If you’re asking how it’s able to fly, the somewhat high speed allows for a decent lift. Also SP logic is pretty wack because it doesn’t exactly account for proper flight algorithms.
What I like to do if I want to increase survivability is have multiple layers of parts. Not merged parts because that makes no sense and because it doesn’t work as intended, but rather stacking parts. Like making a sandwich by vertically stacking three wings. This has proven effective for me, however it dampens performance if one wing is destroyed.
What I like to do if I want to increase survivability is have multiple layers of parts. Not merged parts because that makes no sense and because it doesn’t work as intended, but rather stacking parts. Like making a sandwich by vertically stacking three wings. This has proven effective for me, however it dampens performance if one wing is destroyed.
Here’s a tip: Small & medium jet engines are terrible, stick with propellers because they are lighter with less consumption, allowing for virtually increased speed. Place wings as far to the front as possible and try to keep them relatively thin for smoother control. Frontal engines are easier to work with. More speed often means less maneuverability. Transforming planes are always awesome.
I like the concept of a stripped down fighter with no bells and whistles that is designed do overwhelm enemies with their sheer numbers, but I wouldn't imagine this concept working due to the aircraft's inferior maneuverability to a typical jet and how recoil from the guns can shake the aircraft. Encountering these probably wouldn't be like seeing a death swarm in front of you, but more like seeing a bunch of chickens ready for slaughter.
Is the CoT far below the CoM? Also, maybe the CoM isn't far enough in front. Or maybe you just have too much pitch or lift.
Did you set your physics to High?
Is this about your Myriagon? If so, the answer could be to just make your plane longer to fix the problem and give it better performance.
As you know, this comment is long. If you want something short and not very specific, play the building tutorial. Be warned, the tutorial only explores only what you'd need to know to build a basic plane. But anyway, onto my comment. I'd start with making prop planes. They're easier to build. When building, always have the CoM CoT CoL turned on so that you can see the values. When building, use decently-sized wings that can support the plane. Always have the CoM (red sphere) in front of the CoL (blue sphere), or else the plane will do backflips. You can change the position of the CoM by adding or removing weight on parts of the plane. The CoL can be adjusted by changing the position or size of the wings. Always have a vertical stabilizer (or fin if you wanna call it that) on your plane, or it'll start spinning uncontrollably mid-air. Always have the CoM only a little bit in front of the CoL, as a large distance between the two can make the plane have terrible or no pitch. Also, one more thing. I mentioned earlier that propeller planes are easier to build, which is because of how engines are very heavy, and propellers are the only engines that can be placed directly on the front of the fuselage, and due to their weight allow for easier control over the distribution of mass, which makes building wings easier.
Da cool plane design. Beautiful planes always reach the top rated in a week, and the newest uploads are constantly checked. I know all of this by exploring the newest uploads myself and saw how cool designs always have a lot of upvotes, whereas the designs adjacent to them have little to no upvotes. Creators of these often pump out new uploads regularly, quickly collecting upvotes and followers.
Build guns and fuselages rotators that are controlled by the trim and VTOL. What I do is have a hinge rotator on top of a normal rotator, with a wing and some wing guns along with a camera attached to it. As for the glass ball seen on every turret, don't attach it to the rotators. Attach it to the fuselage and then attach the turret itself onto the fuselage, but have it meshed with the ball.
You need to mod it. But modded rotators when disabled will spin in reverse for the same duration as it's been rotating. What I would do is just get a rotator with free spin and attach small thrusters to it. Preferably VTOL nozzles since they're small.
Make the plane symmetrical and put the CoT in front of the both the CoM and CoL. If this doesn't work with a single-engined plane, just put two engines on opposite sides.
I'd say the unlucky ones face them, considering how they seem to be superior in maneuverability to every jet entered so far, including mine with its big wings.
