15.6k Ku Comments

  • [Poll] naming help 6 months ago

    Ultra

  • How can i build a Custom Yoke like this one? 6 months ago

    You first need to use a joy stick base to connect the yoke and mess with the rotation axis
    Then, in your custom yoke model, you need to add the "Cylinder Grips" somewhere along the yoke so that you can actually grab the yoke. Unfortunately, you cannot change the shape of the Cylinder Grips so just try your best at integrating it into the Model

    Most importantly There are two properties you need to add to the grips in the overload menu under "Posed Grip", those should be "screenYPositionAxisMap" and "screenXRotationAxisMap" and the values for them should be "0,0,1" and "0,0,-1" respectively. These will actually allow the Cylinder Grips to be grabbed by the player and be moved in the two axis.

    Play around with the overload values/properties of the default yoke and the cylinder grip to see what you need to add and fine tune

    +3
  • FT Air-To-Air Missile, HYAM MK.1 7 months ago

    @UseGooglePlay yes everything is made by myself. Contact me on discord @kuatta4 and we can talk more about it there

    +1
  • Variterra Archipelago 7 months ago

    @FlyingPatriot Hey I have a quick ask could you upload the map of the map again? The link said that the image is no longer available

  • Quick question: About helicopter control preference 7 months ago

    You can also simply turn off main rotor torque, that will solve the issue of the heli sliding left and right while static

    +1
  • Quick question: About helicopter control preference 7 months ago

    As a funky-trees purist:
    b
    c
    I would love to see an AI helicopter that I can use as target practice

  • Why did my last 200 hour plus builds flop? 7 months ago

    Indeed screenshots are a big factor; they don't have to be clickbaity or meme-fied but having a professional one with reshade will take you a long way. You also can add gifs, just only in the description.
    But yes it is what it is; for me as long as one person found my build and understood the amount of effort I put into it, it was worth it at the end. My philosophy is that I don't post for likes/upvotes, I post to practice and challenge my engineering skills.

    +2
  • Okratovsk-5 7 months ago

    @FlyingPatriot Give it some time perhapes.

    I personally love the map though! It would be even better if I had AI to shoot at

  • Okratovsk-5 7 months ago

    @Tingly06822 I see, thanks for the heads up! updating the XML now.

  • Okratovsk-5 7 months ago

    @Alternation Perhaps; again I did not originally make the airframe.

  • Okratovsk-5 7 months ago

    @Monarchii

  • FT SAM, MIM-104 Patriot Pac-2 7 months ago

    @ArshiyaKing dm me on discord @kuatta4

    +1
  • OEM R-27ER 7 months ago

    Learn some physics and funky trees; you've got some real potential here.

    +1
  • FT Air-To-Air Missile, Aim-7M 7 months ago

    @Lorenzexe I will be re-making this missile in the near future with an attached installation guide. However, if you must know now:

    1. Go inside the missiles, take the flight computer out, and save it as a sub assembly
    2. Take the entire missile (that now has no flight computer) with the pylon and save it as an sub assembly
    3. Copy all of the expressions and corresponding names in the variables menu and save it somewhere (for ex google docs)
    4. Go the the plane you intend to mount the missile on and mount the missiles
    5. Now mount the flight computers on the missile
    6. Copy in all the variables

  • Yak-9-Parts 7 months ago

    @BadahhMuscleCar001 what do u think

    +4
  • Complex Activation Group Question 8 months ago

    repeat(sum(clamp01(Activate1)),13)<3&Activate1?1:0

    This will make it so that for the first 3 seconds Activate 1 is activated it will output 1 (turns whatever you want on) and it will stop activating for 10 seconds and then repeat the process. Catch is that the activation group needs to be pressed down for it to recharge

    +1
  • How to stop autopilot from overcorrecting? 8 months ago

    you make ur own Autopilot using PID controllers

  • Live Fire YAIM-54A Phoenix Test | YF-14A Teaser 8 months ago

    POV war thunder lobby when there's F-14s

    +2
  • FT SAM, MIM-104 Patriot Pac-2 8 months ago

    @GuardianAerospace lol

    +1
  • FT SAM, MIM-104 Patriot Pac-2 8 months ago

    @DatTrainAndCarGuy19 @Mousewithamachinegun122 @Randomplayer tag

    +1
  • [AI-MSL] Patsen AShM 8 months ago

    @MonarchiiwithastolenMG Lol good luck. It's not that I don't have the technical know-how to make it, but I simply don't have time to make it right now, plus I never considered my builds to be aesthetically coherent or pleasing; perhaps someone else would do a better job at it.

