10.0k ThomasRoderick Comments

  • Some Random (But Probably Useful) Findings 1.5 years ago

    @Kendog84

    Oh--I was mistaken in that case. When does it dispawn?

    About 50ft or 15 meters.

    +1
  • Some Random (But Probably Useful) Findings 1.5 years ago

    @Kendog84
    Yes on both accounts, depending on what you mean. A lynx-type torpedo is a custom-built projectile powered by either a rocket or infinite rotator, and connected to the launching sub with a winch (similar to wire-guided torps IRL) so that the cannon wouldn't be disconnected with the launching vessel.

  • Some Random (But Probably Useful) Findings 1.5 years ago

    @Kendog84 Once again, waterproof doesn't help you with missile despawning - it just meant it wouldn't automatically become a dud upon contacting with water.

  • H11 Sabre 1.5 years ago

    Fallout Stingray, anyone?

    +1
  • Some Random (But Probably Useful) Findings 1.5 years ago

    @Kendog84 @Leviatham
    My personal recommendation? if you're making an ASW torp, just use a rocket as the basis. In real life, ship-launched ASW torpedoes carry less than 100lb (45kg) of explosives, while those heavy sub-launched keelbreakers often carry 650lb (250kg) or more... so I guess you can just strap a dozen (deactivated) rockets to the torp and call it a day?

    +2
  • Some Random (But Probably Useful) Findings 1.5 years ago

    @Kendog84
    The cannon trick is something used widely by @Mintlynx, which is a cannon {Cannon-1} part with {projectileLifetime} or {fuseInput} set to zero, {projectileType} set to explosive, plus a high {explosionScalar} or {diameter} (or both) to cause a massive explosion when the shell is fired (cannon projectiles will disappear underwater too, but not if they detonate before the game engine tells it to despawn). The issue is it's all but granted to be command-detonation and if the toepedo have already impacted the target the cannon might break off from the impact, rendering it a dud.

    +2
  • Some Random (But Probably Useful) Findings 1.5 years ago

    @Kendog84 @Leviatham

    You can make a custom missile that flies straight and doesn't need a target (maybe this is what you mean by the cannon trick?), but it will be less reliable (it will explode upon contact with a plane, but can go through terrain sometimes).

    I think I know what you're talking about, but I'm also pretty sure the missile will keep its tracking and proximity detonation assuming you're using fire-and-forget missiles like the Inferno {Missile-Ground-1}, Cleaver {Missile-Ground-2}, or Interceptor {Missle-Long-1}.

    Either way, here is my tutorial on how to make such missiles, although given the parameter of "submarine torpedoes" I doubt missiles would be that useful given they disappear under water.

    +2
  • Simple M2 Browning .50cals (remastered) 1.5 years ago

    @MANYU19 No? I haven't really grasped the method to build high-quality ships - plus, I don't build replicas.

    +1
  • P-48 Thunder 1.5 years ago

    Radial P-38, right?

    +1
  • Raccoon YF.33D 1.5 years ago

    Nice as always! And good to see ya again.

    +1
  • Rj Explorer 1.5 years ago

    Hey, good t' see a fine an' proper aerostat from ya, RJ!

  • 2DActionTest#2 1.5 years ago

    @KingOfTypos Simpleplanes in simpleplanes when

  • Toilet bomb 1.5 years ago

    @Robomo119DerMustangKiller @SomeSPGuyWhoLikesLore
    "What the hell was on 572’s right wing?"

    +3
  • RJ Hawker Typhoon III 7.8 1.5 years ago

    @RamboJutter Mine was 1.12.128.0.

  • RJ Hawker Typhoon III 7.8 1.5 years ago

    @RamboJutter Which version are you using again?

  • RJ Hawker Typhoon III 7.8 1.5 years ago

    @RamboJutter

    "I can't even find it"

    .
    ..
    ... you know where the variable setter is, right? Here are two screenshots on what it's supposed to look like.

  • Bomb in a Bomb 1.5 years ago

    ... just wait until you see the small bombs opening up and dropping even smaller bombs!

    +1
  • RJ Hawker Typhoon III 7.8 1.5 years ago

    @RamboJutter My personal revised model, here. The prop coding was all mine, but feel free to include them in your future creations as long as credit is given. Everything else is just common knowledge.

