@BoredDeffy
Eh, as far as non-furry beastfolk go I'd personally prefer those with both animal and human ears.
.
A small nation with a tiny carrier (that pushes 25kn tops) fending off an enemy for four years? Either they got copious amount of foreign aid or Lochiwa isn't that much larger than Nekoshima.
... and which species is Lochiwa again? Using real-life biology as reference, both rodents and avians would have some serious amount of grudge against cats while both canids (esp. those of the canis genus) and avians (large birds of prey) are known to prey on cats, so...
.
..
... yes, I'm even worse of a nerd and also a worldbuilder, too bad I'm too stuck in making *everything* in my worldbuilding as logical and consistent as possible so...
@BoredDeffy
IIRC in most works involving cat-humanoids the presence - or lack thereof - of their human ears are rather Schrödinger-y, aka hidden behind their hair and tend to remain a mystery untill someone/something proves either to be true.
The joke about Nagoya dialect came from its tendency to use "-ya" sounds so Nagoya folks are often jokingly said to "speak like cats".
.
..
...
.... Tom's Overthinking Time™: the Felis as a genus are great ambush predators but rather poor pursuit predators, so Boom-and-Zoom designs may play better into their strengths than dedicated turn fighters.... granted, given the cats in question are based off *Imperial Japan* them winning might not be great for everyone else involved....
@BoredDeffy
Oh, oops, duly noted.
.... BTW, are they actually feline humanoids (colloquially "catboys/catgirls") or are they humans with Nagoya accent and weird hats?
Also... Hayabusa specs and canopy with an A6M oil cooler intake?
@Subsere
Yurp! Actually b/c I can't find the legacy pic on the SP site I had to get a low-res pic from google then use every tool under the sun to enhance it back into what it should look like...
@Rob119 I mean, if two toothpicks are used to hold food between them without puncturing the food, they're chopsticks, and if a pair of chopsticks is used to hold the food by puncturing the food they make a fork.
@Rob119
Given I have the tendency to use a pair of toothpicks (of all things) as both makeshift forks and makeshift chopsticks, who am I to judge...
Yup, I'm pretty sure we're gonna get burned on the same pyre... made of chopsticks.
I'm from a chopstick-using culture as well, but my family had been using them to stir drinks (and to pour liquids) along with their intended role since, well, forever. As the saying goes, "if it can only be used as intended, it's defective", afterall.
@JessaLeih Yet for combustion engines the added engines simply create more complexity and decreases the P/W ratio; electric engines are lightweight and simple in construction but IIRC don't scale nearly as nicely as piston/turbine engines do.
Electric aircraft? Yes. Traditional combustion-powered aircraft? Most definitely not. IIRC the improved efficiency came from the massive total propeller area... as well as the fact that limiting the prop blades to three or less meant props aren't travelling behind each other's wake nearly as much.
"Advanced version of S2A Seiko" - same number of engines and wings with little else in common, but yeah, it does evoke the lines of the original....
Hmm.... some sort of family lineage not unlike the Yank muscle cars (e.g. chevy camaro), I guess?
I'm not sure if you can add back custom variables via this method, though.
Yes. Near the top of the xml file the first section there's a <Variables> </Variables> section, in which the format goes as follows:
<Variables>
<Setter variable="VariableName1" function="VariableFunction1" priority="0" />
<Setter variable="VariableName2" function="VariableFunction2" priority="0" />
... etc
<Setter variable="LastVariableName" function="LastVariableFunction" priority="0" />
</Variables>
.
.
Just copy the <Setter variable="... /> parts and you should be all set. Do remember that the variable setter hates any undefined inputs with a passion, so do make sure all parts of the function use inputs that either show up in the variable setter, are vanilla inputs, are outputs from other parts, or are defined by cockpit controls.
@griges
The input should be " inverselerp(110,80,IAS) /180 ", and the Current Angle should be " flap ".
Setting the input on the actual flaps to " flap/180 " (instead of dividing the rotator input by 180) would also work, yes, but it'd be more of a hassle, costs more time to set up and more performance to run, and adds another possible point for failure.
@griges
Right, one other thing: if the variable is designed to store a value until the next update conditions are met, then set the rotator's activationGroup to the update condition, zeroOnDeactivate to "false", and the input to whatever the function calculating the input is.
@griges
Well.... IIRC there was some @Kendog84 guy who used rotators to store the variables, but personally I can't really say for sure about the output precision compared to the variable setter....
To store a variable with a rotator, divide the original input by the rotator's range, then name the rotator's Current Angle output as the original variable name. Remember the speed of the rotator might need to be very large if the output calls for rapid changes in value.
@BoredDeffy
+1Eh, as far as non-furry beastfolk go I'd personally prefer those with both animal and human ears.
.
A small nation with a tiny carrier (that pushes 25kn tops) fending off an enemy for four years? Either they got copious amount of foreign aid or Lochiwa isn't that much larger than Nekoshima.
... and which species is Lochiwa again? Using real-life biology as reference, both rodents and avians would have some serious amount of grudge against cats while both canids (esp. those of the canis genus) and avians (large birds of prey) are known to prey on cats, so...
.
..
... yes, I'm even worse of a nerd and also a worldbuilder, too bad I'm too stuck in making *everything* in my worldbuilding as logical and consistent as possible so...
@BoredDeffy
+1IIRC in most works involving cat-humanoids the presence - or lack thereof - of their human ears are rather Schrödinger-y, aka hidden behind their hair and tend to remain a mystery untill someone/something proves either to be true.
The joke about Nagoya dialect came from its tendency to use "-ya" sounds so Nagoya folks are often jokingly said to "speak like cats".
.
..
...
