@Ummmhelli If you are in a plane, probably. If you In a boat I’d say you’re chances are 50:50. If are flying without those, I’d say your chances are quite low. Happy flying :P
Very useful, simple suggestion:
- A part limit for the sum of all planes currently in the game, making it so weak pc’s do not have to entirely exclude high part planes when there’s no one else playing.
- This could be enabled by default as well in the base game warning you exactly when to many ai planes are around.
Hey I know this is old, but I found a solution. It’s only cost is reduced exhaust. You make the engine power high and it’s max throttle input low making it function like normal, but with only like 10% rev up time needed depending on how much you change it’s max throttle value.
This is very cool. I've been searching for something like this, but where the enemy is not locked on to (preventing enemies from shooting back or using flares) for a stealth bomber (WITHOUT MODS just xml modding). Like a laser guided bomb instead of lock on. I have 0 clue how you disabled the smoke trail and learned about the input for the wings that fold out. 10/10, deserves more upvotes.
p.s. change your profile pic! It's so uncomfortable
Heyyyyy this is awfully reminiscent of that Dune movie. You finessed the design. How did you come up with this? It's so creative. You could totally use low part version of this to magnetically attach to the wings of a large plane. I recently thought of using something like this (https://www.simpleplanes.com/a/ri8n55/Aron-M-50) that drops from a big plane (think glider boat), with a useful car as cargo (for land) and a 'guardian' plane that can detach whenever (for quick scouting/light defense). That's some next level stuff in your head lol. I assumed the plane would only propel forward using the props and be part of a larger plane that gets it in the air. The whole VTOL aspect of this design is pretty unrealistic, hence it would make a good subsidiary of a larger vehicle. idk why I wrote all this but I admire the design.
.
Edit: this design is so good I believe it’s creator deserves some recognition. Tom Alfaro.
https://conceptships.blogspot.com/2015/01/cas-1-dual-configuration-close-air.html?m=1
This build is flawed because you can’t lock a missile unless you have line is sight with the target from the main cockpit. It could maybe be used to orbit a location until ready. Also for steerable bomb to obstructed target not able to be locked on to like a building.
Dude! You could 3D scan a toy castle or a jenga set and import it to fly around in game, or a salt and pepper shaker lol or a bunch of sticks in the ground as an obstacle course to race through lol
Feedback:
- When it resists wind while hovering, the plane doesn’t correct with respect to the ground. The real one uses its position relative to the ground.
- I am able to flip the plane upside down during slow mode takeoff. Real one has limiter. Though this might be purposeful for fun stuff.
- I can switch to normal mode instantly from hover. Real one requires you to be in slow mode first and have enough stability to switch from hover to regular. Again might be for fun stuff. I love fun stuff.
- Transition from slow to normal mode is a little wobbly sometimes.
-Only thing missing is ability to see through the plane in cockpit. Also please include diapers in cockpit. Again, incredible build. I enjoy it so much since I attempted to make these flight modes on my own F-35.
Wow I did not know anything about this. Thanks! Is it possible to make a "hostile" ai plane that spawns in by itself, similar to that default red jet that fights you?
Hi Guy folk.
- Please see this plane to help with controls in hover mode (click me). In hover, it uses pitch to control altitude and trim to set the speed forward or reverse, like a "cruise control" setter. It also has roll thrusters to prevent sideways drifting when hovering.
- I don't know how you will achieve the proper turn rate of 25 degrees/second in conventional flight mode. That's a 14.4 second loop!
- Finally, if you are struggling with part count, please refer to the one MrZa built in 182 parts (click me). I hope you succeed!
P.S. I saw that slow mode flying, but if you need help with that, maybe check out (this post)
@Darg12e using a piston to push the main cockpit behind the plane so stealth can be turned on and off messes up the game physics :/ Another way is to detach 1/2 or more parts than are connected to the main cockpit to “damage your aircraft” so ai don't recognize your presence, but that's not very authentic. To fix piston method, I think "diffuseInertiaTensors" needs to be off for the piston
I’m so confused. My current theory is that the rear wings force the plane to yaw. This yawing of the plane causes more air to hit the vertical stabilizers, which roll the plane.
.
Edit: I tried yawing against the yaw created by rolling and it seems to work. Yawing behaved more like typical roll inputs during high AoA which is neat :P
.
