85.0k Leehopard Comments

  • P-51 Mustang Tester Blackout 4.7 years ago

    @PlanesArMyThing right click on steam library - properties - beta

  • AH-1Q Cobra 4.7 years ago

    Blueprints are useful for creating overall shapes and correcting size, but they cannot represent detailed volume and curves. I felt that shape of canopy was awkward before, but I didn't say anything else because I know it's incredibly difficult to modeling the actual early-type AH-1's curved canopy on the SP. It will always be helpful to imagine a wireframe like THIS before making a model.

  • GunnerySuite 4.8 years ago

    뭐 식은 잘 짜셨을 것 같고... 거리측정기 구조가 좀 불편하네요... 차라리 VTOL은 포 좌우구동 그대로 두고, 측정기 양쪽 파트가 기본으로 전방(거리 무한대)상태였다가 TRIM통해서 가운데로 모아지도록(점점 근거리로) 하는 구조가 좀더 정밀하게 사용 가능할 듯합니다. 인풋 공식도 거의 그대로 사용 가능할 듯. 실제 스테레오식 거리측정기도 그런 구조로 알고있구요..

  • McDonnell Douglas F/A-18A Mobius One 4.8 years ago

    neat and brilliant work, I like this plane!!!
    you can add name for assign different roles to each missile
    Example image

    +1
  • Gear Shifting 4.8 years ago

    @Wakescar the engine input formula is
    Pitch * ((0.25 + abs(sin(18 * GS)) + (GS / 120)) + clamp(GS - 65, 0, 0.2))
    0.25 is base power multiplier while in neutral gear position. this car is just concept design, off-road driving wasn't considered. If you have a problem, try adjusting it.

  • Mirage 5000 Interceptor 4.8 years ago

    impressive design

  • Flightmodel Flutter 1.9 4.8 years ago

    @horatio drag and detach the red hinge, and save it to subassembly

  • You’re overthinking how to make your plane fly realistically in SP. Like, heaps (maybe) 4.8 years ago

    completely agreed. wing position and loading is very important index to determine flight characteristics, but many builders underrates or ignores it. I've used that method for a long time, it always makes satisfying flight model.

    I reminisce about flight model of il-2 or LOMAC series when making mine(because that I'm not real pilot), the method makes it easier to create a feelings similar to these games.

    however, sometimes, too 'simulationic' model is very hard to fly with keyboard, unlike flight stick or mouse control. so it would be better consider keyboard players.

    +5
  • Open Wheel Chassis 4.8 years ago

    @Pulkit yes
    @Mustangflyer okay

    +2
  • 7seg throttle GS kph 4.8 years ago

    @SnoWFLakE0s 범위로 묶는 아이디어 좋네요... 저는 대충 정리해보니 각 세그먼트가 켜져있어야 되는 숫자가 더 많길래 그냥 항상 켜져있게 하고 특정 숫자일 때만 꺼지는 식으로 압축했어요. 자기전에 갑자기 생각나서 급하게 만든거라 코드가 좀 더러움ㅋㅋ;;

  • 7seg throttle GS kph 4.8 years ago

    @DeathStalker627 in case of...

    Rotator + Absolute heading(bearing) display = possible
    Rotator + Relative(to hull) heading display = possible
    Free Spin w/ Gyro + Absolute heading display = possible

    Free Spin w/ Gyro + Relative heading display = impossible

  • Kawanishi KX-5: Happy new Year 2020! 4.9 years ago

    how to takeoff?

    +3
  • 1990 Toyota Hilux 4.9 years ago

    this build, didn't released because... now there's cannon part in 1.9

  • Ball turret: Is there a way to use the funky trees? 4.9 years ago

    maybe it's possible by using missiles

    +4
  • Gerat 720 - Corp.Dietrich 4.9 years ago

    I've never knew that the cannon can be used for Anti-Air

    +1
  • Le Sphinx - Steam Corvette 4.9 years ago

    beautiful

  • I've fallen in love with the funky trees... 5.0 years ago

    clamp(PitchAngle * PitchAngle * PitchAngle / #, -1, 1)
    # for proper natural number to fit your plane
    much less flapping

    +3
  • I've fallen in love with the funky trees... 5.0 years ago

    Looks like we need a PID controller...
    or just use floor to ignore decimal Input value and give damper multiplier

    +2
  • Funky Trees! 5.0 years ago

    @DeathStalker627
    Like this? it doesn't need 1.9, was possible before 1.9
    Air-to-ground

    Sample here

  • Funky Trees! 5.0 years ago

    delta(x)

    +1
  • Easy way to Carrier Landing 5.0 years ago

    @CruzerBlade yes

    +1
  • Easy way to Carrier Landing 5.0 years ago

    @CruzerBlade
    it's just tiny hollow fuselage and fuselage part colored green

  • Easy way to Carrier Landing 5.0 years ago

    @CruzerBlade @Yeetflightgamer
    Transparent sample, fixed wobbling on ground

    needs 2axis, aligned to cockpit, hinge or rotator input (## is range of your rotator)
    clamp(AngleOfAttack/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10))
    clamp(AngleOfSlip/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10))

    +4
  • someone reports the title regarding religious offences 5.1 years ago

    @Dllama4 ReShade 1.1.0 with SweetFX 2.0 and custom setting.