.... Tom's Overthinking Time™: the Felis as a genus are great ambush predators but rather poor pursuit predators, so Boom-and-Zoom designs may play better into their strengths than dedicated turn fighters.... granted, given the cats in question are based off *Imperial Japan* them winning might not be great for everyone else involved....
@BoredDeffy
Oh, oops, duly noted.
.... BTW, are they actually feline humanoids (colloquially "catboys/catgirls") or are they humans with Nagoya accent and weird hats?
Also... Hayabusa specs and canopy with an A6M oil cooler intake?
+1Furry Zeke?
+1@50CalChicken Thanks!
+1... you sure it's a Great White instead of a Hammerhead?
+2@Subsere
Yurp! Actually b/c I can't find the legacy pic on the SP site I had to get a low-res pic from google then use every tool under the sun to enhance it back into what it should look like...
... right, quick question, I'm pretty sure I've seen a plat called WizNick before...
.... nvm, found the thread.
@Rob119 I mean, if two toothpicks are used to hold food between them without puncturing the food, they're chopsticks, and if a pair of chopsticks is used to hold the food by puncturing the food they make a fork.
+1@Rob119
Given I have the tendency to use a pair of toothpicks (of all things) as both makeshift forks and makeshift chopsticks, who am I to judge...
Yup, I'm pretty sure we're gonna get burned on the same pyre... made of chopsticks.
Found a chart specifically meanr for this job: @ReinMcDeer's WEAPONS BALANCING DATABASE.
@Rob119
It's a skewer.
I'm from a chopstick-using culture as well, but my family had been using them to stir drinks (and to pour liquids) along with their intended role since, well, forever. As the saying goes, "if it can only be used as intended, it's defective", afterall.
+1@Badplanesmaker Given this is WC's third account....
+1@32
I just used the engine's innate "Thrust" output.
@Graingy
Refer to SIMPLECHEATS II.
Yes. a label with {-rate(Fuel) * your total amount of fuel} .
We have JPEG now... should we expect PNG and GIF soon?
+3Welcome back my guy!
+1@Ku
... N/m, right?
@Subsere The area of the aircraft exposed to the airstream. Or, basically, the total external area of the aircraft.
@Erionh ... or a vacuum cleaner.
+1.... pretty sure when the Mafia said someone will be "sleeping with the fishes" they didn't mean it this literally...
+1++THE SPICE MUST FLOW++
+1@JessaLeih Yet for combustion engines the added engines simply create more complexity and decreases the P/W ratio; electric engines are lightweight and simple in construction but IIRC don't scale nearly as nicely as piston/turbine engines do.
+1Electric aircraft? Yes. Traditional combustion-powered aircraft? Most definitely not. IIRC the improved efficiency came from the massive total propeller area... as well as the fact that limiting the prop blades to three or less meant props aren't travelling behind each other's wake nearly as much.
+1@Jaspy190
Keks, any later I'd be congratulating you on plat!
Grats on Gold me pal!
"Advanced version of S2A Seiko" - same number of engines and wings with little else in common, but yeah, it does evoke the lines of the original....
Hmm.... some sort of family lineage not unlike the Yank muscle cars (e.g. chevy camaro), I guess?
Grats on plats Andi!
s u s
+2Common concept of spring:
+1.
Not depicted: allergies, so many fookin' alergies.
@HungrySu34
01110111 01101000 01111001 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00111111
@MosquitowithaMachineGun
+1Why sudden spotlight now... thx anyways.
Which map did you use?
Something something 88mph?
+2++ LAW ENFORCED BY TANK ++
+1@Rb2h
+1The saved backup: here
Hmmm.....
Publishing...
+1.... willing to share insights on the rockets?
Right, almost forgot it's your birthday. 'Appy Cake Day Juan!
+1Missing
dragScaleattribute for parts. Seems to be an error given the description ofcalculateDragcompared the two.@Kendog84
@griges
Yes. Near the top of the xml file the first section there's a <Variables> </Variables> section, in which the format goes as follows:
<Variables>
+1<Setter variable="VariableName1" function="VariableFunction1" priority="0" />
<Setter variable="VariableName2" function="VariableFunction2" priority="0" />
... etc
<Setter variable="LastVariableName" function="LastVariableFunction" priority="0" />
</Variables>
.
.
Just copy the <Setter variable="... /> parts and you should be all set. Do remember that the variable setter hates any undefined inputs with a passion, so do make sure all parts of the function use inputs that either show up in the variable setter, are vanilla inputs, are outputs from other parts, or are defined by cockpit controls.
@griges
+1The
inputshould be " inverselerp(110,80,IAS)/180", and theCurrent Angleshould be " flap ".Setting the input on the actual flaps to " flap/180 " (instead of dividing the rotator input by 180) would also work, yes, but it'd be more of a hassle, costs more time to set up and more performance to run, and adds another possible point for failure.
@griges
Right, one other thing: if the variable is designed to store a value until the next update conditions are met, then set the rotator's
activationGroupto the update condition,zeroOnDeactivateto "false", and theinputto whatever the function calculating the input is.@griges
+2Well.... IIRC there was some @Kendog84 guy who used rotators to store the variables, but personally I can't really say for sure about the output precision compared to the variable setter....
To store a variable with a rotator, divide the original input by the rotator's
range, then name the rotator'sCurrent Angleoutput as the original variable name. Remember thespeedof the rotator might need to be very large if the output calls for rapid changes in value.@griges
+1Not really unless you want to use a text editor, I'm afraid....
@griges
+1Next time the auto-crediting system bugs out, try contacting the mods or good ol' Seeras to fix it.
@MrSilverWolf
@Seeras
@crazyplaness
Could you please make this a successor to this? Thanks!
+1CONGRATS ! ! !
🥳🎉🥳🎉🥳🎉🥳🎉🥳🎉🥳🎉
+1