67.3k SnoWFLakE0s Comments

  • Regular Icosahedron 3.9 years ago

    @AN2Felllla
    .
    To begin with, I do agree that this is incredibly basic in essence. I did clarify in the TL;DR that it is no more than annoying trigonometry. Never in the description did I claim to use any complex theory or concept, just applications of simple geometric methods.
    .
    However, I do have a problem with you labelling this as some form of intellectualism. I dunno where jargon was used except for terms like apothem (although, that's something that most people who've taken a course in geometry will understand). I also left a TL;DR for that explicit purpose. I don't quite understand why you've read through the long version on choice and are pointing out an issue with that. How else do you want me to describe an orthographic projection of a pentagon? Use the adjacent leg of the inclined triangle as the inner radius for the pentagon shape? Besides, that bit is intentionally written as documentation (which, again, is not for average joe).
    .
    Quite frankly, I don't know what you have against using specific mathematical language because there's an incredible amount of rigor and discipline that I get consequences for not doing otherwise in my normal life. It is genuinely the way I think, and is the most effective way to communicate to others interested in the very specifics of methods I've used.
    .
    To add, I have not actively expressed an interest in gathering clout amongst the many young people of the community. I build for my enjoyment (this one was really on a whim) and for some others who appreciate it for what it is. I think my demeanor towards KoR and Co. well expresses my stance on that particular matter. Anyhow, thank you for the compliments. I intend to try making a more complex shape next.

    +4
  • Automatic Leading Edge Slats 3.9 years ago

    @Hedero
    .
    Probably, sounds like it.

  • Automatic Leading Edge Slats 3.9 years ago

    @Hedero
    .
    Which part of your attempt didn't work? Looks fine to me, although it looks like it'll only work for negative angles of attack.

  • Automatic Leading Edge Slats 3.9 years ago

    @Hedero
    .
    The system provided here would work pretty well for your purposes. The description provides usage instructions, if you see that it doesn't work come up with a set of requirements and I'll figure something out.

  • How i make wings. 3.9 years ago

    @Mostly
    .
    How society functions is a wonder to me at this point

  • How i make wings. 3.9 years ago

    @Stinky
    .
    You didn't get the joke, Mr. I can't get sarcasm made plainfully obvious. Do you need a /s or something to help you out? Or is your language comprehension that terrible lmao

    +3
  • Challenger 2 3.9 years ago

    @ArkRoyalTheDDhunter
    .
    Nope, completely unrelated. It's made using rockets. It's a further development of this system here.

    +1
  • Functional 70mm Smoke Launcher (No Mods) 3.9 years ago

    @MrShenanigans
    .
    Yep!

  • Youtube series 3.9 years ago

    Just use your 40 African children in the basement to get money for you

    +6
  • Gear Generator Script 3.9 years ago

    @BaconAircraft
    .
    I just decided to troubleshoot and fix lelelel

  • Gear Generator Script 3.9 years ago

    @Fungus
    .
    Currently no other customization options, might change in the future.

  • DHC-2 Beaver 4.0 years ago

    Look at this ripoff of the default seaplane

    +13
  • An issue with AI turrets 4.0 years ago

    Might be possible to have the AI cockpit track the player.

    +1
  • Math time! 4.0 years ago

    Well, since Kenneth has decided to pull the trigger and break to you that math does not work that way I'd like to just clarify a couple things.
    .
    explosionScalar implies the explosive power of ordnance is a scalar (constant). Which should already be some red flags as to never perform calculus on it.

    Ken did say this, but the derivative of your supposed TNT function (which you claim is exponential) would be some logarithm-related result, which won't really ever be directly proportional to a linear function, unless you meant something else. TNT yields IRL would presumably correlate linearly to the mass of reactant.

    +5
  • Math time! 4.0 years ago

    Why would you need calculus for this lmfao

  • PMF-HW-7(Unfinished) 4.0 years ago

    @WalrusAircraft
    .
    Awesome, hoping to learn more so I can apply stuff to builds.

  • PMF-HW-7(Unfinished) 4.0 years ago

    @WalrusAircraft
    .
    Still waiting for the regular decisions release in April, but I got accepted to UMichigan in the early cycle, so unless anything changes I'll be attending there in the fall.

  • PMF-HW-7(Unfinished) 4.0 years ago

    @WalrusAircraft
    .
    Wrong tags, but the technical limitations are a matter of doing enough math, which is tedious.

    Interesting to hear about your son. I'm heading to the States this fall to study engineering as well- will graduate HS in May.