  • 1990 Toyota Hilux 5.1 years ago

    Can I make successor and upload it?

  • Sandsift Drift 26s 5.1 years ago

    @11qazxc nope. you can watch the video x0.25 speed.

  • My unfinished builds, which to progress? 5.1 years ago

    big flying wing thing
    push pull heavy fighter

  • KimChiMan 5.1 years ago

    I should have made it goal in within 20 seconds. I've tested dozens of times but never missed the ring. didn't expected missing penalty. 15 seconds of penalty is too much.

  • Post Redirection 5.1 years ago

    how to cancel it? tried to redirect to itself but can't

  • Rally Chassis 5.1 years ago

    @DaKraken I've learned from books and websites in Korean... You don't have to be a professional or expertise level to making SP car. Everything you need will be available on youtube or wikipedia.

    +1
  • Rally Chassis 5.1 years ago

    @DaKraken When I was in university, I participated in design at club for Formula-SAE competitions. That's when I studied.

    +2
  • Open Wheel Chassis 5.1 years ago

    @benjiboyy06 markdown

  • Elco 80ft PT Boat [PT-109] 5.1 years ago

    simply masterpiece

  • Ta 283 C-2 Specht 5.1 years ago

    @Aarons123 adjust distance between colliders.
    it needs tenacity, I tried hundreds times.

  • Ta 283 C-2 Specht 5.1 years ago

    @Aarons123 keep detach force weakened and decrease the mass of projectile

  • 2S38 Derivatsiya PVO 5.1 years ago

    @KYsan2728 turret or gun? it's hard to explain because I can't speak english well, but I can provide sample.
    Turret
    Gun fundamentals
    Gun
    Gun w/recoil

  • Ta 283 C-2 Specht 5.1 years ago

    @Aarons123 just use it, don't have to give credit. it's very old trick.

  • Ta 283 C-2 Specht 5.1 years ago

    @MTakach a Woodpecker

  • Ta 283 C-2 Specht 5.1 years ago

    @asteroidbook345 Each model has very different characteristics. It would be fun to fly it and figure out the difference.

  • Leonardo AT-1B Mozzie 5.1 years ago

    this deserves 100+

    +1
  • Ta 283 A-1 Segler 5.1 years ago

    @xXRaindropXx Flightmodel-Flutter

  • Ta 283 A-1 Segler 5.1 years ago

    @Tessemi it's from a bird, 'common swift' in english.

  • McDonnell Douglas F-4E Phantom II 5.1 years ago

    finally

    +1
  • Vought F8U-2NE (F-8E) Crusader 5.2 years ago

    @ChiChiWerx @JohnnyBoythePilot
    the main 'wing part' of my build is actually in the tilting wing structure. and that scaled small wing in the nose is just for trim and flap compensation. even without it, changing incidence angle is still effective.

    ineffective roll problem is caused by flaperon's high AoA when the flaps in down position, and the variable incidence wing makes it worse. The same issue happened to my build. I solved it using tailerons for aid roll control.

    +2
  • How do I make a turret stabilization? 5.2 years ago

    https://www.simpleplanes.com/a/7uGccK/

    +2
  • FA-57 "Blaze" 5.2 years ago

    its performance is quite unrealistic but the design is cool and having good proportion.

    +1
  • F/A-87 Filibuster 5.3 years ago

    @CRJ900Pilot sure use it

  • F/A-87 Filibuster 5.3 years ago

    @EliteArsenals24
    https://en.wikipedia.org/wiki/Filibuster#Etymology

  • Need XML Help 5.3 years ago

    https://www.simpleplanes.com/a/3ujs73/250

  • F/A-87 Filibuster 5.3 years ago

    @CRJ900Pilot I didn't want to make my plane fly like a UFO.
    Wing area and location is identical to the actual geometry, there are no hidden wings except the tiny ones for the Flap effect*. I thought it is not realistic if I use hidden wings to force the CoL to move back or decrease wing loading. It might be hard to fly it with keyboard or gamepad(or touchscreen), because those input devices aren't delicate as flight stick or mouse. I'm using stick and mouse, so I build and tested it with them.

    *SP physics will calculate each surface separately If custom surface is used, so it is not possible to create a lift for the entire wing when using Flap. So I put small wings inside nose for compensate nose down effect caused when Flaps are down.

    +4