929 IssaIwan Comments

  • More Realistic Damage Visuals 4.9 years ago

    I don’t think it uses Unity. It seems to use no Unity assets and uses actual flight algorithms and its own unique building mechanics. @Looney

  • More Realistic Damage Visuals 4.9 years ago

    Here’s what I’m describing for anyone confused about the imagery. https://www.simpleplanes.com/a/zlnZUt/for-my-recent-forum-post

  • how the heck does this work 4.9 years ago

    If you’re asking how it’s able to fly, the somewhat high speed allows for a decent lift. Also SP logic is pretty wack because it doesn’t exactly account for proper flight algorithms.

    +2
  • US_1 4.9 years ago

    Very nice, stable craft. If I were to change it, I would make the ailerons farther out to improve roll. But the rest is pretty good!

  • Improving aircraft survivability, especially wings 4.9 years ago

    What I like to do if I want to increase survivability is have multiple layers of parts. Not merged parts because that makes no sense and because it doesn’t work as intended, but rather stacking parts. Like making a sandwich by vertically stacking three wings. This has proven effective for me, however it dampens performance if one wing is destroyed.

  • Improving aircraft survivability, especially wings 4.9 years ago

    What I like to do if I want to increase survivability is have multiple layers of parts. Not merged parts because that makes no sense and because it doesn’t work as intended, but rather stacking parts. Like making a sandwich by vertically stacking three wings. This has proven effective for me, however it dampens performance if one wing is destroyed.

  • ARR I HATE FRICKING NAVAL POLICE PATROLS 5.2 years ago

    When’s i tested it after first making it, the AI refused to turn it. And this was made before helicopter blades were added. @JediWolf

  • Untertasse III 5.2 years ago

    Hmmmmmm @Tarquez

  • ARR I HATE FRICKING NAVAL POLICE PATROLS 5.2 years ago

    Rebels? Territory? Yeah, right. @JediWolf

  • F3H 5.3 years ago

    God I hate this

  • Pirate Patrol Airship 5.3 years ago

    Ok I did upload this

  • quick question about tanks. 5.3 years ago

    Very often if not always, tanks had multiple gunners. A turret crew and machine gunners were often separate people.

  • Tips for building planes 5.3 years ago

    Here’s a tip: Small & medium jet engines are terrible, stick with propellers because they are lighter with less consumption, allowing for virtually increased speed. Place wings as far to the front as possible and try to keep them relatively thin for smoother control. Frontal engines are easier to work with. More speed often means less maneuverability. Transforming planes are always awesome.

  • Blohm und Voss 213B 5.5 years ago

    Probably using mods to upload custom images, and uploading an edited one from his computer. @CrashFighter05

    +2
  • Blohm und Voss 213B 5.5 years ago

    I like the concept of a stripped down fighter with no bells and whistles that is designed do overwhelm enemies with their sheer numbers, but I wouldn't imagine this concept working due to the aircraft's inferior maneuverability to a typical jet and how recoil from the guns can shake the aircraft. Encountering these probably wouldn't be like seeing a death swarm in front of you, but more like seeing a bunch of chickens ready for slaughter.

  • why does my plane randomly do loop-dy-loops? 5.5 years ago

    Is the CoT far below the CoM? Also, maybe the CoM isn't far enough in front. Or maybe you just have too much pitch or lift.
    Did you set your physics to High?
    Is this about your Myriagon? If so, the answer could be to just make your plane longer to fix the problem and give it better performance.

  • building 5.5 years ago

    As you know, this comment is long. If you want something short and not very specific, play the building tutorial. Be warned, the tutorial only explores only what you'd need to know to build a basic plane. But anyway, onto my comment. I'd start with making prop planes. They're easier to build. When building, always have the CoM CoT CoL turned on so that you can see the values. When building, use decently-sized wings that can support the plane. Always have the CoM (red sphere) in front of the CoL (blue sphere), or else the plane will do backflips. You can change the position of the CoM by adding or removing weight on parts of the plane. The CoL can be adjusted by changing the position or size of the wings. Always have a vertical stabilizer (or fin if you wanna call it that) on your plane, or it'll start spinning uncontrollably mid-air. Always have the CoM only a little bit in front of the CoL, as a large distance between the two can make the plane have terrible or no pitch. Also, one more thing. I mentioned earlier that propeller planes are easier to build, which is because of how engines are very heavy, and propellers are the only engines that can be placed directly on the front of the fuselage, and due to their weight allow for easier control over the distribution of mass, which makes building wings easier.

    +1
  • How the hell people can get gold in less a month ? 5.5 years ago

    Da cool plane design. Beautiful planes always reach the top rated in a week, and the newest uploads are constantly checked. I know all of this by exploring the newest uploads myself and saw how cool designs always have a lot of upvotes, whereas the designs adjacent to them have little to no upvotes. Creators of these often pump out new uploads regularly, quickly collecting upvotes and followers.

