@SneakySniper maybe, I wouldn't give it for certain.
I've missed a lot both the game and the community this whole time, and many dear friends that I haven't heard from since I left.
@asteroidbook345 as @SneakySniper already said, DCS is quite a nice source. The 3D Aircraft Model that the game uses is incredibly detailed and realistic.
By being a scale modeler myself, I have lots of both physical and digital references to consult for my works
@SneakySniper better than last time I've shown myself here.
I've kept an eye out almost weekly for cool stuff on the website, glad to see that some great creators are still around.
@ChiChiWerx I'm okay, thank you, but the atmosphere here is pretty sad.
We are facing the worst phase of the contagion, but we intervened quick when it started and limited losses and damage.
Others are not doing great, like Spain for example..
Let's hope for the best.
@JED
.
No, the zero in the means that when the ammo count for the weapon named "Cruise Missile" is set to 0 ( in this case, as soon as the missile is fired) it activates the rotator.
You can also use inequalities, like ammo("test") < 2, so when the ammo count goes below two, the rotator will engage.
@ThomasRoderick
.
That's not what the proof on concept was about. It was to show the possibility to create custom deploying winglets for custom weapons.
.
And yes, you can have all the weapons you want that work like that, but the only hard part is the installation, as you have to reset the ammo(x) count in every inequality of the rotators following the order that the weapons were installed with.
.
To rename a weapon, simply add name in the left column of the Weapon window with Overload, and then add the name in the right one.
@FairFireFight thank you very much!
.
I actually well know both your T-2 and your F-104G , I studied your bay doors in detail :)
I didn't use your technique as on the T-2 because it lacked the actual space to do so in the AT-12B
Looks stunning, can't wait to try this jet out.
It's also one of the first aircrafts I learned to fly in Flight Simulator X back when I was 15, so it has a special place in my heart.
Is it just an impression of mine, or the paint scheme is a bit more bluish than the FS 16081 Engine Gray colour?
@Lancelot20021230 hey man! Thank you, and that's a good question!
.
I have built a couple full real cockpits in some past builds, such as in the Ki-115, or the Dardo Attack Helicopter.
And I really enjoyed building them, but when it comes to fictional and "concept like" builds like this I prefer to keep it simple and traditional, to also save a bit on the part count.
@Hedero don't worry, I'm feeling better now.
.
I had to undergo two surgeries to my lower abdomen, but I'm having some complications, and the pain hasn't completely disappeard yet.
.
It is nothing really serious, this was a joke compared to other surgeries I had in the past.
@BogdanX I was agreeing about the landing gear issue, nothing more.
.
Anyway, @Augustar , if you manage to solve those issues, be sure to reupload a fixed version of this beautiful looking (but sadly not so working) replica.
@BogdanX I wanted to upvote it because of the huge effort that has been put in recreating those outstanding details, as it was made on a iOS device.
.
But I must of course agree with you, this plane isn't even able to fly properly.
Apart from the aesthetics, everything is wrong with it in terms of functionality, as it can't even lift off without exploding because of its landing gears and parts colliding.
With some proper notions about collisions and xml modding, this could have been more than a little gem, but right now, it's just a good static 3D model.
.
Anyway, people decided they liked it, and it appears to have a pretty good download to upvotes ratio of %14, probably because of the looks.
@TheMouse @Graingy thanks guys :')
+2Congrats man :)
We might meet In the air in a couple years
SimplyBeautiful
Why... why the 35th scale?
Only psychopaths build planes in that scale, especially Jets..
1:48 Master Scale
@SneakySniper maybe, I wouldn't give it for certain.
I've missed a lot both the game and the community this whole time, and many dear friends that I haven't heard from since I left.
@asteroidbook345 as @SneakySniper already said, DCS is quite a nice source. The 3D Aircraft Model that the game uses is incredibly detailed and realistic.
By being a scale modeler myself, I have lots of both physical and digital references to consult for my works
@SneakySniper better than last time I've shown myself here.
I've kept an eye out almost weekly for cool stuff on the website, glad to see that some great creators are still around.
@asteroidbook345 just a bit of research :)
.
And yeah @SneakySniper, I quit this game, all because of some people.
@Hedero
.
No, I'm not. It's probably just time to go.
@XP
+3.
Always has been
This will probably be my last upvote.
It's all yours man :)
Per aspera ad Astra!
+1@spefyjerbf nope bro, it's just Da Vinci.
+1I think I laughed a bit too much.
+1.
😂
@Kurzweil
Jundroo probably. I just used the WW2 Destroyer that spawns in game as a background prop :)
@ChiChiWerx I'm okay, thank you, but the atmosphere here is pretty sad.
