@EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
.
When I post any teasers using this new system (and the plane itself), I will be sure to credit you.
@BeastHunter Yeah I myself sometimes want a big 'turn it all on' switch for when I want to test something. It's a little annoying sometimes to go through a 20 minute startup sequence just to notice you need to make a small edit to the autopilot code.
.
So yes, I will make a version with a big fat switch to turn it all on.
@SupremeDorian Ermm... the rules link is broken. It should be https://simpleplanes.com/About/Rules, not https://simpleplanes.com/rules. Just wanted to let you know!
@Dathcha I was actually trying to figure out if BodganX had a picture in his bio that wasn't showing up. When looking at the source code, I noticed the code for the report function, and noticed the incorrect spelling.
@dINE I actually can't access fuel from tanks, I can just do pretend things. Like imagine the cross feed is always open. Using way too much FT I can write some code which makes engines shut off if certain pretend tank levels are empty.
And about the fuel consumption - not a problem. I can just grab a stock engine and have that nudged inside these engines. I'd rather have a working fuel indicator with no fuel consumption than no working fuel indicator with fuel consumption.
Exception quality for someone of your points. I would recommend turning off the auto centre on the cameras because I couldn't look around in the cockpit (i.e. to click controls). Great use of the craft instructions page, and overall a pretty good plane.
@TatsuTheOtaku Thanks! It's a 787-767 blend nose, (four windows), 787 landing gear, 767-737 wings (winglets), and the tail doesn't exist (yet). It's actual name is SWL-120.
@SilverStar Yes, any rim can be mixed with any tire. Installation is as simple as making the rim have the same position as the tire, and adjusting the rim's settings so they match the tire (full instructions will be on the mod post).
I really like the cockpit on this, although some labelled diagrams of all the controls would be helpful as it took me some time to find everything listed on the startup sequence.
I don't have much experience with mobile devices, but if it's an Android tablet, you can open the menu in the designer, and click on "3D Print/Export". This should export an OBJ file (I don't know where it will save it though). Transfer the OBJ file to your computer, and convert it to the STL format. Then, it can be imported into your slicer software. If you need further clarification feel free to ask.
@126 I've used a password manager and scrambled unique passwords for all my accounts (also my SP password is like 100 characters lol).
Example password generated just now: hWjM9Nx04c9A^69q6da$
@126 Interestingly they all read like they've been written by an AI. It's like someone just puts prompts like "Write me an article on [insert sketchy product/service]" and pastes the output into a forum post. The bots understanding how to create an account and post a forum/comment is also interesting, and also where the markdown errors come from. They are trying to make formatting like links and bold text, but it's the wrong formatting style (that being said, some of them do get the markdown right).
One thing I would add to this is calculateDrag = false and dragScale = 0 are not the same thing. While they both remove drag, calculateDrag = false removes drag calculations entirely, and can improve performance with lots of parts, while dragScale = 0 still calculates drag, but scales it to 0.
Adding on to what @BaconEggs said, you cannot use variables to directly manipulate any of the standard inputs (examples include Throttle, VTOL, Trim, Pitch, Roll, LandingGear, etc). You can use cockpit controls like yokes, levers, and switches/buttons to control these, but not variables themselves. Unfortunately guns do not have an inputController you can write FT in, so TL;DR you cannot auto fire guns.
@Rb2h Mods actually. The entire craft in the video has less than 1000 parts. (I also have a RTX 4070ti, which runs all the complex 3D models)
So I guess a combination of NASA PC and mods.
@PlaneWelder @tiltglory wait... you guys don't use parentheses??
(I have 40+ deep if statements, and every single one uses parentheses, resulting in quite the closing stack at the end.)
@BaconEggs Ok.
+2.
Great plane, and I really like the use of the variables system for things like the engine startup and similar. Fun lil thing to fly.
@EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
+2.
When I post any teasers using this new system (and the plane itself), I will be sure to credit you.
@MOPCKOEDNISHE Ok, I understand
+2I have created a slight modification which adds a switch to power a "starter motor".
+2You can get it here
@Boelin That was the general idea, to create a plane with all the realistic complicated systems, and a realistic startup sequence.
+2Very nice for a first build!
+2Ah, easy.
+2Build the gear system you described.
Ensure the speed of the door rotators is 50%.
I have the codes somewhere, I'll get them in a bit.
@BeastHunter Yeah I myself sometimes want a big 'turn it all on' switch for when I want to test something. It's a little annoying sometimes to go through a 20 minute startup sequence just to notice you need to make a small edit to the autopilot code.
+2.
So yes, I will make a version with a big fat switch to turn it all on.
@SupremeDorian Ermm... the rules link is broken. It should be https://simpleplanes.com/About/Rules, not https://simpleplanes.com/rules. Just wanted to let you know!
+2@Dathcha I was actually trying to figure out if BodganX had a picture in his bio that wasn't showing up. When looking at the source code, I noticed the code for the report function, and noticed the incorrect spelling.
