17.5k Ku Comments

  • [FT AAM] Spear MK.1 6 months ago

    @CorporalWojak you get them from the variables menu

    And it depends. If you are only using 1 missile you are going to copy past in every variable that ends with SP1 AND TLAT TLONG and TALT!!!

    If you are using both missiles then copy in everything

    +1
  • [FT AAM] Spear MK.1 6 months ago

    @CorporalWojak Yes, but it's a little more complicated than drag and drop...

    1. go inside the missile and find the flight computer, detach it and save it as sub-assembly

    2. take the missile with the pylon and save it as sub-assembly

    3. go to your new plane and attach the missile where u want

    4. attach the corresponding flight computer to the missile, preferably inside and aligned with the center of the missile.

    5. Copy in all of the variables from this plane

    If you did these steps your missile should in theory work. It's a little bit of a process and kinda hard to explain without going into why you need to do each steps

  • [AI Heli] Mi-2 6 months ago

    @Monarchii

  • Pagani Utopia 6 months ago

    @windshifter1 I would appreciate if you share the preset file with me! Find me on discord @kuatta4

  • Pagani Utopia 6 months ago

    Excellent screenshots! May I ask what reshade settings you use for these photos?

    +1
  • FT Guided Bomb KGB 3000 MK.1 6 months ago

    @snaffi it rly is not that hard as an aerospace engineering student, but perhaps more difficult for people who do not have the proper background. And no there is not currently a guide on how to make such things; however i am considering creating one in the future.

    +1
  • [FT AAM] Aim-9M(onster) 6 months ago

    @MrCOPTY 500 lbs TNT equivalent produces 2.5 Mega Calories yes

    Still no sugar though

    +3
  • [PEA] Mil Mi-2URN "Zmija" 6 months ago

    hi @Monarchii, ik you have already mentioned that it's free to use above but I would like to let you know that I would like to modify this heli into an ai target. If you have an objection to this please let me know. Otherwise, it is a very well handling helicopter and I think it will make a very good basis for an ai program.

    +1
  • FA-51 Nemesis 7 months ago

    @Otana Hey remember when you asked me to finish the flight model of this thing? I finished it a while ago and you never got back to me on discord...

    +2
  • Simple RWR 7 months ago

    @Zillyguy2 yes it does; it is displayed as a SAM ping

  • Retro Pickups Challenge [CLOSED] 7 months ago

    will weapons be allowed to be added...

    +1
  • Okratovsk-5 8 months ago

    @liuzehao did u press the correct buttons?
    And did u press the fireweapons button, even though it doesn’t light up?

  • [FT AAM] Spear MK.1 8 months ago

    @llDeadboyll try flying the missile manually with pitch roll yaw and etc. If you can’t even fly the missile straight by urself the funky trees code is gonna have a hard time doing it

    If that isn’t the problem then ur code is 100% the problem

  • [FT AAM] Spear MK.1 8 months ago

    @Ku or more specifically
    the missile tracks the elevation of the target by aligning the pitch angle of the missile to a calculated pitch angle that will enable the missile to hit the target
    if the missile is too low to the ground, the calculated pitch angle will simple become 0 and make the missile fly level, thus avoiding going into the water

  • [FT AAM] Spear MK.1 8 months ago

    @llDeadboyll when the AltitudeAgl approaches sea level the missile levels out to avoid going in the water.

  • Is there a remotely simple way to get a rotator to respond to angle of attack? 9 months ago

    @OrangeConnor2 did the elevator completely not respond or did not respond in the way you wanted

    If the elevator completely stop moving you may have a typo in the input

    If it’s just not responding in the way you wanted, as I said, mess around with the number

  • Is there a remotely simple way to get a rotator to respond to angle of attack? 9 months ago

    @OrangeConnor2 Overload Pitch input

    +1
  • Is there a remotely simple way to get a rotator to respond to angle of attack? 9 months ago

    Too easy
    In your pitch control, copy in this
    Pitch-AngleOfAttack/100
    mess around with the number at the end to get your desired result

    +2
  • [SCRAPPED][ MSL ] THAAD - Terminal High-Altitude Area Defense 9 months ago

    Hi @Monarchii , do you think I can take over this project and see if I can make it work? I will credit you again for the missile design when it comes out

  • The first ballistic missile that is a fighter 9 months ago

    @Otana absolutely
    Talk to me on discord @kuatta4

  • The first ballistic missile that is a fighter 9 months ago

    I can potentially help you out with this

    +1
  • KC 300 MK.2 9 months ago

    @SatanIsMyPookie999 crazy

  • KC 300 MK.2 9 months ago

    Tags
    @F8boa @DatFiat126Fan19 @CaptainBrayden @MobileBuilder21

    +1
  • Project nearing completion: looking for testers! 9 months ago

    This looks awsome btw

  • Project nearing completion: looking for testers! 9 months ago

    I can test and make screenshots

  • differential braking help 9 months ago

    Sure
    first you need to go into the variables menu of your wheels and set a variable name for the RPM. I'm gonna use LRPM and RRPM to reference the left and right wheel RPM respectivley
    Your code for the left engine is gonna look something like this
    abs(clamp(Yaw,-1,0))*PID(LRPM,0,1,0,0)
    and right engine
    abs(clamp(Yaw,0,1))*PID(RRPM,0,1,0,0)

    make sure that the engine is turning the wheel the right way and mess with the thrid term in the PID function to either make the braking stronger or shake the wheel less

    +1
  • differential braking help 9 months ago

    The wheels in this game work very weirdly in that if you use Brake, it will brake every wheel on the plane no matter what and you can't change that. What I'd do is install two car engines and connect a wheel to each one. Then you are going to make a funky trees code for each engine to activate and stop the wheel's RPM on command. For example, if I'm yawing left, the code would activate the left wheel/engine and the engine would trying and make the RPM of the left wheel 0, thus achieving braking.