Edit: It's because of SNAP ROLL, "a dynamic roll caused by 1 wing being completely stalled and the other wing being completely un-stalled and driving the roll round."
Build request: AT-802U Sky Warden
.
It looks like an easy build and I can’t find a good one on the site with decent part count. To make it truly recon/stealth, you can use the detacher method. Detach 1/2 or more parts than are connected to the main cockpit to “damage your aircraft” so ai do not recognize your presence.
@jamesPLANESii Did you further investigate about wing sweep and lift? I'm trying to see how to make the F-35B handle better at low airspeeds and I read, vortex lift contributes a lot to its high AoA capabilities. I'm not sure which wing construction method to use...I'm actually simulating it's slow flight mode too and wing lift is so weird UGH! I’m referencing a comment made by xiaofootball on your post about wings. Even considering wing construction like this plane’s rear stabilizers where the wing’s hingeDistance is 0 on 2 planes put together as one. Do smaller wings have slower stall speeds?
Simple builds in simple planes are simply the best.
+2I can’t with these comments 😂
+2@Ummmhelli If you are in a plane, probably. If you In a boat I’d say you’re chances are 50:50. If are flying without those, I’d say your chances are quite low. Happy flying :P
+2Why do people like this weapon so much?
+2Landing gear? In Robocraft?!
+2@TRD6932 it worked with discord! Thanks so much! The Imgur links I tried weren’t working
+2@WinsWings @ShiroNeko @GorillaGuerrilla
+2to sliver.
Is it possible to park the tiny plane back onto the big one?
+2Gyrodude review is 10/10 😂. Physics sims r fun.
+2Thanks for hosting this contest and for the work put in to it! It pushed me to learn a lot about xml.
Very useful, simple suggestion:
+2- A part limit for the sum of all planes currently in the game, making it so weak pc’s do not have to entirely exclude high part planes when there’s no one else playing.
- This could be enabled by default as well in the base game warning you exactly when to many ai planes are around.
Play stupid games, win stupid prizes.
+2Hey I know this is old, but I found a solution. It’s only cost is reduced exhaust. You make the engine power high and it’s max throttle input low making it function like normal, but with only like 10% rev up time needed depending on how much you change it’s max throttle value.
+2This is very cool. I've been searching for something like this, but where the enemy is not locked on to (preventing enemies from shooting back or using flares) for a stealth bomber (WITHOUT MODS just xml modding). Like a laser guided bomb instead of lock on. I have 0 clue how you disabled the smoke trail and learned about the input for the wings that fold out. 10/10, deserves more upvotes.
+2p.s. change your profile pic! It's so uncomfortable
Heyyyyy this is awfully reminiscent of that Dune movie. You finessed the design. How did you come up with this? It's so creative. You could totally use low part version of this to magnetically attach to the wings of a large plane. I recently thought of using something like this (https://www.simpleplanes.com/a/ri8n55/Aron-M-50) that drops from a big plane (think glider boat), with a useful car as cargo (for land) and a 'guardian' plane that can detach whenever (for quick scouting/light defense). That's some next level stuff in your head lol. I assumed the plane would only propel forward using the props and be part of a larger plane that gets it in the air. The whole VTOL aspect of this design is pretty unrealistic, hence it would make a good subsidiary of a larger vehicle. idk why I wrote all this but I admire the design.
+2.
Edit: this design is so good I believe it’s creator deserves some recognition. Tom Alfaro.
https://conceptships.blogspot.com/2015/01/cas-1-dual-configuration-close-air.html?m=1
@Kerbango ha I never noticed that
+1@MrCOPTY :O I never knew there was a button cluster there. Got it flying! Thanks
+1Where is the fuel valve and magneto? Also does full rich mean push the plug all the way in or out?
+1In the video I forgot to show how when gliding, you can toggle between “glide” and “bomb” mode by firing the missile or bomb back and forth
+1This build is flawed because you can’t lock a missile unless you have line is sight with the target from the main cockpit. It could maybe be used to orbit a location until ready. Also for steerable bomb to obstructed target not able to be locked on to like a building.
+1Dude! You could 3D scan a toy castle or a jenga set and import it to fly around in game, or a salt and pepper shaker lol or a bunch of sticks in the ground as an obstacle course to race through lol
+1Let me fly with my friend as copilot on secondary pilot seat! Let him be my door gunner! Even if it’s just local multiplayer that would be awesome!
