@Faulknerice You could be right. Still, though... the trolley will disengage as soon as you rotate; if it fails to do so, you either have an old SP version, are running this on a potato, or rotate at the (very) wrong moment. On a normal takeoff, I have no probs. On launching the mistel, the main plane just keeps going on its current course; if you crash, that probably means you're switching to the mistel cam and are completely disregarding the fact that someone has to fly the plane. Or perhaps you're just not flying straight; dropping the mistel is never a good idea when either diving or climbing. That's not an SP thing; it wouldn't be a good "real world" practice either. Same goes for simple bombing, by the way. I suggest you try a reasonable approach at high physics setting.
I fail to see the point. In SP, it's easy enough to build a craft that defies the laws of physics; you can make a brick accelerate like a rocket, and pull 8+ G turns with funny stuff like a flying lawnmower. Building something that actually flies like a plane is a bit more difficult. Not a big fan, sorry.
@Alta2809 Depends -what kind of "mobile" do you mean? My old iPhone 6 doesn't seem to have too much of a problem with anything 1500 parts or less, and I have even run +3k parts builds on it. My 1st gen iPad struggles -but that thing's ancient...
@BogdanX well, They cooked up lots of weird & wonderful planes in '45, that's for sure. But keep in mind that those engineers were also salesmen; they made the design look cool to get their customers interested. If the project had gone ahead, you can be sure the engines would have simply ended up underwing "for practical reasons". It's like the Geneva car show; manufacturers build great-looking (but impractical and expensive) concept cars, but by the time a model is developed for mass production it's barely recognizable and looks pretty much like every other car out there...
Haha, wonderful! Now we can have the "old" and the "new" Tu-22's flying in formation ;) although, I guess, the shaky old Blinder wouldn't be able to keep up. Well done!
@WarHawk95 I did credit you in the plane's description. I saw your R.530, but didn't immediately download it at the time... and since the link was gone from my "notifications" I couldn't find it when I was re-ftting the mirage. Just quickly made one of my own, as well as a "Martel" AGM (modded cleaver of course), so no probs. Great idea to use these on the Mirage, though truth be told the real R.530 wasn't actually all that good... ;)
@edensk Thanx! My bad, not assigning AG6 to the left pylon. The exhaust though... I noticed it behaves a bit strange. Sometimes it looks quite normal, and sometimes it seems very narrow. Dunno why... height & width are the same scale. Any ideas what the problem could be?
@AircraftoftheRedStar One Yak-15 was claimed to be shot down by a Douglas F3D-2 in Korea. The F3's pilot could have been mistaken of course... but the Yak-15 looks quite recognizable. It would, of course, have been in North Korean colors then... so the paintjob is off.
@asteroidbook345 that's what they got for trying to squeeze a 28-cyl 4-row radial engine into a single-seater ;) ugly to look at, but it would have been a blast... only marginally slower than the Me-262 but with a much better rate of climb. With four 37mm cannons, something you definitely want to get away from -but can't.
@Alta2809 Hardly worth a "tutorial" -it would be a very short one indeed. It's a simple XML-mod (best use Overload); just re-scale & re-color the exhaust of VTOL nozzles to suit your particular need. You can scour them off my build. It's not a perfect solution, since the smoke doesn't disperse like, well, smoke... but probably the closest you can get without using actual mods. I'm still waiting for SP to add exhaust smoke (and contrails, gun smoke, glass for cockpits, textures etc etc etc...)
@PannerTerkins bah... no time, I'm afraid. I have a 98% finished X-wing on the shelf (it's been there for over a year) and lots of other ideas, but no time or inclination to do anything about it. Maybe in future, sometime, who knows...
@Blueshift nah... certainly not an Integrale. They're a lot wider, what with all the plastic skirts 'n all.. would love to see someone do a proper Lancia Stratos in SP though.
@MeuseFlugzeugbau That sounds like a cool feature indeed. Not for a WW2 bomber per se of course, it wouldn't be very realistic in VR... they didn't have "look-down, shoot-down" gimmicks in those days. Great idea in an attack 'copter though, I would love to know how it works. Oh, and if anyone knows a way to automatically switch to a particular camera view e.g. when selecting a weapon, THAT would be a great feature!
@EternalDarkness ah... I'm not all that good at the photography thing... never seem to be able to get a decent angle inside a close space like the cockpit. But I'll try :p
@FeatherWing AFAIK the 262 beat the Meteor in terms of first flight of the prototype (july '42 vs march '43) as well as first operational/combat use (april '44 vs july '44)...
