Hey. Remember me?
You can all so use- //MainCamera>Camera.set_fieldOfView 15 to change fov in game. 15 to 30 is the best.
And >>GUIScript..set_UIEnabled false to hide hud and menu.
But before all that, turn on dev console by going to settings and tapping settings five times. Tap the screen with three fingers to open the dev console and enter the above commands.
Once you start using it you will get used to it quickly.
Good luck.
@DISHWASHER2005 well that's the Android experience. There are devices that can handle more. But most are mediocre.
Same reason why we see lot of "mobile friendly" Requests.
@126 🤣🤣😂😅😢😣😖😭
.
.
.
Yeah I ask myself that question sometimes. It's nearly 4 years old.
All so, the lag is really demoralizing. I have abandoned multiple builds because of that. But this time i decided to go through it. It doesn't have crazy details but currently sitting at 700+ parts. It's still in progress by the way. Barely running it.
@Zaineman true, but we are talking about setting disableAircraftCollision to true. The one you mentioned prevents a part from exploding instantly after losing a good amount of it's health quickly. For example, a high speed collision. When setting it to None the part will only explode after losing all it's health.
Just to be clear, I mean no hate.
All so, I messed around a little with this concept and it didn't really work out for me.
It didn't stop missiles and would damage the vehicle if it moved.
There is a way.
Go to the xml menu of the part and set calculateDrag to false.
Do this cosmetics only(parts that are there for looks only)
Not sure how much difference it will makes.
It will help to reduce lag.
@42 it could be because of extra connections on one side of the aircraft.
For example, say one of the fuselage pice on the left wing has an extra connection compared to the right wing the aircraft will yaw left during taxiing and roll left during flight.
The more connection, the more serious the problem.
To solve it you will have to manually make sure everything is connected to the intended parts and not anything else or turn of mass and drag of all parts (which is not ideal).
All so, there is this bug(I think?) Which adds random unwanted connections which really worsens this problem.this usually occurs when using the "auto reconnect" option in the part connections menu. And some times parts that are nowhere near each other gets connected, which really bothers me.
I know this because I have ran into this problem multiple times.
The hull is based on the Russian MSTA.
And because it wasn't that heavy, I left the suspension at default value.
Nice turret by the way.
@MikeWallace there seems to be a misunderstanding. I was talking about my design 😅
+2Appreciate your help though.
Ornithopters are kinda hard to figure out. Couldn't make mine take off vertically.
+2@Gabrielnoobbuild
happy to know ;)
+1I don't think it's that bad.
The turret reminds me of the FV215b183. (My beloved,from world of tanks blitz)
When you said it's small, I was not expecting it to be this small
+1Hey. Remember me?
+1You can all so use-
//MainCamera>Camera.set_fieldOfView 15
to change fov in game. 15 to 30 is the best.And
>>GUIScript..set_UIEnabled false
to hide hud and menu.But before all that, turn on dev console by going to settings and tapping
settings
five times. Tap the screen with three fingers to open the dev console and enter the above commands.Once you start using it you will get used to it quickly.
Good luck.
@Gabrielnoobbuild glad I could help
+1@Gabrielnoobbuild
here's one.
To share a link like this
[your text](your link)
For more cool stuff
+1Formatting tutorial
@DISHWASHER2005 well that's the Android experience. There are devices that can handle more. But most are mediocre.
+1Same reason why we see lot of "mobile friendly" Requests.
@126 🤣🤣😂😅😢😣😖😭
+1.
.
.
Yeah I ask myself that question sometimes. It's nearly 4 years old.
All so, the lag is really demoralizing. I have abandoned multiple builds because of that. But this time i decided to go through it. It doesn't have crazy details but currently sitting at 700+ parts. It's still in progress by the way. Barely running it.
@Gabrielnoobbuild hang on I will get you a tutorial
Nice build. You should use screen shots. That way your builds will look more appealing.
+1"Blocky foot"
On a serious note, i like how it looks.
@PlanariaLab Time to clear some mines
@Eagleman010 don't you think 600mm is a little too much?
I still don't know how to play this game.
+1Once your done would you tag me?
I am kinda interested in what you're making.
Really smooth build.
@Zaineman true, but we are talking about setting
+1disableAircraftCollision
totrue
. The one you mentioned prevents a part from exploding instantly after losing a good amount of it's health quickly. For example, a high speed collision. When setting it toNone
the part will only explode after losing all it's health.Just to be clear, I mean no hate.
Accidentally........... Right
@PlaneWelder thanks :D
@Zaineman but disabling aircraft collision on the gun would render it useless. Right?
@WhaleFall oh.
the Western Front is not so quite now, is it?
effectiveness of this "vehicle" in an actual combat scenario is.............debatable
+1Lower the turret a little lower. There is a big gap between the hull and the turret.
Explore, find out what's new and test out the features.
I am on mobile so I will have to wait longer.
Rest in peace your sisters tamagotchi, you will be missed
+1What's a tamagotchi by the way?
@SamuelC well it's a trade off. More details ? more parts, mobile friendly ? Less details.
just as the founding fathers intended
Burning my mobile with this one
+1This is a TOYOTA
@QuantityPlayer my pleasure.
@CaptZach339 yes. Give it a try.
@DISHWASHER2005 ohhhhh.
T
All so, I messed around a little with this concept and it didn't really work out for me.
+1It didn't stop missiles and would damage the vehicle if it moved.
There is a way.
Go to the xml menu of the part and set
calculateDrag
tofalse
.Do this cosmetics only(parts that are there for looks only)
Not sure how much difference it will makes.
It will help to reduce lag.
@CaptZach339 try making an original design. It will be fun.
@SamTheUncle Or copy the important ones to another file. You can share it to other devices too.
+1I am on android by the way.
@dekanii according to my analysis, yes you did , in fact,cook
+2did you just turn a jet into a tank?
Nice
+1@42 it could be because of extra connections on one side of the aircraft.
For example, say one of the fuselage pice on the left wing has an extra connection compared to the right wing the aircraft will yaw left during taxiing and roll left during flight.
The more connection, the more serious the problem.
To solve it you will have to manually make sure everything is connected to the intended parts and not anything else or turn of mass and drag of all parts (which is not ideal).
All so, there is this bug(I think?) Which adds random unwanted connections which really worsens this problem.this usually occurs when using the "auto reconnect" option in the part connections menu. And some times parts that are nowhere near each other gets connected, which really bothers me.
I know this because I have ran into this problem multiple times.
@42 i didn't understand. You mean the tendency to yaw to left or right?
It's obviously A
+1I am not sure if it's already out there but, how would the participants know the flags ?
The real Tonk was a world War memorial dedicated to the fallen soldiers if I remember correctly.
You can use the wing gear instead. I think it will look better.
+1@Majakalona errrmmm technically it's not the ww2 German swastika
+1-☝🤓
But hey, I don't make the rules.
That's actually very cool. By the way What's "T" Supposed to be ? I have seen it a lot in comments.
+1