@Mantha Yeah, 5k performance points made of 1138 parts and multiple funky equations which make it fly great. If you're playing from a smartphone and the said phone does not keep up, I'd rather suggest you to try it on your PC/Laptop, in most cases they have more processing power.
I think we rather need some fixes and additional procedural properties for present weaponry as well. For example:
Add powermultiplier or a maxforwardthrustforce to an unguided rocket, so we could scale'n'change the thrust of it without using a lot of them. For now it is 500kgf, and cannot be changed. Also, make it stop smoking after it's designated burn timer expires. For now, the rocket smokes until it's destruction, regardless of it's burn timer. Also, an ExplosionScale for it would be a nice thing as well.
Make Guns and Cannons to be able to fire from the Input Controllers.
Give a changeable number of barrels to a gatling gun, so we could change it like we change it like we change a number of blades on our propellers.
Add atleast some way to change the firing sounds of those guns.
Maybe add an additional independent explosion damage multiplier for cannons that use explosive shell to simulate a Blast-Frag/HE shells, that have a low damage but high damage radius. Current "explosionScalar" cannot increase damage radius without increasing damage.
Add an ExhaustScale to our missiles.
Add an opportunity for a missiles to track'n'steer for some time even after engine stopped burning. Maybe call that property "maxTrackingTime" and even make it independent from "maxFuelTime" if specified.
Add some countermeasure-proofness multiplier for guided missiles, when a missile requires a certain amounts of chaff/flares and an aggressive-enough maneuver of it's target to be fooled.
Add an opportunity to select a dropped/launched enemy ordnance as a target like Ice Base Lasers do.
I also have a more complex proposition on how to add a procedural missile with some external, appearance-related procedural properties that allow to imitate the appearance and behavior of most IRL missiles(and some guided bombs) in a single-part package, which I'll post sometime later.
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this: General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this: General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
I rather think it somewhat closer to a Hyperloop's F-22X King Raptor, but still quite very different from it. Weapons bay is cavernous, I approve it. It's part count without weapons is 660-670.
@Guyfolk for his funky trees and some other parts.
@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@RoastHam9146 for HMCS
@PyrrhaNikos for auto-steering EOTS camera
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Tweaks: Increased roll rate and parts HP. Meteors are dual mode now.
14.12.2022 23:00 UTC+07:00 tweaks: fixed maximum speed and drag, slight increase of sustained turn rate.
@LeaveUsAlone At this moment, those JASSM cruise missiles are the single most popular of mine creations. You can check my profile for them! They have relatively large part count per missile, but are hella simple to use.
Greetings! I deduce that machine is supposed to be something like enlarged and upgraded Su-24 but with variable sweep wings replaced by fixed delta ones, and canted twin tails instead of a single big rudder... If i'll take this, i'll probably remake it.
@Khanhlam Greetings! I rather think that definitions of a "5th generation" are rather loose, and definitions of a "6th gen" are even more so. For example, if we take an F-22 or Su-57, but stuff them with better computers and networking things and replace their stealth coatings, then add a really stronk laser cannon, will they be a "5++" or "6 gen"? Atleast for now, there is no clear answer. Also, SAAB markets their Gripen as a "5th generation". Many think of YF-23 as of "6th gen".
@Guyfolk for his funky trees and some other parts.
@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Greetings! It seems like I'm failing to keep up with schedule. My request may seem overconfident, but would you please to move deadline to 1-3 weeks into november? I'll try to finish my BAe Tempest to enter this challenge. If I still won't keep up, then maybe some more builders will submit their entiries...
Greetings! If you accumulate the known specifications of this missile, then here you go: scroll-search for TX-481 model which is the engine of this missile
This old missile can go supersonic only because it's mostly launched from a fixed wing jet aircraft. When launched from a hovering helicopter at low altitude, it goes subsonic. I'll give you a link to a Maverick missile with realistic speeds and thrust... Here it is, I modified it.
