@MrCOPTY you are right, {RPM;0000} is actually the better choice for text label (when using it as digital guage). Don't know why I didn't think about that despite using it all the time. And i was recommending round() on the text label not the guage. That would not work properly in this situation. And i haven't used round() that much either other than to get a rounded output.
Just remembered, you can add damperMulriplier to joint rotator section and give it a value like 10000 to make them turn smoothly. You will have to tweak the number a little depending on the situation.
@Susimposter first you have to give a name to the rpm output of an engine. Then get a rpm guage and replace RotorRPM with your variable in the input code
Simply put, it's too complex. If you want it to be bigger than 10 unit (which is 5 meters by the way) you can rescale it using overload menu. About shapes, you can switch to manual and give each corner different shape. That's how I make airfoil shape for custom wings. They are part efficient, easy to work with and looks good enough.
What do you mean by that. What exactly you want this code to do compared to what it actually does.
Pretty sure you already know this but incase you didn't, clamp01(input) locks locks whatever input you gave between 0 and 1. clamp(input,min value,max value) locks it between whatever minimum and maximum value you gave. For example, clamp01(Throttle * 2) where Throttle * 2 output is locked between 0 and 1 even though it can give a maximum output of 2. clamp(VTOL * 2, -0.5,1) where output is locked between -1 and 2 even though it can give a minimum of -2 and maximum of 2.
@NewPilot381 click New post. Don't make unwanted posts. They will be considered spam and will have consequences
Also, he means how to make user aircraft dogfight automatically, like in dogfight mode but in sandbox
No you can't, unfortunately. You can't use it for firing guns or cannons or countermeasures. But FireGuns, FireWeapons and LaunchCountermeasures can be used as inputs in other parts. You can activation groups for other parts too. The inputs are Activate1, Activate2, Activate3,. .... Activate8. By using switches with custom inputs you can go even further.
@Mistral90 transfer?
@Christiant2 i didn't mean to start a debate.
The mig-25 and mig-31 might look the same but they are lot different.
+1Juggles? What exactly is going on with your cannon? Is it wobbly? I don't quite understand
@MrCOPTY you are right,
+1{RPM;0000}
is actually the better choice for text label (when using it as digital guage). Don't know why I didn't think about that despite using it all the time. And i was recommendinground()
on the text label not the guage. That would not work properly in this situation. And i haven't usedround()
that much either other than to get a rounded output.Just remembered, you can add
damperMulriplier
tojoint rotator
section and give it a value like10000
to make them turn smoothly. You will have to tweak the number a little depending on the situation.@winterro does the other Monstrosities still work? If yes, you must have missed something. If no, it maybe something with the game.
@Susimposter if you want to see the precise RPM of an engine, put
{round(variable)}
in a text label.@Susimposter first you have to give a name to the rpm output of an engine. Then get a rpm guage and replace
RotorRPM
with your variable in the input code@TheMouse ohhh, I forgot about that
+1@DogThatMakesPlanes oh you were helping that guy. I thought you wanted help.
@DogThatMakesPlanes you have to create an account.
Maybe the code only works when the aircraft is stationary?
Simply put, it's too complex. If you want it to be bigger than 10 unit (which is 5 meters by the way) you can rescale it using overload menu. About shapes, you can switch to manual and give each corner different shape. That's how I make airfoil shape for custom wings. They are part efficient, easy to work with and looks good enough.
@Susimposter what exactly are you trying to do? What do you want it to show? Engine rpm or something else
@MIGFOXHOUND31BSM26 for democracie
@winterro ohh, now I see
What's WIP supposed to be?
Wait, wouldn't the added weight make it even more wobbly?
What do you mean by that. What exactly you want this code to do compared to what it actually does.
+3Pretty sure you already know this but incase you didn't,
clamp01(input)
locks locks whatever input you gave between0
and1
.clamp(input,min value,max value)
locks it between whatever minimum and maximum value you gave. For example,clamp01(Throttle * 2)
whereThrottle * 2
output is locked between0
and1
even though it can give a maximum output of2
.clamp(VTOL * 2, -0.5,1)
where output is locked between-1
and2
even though it can give a minimum of-2
and maximum of2
.It was a custom made rocket. You simply attach what ever you want to launch to the top of the detacher.
@Dillboy949 add wait to the nose.
To share link do this
[alt test](link)
To share image

@MonsNotTheMonster links from Imgur didn't work for me. Maybe I used it wrongly.
I am using postimage for images. But it's blocked in some countries.
Now that you asked, I might start listening to music while playing.
Nope.
@IceCraftGaming yeah you tell him. we are all mentally (un)stable people here.
+1the wings are too big, I assume.
The link is broken by the way.
@MonsNotTheMonster links from some image hosting websites don't work here.
In sp Control sirfaces effectiveness depends on aircraft speed I think.
Yes please. I always wanted to make a laser guided missile. Obviously I don't have the brain required for such task
+1@NewPilot381 click
New post
. Don't make unwanted posts. They will be considered spam and will have consequencesAlso, he means how to make user aircraft dogfight automatically, like in dogfight mode but in sandbox
@THEOKPILOT for more info regarding funky trees, snowflake's funky trees guide. The creator himself.
@THEOKPILOT go to the spawn aircraft menu and you will see an option to change it's mode.
@THEOKPILOT no. It's an in game programing language. It will looking like black magic to an untrained eye.
If you have higher points compared to the user you're trying to spotlight,you will see a lense symbol next to the download button. Press that.
There is an rpm gauge already in game. You can use that.
+1You will need a very long and complex funky trees code. But even then, you will have to fire weapons your self.
Pretty sure this is not what they had in mind when they added
+1off Topic
tag@HuskyDynamics01 I would say, more than one point
@ComradeSandman that does sound annoying
@ComradeSandman android. No I don't have a pc
@Eagleman101SP he means what you do for controlling yaw in VR.
+1No you can't, unfortunately. You can't use it for firing guns or cannons or countermeasures. But
+1FireGuns
,FireWeapons
andLaunchCountermeasures
can be used as inputs in other parts. You can activation groups for other parts too. The inputs areActivate1
,Activate2
,Activate3
,. ....Activate8
. By using switches with custom inputs you can go even further.Change the main wing symmetry to
+2semi symmetric
orflat bottom
@IDK0 considering the recent developments, I change my mind.
DO IT
And make us proud
@MIGFOXHOUND31BSM26 call them. We will need all the help we can get.
It's completely harmless. Just ignore it or close it. And if this is about multiplayer, then I don't know.
+1@Graingy guess we will have to wait till a VR player shows up.
Surprised that it didn't start a fire
+1No. If I know anything about the internet, you will lose this no matter how good the bulid will be.