    I've found that this is very useful in making parking brakes as well

  • KC 300 MK.2 Showcase 9 months ago

    @llDeadboyll My next big project is probably going to be a paper on how funky trees missiles work and how to make them.

    +1
  • KC 300 MK.2 Showcase 9 months ago

    @MobileBuilder21 no lol, I’ve always made planes, they were just never much good is all

    More missiles coming soon

    +1
  • [Poll] naming help 10 months ago

    Ultra

  • How can i build a Custom Yoke like this one? 10 months ago

    You first need to use a joy stick base to connect the yoke and mess with the rotation axis
    Then, in your custom yoke model, you need to add the "Cylinder Grips" somewhere along the yoke so that you can actually grab the yoke. Unfortunately, you cannot change the shape of the Cylinder Grips so just try your best at integrating it into the Model

    Most importantly There are two properties you need to add to the grips in the overload menu under "Posed Grip", those should be "screenYPositionAxisMap" and "screenXRotationAxisMap" and the values for them should be "0,0,1" and "0,0,-1" respectively. These will actually allow the Cylinder Grips to be grabbed by the player and be moved in the two axis.

    Play around with the overload values/properties of the default yoke and the cylinder grip to see what you need to add and fine tune

    +3
  • FT Air-To-Air Missile, HYAM MK.1 10 months ago

    @UseGooglePlay yes everything is made by myself. Contact me on discord @kuatta4 and we can talk more about it there

    +1
  • Variterra Archipelago 10 months ago

    @FlyingPatriot Hey I have a quick ask could you upload the map of the map again? The link said that the image is no longer available

  • Quick question: About helicopter control preference 10 months ago

    You can also simply turn off main rotor torque, that will solve the issue of the heli sliding left and right while static

    +1
  • Quick question: About helicopter control preference 10 months ago

    As a funky-trees purist:
    b
    c
    I would love to see an AI helicopter that I can use as target practice

  • Why did my last 200 hour plus builds flop? 10 months ago

    Indeed screenshots are a big factor; they don't have to be clickbaity or meme-fied but having a professional one with reshade will take you a long way. You also can add gifs, just only in the description.
    But yes it is what it is; for me as long as one person found my build and understood the amount of effort I put into it, it was worth it at the end. My philosophy is that I don't post for likes/upvotes, I post to practice and challenge my engineering skills.

    +2
  • Okratovsk-5 10 months ago

    @FlyingPatriot Give it some time perhapes.

    I personally love the map though! It would be even better if I had AI to shoot at

  • Okratovsk-5 10 months ago

    @Tingly06822 I see, thanks for the heads up! updating the XML now.

  • Okratovsk-5 10 months ago

    @Alternation Perhaps; again I did not originally make the airframe.

  • Okratovsk-5 10 months ago

    @Monarchii

  • YF-14A Tomcat Airshow Demo 11 months ago

    T

  • FT SAM, MIM-104 Patriot Pac-2 11 months ago

    @ArshiyaKing dm me on discord @kuatta4

    +1
  • OEM R-27ER 11 months ago

    Learn some physics and funky trees; you've got some real potential here.

    +1
  • FT Air-To-Air Missile, Aim-7M 11 months ago

    @Lorenzexe I will be re-making this missile in the near future with an attached installation guide. However, if you must know now:

    1. Go inside the missiles, take the flight computer out, and save it as a sub assembly
    2. Take the entire missile (that now has no flight computer) with the pylon and save it as an sub assembly
    3. Copy all of the expressions and corresponding names in the variables menu and save it somewhere (for ex google docs)
    4. Go the the plane you intend to mount the missile on and mount the missiles
    5. Now mount the flight computers on the missile
    6. Copy in all the variables

  • Yak-9-Parts 11 months ago

    @BadahhMuscleCar001 what do u think

    +4
  • Complex Activation Group Question 11 months ago

    repeat(sum(clamp01(Activate1)),13)<3&Activate1?1:0

    This will make it so that for the first 3 seconds Activate 1 is activated it will output 1 (turns whatever you want on) and it will stop activating for 10 seconds and then repeat the process. Catch is that the activation group needs to be pressed down for it to recharge

    +1
  • How to stop autopilot from overcorrecting? 11 months ago

    you make ur own Autopilot using PID controllers

  • Live Fire YAIM-54A Phoenix Test | YF-14A Teaser 11 months ago

    POV war thunder lobby when there's F-14s

    +2
  • FT SAM, MIM-104 Patriot Pac-2 one year ago

    @GuardianAerospace lol

    +1
  • FT SAM, MIM-104 Patriot Pac-2 one year ago

    @DatTrainAndCarGuy19 @Mousewithamachinegun122 @Randomplayer tag

    +1