@localf15enjoyer yes but does it roll and track by FT?
Rolling-Airframe Missile isn’t an exclusive name to the RIM-116, but a type of missile flight control and that is what i am claiming to have achieved first.
@CorporalWojak Yes, but it's a little more complicated than drag and drop...
go inside the missile and find the flight computer, detach it and save it as sub-assembly
take the missile with the pylon and save it as sub-assembly
go to your new plane and attach the missile where u want
attach the corresponding flight computer to the missile, preferably inside and aligned with the center of the missile.
Copy in all of the variables from this plane
If you did these steps your missile should in theory work. It's a little bit of a process and kinda hard to explain without going into why you need to do each steps
@llDeadboyll try flying the missile manually with pitch roll yaw and etc. If you can’t even fly the missile straight by urself the funky trees code is gonna have a hard time doing it
If that isn’t the problem then ur code is 100% the problem
@Ku or more specifically
the missile tracks the elevation of the target by aligning the pitch angle of the missile to a calculated pitch angle that will enable the missile to hit the target
if the missile is too low to the ground, the calculated pitch angle will simple become 0 and make the missile fly level, thus avoiding going into the water
Hi @Monarchii , do you think I can take over this project and see if I can make it work? I will credit you again for the missile design when it comes out
The wheels in this game work very weirdly in that if you use Brake, it will brake every wheel on the plane no matter what and you can't change that. What I'd do is install two car engines and connect a wheel to each one. Then you are going to make a funky trees code for each engine to activate and stop the wheel's RPM on command. For example, if I'm yawing left, the code would activate the left wheel/engine and the engine would trying and make the RPM of the left wheel 0, thus achieving braking.
I've found that this is very useful in making parking brakes as well
Do you think you can make target cruise/ballistic missiles? I would love to use them to test the capabilities of my funky tree missiles. I'm building a Patriot battery so I need something that can really stretch the capabilities of my missile to the max.
@Monarchii hey I am interested in using your helicopter to mount funky trees guided weapons in the near future, perhaps as a test bed for a replica AGM 114 Hellfire Missile. Do you think I would be able to publish it with this helicopter carrying it and I would fully credit you?
@llDeadboyll I could but most SLBM are just that, Ballistic Missiles; the Simpleplanes map is simply not big enough for that kind of missile to be useful since they usually have ranges of thousands of kms, and the sp map is at maximum 300 km in either direction. Not to mention i have no experience with building submarines.
@Federico050312 First you have to to into Air-to-Air mode and select a target
Then, so you know how the button which you fire missiles and drop bombs with is greyed out because you technically didn't lock on to anything? Just press it anyways when you get near a target and the missile will launch
@Federico050312 don't worry about trying to shoot it like the default missile, just press left Alt or hold the fireweapons button on mobile (even if it's not lit up)
@Fighter119Su35 Are you on mobile? If you are you need to open your weapons selection, tap on the name of the missile to select it (even though it will say unavailable) and then press Fire Weapons while you are within range of the target.
@Dracul0Anderson There is the possibility, however, I'm not sure how many people are actually interested in learning how to make such things given how much foundational knowledge they would have to be taught.
Will be releasing within this week with some final adjustments to flight model and launch authorization parameters, and strapping two more bombs onto the plane.
Hi, the code works now, but where do I find the sub-assembelie folder on my PC? I've opened the Simpleplanes folder through Steamapps->common->Simpleplanes, but I scrouged through every file and could not find anything called "sub-assembelies" or any file that can potientially contain my sub-assembelies in my game right now.
@Ashdenpaw1 In game this thing is able to target anything that can be targeted
IRL these are more like missile interceptors or point defense weapons
@localf15enjoyer yes but does it roll and track by FT?
Rolling-Airframe Missile isn’t an exclusive name to the RIM-116, but a type of missile flight control and that is what i am claiming to have achieved first.
@overlord5453 @TheMouse @Marulk @Graingy @Boeing727200F
As per my last email
@CorporalWojak Yes, but it's a little more complicated than drag and drop...
go inside the missile and find the flight computer, detach it and save it as sub-assembly
take the missile with the pylon and save it as sub-assembly
go to your new plane and attach the missile where u want
attach the corresponding flight computer to the missile, preferably inside and aligned with the center of the missile.
Copy in all of the variables from this plane
If you did these steps your missile should in theory work. It's a little bit of a process and kinda hard to explain without going into why you need to do each steps
@Monarchii
@windshifter1 I would appreciate if you share the preset file with me! Find me on discord @kuatta4
@Zillyguy2 yes it does; it is displayed as a SAM ping
@liuzehao did u press the correct buttons?
And did u press the fireweapons button, even though it doesn’t light up?