Most people download the hottest and top rated aircraft, and those aircraft all start in the Newest section. They get popular because of how appealing the thumbnails are to the eye. Chances are, dozens or maybe even hundreds of people have seen the unpopular designs, but never bothered to look at them.
As in most of them seem to have horrible pitches, essential to the AI's dogfight ING style. Also, a couple of the tiny ones need modded fuel tanks because of their small size that doesn't have space for fuel. You can sometimes tell if a plane has a chance or not against any other by looking to see if it has one upvote. @Stingray
You can delete any cockpit as long as it's not set as your primary. You set primary cockpits in their part options and get new ones from the build menu, so that you can get rid of old ones.
I just download others. Sometimes nobody has the insignias I want, so what I do is I use square fuselages that have the dimensions 0.1x0.1x0.05 or 0.25x0.25x0.05 and start stacking them to make something.
I don’t think it uses Unity. It seems to use no Unity assets and uses actual flight algorithms and its own unique building mechanics. @Looney
Here’s what I’m describing for anyone confused about the imagery. https://www.simpleplanes.com/a/zlnZUt/for-my-recent-forum-post
If you’re asking how it’s able to fly, the somewhat high speed allows for a decent lift. Also SP logic is pretty wack because it doesn’t exactly account for proper flight algorithms.
+2Very nice, stable craft. If I were to change it, I would make the ailerons farther out to improve roll. But the rest is pretty good!
What I like to do if I want to increase survivability is have multiple layers of parts. Not merged parts because that makes no sense and because it doesn’t work as intended, but rather stacking parts. Like making a sandwich by vertically stacking three wings. This has proven effective for me, however it dampens performance if one wing is destroyed.
What I like to do if I want to increase survivability is have multiple layers of parts. Not merged parts because that makes no sense and because it doesn’t work as intended, but rather stacking parts. Like making a sandwich by vertically stacking three wings. This has proven effective for me, however it dampens performance if one wing is destroyed.
When’s i tested it after first making it, the AI refused to turn it. And this was made before helicopter blades were added. @JediWolf
Hmmmmmm @Tarquez
Rebels? Territory? Yeah, right. @JediWolf
God I hate this
Ok I did upload this
Very often if not always, tanks had multiple gunners. A turret crew and machine gunners were often separate people.
Here’s a tip: Small & medium jet engines are terrible, stick with propellers because they are lighter with less consumption, allowing for virtually increased speed. Place wings as far to the front as possible and try to keep them relatively thin for smoother control. Frontal engines are easier to work with. More speed often means less maneuverability. Transforming planes are always awesome.
Probably using mods to upload custom images, and uploading an edited one from his computer. @CrashFighter05
+2I like the concept of a stripped down fighter with no bells and whistles that is designed do overwhelm enemies with their sheer numbers, but I wouldn't imagine this concept working due to the aircraft's inferior maneuverability to a typical jet and how recoil from the guns can shake the aircraft. Encountering these probably wouldn't be like seeing a death swarm in front of you, but more like seeing a bunch of chickens ready for slaughter.
Is the CoT far below the CoM? Also, maybe the CoM isn't far enough in front. Or maybe you just have too much pitch or lift.
Did you set your physics to High?
Is this about your Myriagon? If so, the answer could be to just make your plane longer to fix the problem and give it better performance.
There is?
As you know, this comment is long. If you want something short and not very specific, play the building tutorial. Be warned, the tutorial only explores only what you'd need to know to build a basic plane. But anyway, onto my comment. I'd start with making prop planes. They're easier to build. When building, always have the CoM CoT CoL turned on so that you can see the values. When building, use decently-sized wings that can support the plane. Always have the CoM (red sphere) in front of the CoL (blue sphere), or else the plane will do backflips. You can change the position of the CoM by adding or removing weight on parts of the plane. The CoL can be adjusted by changing the position or size of the wings. Always have a vertical stabilizer (or fin if you wanna call it that) on your plane, or it'll start spinning uncontrollably mid-air. Always have the CoM only a little bit in front of the CoL, as a large distance between the two can make the plane have terrible or no pitch. Also, one more thing. I mentioned earlier that propeller planes are easier to build, which is because of how engines are very heavy, and propellers are the only engines that can be placed directly on the front of the fuselage, and due to their weight allow for easier control over the distribution of mass, which makes building wings easier.