  • RJ Hawker Typhoon III 7.8 1.5 years ago

    @RamboJutter Found out the hard way that setting the anti-gravs at 90mph was the hard limit on a full-throttle takeoff - if they kick in before that it would end up with the plane slamming back into the ground... and somehow when that plane is at 50% throttle the antigravs can be set to activate at 60mph and the planes gently kicks off the ground.

  • RJ Hawker Typhoon III 7.8 1.5 years ago

    @RamboJutter Tried to mimic the effect of a constant-speed prop... and promptly realized that somehow pushing the engine anywhere beyond 75% before reaching 60mph would cause an automatic propstrike now.

  • RJ Hawker Typhoon III 7.8 1.5 years ago

    @RamboJutter Yeah, V felt pretty buggy as of now... I'm testing with a revised code using IAS, and the results are pretty promising.

  • RJ Hawker Typhoon III 7.8 1.5 years ago

    @RamboJutter Also, what, exactly, is "V"? I didn't see anything resembling that in the variable setter. And when I tried to use it as-is, the game said I need to define "V" first.

  • RJ Hawker Typhoon III 7.8 1.5 years ago

    @RamboJutter Just checked the code, forgot to capitalize the "t" in "Throttle". Fixed now.

  • RJ Hawker Typhoon III 7.8 1.5 years ago

    @RamboJutter
    So basically, given Bogdan and you were talking about having the antigravs/repulsors/techno-babble-lifting-engines kicking in at lower speeds on takeoff and shutting down at higher speeds on landing, what I said is basically to revise the coding to use different inputs under different conditions: when the throttle is wide open, the wing stuff (I still refuse to call it antigrav) kicks in at over 60mph, while when the throttle is lower than a select setting, the antigrav would only kick in at 90mph.
    TL;DR: what I tried (and utterly failed) to convey is... does the function

    (Throttle > 0.75) ? (V > 60) : (V > 90)
    

    work?

  • Weisbrich A11 'Jester' 1.6 years ago

    Congrats for silver my friend!

    +1
  • RJ Hawker Typhoon III 7.8 1.6 years ago

    @RamboJutter
    essentially its a compromise
    So apparently "if throttle > SetValue then (bool V > 60) else (bool V > 90)" isn't the way to go?

  • RJ Hawker Typhoon III 7.8 1.6 years ago

    Beautiful as ever my pal! Although... pray tell me, why isn't something called "anti-grav" always pointing against the direction of gravity again?
    .
    ..
    ... Yeah, I know, that lil' brown pupper probably meant "something that functions like wings/thrusters but different", but seriously, whenever people say "antigravity" in sci-fi it functions like a thruster - and things that actually goes against gravity are usually not called as such: in Star Wars it's called "repulsorlift", in Mass Effect it's "mass effect field" and "element zero", in Star Trek it's "inertial dampeners", and in Star Blazers it's "gravity anchor"... and yet somehow the massive honkin' rocket engines that lifted an entire city in Age of Ultron was called "anti-grav".
    .
    ..
    ... I myself would imagine a "true" anti-gravity vehicle to function like a flying submarine or an oddly sleek dirigible - with all the advantages and challenges that entails. They would probably be better at S/VTOL flight than a conventional craft, but would probably be worse at cross-wind landing assuming no other traditional lifting engines/fans/nozzles are present. Trim and ballast becomes crucial for attitude and altitude control - sometimes even more so than whatever vestigial fins they have, and they would probably have distinctive tendencies to "right" themselves in a certain direction as there's another force at play unless carefully balanced... which sounds rather hard as combat planes tend to carry external stores under their wings and fuselage... while civilian planes tend to cram fuel into every available nook and cranny in their wings and fuselage.
    .
    ..
    ...
    ....
    .....
    ...... and sorry for rambling.

  • P-51-XJ2 1.6 years ago

    The (fictional) British version of the FJ-1 Fury, I'm assuming?

    +1
  • NJR-AV-2-07 - Phaeton - 1.6 years ago

    h o o p

    +1
  • Weisbrich A11 'Jester' 1.6 years ago

    @Weisbrich
    Napier Sabre engines? Those things are MASSIVE! And you used two of them?! No wonder why the airframe starts to look like the good ol' jug!
    Yeah, I'm a P-47 fan, and when I see the rear cockpit my first instinct was literally "wait that jug be lookin' sus"...
    .
    ..
    ... and the P-47 only used a 2000hp engine. Your monsters managed to reach the 6750hp benchmark.
    .
    ..
    ... and why the "scissor lift" gun pod? And what happened to just loading the bombs under the wings (or the fuselage) like civilized people?
    .
    .
    ... and bonus nitpicking time™: the pitch authority feels a bit lacking for a plane of its size, and there are no gun sights. Still, the overall build quality is remarkable - it wouldn't look out of place among the portfolio of a plat, so for a first timer? It's simply marvelous.
    .
    ..
    ... I'm now considering building a plane inspired by this and based on my existing prototype, a mangled P-47 with contra-rotating props and a Russian(?)/German(?) style canopy. I will credit you if I finally overcame my procrastination and started building it.
    .
    ..
    ... and sorry for rambling.