+1good build kendog
+1Feedback:
+1- When it resists wind while hovering, the plane doesn’t correct with respect to the ground. The real one uses its position relative to the ground.
- I am able to flip the plane upside down during slow mode takeoff. Real one has limiter. Though this might be purposeful for fun stuff.
- I can switch to normal mode instantly from hover. Real one requires you to be in slow mode first and have enough stability to switch from hover to regular. Again might be for fun stuff. I love fun stuff.
- Transition from slow to normal mode is a little wobbly sometimes.
-Only thing missing is ability to see through the plane in cockpit. Also please include diapers in cockpit. Again, incredible build. I enjoy it so much since I attempted to make these flight modes on my own F-35.
10/10 incredible work. I am so happy right now.
+1This is actually really fun and unique
+1You didn’t have to give me credit, but you did. What a chad. Thanks. And the build is a testament to your immense patience lol
+1Creepy vibes
+1Cool missile dude!
+1Saucy.
+1@DameTheMobileFriendly Gotcha
+1Wow I did not know anything about this. Thanks! Is it possible to make a "hostile" ai plane that spawns in by itself, similar to that default red jet that fights you?
+1Hi Guy folk.
+1- Please see this plane to help with controls in hover mode (click me). In hover, it uses pitch to control altitude and trim to set the speed forward or reverse, like a "cruise control" setter. It also has roll thrusters to prevent sideways drifting when hovering.
- I don't know how you will achieve the proper turn rate of 25 degrees/second in conventional flight mode. That's a 14.4 second loop!
- Finally, if you are struggling with part count, please refer to the one MrZa built in 182 parts (click me). I hope you succeed!
P.S. I saw that slow mode flying, but if you need help with that, maybe check out (this post)
How do you sleep at night?
+1@MrZa Still working on it...
+1Pretty cool man, but that glide ratio is seems very unrealistic
+1I did not see all this potential! Hilarious! And impressive. If you somehow pull off a working refuel truck that would be insane.
+1How are you making airplanes so fast?
+1@GorillaGuerrilla See this plane click me
+1@Darg12e using a piston to push the main cockpit behind the plane so stealth can be turned on and off messes up the game physics :/ Another way is to detach 1/2 or more parts than are connected to the main cockpit to “damage your aircraft” so ai don't recognize your presence, but that's not very authentic. To fix piston method, I think "diffuseInertiaTensors" needs to be off for the piston
+1This build is low key hilarious
+1That's some next gen camouflage!
+1I’m so confused. My current theory is that the rear wings force the plane to yaw. This yawing of the plane causes more air to hit the vertical stabilizers, which roll the plane.
+1.
Edit: I tried yawing against the yaw created by rolling and it seems to work. Yawing behaved more like typical roll inputs during high AoA which is neat :P
.
Edit: It's because of SNAP ROLL, "a dynamic roll caused by 1 wing being completely stalled and the other wing being completely un-stalled and driving the roll round."
Drag points really affect acceleration.
+1Build request: AT-802U Sky Warden
+1.
It looks like an easy build and I can’t find a good one on the site with decent part count. To make it truly recon/stealth, you can use the detacher method. Detach 1/2 or more parts than are connected to the main cockpit to “damage your aircraft” so ai do not recognize your presence.
Are drag points important when building, or do they contribute to realistic performance??? This has 298 dp's and seems very realistic...
+1@FarrowTECH It automatically flies to some coordinates and circles them :P
+1@jamesPLANESii Did you further investigate about wing sweep and lift? I'm trying to see how to make the F-35B handle better at low airspeeds and I read, vortex lift contributes a lot to its high AoA capabilities. I'm not sure which wing construction method to use...I'm actually simulating it's slow flight mode too and wing lift is so weird UGH! I’m referencing a comment made by xiaofootball on your post about wings. Even considering wing construction like this plane’s rear stabilizers where the wing’s hingeDistance is 0 on 2 planes put together as one. Do smaller wings have slower stall speeds?
+1@MrCOPTY Why not?
+1@Lavilla yeah xml modding is against the challenge rules
+1Can they fly like this? Click me and put tiny bombs on them. Loool
+1