@BogdanX Thanks for the valuable input! The flaps issue is already fixed -silly mistake on my part. As for the rest, well... partly a matter of taste I guess. Making working trim tabs is a great idea; will keep that in mind for the future. I'm not a big fan of spending time on detailed gear wells though, except on some builds where they're highly visible when the plane is on the ground. But that's just an opinion of course.
@RC1138Boss It's not possible YET, that's true. I will make a stripped-down version at some point, making it easier to run the thing on a phone or tablet... but all depends on what you call "mobile friendly". I'm never going to get it down to 300-400 parts, that's for sure...
@Ian_Yashima Thanks! Well, I noticed some VR parts do behave rather erratic at times. Cylinder grips that don't behave like they should, switches that stop working for no apparent reason, label that suddenly blowing up to 400% just by selecting it etc... guess there's still a bit of debugging to be done there :P if I get some time I'll try to find out which part(s) exactly are creating the problem. But if I have to, say, remove the plane's main controls to make the guns work I'll have something of a dilemma...
Nice build, especially with so few parts. One question though; since it's indeed a ground attack plane, where are the GBU's?
+1Thanks all! This old soviet hulk is a lot more popular than I expected it to be ;)
+1@Faulknerice You could be right. Still, though... the trolley will disengage as soon as you rotate; if it fails to do so, you either have an old SP version, are running this on a potato, or rotate at the (very) wrong moment. On a normal takeoff, I have no probs. On launching the mistel, the main plane just keeps going on its current course; if you crash, that probably means you're switching to the mistel cam and are completely disregarding the fact that someone has to fly the plane. Or perhaps you're just not flying straight; dropping the mistel is never a good idea when either diving or climbing. That's not an SP thing; it wouldn't be a good "real world" practice either. Same goes for simple bombing, by the way. I suggest you try a reasonable approach at high physics setting.
+1I fail to see the point. In SP, it's easy enough to build a craft that defies the laws of physics; you can make a brick accelerate like a rocket, and pull 8+ G turns with funny stuff like a flying lawnmower. Building something that actually flies like a plane is a bit more difficult. Not a big fan, sorry.
+1@Hedero https://www.simpleplanes.com/a/kmra5M/Republic-F-12-Rainbow-sans-engine-glitch
+1One swallow does not make a summer... so we can always use more swallows. And this, I must say, is a rather nice one.
+1Horten hears a Ho... ;)
+1Nice. But what's with all the grips? Is this the wingwalker-version..? ;)
+1@Raptor787 u can just DL the plane and use without mod.
+1@Alta2809 Depends -what kind of "mobile" do you mean? My old iPhone 6 doesn't seem to have too much of a problem with anything 1500 parts or less, and I have even run +3k parts builds on it. My 1st gen iPad struggles -but that thing's ancient...
+1@JohnnyBoythePilot Sure, go ahead. Let me know what it looks like once finished ;)
+1@NightmareCorporation it's about a century old -not so modern ;)
+1@BogdanX the Tunnan is, after all, just a Me P.1101 :D
+1@BogdanX well, They cooked up lots of weird & wonderful planes in '45, that's for sure. But keep in mind that those engineers were also salesmen; they made the design look cool to get their customers interested. If the project had gone ahead, you can be sure the engines would have simply ended up underwing "for practical reasons". It's like the Geneva car show; manufacturers build great-looking (but impractical and expensive) concept cars, but by the time a model is developed for mass production it's barely recognizable and looks pretty much like every other car out there...
+1Haha, wonderful! Now we can have the "old" and the "new" Tu-22's flying in formation ;) although, I guess, the shaky old Blinder wouldn't be able to keep up. Well done!
+1ahaa... ein plane for der people. Very gut!
+1@WarHawk95 I did credit you in the plane's description. I saw your R.530, but didn't immediately download it at the time... and since the link was gone from my "notifications" I couldn't find it when I was re-ftting the mirage. Just quickly made one of my own, as well as a "Martel" AGM (modded cleaver of course), so no probs. Great idea to use these on the Mirage, though truth be told the real R.530 wasn't actually all that good... ;)
+1@WarHawk95 Cool!
+1@edensk Thanx! My bad, not assigning AG6 to the left pylon. The exhaust though... I noticed it behaves a bit strange. Sometimes it looks quite normal, and sometimes it seems very narrow. Dunno why... height & width are the same scale. Any ideas what the problem could be?
+1@Trijets Might be an idea for a future build...