  • I made kebab 4.0 years ago

    @UltraLight
    .
    Yes

  • I made kebab 4.0 years ago

    @tsampoy
    .
    ERROR: Textures Missing

  • I made kebab 4.0 years ago

    @UltraLight
    .
    A bit later to be exact

  • T o o b the destroyer of worlds 4.0 years ago

    elongated circle

    +1
  • I made kebab 4.0 years ago

    @asteroidbook345
    .
    You see I've been playing SimpleMachines the whole time

  • The Founding Titan 4.0 years ago

    @asteroidbook345
    .
    Anime typically runs on 12-episode cours each season. A season may have one or two cours (the former is more common).

    +2
  • This Game. 4.0 years ago

    Make special fuelsalages called, metal which can break and will not blow up as soon as you touch the ground so we can have cool crashes.

    Have you ever touched partCollisionResponse?

    Make tank tracks in game. iOS users are gonna revolt someday.

    True, but with enough effort it's doable.

    Make Afterburners work.

    They already do..?

  • FT turret stabilized code 4.0 years ago

    Use code boxes.
    long code thing, using three ticks instead of 1 on each side

  • Ok Devs. OK. 4.0 years ago

    If you're uploading more than 10 a day something is wrong...

    +6
  • Hydraulic Cranes: Procedural Input Demonstration 4.0 years ago

    @CaptFoxworth19
    .
    It's simply a stepped function. Each piston has a dependency on the threshold of the Throttle value, for example the first piston would have Throttle > 0.25 as the qualifier, the next Throttle > 0.5, etc.

    +1
  • Multi-plane direction finder 4.0 years ago

    @goldEagle
    .
    Through enough math, yes.

  • Is there a way to activate a hinge rotator just by turning on group 1 without having to input something? 4.0 years ago

    @Ormalawayo
    .
    input indeed is a place for you to write things that change part behavior. You can even program parts- check the Funky trees guide in the pinned posts on the forums, which also includes text formatting guides.

  • Multi-plane direction finder 4.0 years ago

    @edensk
    .
    Possible**.

    **Requires stupid amounts of math. Math not included.

    +1
  • Is there a way to activate a hinge rotator just by turning on group 1 without having to input something? 4.0 years ago

    Set your input to Activate1.
    If you don't like the boolean behavior, use clamp01(Activate1) instead.

  • Pitch Drop Experiment 4.0 years ago

    @CrazyPenguin1306
    .
    Looks to be coded to drop after 8 years.

    +3
  • New Wright Airport 4.0 years ago

    @Lanc
    .
    We've gone over this once before--I assume this is a joke, but still, for those who take this a bit too far: just because one can make maps does not make you a developer... The two are very different things.
    .
    One can do programming magic... the other does not necessarily.

    +1
  • Fog Changer Update 4.0 years ago

    Very scenic.

    +1
  • How to Funk Trees #2: Activation Delays 4.0 years ago

    @X4JB
    .
    A combination of me recording this at midnight and a crappy mic.
    Never been told I can't speak properly, lol.

  • How to Funk Trees #2: Activation Delays 4.0 years ago

    @EliteArsenals24
    .
    Thanks!

  • Realistic Walkers: Biomechanics in SimplePlanes 4.1 years ago

    @PaperCrafter1622
    .
    Yes, it's my channel. Lol.

  • So apparently "clamp" isn't a thing according to the debug expression thing... -_- 4.1 years ago

    @PaperCrafter1622
    .
    https://www.simpleplanes.com/Videos/View/1100727/Realistic-Walkers-Biomechanics-in-SimplePlanes

  • curb your simpleplanes 4.1 years ago

    @TirpitzWantsPlanes
    .
    It's unreleased. Go bug @BaconAircraft for it.

  • How To Make A Shi 4.1 years ago

    it is beneficial to type like this, it saves one character every block or sentenc

  • How To Make A Shi 4.1 years ago

    Very informative pos

  • First Person Shooting Game 4.1 years ago

    Oh wow. I was gonna make one; Guess you beat me to it.

  • [PSA] For god's sake, you don't need funky trees expressions for walkers... 4.1 years ago

    No, you don't get a fully humanlike walk cycle. The elliptical movement does not work like bipedal legs at all.

    +5
  • Funky Trees Lab 4.1 years ago

    @PvtJok3r
    .
    Join link is uh, in the post.

    +1
  • Funky Trees Lab 4.1 years ago

    @Numbers
    .
    The current guide is definitely not the most easy thing to understand, but it still functions as extensive documentation that most can get by. Don't worry though, the project I'm pushing ahead right now is precisely an easier, more interactive course for FT.

    +1
  • Challenger 2 4.1 years ago

    @spefyjerbf
    .
    Ha! Happens to me from time to time as well. No idea.

    +1
  • Nose Autoaim Turret 4.1 years ago

    Cool!
    Welcome back.

  • Simpleplanes RC Server! 4.1 years ago

    This is a lie