    +1
  • [AI-MSL] Patsen AShM 8 months ago

    @MonarchiiwithastolenMG Honestly if they can just fly around the map in big circles at high altitude at high speed, I'd be happy.
    And yes a Hera or an Iskander or something would be amazing

    +1
  • [AI-MSL] Patsen AShM 8 months ago

    Do you think you can make target cruise/ballistic missiles? I would love to use them to test the capabilities of my funky tree missiles. I'm building a Patriot battery so I need something that can really stretch the capabilities of my missile to the max.

  • Airbus A300B2-202 Eastern Airlines 9 months ago

    @Mal0ne ah yes am stupeed

  • Airbus A300B2-202 Eastern Airlines 9 months ago

    Is it just me or are the flaps not working?

    +1
  • S 125 Neva (Anti Flare with funky tree system) 9 months ago

    Interesting excecution

    +1
  • How is everyone and what are you building rn in SP 9 months ago

    A lot of bombs

    Guided by funky trees

  • FT Air-To-Air Missile, SRAAM 10 months ago

    @F8boa i haven’t experienced failure of detonation myself, it may be that the missile just didn’t get close enough to the target to detonate since the proximity fuse is set very close

    And i didn’t make a sub assembly and publish the code since it is quite complex to move the missile around, and i don’t foresee anyone really needing it since not many planes actually used it in real life.

    +2
  • FT Air-To-Air Missile, SRAAM 10 months ago

    @Tanglednebula19 What do you mean by that

    +1
  • Okratovsk-3 10 months ago

    @Monarchii hey I am interested in using your helicopter to mount funky trees guided weapons in the near future, perhaps as a test bed for a replica AGM 114 Hellfire Missile. Do you think I would be able to publish it with this helicopter carrying it and I would fully credit you?

  • Simple RWR 10 months ago

    @pram1234 Did you go into Air to Air or Air to Ground mode and select a target?

    If you did try installing the whole thing again and make sure that you are moving the entire thing together

  • Simple RWR 10 months ago

    @TouhouFan11 lol yes the fifth part is the cockpit which doesn’t count

    And yes feel free to use it.

    +2
  • Simple RWR 10 months ago

    @Jackty how so?

  • FT Air-To-Air Missile, Aim-7M 11 months ago

    @SuperSuperTheSylph This problem is fixed from my Aim-9 P missiles and beyond where i came up with a better fuse code that would actually reliably self destruct the missile after it misses. This missile is not popular enough for me to re-release it with a new code just yet.

    +1
  • FT SAM, RIM-7 M 11 months ago

    @llDeadboyll I could but most SLBM are just that, Ballistic Missiles; the Simpleplanes map is simply not big enough for that kind of missile to be useful since they usually have ranges of thousands of kms, and the sp map is at maximum 300 km in either direction. Not to mention i have no experience with building submarines.

  • FT Air-To-Air Missile, Aim-7M 11 months ago

    @SuperSuperTheSylph Yes i am aware of this unfortunate problem xd

    +1
  • FT SAM, RIM-7 M 11 months ago

    @F8boa ofc it is possible, and yes you’d have to first disconnect all of the flight computers from the missile, save the launcher, then put it on ur own build, reconnect all the flight computers, and copy in the variables; not to mention this is over 600 parts by itself.

    +1
  • FT Air-To-Air Missile, HYAM MK.2 11 months ago

    @Federico050312 First you have to to into Air-to-Air mode and select a target

    Then, so you know how the button which you fire missiles and drop bombs with is greyed out because you technically didn't lock on to anything? Just press it anyways when you get near a target and the missile will launch

  • FT SAM, RIM-7 M 11 months ago

    @OkaNieba It essentially is XD

    +1
  • FT Air-To-Air Missile, HYAM MK.2 11 months ago

    @Federico050312 don't worry about trying to shoot it like the default missile, just press left Alt or hold the fireweapons button on mobile (even if it's not lit up)

  • FT Air-To-Air Missile, HYAM MK.2 11 months ago

    @Federico050312 Could I get a more detailed description of how it doesn't work?

  • McDonnell Douglas F-4J Phantom II VF-301 11 months ago

    @RicardoACE BTW would you mind if I steal this Aim9 model and make it into an actual FT guided missile?

    +1
  • McDonnell Douglas F-4J Phantom II VF-301 11 months ago

    It seems the Aim9-H was planned to be a funky trees guided missile, what happened to it?

    Also nice to see my RWR on a build

    +1
  • How to disable smoke from missles 11 months ago

    @heylongboi 30 ish each

  • How to disable smoke from missles 11 months ago

    You could use one of my Funky Trees Guided Bombs :)

  • Simple RWR 11 months ago

    @AshdenpawTG22 Yes; all ships move at 8 m/s if undisturbed.

    +1
  • Simple RWR 11 months ago

    @TheCommentaryGuy I normally use magnets but yes i can in the future

    +1
  • Simple RWR 11 months ago

    @Yish42 Trigonometry and Label magic

    +1
  • Simple RWR 11 months ago

    @xYoshii_ Might make that happen