Hmm, looks awesome, but why not use GE's F-414 from F/A-18 E/F? I think it's compact, cost-efficient and maintainable enough. Oh, they also making an F-414 EPE which churns out up to 12 tons of thrust from a single engine. https://www.geaviation.com/sites/default/files/datasheet-F414-Enhanced.pdf
Greetings. Does the funky stabilator input on this plane starts to decrease pitching input straight up from zero speed? Is it possible to make them begin decreasing input starting from a certain airspeed? I mean like, rotator/engine retains it's max input when my TAS is lower than 110 m/s, and starts to decrease the input from that speed. Sorry if my questions are just annoying.
Maybe you should increase it's hidden horizontal surfaces to 130-150 square meters to decrease stall speeds to IRL numbers? I'm saying that because all the "real" bush planes in our site have their "wing loading" at 10-30 kilograms per square meter.
Greetings, i have a quection: do the leading edge slats and droops produce a pitch-down moment when deployed in real life? I'm asking because there's no leading edge control surfaces, so we have to simulate the slats/droops by using narrow structural wings on rotators. The game seem to think that our supposed "slat/droop" is actually a canard, thus a noticeable nose-down-pitching moment is produced in our game.
@hpgbproductions 750 Lbs of default dumb bombs, 1 default Cleaver or 4 default Infernos for each of the destroyers, 1250 lbs of bombs, 2 Cleavers or 8 Infernos for USS Beast. I'll update this commemt in future. Maywar windmills break even from a single cannon round even if that's only splash hit.
@ChrisPy Ah thanks for your replies. Seems like it was a bug, and now it's fixed. Mine work correctly too, and i didn't changed anything. Wings unfold properly at any speed. My own missiles are working correctly too, and i will upload them soon.
@MOPCKOEDNISHE You've checked it by the wrong way. Old turrets are working perfectly, but newly assembled ones have those issues, especially if down oriented. Так что рекомендую попробовать собрать новенькую вертолетную орудийную установку "с нуля", и проверить баги уже на ней.
@ChrisPy Uh, thanks for responding. When "get back to me on it", just tell if the wings unfold successfully at any speed, cease to unfold after certain speed, or just do not unfold at all.
P. S. Sorry i forgot to tell you that i've just made a reddit post about that problem, albeit it's about my own missiles. https://www.reddit.com/r/SimplePlanes/comments/lke4u1/pleasehelpihaveanissueswithmymissiles/
Greetings. Sorry to say that, but that issue with wings has gone further: now SDBs are cease to unfold their wings at any speed. Can you conduct some test-firing of them please? Maybe on your computer they work without a scratch? They are best SDBs out there.
Hmm, i think the size is incorrect. It might be tolerable when all the weaponry is meant to be mounted externally, but when with an aircraft like this one, it becomes harder to fit/replace weaponry inside it's internal bays when their size is much smaller then it has to be. Do you use blueprints? I might sound rude, but your fighter builds tend to be noticeably undersized. I apologise in advance if my comment accidentally offended you.
@MOPCKOEDNISHE Also, your turret control mode needs updates, and i found some bug with it: I make a downwards facing turret following yoyr description, and initially it works good. But when i manage to move some part at 0.1-0.2 using finetuner, it just ceases to work. When I look closer, i see a horizontal rotator spinning, yet the tower does not spin along with rotator. All the collisions are disabled, and connections are checked. Also, it seems random: I have complex multi-part steerable cannon pod with this mod, and it rotates/steers flawlessly, no matter where i slap it and how much i move the parts with overload. When i just replace cannons with single minigun, it just ceases to rotate. Maybe i should share them as unlisted and give a link to you?
Seems like it also requires a relatively powerful computer that is capable of maintaining perfect and constant FPS rate, without even slightest freezes. In my case it easily breaks not only default camera, but it's own camera as well. Even the slightest FPS freeze causes monstrous jittering with range of70-90 degrees. I just tested it with BogdanX's A-10 Warthog, which have 400-500 parts dependent of payload.
Greetings, i've made a fixed and refined version of your helicopter. Instad of those hard-to-aim 50mm cannons, It has modded, mouse controlled cannon tower with 2x25mm cannons, and you can shoot them with literally pinpoint precision. The tower looks realistically sized. Also it has gyroscopic suite which provides greater stability without compromising maneurability and three small jets hidden in the exhaust vanes and center fuselage for better forward/backward speed.
I ask you to make some final adjustments to this and publish this machine by your own account because of some reasons: 1-you're the author; 2-it seems like you're better at making screenshots; 3-my own laptop is very old and frail. https://www.simpleplanes.com/a/5o18kk/AH-01-fixed-and-refined
@ArsAlmal
Magnificent weaponry you're making there... I wonder how much time you've actually spent playing simpleplanes? Judging by high quality of your builds it seems that you have atleast a half-year experience.