Greetings! I strongly suggest you to move the deadline further, because not everyone can make a decent creation in that schedule. Since the design of a stealthy aircraft requires panelling, the fuselage slicing is less helpful compared to a normal creations. And it also requires a fancy internal bays for weaponry and landing gear, and a some funky equations for flight control, thus that kind of build can have a delays like real-life stealth fighters, albeit a bit shorter. As you probably see, all the creations of the participants look rushed.
@XWorks Greetings! Could you please provide a proof to your comment, namely a link, or atleast a name of that plane/it's builder? I tried to find a similar plane among those most upvoted in a year, but did not find any...
Otherwise I assume that you just can't distinguish between a small Ching-Kuo and a YF-23.
Amazing MiG! My only petty complaint is that it's a bit too heavy, it's take-off weight is around 7100kg, while empty weight is 4871kg, according to Airwar.ru
@skeletron0prime Hey, it seems to me you're drunk.
@Mantha Yeah, 5k performance points made of 1138 parts and multiple funky equations which make it fly great. If you're playing from a smartphone and the said phone does not keep up, I'd rather suggest you to try it on your PC/Laptop, in most cases they have more processing power.
I'm in!
I think we rather need some fixes and additional procedural properties for present weaponry as well. For example:
+5Add powermultiplier or a maxforwardthrustforce to an unguided rocket, so we could scale'n'change the thrust of it without using a lot of them. For now it is 500kgf, and cannot be changed. Also, make it stop smoking after it's designated burn timer expires. For now, the rocket smokes until it's destruction, regardless of it's burn timer. Also, an ExplosionScale for it would be a nice thing as well.
Make Guns and Cannons to be able to fire from the Input Controllers.
Give a changeable number of barrels to a gatling gun, so we could change it like we change it like we change a number of blades on our propellers.
Add atleast some way to change the firing sounds of those guns.
Maybe add an additional independent explosion damage multiplier for cannons that use explosive shell to simulate a Blast-Frag/HE shells, that have a low damage but high damage radius. Current "explosionScalar" cannot increase damage radius without increasing damage.
Add an ExhaustScale to our missiles.
Add an opportunity for a missiles to track'n'steer for some time even after engine stopped burning. Maybe call that property "maxTrackingTime" and even make it independent from "maxFuelTime" if specified.
Add some countermeasure-proofness multiplier for guided missiles, when a missile requires a certain amounts of chaff/flares and an aggressive-enough maneuver of it's target to be fooled.
Add an opportunity to select a dropped/launched enemy ordnance as a target like Ice Base Lasers do.
I also have a more complex proposition on how to add a procedural missile with some external, appearance-related procedural properties that allow to imitate the appearance and behavior of most IRL missiles(and some guided bombs) in a single-part package, which I'll post sometime later.
Ah yes, the Betonenflugzeug.
+1I'll possibly make something for both parties in 300-500 parts range...
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this:
General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this:
General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
I rather think it somewhat closer to a Hyperloop's F-22X King Raptor, but still quite very different from it. Weapons bay is cavernous, I approve it. It's part count without weapons is 660-670.
+1Your link does not work.
What's the name of this character? I'd like to see more artworks with her...
+1@Guyfolk, greetings! These are based on those of your Raptor.
How do I write that red text?
+1Greetings! Would you please explain the PC specifications required to run it with FPS of 30-60?
+1Greetings! What site do you use for storing pictures? I can only see an empty frames with "dead end" on them. Maybe try PostImg?
+1Esto es muy fuera de regla, amigo esto no es una broma. (Reverso Context)
+1@tarikGR So, did you judged the results already? If no, then I suggest an updated version.
+1@Guyfolk for his funky trees and some other parts.
@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@RoastHam9146 for HMCS
@PyrrhaNikos for auto-steering EOTS camera
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Tweaks: Increased roll rate and parts HP. Meteors are dual mode now.
14.12.2022 23:00 UTC+07:00 tweaks: fixed maximum speed and drag, slight increase of sustained turn rate.