+1Da cool plane design. Beautiful planes always reach the top rated in a week, and the newest uploads are constantly checked. I know all of this by exploring the newest uploads myself and saw how cool designs always have a lot of upvotes, whereas the designs adjacent to them have little to no upvotes. Creators of these often pump out new uploads regularly, quickly collecting upvotes and followers.
Build guns and fuselages rotators that are controlled by the trim and VTOL. What I do is have a hinge rotator on top of a normal rotator, with a wing and some wing guns along with a camera attached to it. As for the glass ball seen on every turret, don't attach it to the rotators. Attach it to the fuselage and then attach the turret itself onto the fuselage, but have it meshed with the ball.
You need to mod it. But modded rotators when disabled will spin in reverse for the same duration as it's been rotating. What I would do is just get a rotator with free spin and attach small thrusters to it. Preferably VTOL nozzles since they're small.
+1Make the plane symmetrical and put the CoT in front of the both the CoM and CoL. If this doesn't work with a single-engined plane, just put two engines on opposite sides.
Just use structural wings to make up most of the proposed wings. Only use wings with control surfaces where there's a control surface to be applied.
Eh, I only had a chance against the people who just started plane design and instantly started this challenge.
It was relatively easy, to be vague. @FireDrake
gunshots
I was referring to a couple years back when they changed it to 8, when I didn't even have an account. @DemonSniper8
The gear is connected to them via a piston. The piston is the problem. I can't have it extended by default. @Tw1st3dPs7ch0
Thanks! I placed the wings and added more fuel to do what you said, and it performs just fine now! @randomusername
+3This only happens with jets. I've never seen prop planes randomly roll.
Just put it down as soon as you spawn. There isn't really a means of getting where it's down by default. @Tw1st3dPs7ch0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
HSNDJDJJDDBBSBDHDUALMACUALDBFBAJSHFBTJAGTB
Now this is podracing!
Cute boat.
Cute boat.
I'd say the unlucky ones face them, considering how they seem to be superior in maneuverability to every jet entered so far, including mine with its big wings.
What @hopotumon
Most people download the hottest and top rated aircraft, and those aircraft all start in the Newest section. They get popular because of how appealing the thumbnails are to the eye. Chances are, dozens or maybe even hundreds of people have seen the unpopular designs, but never bothered to look at them.
As in most of them seem to have horrible pitches, essential to the AI's dogfight ING style. Also, a couple of the tiny ones need modded fuel tanks because of their small size that doesn't have space for fuel. You can sometimes tell if a plane has a chance or not against any other by looking to see if it has one upvote. @Stingray
+1I've noticed that most of the entries look better than they perform.
+1No, I use iOS @BlackhattAircraft
Because Germany produced tons of planes and was very willing to sell them. This is combined with the fact that Germany had the best planes.
Most people use regular wings then overlap them with fuselages, but this causes slight problems with lift.
You can delete any cockpit as long as it's not set as your primary. You set primary cockpits in their part options and get new ones from the build menu, so that you can get rid of old ones.
+2Make sure that the CoM is in front of the CoL, and also that the HP/weight ratio is above 1.00. Also make sure it has active control surfaces.
+1There are no xml mods, mods, or meshed parts. @NsNidPL
Nope. @NsNidPL
Woah it's a bunch of communist Berlin Wall guards!
+1I just download others. Sometimes nobody has the insignias I want, so what I do is I use square fuselages that have the dimensions 0.1x0.1x0.05 or 0.25x0.25x0.05 and start stacking them to make something.