This makes the grip so so much better, I'm addicted to driving in SP again.
I know ur not a magician, but could you maybe take a look at this problem too?
I'd believe it's due to the fact that when the grip doesn't scale properlly with the positive force (aspecially when the wheel get light). That setting probally do exsist because down force works with cars.
If not multiply the grip by the how much build-in suspension is compressed would probablly work too.
And also if you can, some how give wheels brake FT input option.
When a part is very small (like 0.0625 or smaller) the connection arrow would be so cluttered that it's almost not possible to select the side of connection
Related to the topic:
Is it possible to have mouse control for the mobile version for the device that support a mouse?
For me to be able to use a mouse in the builder is a massive productivity boost.
take a look on my piston engine and corresponding planes such as this
And try with limitlessspin because there's spin limit in this game that prevents things to spin fast
For new features:
Gears: just imagine what this community can make of it.
Better Aero: or at least a better drag calculation method. Common, this is a plane game.
Scenario builder: people can build and share scenario, so players have more to do with their build.
Bug fix:
Remove the spin limit like in SR2 or LimitlessSpin integration.
The wheel grip model is just strange just like i elaborated here and here
Brake on wheel don't have input method.
Part wobble: fix it somehow IDK
I was actually thinking about this for real long time, always want to do it, but lack the skill and time to actually get into it.
I think with the ability to build engine pieces by piece like in SP but with ATG engine sim's accuracy, gears like gear blocks, actually good aerodynamics like this (which no sandbox or builder game have), and good tire flex model or general softbody physics like this.
I always kinda dreamt of the suspension having FT control on the spring and damper tab.
well... this is it.
@MobileBuilder21 check out my piston engine
This makes the grip so so much better, I'm addicted to driving in SP again.
I know ur not a magician, but could you maybe take a look at this problem too?
I'd believe it's due to the fact that when the grip doesn't scale properlly with the positive force (aspecially when the wheel get light). That setting probally do exsist because down force works with cars.
If not multiply the grip by the how much build-in suspension is compressed would probablly work too.
And also if you can, some how give wheels brake FT input option.
Ur doing great work my man
+1Is spin limit on rotator count as a bug
+1@ChipityChap no it's the realm of simpleheaven
bug
When a part is very small (like 0.0625 or smaller) the connection arrow would be so cluttered that it's almost not possible to select the side of connection
bug
No input option for wheels brakes.
cool car,but is it just me or it is the car that eternaly oversteer
+1yoo NF miata
+1the part efficiency is pretty mad
+1When Bocher become famous
+1T
+1@RepublicOfCursedPlanes
For me it's just in mobile the keyboard in builder is fully supported, but mouse isn't. Which is just strange
Related to the topic:
Is it possible to have mouse control for the mobile version for the device that support a mouse?
For me to be able to use a mouse in the builder is a massive productivity boost.
amazing driving!!!
You know the rule of asking for updates and so do I
take a look on my piston engine and corresponding planes such as this
+1And try with limitlessspin because there's spin limit in this game that prevents things to spin fast
god i love this car
For new features:
Gears: just imagine what this community can make of it.
Better Aero: or at least a better drag calculation method. Common, this is a plane game.
Scenario builder: people can build and share scenario, so players have more to do with their build.
Bug fix:
Remove the spin limit like in SR2 or LimitlessSpin integration.
The wheel grip model is just strange just like i elaborated here and here
Brake on wheel don't have input method.
Part wobble: fix it somehow IDK
I was actually thinking about this for real long time, always want to do it, but lack the skill and time to actually get into it.
I think with the ability to build engine pieces by piece like in SP but with ATG engine sim's accuracy, gears like gear blocks, actually good aerodynamics like this (which no sandbox or builder game have), and good tire flex model or general softbody physics like this.
I think it could go somewhere
+1t
+1ㄒ
I un upvoted just to keep it the funny number
+5god i wish i could build a car this good
+1you people really build this like it's a mod from minecraft
should add "Parts" tag
+1simpleplanes 2??? LET ME INNNNNN
+1the track is wonderful the part optimization is amazing
gonna spotlight this before you surpass my points with this post
this should be the default normal kicking fish
+1cutie
pretty cute
+1love it
@oisypan that's exact thing what I'm thinking about
+1but at this point, any hint of changes would have me hyped up
a boat with unnecessarily good suspension?
Now u got my attention
himb is angry
+2@11qazxc i understand there's this shape limitation for unity, but the game Gearblocks do exisist and I believe it is on unity engine too
jundroo, why we can't have gears in game as a single part, instead we have to use this
+1Waiting for the funny to happen
+2drives surprisingly good
this is the spirit of this game
SP stands for SimracingPlanes
+2love the mod
+3But I think the scale may not be right
mad effort
sad but respec
+1the biggest makes me burned out for SP just the amount of troubleshooting one have to do to build a more complicated car
@ChronicMotors panneling, lots of panneling
not bad as the first build
It be look like a build before 1.11 tho
pretty cool
@IceCraftGaming call it simplelife
+1jundroo, I want this as standard
+1