@Firecat21 Albeit your point is justified, i have to disagree. Simplerockets 2 is still in it's juvenile state compared to Simpleplanes, thus requires several more years of further testing and refinement to get on the same level with SP and eventually best it. Also, there are users with, uhmm... very tight pockets, and SR2 is several times more expensive to buy, compared to it's older cousin.
Greetings, mr. Garrison! I have reinstalled it, and now it works just flawlessly. Seems like, sometimes bugs just happen. About where i purchased it, it was on GOG.
Still rather usable thing to fire some guided munitions at inanimate objects such as those bridges at Krakabloa.
Also, considering some modern trends in development of said guided munitions, the "persistent" mode is actually more realistic one.
Sorry, but the size dimensions of Kh-29 seem incorrect - in your pack it has approximately 2.5-3 meters in length and is significantly shorter than R-77 with it's 3.6 meters. IRL the Kh-29 is much larger, having 3.9 meters in length.
@Archanis I'm on Windows 10 PC. Your advice did not help at all, the 1.10.104 is still never loads aircraft past 0%. More so, your suggestion seems rather naive, because "open with" and "grab'n'drag" are essentially the same.
Hmmm, is this aircraft of brazilian origin? I'd like to make a "modernized" variant of it, recolored, re-engined and rearmed with modern american and russian missiles i found on this site. Is it mirror-friendly?
@JuWie I am using it extensively, and already feel lacking some functions. Just wonder if there's any other mods with additional functions, like editing XMLs on multiple parts selected, namely the drag coefficients.
Wow, i see you're an admirer of Burt Rutan and his Scaled Composites? That's good.
Hmm, looks awesome, but why not use GE's F-414 from F/A-18 E/F? I think it's compact, cost-efficient and maintainable enough. Oh, they also making an F-414 EPE which churns out up to 12 tons of thrust from a single engine. https://www.geaviation.com/sites/default/files/datasheet-F414-Enhanced.pdf
Good airplane, but since it's supposed to be low-observable, why no internal weapons bays?
Greetings. Does the funky stabilator input on this plane starts to decrease pitching input straight up from zero speed? Is it possible to make them begin decreasing input starting from a certain airspeed? I mean like, rotator/engine retains it's max input when my TAS is lower than 110 m/s, and starts to decrease the input from that speed. Sorry if my questions are just annoying.
Maybe you should increase it's hidden horizontal surfaces to 130-150 square meters to decrease stall speeds to IRL numbers? I'm saying that because all the "real" bush planes in our site have their "wing loading" at 10-30 kilograms per square meter.
So, how do i make an "outdated" post?
Add "Stealth" tag please!
Add the "Attack" tag please!
Greetings, i have a quection: do the leading edge slats and droops produce a pitch-down moment when deployed in real life? I'm asking because there's no leading edge control surfaces, so we have to simulate the slats/droops by using narrow structural wings on rotators. The game seem to think that our supposed "slat/droop" is actually a canard, thus a noticeable nose-down-pitching moment is produced in our game.
@hpgbproductions 750 Lbs of default dumb bombs, 1 default Cleaver or 4 default Infernos for each of the destroyers, 1250 lbs of bombs, 2 Cleavers or 8 Infernos for USS Beast. I'll update this commemt in future. Maywar windmills break even from a single cannon round even if that's only splash hit.
@ChrisPy Ah thanks for your replies. Seems like it was a bug, and now it's fixed. Mine work correctly too, and i didn't changed anything. Wings unfold properly at any speed. My own missiles are working correctly too, and i will upload them soon.
That mini-C-17 might be really good for Carrier Onboard Delivery. I'm being serious here.
@MOPCKOEDNISHE You've checked it by the wrong way. Old turrets are working perfectly, but newly assembled ones have those issues, especially if down oriented. Так что рекомендую попробовать собрать новенькую вертолетную орудийную установку "с нуля", и проверить баги уже на ней.
@ChrisPy Uh, thanks for responding. When "get back to me on it", just tell if the wings unfold successfully at any speed, cease to unfold after certain speed, or just do not unfold at all.
P. S. Sorry i forgot to tell you that i've just made a reddit post about that problem, albeit it's about my own missiles. https://www.reddit.com/r/SimplePlanes/comments/lke4u1/pleasehelpihaveanissueswithmymissiles/
Greetings. Sorry to say that, but that issue with wings has gone further: now SDBs are cease to unfold their wings at any speed. Can you conduct some test-firing of them please? Maybe on your computer they work without a scratch? They are best SDBs out there.
Add "Funny" tag please!