@llDeadboyll try flying the missile manually with pitch roll yaw and etc. If you can’t even fly the missile straight by urself the funky trees code is gonna have a hard time doing it
If that isn’t the problem then ur code is 100% the problem
@Ku or more specifically
the missile tracks the elevation of the target by aligning the pitch angle of the missile to a calculated pitch angle that will enable the missile to hit the target
if the missile is too low to the ground, the calculated pitch angle will simple become 0 and make the missile fly level, thus avoiding going into the water
@llDeadboyll when the AltitudeAgl approaches sea level the missile levels out to avoid going in the water.
@OrangeConnor2 did the elevator completely not respond or did not respond in the way you wanted
If the elevator completely stop moving you may have a typo in the input
If it’s just not responding in the way you wanted, as I said, mess around with the number
Hi @Monarchii , do you think I can take over this project and see if I can make it work? I will credit you again for the missile design when it comes out
@Otana absolutely
Talk to me on discord @kuatta4
@SatanIsMyPookie999 crazy
This looks awsome btw
I can test and make screenshots
The wheels in this game work very weirdly in that if you use Brake, it will brake every wheel on the plane no matter what and you can't change that. What I'd do is install two car engines and connect a wheel to each one. Then you are going to make a funky trees code for each engine to activate and stop the wheel's RPM on command. For example, if I'm yawing left, the code would activate the left wheel/engine and the engine would trying and make the RPM of the left wheel 0, thus achieving braking.
I've found that this is very useful in making parking brakes as well
Ultra
@FlyingPatriot Hey I have a quick ask could you upload the map of the map again? The link said that the image is no longer available
As a funky-trees purist:
b
c
I would love to see an AI helicopter that I can use as target practice
@FlyingPatriot Give it some time perhapes.
I personally love the map though! It would be even better if I had AI to shoot at
@Tingly06822 I see, thanks for the heads up! updating the XML now.
@Alternation Perhaps; again I did not originally make the airframe.
@Monarchii
T
@Lorenzexe I will be re-making this missile in the near future with an attached installation guide. However, if you must know now:
you make ur own Autopilot using PID controllers
Do you think you can make target cruise/ballistic missiles? I would love to use them to test the capabilities of my funky tree missiles. I'm building a Patriot battery so I need something that can really stretch the capabilities of my missile to the max.
@Mal0ne ah yes am stupeed
A lot of bombs
Guided by funky trees
@Monarchii hey I am interested in using your helicopter to mount funky trees guided weapons in the near future, perhaps as a test bed for a replica AGM 114 Hellfire Missile. Do you think I would be able to publish it with this helicopter carrying it and I would fully credit you?
@pram1234 Did you go into Air to Air or Air to Ground mode and select a target?
If you did try installing the whole thing again and make sure that you are moving the entire thing together
@Jackty how so?
@llDeadboyll I could but most SLBM are just that, Ballistic Missiles; the Simpleplanes map is simply not big enough for that kind of missile to be useful since they usually have ranges of thousands of kms, and the sp map is at maximum 300 km in either direction. Not to mention i have no experience with building submarines.
@Federico050312 First you have to to into Air-to-Air mode and select a target
Then, so you know how the button which you fire missiles and drop bombs with is greyed out because you technically didn't lock on to anything? Just press it anyways when you get near a target and the missile will launch
@Federico050312 don't worry about trying to shoot it like the default missile, just press left Alt or hold the fireweapons button on mobile (even if it's not lit up)
@Federico050312 Could I get a more detailed description of how it doesn't work?
@heylongboi 30 ish each
You could use one of my Funky Trees Guided Bombs :)
@xYoshii_ Might make that happen
@Fighter119Su35 Are you on mobile? If you are you need to open your weapons selection, tap on the name of the missile to select it (even though it will say unavailable) and then press Fire Weapons while you are within range of the target.
@ZeroWithSlashedO I believe I read from somewhere that it does
@Dracul0Anderson There is the possibility, however, I'm not sure how many people are actually interested in learning how to make such things given how much foundational knowledge they would have to be taught.
@BraxtonSkipper What part of it does not work
I did not expect this to blow up over night
pun intended
Will be releasing within this week with some final adjustments to flight model and launch authorization parameters, and strapping two more bombs onto the plane.
T for tag when released
In Overload, go to JointRoator page, then you're gonna add a property called damperMultiplier and then increase this value as much as you need
Hi, the code works now, but where do I find the sub-assembelie folder on my PC? I've opened the Simpleplanes folder through Steamapps->common->Simpleplanes, but I scrouged through every file and could not find anything called "sub-assembelies" or any file that can potientially contain my sub-assembelies in my game right now.