  • How do I make turrets? 5.5 years ago

    Build guns and fuselages rotators that are controlled by the trim and VTOL. What I do is have a hinge rotator on top of a normal rotator, with a wing and some wing guns along with a camera attached to it. As for the glass ball seen on every turret, don't attach it to the rotators. Attach it to the fuselage and then attach the turret itself onto the fuselage, but have it meshed with the ball.

  • how to make the rotator spining constantly? 5.5 years ago

    You need to mod it. But modded rotators when disabled will spin in reverse for the same duration as it's been rotating. What I would do is just get a rotator with free spin and attach small thrusters to it. Preferably VTOL nozzles since they're small.

    +1
  • Wing leveling 5.5 years ago

    Make the plane symmetrical and put the CoT in front of the both the CoM and CoL. If this doesn't work with a single-engined plane, just put two engines on opposite sides.

  • How do I stop my wings from flapping 5.5 years ago

    Just use structural wings to make up most of the proposed wings. Only use wings with control surfaces where there's a control surface to be applied.

  • Simple Fighter Challenge Result 5.6 years ago

    Eh, I only had a chance against the people who just started plane design and instantly started this challenge.

  • Firedrake Aviation P-53 (Improved Performance) 5.7 years ago

    It was relatively easy, to be vague. @FireDrake

  • American Neighborhood 5.7 years ago

    gunshots

  • Developers: *adds 2 new activation groups* 5.7 years ago

    I was referring to a couple years back when they changed it to 8, when I didn't even have an account. @DemonSniper8

  • New Weimar Kobra-2 Fighter 5.8 years ago

    The gear is connected to them via a piston. The piston is the problem. I can't have it extended by default. @Tw1st3dPs7ch0

  • [SOLVED] What causes jets to roll when pitching? 5.8 years ago

    Thanks! I placed the wings and added more fuel to do what you said, and it performs just fine now! @randomusername

    +3
  • [SOLVED] What causes jets to roll when pitching? 5.8 years ago

    This only happens with jets. I've never seen prop planes randomly roll.

  • New Weimar Kobra-2 Fighter 5.8 years ago

    Just put it down as soon as you spawn. There isn't really a means of getting where it's down by default. @Tw1st3dPs7ch0

  • P-65J 5.8 years ago

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • P-65J 5.8 years ago

    HSNDJDJJDDBBSBDHDUALMACUALDBFBAJSHFBTJAGTB

  • Air_Pod_Racer 5.8 years ago

    Now this is podracing!

  • flying ship 5.8 years ago

    Cute boat.

  • Dover 5.8 years ago

    Cute boat.

  • The Intruders... 5.8 years ago

    I'd say the unlucky ones face them, considering how they seem to be superior in maneuverability to every jet entered so far, including mine with its big wings.

  • Stinger 5.8 years ago

    What @hopotumon

  • Simple plane is still popular or not 5.8 years ago

    Most people download the hottest and top rated aircraft, and those aircraft all start in the Newest section. They get popular because of how appealing the thumbnails are to the eye. Chances are, dozens or maybe even hundreds of people have seen the unpopular designs, but never bothered to look at them.

  • Simple Fighter Challenge (Closed) 5.8 years ago

    As in most of them seem to have horrible pitches, essential to the AI's dogfight ING style. Also, a couple of the tiny ones need modded fuel tanks because of their small size that doesn't have space for fuel. You can sometimes tell if a plane has a chance or not against any other by looking to see if it has one upvote. @Stingray

    +1
  • Simple Fighter Challenge (Closed) 5.8 years ago

    I've noticed that most of the entries look better than they perform.

    +1
  • The water was invisible 5.8 years ago

    No, I use iOS @BlackhattAircraft

  • Why Germany has so many planes? 5.9 years ago

    Because Germany produced tons of planes and was very willing to sell them. This is combined with the fact that Germany had the best planes.

  • Wing question 5.9 years ago

    Most people use regular wings then overlap them with fuselages, but this causes slight problems with lift.

  • How do you delete cockpits? 5.9 years ago

    You can delete any cockpit as long as it's not set as your primary. You set primary cockpits in their part options and get new ones from the build menu, so that you can get rid of old ones.

    +2
  • Can somebody help me? 5.9 years ago

    Make sure that the CoM is in front of the CoL, and also that the HP/weight ratio is above 1.00. Also make sure it has active control surfaces.

    +1
  • 100% Legal Build 5.9 years ago

    There are no xml mods, mods, or meshed parts. @NsNidPL

  • 100% Legal Build 5.9 years ago

    Nope. @NsNidPL

  • infantry 5.9 years ago

    Woah it's a bunch of communist Berlin Wall guards!

    +1
  • How to get detailed? 5.9 years ago

    I just download others. Sometimes nobody has the insignias I want, so what I do is I use square fuselages that have the dimensions 0.1x0.1x0.05 or 0.25x0.25x0.05 and start stacking them to make something.