Hmm, i think the size is incorrect. It might be tolerable when all the weaponry is meant to be mounted externally, but when with an aircraft like this one, it becomes harder to fit/replace weaponry inside it's internal bays when their size is much smaller then it has to be. Do you use blueprints? I might sound rude, but your fighter builds tend to be noticeably undersized. I apologise in advance if my comment accidentally offended you.
@MOPCKOEDNISHE Of course I am PC only.
What are the system requirements?
@MOPCKOEDNISHE Also, your turret control mode needs updates, and i found some bug with it: I make a downwards facing turret following yoyr description, and initially it works good. But when i manage to move some part at 0.1-0.2 using finetuner, it just ceases to work. When I look closer, i see a horizontal rotator spinning, yet the tower does not spin along with rotator. All the collisions are disabled, and connections are checked. Also, it seems random: I have complex multi-part steerable cannon pod with this mod, and it rotates/steers flawlessly, no matter where i slap it and how much i move the parts with overload. When i just replace cannons with single minigun, it just ceases to rotate. Maybe i should share them as unlisted and give a link to you?
Seems like it also requires a relatively powerful computer that is capable of maintaining perfect and constant FPS rate, without even slightest freezes. In my case it easily breaks not only default camera, but it's own camera as well. Even the slightest FPS freeze causes monstrous jittering with range of70-90 degrees. I just tested it with BogdanX's A-10 Warthog, which have 400-500 parts dependent of payload.
At what speed it begins jittering?
Greetings, i've made a fixed and refined version of your helicopter. Instad of those hard-to-aim 50mm cannons, It has modded, mouse controlled cannon tower with 2x25mm cannons, and you can shoot them with literally pinpoint precision. The tower looks realistically sized. Also it has gyroscopic suite which provides greater stability without compromising maneurability and three small jets hidden in the exhaust vanes and center fuselage for better forward/backward speed.
I ask you to make some final adjustments to this and publish this machine by your own account because of some reasons: 1-you're the author; 2-it seems like you're better at making screenshots; 3-my own laptop is very old and frail. https://www.simpleplanes.com/a/5o18kk/AH-01-fixed-and-refined
@ArsAlmal
Update please! They're more resilient by now.
Magnificent weaponry you're making there... I wonder how much time you've actually spent playing simpleplanes? Judging by high quality of your builds it seems that you have atleast a half-year experience.
Good thing, but where's the "Fighter" tag?
Amazing aircraft you've built there, but why no tags?
@Firecat21 Albeit your point is justified, i have to disagree. Simplerockets 2 is still in it's juvenile state compared to Simpleplanes, thus requires several more years of further testing and refinement to get on the same level with SP and eventually best it. Also, there are users with, uhmm... very tight pockets, and SR2 is several times more expensive to buy, compared to it's older cousin.
Hello. Could you spare me some help and advices for my new missile? https://www.simpleplanes.com/a/K97OuQ/Need-advices-and-help-with-my-missile
Does it spins? Does it shoots?
Greetings, mr. Garrison! I have reinstalled it, and now it works just flawlessly. Seems like, sometimes bugs just happen. About where i purchased it, it was on GOG.
Still rather usable thing to fire some guided munitions at inanimate objects such as those bridges at Krakabloa.
Also, considering some modern trends in development of said guided munitions, the "persistent" mode is actually more realistic one.
Sorry, but the size dimensions of Kh-29 seem incorrect - in your pack it has approximately 2.5-3 meters in length and is significantly shorter than R-77 with it's 3.6 meters. IRL the Kh-29 is much larger, having 3.9 meters in length.
Huh, my first public airplane...
@Archanis I'm on Windows 10 PC. Your advice did not help at all, the 1.10.104 is still never loads aircraft past 0%. More so, your suggestion seems rather naive, because "open with" and "grab'n'drag" are essentially the same.
Dear author, please add the "Attack" tag.
@jamesPLANESii Reinstalling did not help.
Hmmm, is this aircraft of brazilian origin? I'd like to make a "modernized" variant of it, recolored, re-engined and rearmed with modern american and russian missiles i found on this site. Is it mirror-friendly?
Hmmm, how do i grab it into subassemblies?
Does it have gyros for anti-roll?
@JuWie I am using it extensively, and already feel lacking some functions. Just wonder if there's any other mods with additional functions, like editing XMLs on multiple parts selected, namely the drag coefficients.
Huh, i glad to know it's subsonic.
@AikoFoxNeko Greetings, i'd like to know xml mods besides the well known overload.
Huh, seems like you've made an example of beneficial simplicity. Is it subsonic?
Does it have air-to-ground capability? I'm asking because of multirole tag.
Good indeed, but how do i replace the AA missiles inside it's belly with air-to-ground ones? Same question for the King Raptor.