71.5k MintLynx Comments

  • Manual Transmission Type 3 3.3 years ago

    @Sm10684 Go to the discord list and join Funky Trees lab, the peeps there are quite helpful! They are busy sometimes so best be patient, but people know their stuff there, Snowflakes is there too!

  • Manual Transmission Type 3 3.3 years ago

    @Sm10684 Aaaah, I see. Well I wish you luck, this uses lots of FT that I had to derive from old codes I got from Edensk alongside new codes from the FT lab.

  • Manual Transmission Type 3 3.3 years ago

    @Sm10684 Oh you were too? Cool! What's your method to the stick shift?

  • Manual Transmission Type 3 3.3 years ago

    @PapaKernels In theory yea.

  • Manual Transmission Type 3 3.3 years ago

    @PapaKernels That would have to be tested by someone with access to the beta and later the final release of SPVR, as I do not have a headset. That said, if I do make it VR compatible it will likely be a seperate version made to accommodate it since having only two hands to control is not conducive to proper control of a car even without a transmission to manually operate.

  • Manual Transmission Type 3 3.3 years ago

    @MrShenanigans It is yea, Gestour's ocean mod.

  • Manual Transmission Type 3 3.3 years ago

    @MrShenanigans Pfft yea it was, didn't noticed it there lol.

  • Manual Transmission Type 3 3.3 years ago

    For those that haven't seen them, these are the previous iterations of the Manual Transmission concept.
    .
    - The Type 1 manual Transmission is This build.. It utilized different engines, pistons, and wheels activated by various states of VTOL. While it created a nice mechanical feel it had its issues. VTOL shifting is fun though only practical when using WASD to drive and Mouse to operate it (or for mobile). It was also very part count intensive requiring an Engine, Piston, and wheel per gear. It also interfered with the rear suspension and couldn't really work well with a suspension of its own.
    .
    - The Type 2 was developed with Edensk's help, and first used on my Z31. It essentially used Ground Speed as a psuedo-powerband. It cut out the extra parts used on the type 1, but had its own limitations. Even with pitch used it lacked proper precise throttle control and could not have the effect of raising rpm when shifting down. An accurate tachometer also required an entirely seperate code to be used and modified via trial and error.
    .
    Via utilizing a much better approximation of an engine powerband, this build comes many steps closer to replicating actual transmission operation than the previous two!

  • (Proof of concept) Flared Hull 3.3 years ago

    @Niyyo Just make flat fuselage segments at the top, and align them with the edges of the top of the ship. It's pretty easy really.

  • (Proof of concept) Flared Hull 3.3 years ago

    @Planedude69 It involves the new cutting feature, creating a fuselage block with circular upper corners and hard lower corners, cutting away the side and bottom, gives you a concave curved piece to work with. From there it's a matter of adjusting width, height, rise, run, and even doing some cutting to get it to the shape you need it.

  • [teaser] which one? 3.3 years ago

    Dunno what exactly those are at this building stage but I'm liking how the first is looking.

  • [ Teaser | #1 ] Immaculacy-Class Missile/Rocket Battleship 3.3 years ago

    This looks cool! has a bit of a Kirov look to it. I think you can do the bow a bit better though courtesy of the new fuselage cutting features. Check out my latest build, USS Boston, it features a great new trick for making bow curves!

  • Ocean 3.3 years ago

    The mod is now working for me! Although the surface of the water appears to be of a much lighter hue than before.

  • U-505 - Type IX Submarine Remake 3.3 years ago

    @Bismarcksurvivor100 Another potato user.

  • Hull of Aircraft Carrrier 3.3 years ago

    Looks like someone has figured out bow flare, and for the kind of hull that needs it most, beautiful!

  • THAT PLANE CAN FLY IN THE WATER ?! - SimplePlanes 3.3 years ago

    These kinds of engines are what I use to power my Submarines. The reasoning for this happening is because underwater air physics apply, just with a lot more drag. Going underwater disables engines, but not rotators, so that's why these engines work. Funny way to discover this.

  • Almost-offical SPVR Q/A 3.3 years ago

    The potential hassle of testing VR controls was a concern of mine for people who would play this in VR. If switching to VR is this easy though then that’ll definitely help those who have headsets! I hope you know the floodgates you’re opening by offering to test builds though, lol.

  • Working torsion sway bar suspension! 3.3 years ago

    Think at some point you could make a more detailed guide to building these? Might come in handy for an upcoming car I have in mind.

  • How to remove drag? :/ 3.3 years ago

    Overload, turn it on in mods, select parts in the builder and open it up. Set 'DragScale' to 0, you can also turn 'CalculateDrag' to False.