+2My gaming channel has an intro, but it's only like 10 seconds long.
+2@dINE I actually can't access fuel from tanks, I can just do pretend things. Like imagine the cross feed is always open. Using way too much FT I can write some code which makes engines shut off if certain pretend tank levels are empty.
+2@Bellcat The real problem is he used the HUD without credit at all.
+2Presses undo
+2Video ends
@MOPCKOEDNISHE Thank you!
And about the fuel consumption - not a problem. I can just grab a stock engine and have that nudged inside these engines. I'd rather have a working fuel indicator with no fuel consumption than no working fuel indicator with fuel consumption.
+2This is the best
+2In terms of detail, this is the best
Exception quality for someone of your points. I would recommend turning off the auto centre on the cameras because I couldn't look around in the cockpit (i.e. to click controls). Great use of the craft instructions page, and overall a pretty good plane.
+2What happened to the other 230974230452987540235728203475023 builds you made a teaser of?
+2It removes itself when the current version of the game is the version you have the beta of.
+2You just emulated a normal screen in a VR room, and ran normal SP.
+2I'm going to tell your great-great-great-grandkids that this was the 747.
+2@TatsuTheOtaku Thanks! It's a 787-767 blend nose, (four windows), 787 landing gear, 767-737 wings (winglets), and the tail doesn't exist (yet). It's actual name is SWL-120.
+2@KLM_747 I'm stuck on a 2.2 Ghz i7-8750H 8th gen laptop... with GTX 1050 4GB...
+2Please fix this mod. Half the stuff causes an insta-crash.
+2Enter 157.7.205.136 in server ip
Secondary server is 157.7.214.47
For more info read the mod post.
+2I saw this in MP
+2AWESOME!!!!!
+2Now
I
Know
How
To
Format text
+2Thanks for your explanation.
@SilverStar Yes, any rim can be mixed with any tire. Installation is as simple as making the rim have the same position as the tire, and adjusting the rim's settings so they match the tire (full instructions will be on the mod post).
+1I really like the cockpit on this, although some labelled diagrams of all the controls would be helpful as it took me some time to find everything listed on the startup sequence.
+1It's happened before, drama ensues, and the mods wipe it. Probably not a good idea to do it again.
+1[I am a link](https://www.simpleplanes.com/u/TeodoroG)
I am a link
+1I don't have much experience with mobile devices, but if it's an Android tablet, you can open the menu in the designer, and click on "3D Print/Export". This should export an OBJ file (I don't know where it will save it though). Transfer the OBJ file to your computer, and convert it to the STL format. Then, it can be imported into your slicer software. If you need further clarification feel free to ask.
+1@126 I've used a password manager and scrambled unique passwords for all my accounts (also my SP password is like 100 characters lol).
+1Example password generated just now: hWjM9Nx04c9A^69q6da$
@126 Interestingly they all read like they've been written by an AI. It's like someone just puts prompts like "Write me an article on [insert sketchy product/service]" and pastes the output into a forum post. The bots understanding how to create an account and post a forum/comment is also interesting, and also where the markdown errors come from. They are trying to make formatting like links and bold text, but it's the wrong formatting style (that being said, some of them do get the markdown right).
+1One thing I would add to this is
+1calculateDrag = false
anddragScale = 0
are not the same thing. While they both remove drag,calculateDrag = false
removes drag calculations entirely, and can improve performance with lots of parts, whiledragScale = 0
still calculates drag, but scales it to 0.@TheMouse Here
+1@TTL The plane uses mod parts, but they are purely details and not functional (the autopilot, in fact the entire cockpit, is 100% vanilla).
+1@WHNineTripleOne I don't know for your case, but I've had my account for years without any long-term issues.
+1Adding on to what @BaconEggs said, you cannot use variables to directly manipulate any of the standard inputs (examples include Throttle, VTOL, Trim, Pitch, Roll, LandingGear, etc). You can use cockpit controls like yokes, levers, and switches/buttons to control these, but not variables themselves. Unfortunately guns do not have an inputController you can write FT in, so TL;DR you cannot auto fire guns.
+1!Activate8
+1@Rb2h Mods actually. The entire craft in the video has less than 1000 parts. (I also have a RTX 4070ti, which runs all the complex 3D models)
+1So I guess a combination of NASA PC and mods.
This comment is a test to see if there will be another bot comment even though I am here.
+1Microsoft Paint
+1@5cmPak38aufPzKpfwIISfl901 It's already been done
+1Are your wings structural wings?
+1@PlaneWelder @tiltglory wait... you guys don't use parentheses??
+1(I have 40+ deep if statements, and every single one uses parentheses, resulting in quite the closing stack at the end.)
Port the SWL-120 into the game and see if there are any new parts I may wish to add to it before releasing the SP2 edition of the SWL-120
+1A lake at night? (triple monitor animation with Wallpaper Engine)
+1@Sakorsky Images are down now, Discord only lasts a couple hours.
+1