@upperflat I think he is talking about
how the blades keep spinning after turning off the rotors. It will take a minute to stop. All heli rotors does this. In game and in real life. So
because there is no cover or other means for the pilot to get off, you will have to sit there for the blade to stop.
Upvoting is a personal choice. Unless these new guys have some kind of mind controlling abilities it's not cheating. It is frustrating to see though, especially when actually good builds by new players go unnoticed and gets buried in the site. And all these upvotes can have a bad effect on these new players (if they are new). They will go zero to 5k overnight but their skill remains the same. And eventually they will be ignored because people expect Good quality from players with higher points.
And the cycle continues with the next my first plane.
@upperflat you can change the velocity to wat ever you want. Just make sure you have changed all 915 with your current velocity. And by the way, achieving pinpoint accuracy is impossible unless you're willing to modifi some properties.
@upperflat i tested your code and turns out its more accurate than mine. You just have to increase the caliber or modify it's explosion scalar. I tested it with 150mm canon and twice the explosion scale.
@ThatRandomCouchPotato
com.jundroo.simpleplanes > files > Mods. Copy or move the mod you want in this folder and load the game, go to mods and you should see it there. Click on it to activate.
Till this day, I have only found the text "ye have made a grave mistake". And that too was an accidental discovery. plane crashed and the flight computer got yeeted at light speed
@upperflat did the fuse went off target or it didn't go of at all?
Either way, try this (TargetDistance / velocity) + (rate(TargetDistance)/velocity) +/- (proxy distance/velocity)
This is still not pinpoint accurate. Most accurate at closer ranges. Or you could try increasing the caliber of cannon or it's explosionScalar property.
So you want to be able to change the distance at which the round explodes?
The most basic proximity fuse input is TargetDistance / Muzzle velocity. It gives you an output in seconds. The time it will take to reach your target. You can try this TargetSelected? (TargetDistance/(v - rate(TargetDistance) + (proxy/v)):99
Here, v is velocity of shell and proxy is the distance in meters you want the shell to explode. + to get closer - to get further away from target. For example, TargetSelected?(TargetDistance/(800 - rate(TargetDistance) - (10/800))
Here the shell will explode 10 meters away from target.
incase you didn't know, The 1250 in your code is the muzzle velocity. You change it to whatever your cannons velocity in meters/second is.
Try this PitchAngle >= 35 ? 1 : 0 here, if the pitch angle is greater or equal to 35 you will get output of 1. If it's below 35, then you get output of 0.
Put this in the activation group section if you only wants it to be activated and not running. You can use throttle or anything else to run the engine. If you want it to run the engine,put it in the input section instead.
Make sure to set zeroOnDeactivate to true or it won't turn off.
@upperflat the rotor is not clipping into anything. The problem occurred when I raised the center of mass higher using the y mass offset setting. Appreciate your help though.
@126 somehow this is tamer compared to some mobile game ads i got on YouTube. You know, the family friendly app that is totally not biased or greedy.
+2Postimage.org does not have any ads. Atleast i haven't seen any.
+2@YourAlly did you use scale tool? It could be a bug.
@Graingy block
Mod support has been removed for some time now.
For more info Read this
@NewWorldAerospace screw it. Un PEA's your PEA aircraft
+3Off brand Cessna.
+1It should be capable of auto spawning right? It's only 56 parts.
@upperflat I think he is talking about
how the blades keep spinning after turning off the rotors. It will take a minute to stop. All heli rotors does this. In game and in real life. So
because there is no cover or other means for the pilot to get off, you will have to sit there for the blade to stop.
@Graingy block?
The same problem persists when making custom lading gear.
@upperflat well it's a bit complicated. I will get back after some testing.
+1Increase the strength of the spring well beyond its default limit.
Take away a man's purpose and you are left with nothing but a sentient meat suit.
+1Tag me. I will see what I can do.
@SkyIsTheFuture looks neat.
T
+1If your account is banned or terminated, you will probably get a notification and definitely won't be able to make a forum post.