+1@AircraftoftheRedStar One Yak-15 was claimed to be shot down by a Douglas F3D-2 in Korea. The F3's pilot could have been mistaken of course... but the Yak-15 looks quite recognizable. It would, of course, have been in North Korean colors then... so the paintjob is off.
+1@asteroidbook345 that's what they got for trying to squeeze a 28-cyl 4-row radial engine into a single-seater ;) ugly to look at, but it would have been a blast... only marginally slower than the Me-262 but with a much better rate of climb. With four 37mm cannons, something you definitely want to get away from -but can't.
+1@Diloph LOL not a tank... it's a radar pod. Looks silly, I know -blame the guy who actually designed it :D
+1@Alta2809 Hardly worth a "tutorial" -it would be a very short one indeed. It's a simple XML-mod (best use Overload); just re-scale & re-color the exhaust of VTOL nozzles to suit your particular need. You can scour them off my build. It's not a perfect solution, since the smoke doesn't disperse like, well, smoke... but probably the closest you can get without using actual mods. I'm still waiting for SP to add exhaust smoke (and contrails, gun smoke, glass for cockpits, textures etc etc etc...)
+1@BusterShortWolf The German government in those days was pretty thick-headed... small wonder they favored thick-winged planes ;)
+1@Dragons103 Well... why not? I'll put it on the list, in any case. Still looking for a way to simulate random engine fires, though... ;)
+1@Pietro Thanks. Just install the "upload with screenshots" mod...
+1@Mustang51 Thanks. One more coming up, perhaps in a few days...
+1@PannerTerkins bah... no time, I'm afraid. I have a 98% finished X-wing on the shelf (it's been there for over a year) and lots of other ideas, but no time or inclination to do anything about it. Maybe in future, sometime, who knows...
@GRoblox SC1000's didn't fit in the He-111's bomb racks and were always carried on the outside.
@Cocomax400 "many" usually refers to "more than one". Counting seems to be somewhat of a challenge, eh..?
@realSavageMan thx -has double the part count though
@Blueshift nah... certainly not an Integrale. They're a lot wider, what with all the plastic skirts 'n all.. would love to see someone do a proper Lancia Stratos in SP though.
@imunsure go right ahead, no probs
Sure… @Kazin
Thanks a million, all! Didn't think a vintage Star Wars build would attract any attention at all...
@goboygo1 there's hostiles on the hill for sure... :p
@MeuseFlugzeugbau Sure, go ahead -you're welcome to them.
@MeuseFlugzeugbau That sounds like a cool feature indeed. Not for a WW2 bomber per se of course, it wouldn't be very realistic in VR... they didn't have "look-down, shoot-down" gimmicks in those days. Great idea in an attack 'copter though, I would love to know how it works. Oh, and if anyone knows a way to automatically switch to a particular camera view e.g. when selecting a weapon, THAT would be a great feature!
@EternalDarkness ah... I'm not all that good at the photography thing... never seem to be able to get a decent angle inside a close space like the cockpit. But I'll try :p
@WojakArgento sure, go ahead
@MrACEpilot ouch... I don't think I want to know what you ripped out :p
@FeatherWing AFAIK the 262 beat the Meteor in terms of first flight of the prototype (july '42 vs march '43) as well as first operational/combat use (april '44 vs july '44)...
@BogdanX Thanks for the valuable input! The flaps issue is already fixed -silly mistake on my part. As for the rest, well... partly a matter of taste I guess. Making working trim tabs is a great idea; will keep that in mind for the future. I'm not a big fan of spending time on detailed gear wells though, except on some builds where they're highly visible when the plane is on the ground. But that's just an opinion of course.
@RC1138Boss It's not possible YET, that's true. I will make a stripped-down version at some point, making it easier to run the thing on a phone or tablet... but all depends on what you call "mobile friendly". I'm never going to get it down to 300-400 parts, that's for sure...
@Ian_Yashima Thanks! Well, I noticed some VR parts do behave rather erratic at times. Cylinder grips that don't behave like they should, switches that stop working for no apparent reason, label that suddenly blowing up to 400% just by selecting it etc... guess there's still a bit of debugging to be done there :P if I get some time I'll try to find out which part(s) exactly are creating the problem. But if I have to, say, remove the plane's main controls to make the guns work I'll have something of a dilemma...
@Ian_Yashima very strange, since the parts are not related in any way. If this is a glitch, it may be quite random...
@FDFZMaverick strange... I fixed that (and uploaded the new XML) hours ago...
@Kianoxley there's no mod there -no idea what you're on about, sorry
@Kianoxley https://www.simpleplanes.com/a/53358v/Ju-52-UPDATE