    +2
  • Weisbrich A11 'Jester' 1.6 years ago

    @Weisbrich Not really talking about how the design would affect people, more like the general serviceability of the plane and how reliable the design would be - the gearbox and fairing arrangement on this plane probably made it that lil' bit harder to service, while having two engines mated to the same driveshaft instead of, ya know, having an actual flat-12 engine (or whatever the actual number of cylinders the plane ended up with) there just meant more camshafts and oil pumps and whatnot to deal with. Most planes with contra-rotating props don't have different engines powering the different props, afterall: if one engine fails the dead prop instantaneously becomes dead weight - and it's harder to synchronize two engines to run at exactly the same RPM than just using a gearbox to make sure the two props turn at the same rate.
    .
    ..
    ... and sorry for over-analyzing things - especially on someone else's very first plane. Just take it as the autistic rambling of the resident aspie, pay no heed.

    +1
  • Weisbrich A11 'Jester' 1.6 years ago

    ZOGGIN' BOOTIFUL, BOSS!
    .
    ..
    ... The engine arrangement would have the crew chief ranting and raving about not being paid enough, but everything else? Perfection.

    +2
  • AB-1-1 Regional Airliner 1.6 years ago

    @LonelyAustrianUhlan The nose and the windshield looks pretty Douglas-ish to me... perhaps it's just me then.

    +1
  • AB-1-1 Regional Airliner 1.6 years ago

    Cursed DC-3

  • Fairchild AC-119 1.6 years ago

    -- "How many guns do you want on this plane?"
    -- "Y E S"

    +3
  • Fl•ppyBird 1.6 years ago

    f l o o f y b i r b

    +1
  • REUPLOAD - (Ground Target) Ural 1.6 years ago

    @LunarEclipseSP
    @DeutscheLufthansaAG
    @Yourlocalhuman
    I'd see it as less "offensive" and more "something trolls will capitalize on"... Whenever there's anything vaguely related to the war uploaded there's a bunch of "strongly opinionated people" (read: assorted retards, flamers, and trolls) getting heated over nothing - hells, back in 2018, two walking anime characters (v959rY "Phoebe" and pPVIyL "Camille") were all it took to plunge the entire comment section into a cesspool of toxic arsehattery, with v959rY "Phoebe" taken down and restored more than once... for literally being an original anime-style character. Yeah, there are always people who will intentionally try to start arguments online for their own twisted gratification, which, to be perfectly honest, sucks.
    .
    ..
    ... and sorry for hogging the channel.

    +2
  • Loening PA-1 1.6 years ago

    i'm loenin' it

    +1
  • McDonell Douglas F-15C Eagle 1.6 years ago

    F i R s T

    +1
  • Yakovlev Yak141 1.6 years ago

    You'll know a design have issues when it makes the F-35 look serviceable...

    +1
  • Richard 1.6 years ago

    "DONT TREAD ON ME"

    +2
  • R3 T106 FA 1.7 years ago

    c y b e r t o n k

    +1
  • Tukan-good weather flyer 1.7 years ago

    When the engineers took the term "Airbus" a bit too literally...

  • Auto-Air-Defense 1.7 years ago

    f I r S t
    ... and welcome back, my diesel/decopunk-loving feline friend.

    +4
  • Lockheed D-2HVN 1.7 years ago

    Welcome back Centuri! How's it going?

    +2
  • RJ Sprite 2.0 1.7 years ago

    @Anomalocaris "A little bit of parts" sounds "a little bit" unconvincing when the plane is literally one part short of one full thousand...

  • RJ Sprite 2.0 1.7 years ago

    Always good seeing another one from ya, RJ!

  • PeltM.D 04-25 - Golem - 1.7 years ago

    @Grob0s0VBRa ... and here I thought it looked closer to a BattleMech.
    Hell, the size meant it's probably a ProtoMech, and the 2 × A/C2 loadout checks out.

    +1