@Bryan5 Feels sad man...
+1Сунь Хунь в Чай и Высунь Сухим
+3@LeaveUsAlone At this moment, those JASSM cruise missiles are the single most popular of mine creations. You can check my profile for them! They have relatively large part count per missile, but are hella simple to use.
@tarikGR Thanks! I'll add the loadouts with those paveway-V guided bombs and that one with JASSMs when reach to my laptop again...
+1Greetings! I deduce that machine is supposed to be something like enlarged and upgraded Su-24 but with variable sweep wings replaced by fixed delta ones, and canted twin tails instead of a single big rudder... If i'll take this, i'll probably remake it.
+1Greetings! What mods do you use for making screenshots?
His name is Lemmy Kilmister, if anyone wants to know.
+3@Khanhlam Greetings! I rather think that definitions of a "5th generation" are rather loose, and definitions of a "6th gen" are even more so. For example, if we take an F-22 or Su-57, but stuff them with better computers and networking things and replace their stealth coatings, then add a really stronk laser cannon, will they be a "5++" or "6 gen"? Atleast for now, there is no clear answer. Also, SAAB markets their Gripen as a "5th generation". Many think of YF-23 as of "6th gen".
@Guyfolk for his funky trees and some other parts.
+1@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Greetings! Will my late entry count?
+2Finally, the best SR-91 out there!
+1Greetings again! Seems like I still missed the challenge even with this delay. The Tempest will be published in 2-3 days, in case if someone waits...
+2Аллах БАБАХ!
+1SikorsKamov?
I'll test it with different muzzle velocities, from 600 to 2000 m/s...
+2@SemiCollin Thou shall not forget that this plane is made after Ace Combat.
@Bryan5 Hmm, if you're already a subscriber, then a corresponding message should come to you automatically... but I'll tag you.
+1@tarikGR Then, thank you.
+2Greetings! It seems like I'm failing to keep up with schedule. My request may seem overconfident, but would you please to move deadline to 1-3 weeks into november? I'll try to finish my BAe Tempest to enter this challenge. If I still won't keep up, then maybe some more builders will submit their entiries...
+2Peak Simpleplanes moment
Yeet bois
Greetings! If you accumulate the known specifications of this missile, then here you go: scroll-search for TX-481 model which is the engine of this missile
+1This old missile can go supersonic only because it's mostly launched from a fixed wing jet aircraft. When launched from a hovering helicopter at low altitude, it goes subsonic. I'll give you a link to a Maverick missile with realistic speeds and thrust... Here it is, I modified it.
NATF-23 INCOMING!!!
+2Hello fellow JASSM maker!
+1Is that an unmanned replacement for Tu-95?
+1Greetings! I strongly suggest you to move the deadline further, because not everyone can make a decent creation in that schedule. Since the design of a stealthy aircraft requires panelling, the fuselage slicing is less helpful compared to a normal creations. And it also requires a fancy internal bays for weaponry and landing gear, and a some funky equations for flight control, thus that kind of build can have a delays like real-life stealth fighters, albeit a bit shorter. As you probably see, all the creations of the participants look rushed.
+6@XWorks Greetings! Could you please provide a proof to your comment, namely a link, or atleast a name of that plane/it's builder? I tried to find a similar plane among those most upvoted in a year, but did not find any...
Otherwise I assume that you just can't distinguish between a small Ching-Kuo and a YF-23.
@BlackWidowSquadron Sorry, I dont't like Discord. You can post in unlisted and tag me, and I can do the same.
Amazing MiG! My only petty complaint is that it's a bit too heavy, it's take-off weight is around 7100kg, while empty weight is 4871kg, according to Airwar.ru
+1Can one enter the challenge with Polikarpov I-185 M71?
Greetings! I think i can help you with makimg proper photos! I believe this plane should be much more popular than it is now.
Raytheon AIM-199 Mega-Sidewinder.