We are facing the worst phase of the contagion, but we intervened quick when it started and limited losses and damage.
Others are not doing great, like Spain for example..
Let's hope for the best.
Marvelous.
I'm starting to understand and appreciate just now how the
smooth
function works. So amazing!Starship Troopers 2.0
@JED
+1.
No, the zero in the means that when the ammo count for the weapon named "Cruise Missile" is set to 0 ( in this case, as soon as the missile is fired) it activates the rotator.
You can also use inequalities, like ammo("test") < 2, so when the ammo count goes below two, the rotator will engage.
@ThomasRoderick
+1.
Whoops, sorry! I completely misinterpreted the first half of the comment!
@ThomasRoderick
+2.
That's not what the proof on concept was about. It was to show the possibility to create custom deploying winglets for custom weapons.
.
And yes, you can have all the weapons you want that work like that, but the only hard part is the installation, as you have to reset the ammo(x) count in every inequality of the rotators following the order that the weapons were installed with.
.
To rename a weapon, simply add
name
in the left column of the Weapon window with Overload, and then add the name in the right one.@asteroidbook345
.
The max weight that can be towed is 27 Metric Tons, an A321 weighs around 49
@Shippy456
.
On his lap.
This could be implemented with delayed rotators to recreate shell ejection effects such as in the T62 and T72 tanks!
@WarHawk95
.
I am not, but thank you :)
@18211292358 language.
:)
Uhm, sorry, but I posted the build on Discord asking for feedback. Not to be used as a a copy.
I kindly ask you to remove it.
@FairFireFight thank you very much!
+3.
I actually well know both your T-2 and your F-104G , I studied your bay doors in detail :)
I didn't use your technique as on the T-2 because it lacked the actual space to do so in the AT-12B
@TheFantasticTyphoon yes, in the AT-12B version.
+1@TheFantasticTyphoon whoops, sorry man, sure.
+1@ChiChiWerx oh sorry then!
I thought you were going for the prototype with the proposed paint scheme, this will be even more interesting than before!
@BoganBoganTheMan . ( ゚ヮ゚)/
if your attention to detail's the same as in SP I don't think so
Call me back when you get into scale modeling.. this stuff is nuts
Looks stunning, can't wait to try this jet out.
It's also one of the first aircrafts I learned to fly in Flight Simulator X back when I was 15, so it has a special place in my heart.
Is it just an impression of mine, or the paint scheme is a bit more bluish than the FS 16081 Engine Gray colour?
@THEAIRCRAFTCRAFTER I will upload a version with different carts and accessories to be used in dioramas. Mainly missile and bomb carts.
@Lancelot20021230 hey man! Thank you, and that's a good question!
.
I have built a couple full real cockpits in some past builds, such as in the Ki-115, or the Dardo Attack Helicopter.
And I really enjoyed building them, but when it comes to fictional and "concept like" builds like this I prefer to keep it simple and traditional, to also save a bit on the part count.
Finally someone managed to make it :)
.
But why the Kingdom of Italy flag? I mean, the thing was designed in the late 60s
This is actually pretty good!
@Armyguy1534 ( ͡° ͜ʖ ͡°)
@Evenstsrike333
+1.
•ᴗ•
Click the link to get redirected to the Leonardo AT-12B Vento
@Hedero don't worry, I'm feeling better now.
+1.
I had to undergo two surgeries to my lower abdomen, but I'm having some complications, and the pain hasn't completely disappeard yet.
.
It is nothing really serious, this was a joke compared to other surgeries I had in the past.
You didn't change anything, except for adding a couple of wings and bombs..
+2TIHI
Looking forward to trying it!
Hey man, I just read your comment.
Sure! I'll love to see your rendering!
@BogdanX I was agreeing about the landing gear issue, nothing more.
.
Anyway, @Augustar , if you manage to solve those issues, be sure to reupload a fixed version of this beautiful looking (but sadly not so working) replica.
@BogdanX I wanted to upvote it because of the huge effort that has been put in recreating those outstanding details, as it was made on a iOS device.
+1.
But I must of course agree with you, this plane isn't even able to fly properly.
Apart from the aesthetics, everything is wrong with it in terms of functionality, as it can't even lift off without exploding because of its landing gears and parts colliding.
With some proper notions about collisions and xml modding, this could have been more than a little gem, but right now, it's just a good static 3D model.
.
Anyway, people decided they liked it, and it appears to have a pretty good download to upvotes ratio of %14, probably because of the looks.
Hello and welcome!
+1Looks pretty similar as a side view