+5@OrangeConnor2 I think he means cross hair with drop compensation. Is that what you are referring to?
@RepublicofWrightIsles okay
@ComradeSandman yes
@Graingy oh
@Graingy wait, really?
@strangerfromtheinternet don't worry. there will be more challenges.
How?
Or you can use
+2FireWeaponsas a input and put it in your detachers.@sigpiggy31 sure.
I don't get it? What exactly happened?
You want them to be auto aim or manual
@TheOfficalMarylander L bot indeed.
T
+1@upperflat happens waay too often.
+1Currently making one. It's JATOL but can also be considered STOL.
Upvoting is a personal choice. Unless these new guys have some kind of mind controlling abilities it's not cheating. It is frustrating to see though, especially when actually good builds by new players go unnoticed and gets buried in the site. And all these upvotes can have a bad effect on these new players (if they are new). They will go zero to 5k overnight but their skill remains the same. And eventually they will be ignored because people expect Good quality from players with higher points.
+1And the cycle continues with the next my first plane.
@upperflat thanks for sharing. I really appreciate it. Like I said change the
+1915With your current velocity and it will work.
@upperflat you can change the velocity to wat ever you want. Just make sure you have changed all
+1915with your current velocity. And by the way, achieving pinpoint accuracy is impossible unless you're willing to modifi some properties.@upperflat i tested your code and turns out its more accurate than mine. You just have to increase the caliber or modify it's explosion scalar. I tested it with 150mm canon and twice the explosion scale.
+1@upperflat what was the range you engaged the target at? Remember it's only accurate at closer ranges Or you will have to modify the cannon
@ThatRandomCouchPotato
com.jundroo.simpleplanes > files > Mods. Copy or move the mod you want in this folder and load the game, go to mods and you should see it there. Click on it to activate.
@ThatRandomCouchPotato in the game files. You will find a folder called mods in there.
Till this day, I have only found the text "ye have made a grave mistake". And that too was an accidental discovery. plane crashed and the flight computer got yeeted at light speed
@DEADSHOT16 well in that case, go ahead.
Just move it to the mod folder
+1@upperflat did the fuse went off target or it didn't go of at all?
+1Either way, try this
(TargetDistance / velocity) + (rate(TargetDistance)/velocity) +/- (proxy distance/velocity)This is still not pinpoint accurate. Most accurate at closer ranges. Or you could try increasing the caliber of cannon or it's
explosionScalarproperty.Crashing a game, especially a multiplayer game is not funny. Not even remotely. By doing so, you are ruining everyone's experience.
@TheMouse it's a real thing. I have seen it somewhere. not in person, on the internet
+1@upperflat i will get back after testing. And by the way, it wont be precise.
@TheMouse he wants to know how VR players use yaw.
+1So you want to be able to change the distance at which the round explodes?
+2The most basic proximity fuse input is
TargetDistance / Muzzle velocity. It gives you an output in seconds. The time it will take to reach your target. You can try thisTargetSelected? (TargetDistance/(v - rate(TargetDistance) + (proxy/v)):99Here,
vis velocity of shell andproxyis the distance in meters you want the shell to explode.+to get closer-to get further away from target. For example,TargetSelected?(TargetDistance/(800 - rate(TargetDistance) - (10/800))Here the shell will explode 10 meters away from target.
incase you didn't know, The
1250in your code is the muzzle velocity. You change it to whatever your cannons velocity in meters/second is.What is it?
+1Try this
+2PitchAngle >= 35 ? 1 : 0here, if the pitch angle is greater or equal to 35 you will get output of1. If it's below 35, then you get output of0.Put this in the activation group section if you only wants it to be activated and not running. You can use throttle or anything else to run the engine. If you want it to run the engine,put it in the input section instead.
Make sure to set
zeroOnDeactivatetotrueor it won't turn off.@upperflat the rotor is not clipping into anything. The problem occurred when I raised the center of mass higher using the y mass offset setting. Appreciate your help though.