  • Typhoon Class Submarine Archangelsk 3.3 years ago

    @Mainthedevil I’ve seen it, and I am impressed

  • Is it possible to turn jet engines into rockets? 3.3 years ago

    You can make them act like rockets via editing ‘max’ in the inputcontroller in overload. With a high engine power and max set below 1 you can get a quick accelerating engine. For a slow accelerating engine, you can decrease engine power and raise max. Do note that changing max will affect fuel consumption accordingly.

  • Can someone make this roundel for me? I dunno if I could do it 3.3 years ago

    You could probably use a multitude of circular fuselage segments connected end to end with some cutting to shape it

  • Need a mod to fix this 3.3 years ago

    @bjac0 Great, while the Mods are handing out strikes that stupid spammer is after the forums again.

  • Skyline 3.3 years ago

    @Vincent Okay you're gonna have to put in some comment restrictions to white users.

  • Just bought simple plane on my pc 3.3 years ago

    You'll get used to things, as a bonus you can have mods now!

  • Skyline 3.3 years ago

    Thank heavens, the spam is gone.

  • Skyline 3.3 years ago

    Jesus Christ what the heck was that!?

  • Skyline 3.3 years ago

    @jamesPLANESii I haven't done those up till now, deeming them less worth the effort due to the fact you don't see them. I can relate to difficulty in finding reference pictures for certain things though. At some point during the conceptual stage I considered doing a functional interior (ala the bridge and maybe command and control room) for my Boston, but I scrapped that upon finding an absolute lack of any useful pictures.

  • The missile... 3.3 years ago

    This is such a neat new style of guided missile!

  • Mazda RX-7 FD 3.3 years ago

    @LotusCarsSub Ah yes that, that should be useful for the future! Far more accurate to the actual motion of the car and without the snags. Thanks! Thinking at some point I'll finally make that R32.

  • U-505 - Type IX Submarine Remake 3.3 years ago

    @ImRussia Already did, check my build index.

  • bee movie script 3.3 years ago

    @CommanderKeegan I'm sorry lol

  • Alfa Class Submarine 3.3 years ago

    @Atoka220 I should have tested buoyancy better and tried to make the torpedoes independently neutrally buoyant, that might have helped prevent issues such as that. I've learned better since this build though.

  • USS Boston (CAG-1) 3.4 years ago

    All tags were requested

  • USS Boston (CAG-1) 3.4 years ago

    @Username2

  • USS Boston (CAG-1) 3.4 years ago

    @MiGEater
    @TheKugelblitz
    @Ayanon

  • USS Boston (CAG-1) 3.4 years ago

    @PotatoJenkins1
    @Inuyasha8215
    @Gadyyyy

  • USS Boston (CAG-1) 3.4 years ago

    @zAerospace
    @LaunchAttempt
    @LieutenantSOT

  • New Beta - Version 1.11.104 3.4 years ago

    @BaconAircraft Wait really? That could pose some interesting ideas! I already have a couple!

  • New Beta - Version 1.11.104 3.4 years ago

    Thanks for fixing that bug with the props! The props on my Boston are no longer white.
    Also everything else is great too!

  • 1.11 Beta is now available 3.4 years ago

    Having gone quite far into a ship build making a cruiser with curves that would be impossible before I say this: Ship Builders Rejoice!

  • New Beta - Version 1.11.103 3.4 years ago

    Never mind I figured it out! just put 'collider' as a variable (Left side) and pick either Auto, Basic, ConvexMesh, or NonConvexMesh for the input (right side)

  • Electric countermeasure please :( 3.4 years ago

    I've seen something akin to this on a plane build (I think it was by RandomUsername when they were on) which mounted the cockpit on some pistons and rotators and basically whisked it around all over the place, making it hard for a missile to track.

  • New Beta - Version 1.11.103 3.4 years ago

    That AI aircraft glitch was so annoying when I was trying to test the Terriers on by Boston, now I've finally been able to test them in full! Also spawning aircraft in a boat will no longer be annoying, thanks for that too!

  • Flared Hull Method Demonstration 3.4 years ago

    @BoganBoganTheKid You could, the hull is essentially a baltimore class cruiser hull I made for a project I’m working on. It’s got some nasty shadow glitches in the front so I have gone for a different method. Still, this method might be of some use to some peeps!

  • Ocean 3.4 years ago

    This is gonna need an update for 1.11, since in the Beta it causes the ocean to disappear.

  • Free Education Version 3.4 years ago

    Cool to hear this has done so well, nice!

  • SPVR Update - Control Base 3.4 years ago

    @Chancey21 I don't think that's necessary. There's no joystick part because you'll be supposed to build the joystick yourself, where it will be moved by the control base.

  • SPVR Update - Control Base 3.4 years ago

    @Highbraker It seems this part will be more than capable of serving that purpose with the right settings.

  • Tunnel Run 3.4 years ago

    I like how Nintendo hasn't screamed for this map to be taken down, yet Honda has went Copy-reee-t on people making replicas of Honda Cars.