@SchmooveBrain
Ah, nvm; on that note, how's the setup?
Also, for those weird cannons on Warrior IFVs, you're probably going to be interested in this as well.
@BlackGearCompany
Turns out high-caliber cannons in-game have quite a bit of recoil, and springs in-game can output its current length.... So my FT code just records the last time the spring is compressed beyond a certain threshold and will only reactivate the cannon after a set amount of time has passed. The elevation code (plus simulated recoil) is also based on the same timer.
@BlackGearCompany
As of now I think I've cracked the code for the fire -> recoil -> loading position -> reload -> firing position cycle, and I think I just need to mangle a few @Blyatnov hulls to work out some of the last kinks...
@BlackGearCompany
Kinda both? But IIRC most modern naval guns fall under the "singular guns with autoloader" category so my autoloader/clip gun setups should already cover them.... but yeah, quite a few modern (or at least Cold-War era) ships still have multiple 76+mm guns in different firing arcs so.... hmmm... Now I'll try to make the FOURTH variation of my autoloader concept, a clip/autoloader-based naval gun setup that relies on recoil instead of ammunition counters.
My curret project is indeed focused on the historical ones (from the 4"+ guns on smaller destroyers all the way to Yamato's 18" guns) to give them the correct firing sequence.
Really tho... Seeing autcannon firing just turned me on if im being honest. Those firepower... Hehe.
Same 'ere, but for naval guns... which I'm currently testing a (somewhat) plug-and-play system for if just to make historically-accurate naval guns (and 8+ gun broadsides) a reality.
@BOSinitiate
1&3: Description updated to include construction guide.
2: Yes of course! All of my codes are free to use as long as you give credit somewhere in your build.
... apparently nobody heard of the Vultee XP-54 Swoose Goose, Curtiss-Wright XP-55 Ascender, or the Northrop XP-56 Black Bullet....
.
Lemme guess, the fire's caused by an improperly connected oil line?
.
Also, a tail-heavy aircraft would threaten to flip over and stall, not bury it's nose into the ground; the reason why it refused to take off is because of the disproportionately short nose gear... and it's a darn miracle that it didn't collapse under the immense power of the Merlin.
.
The sluggish yaw control on takeoff is likely due to the lack of propwash.
.
..
...
The verdict:
Henry should've made the nose gear longer.
@BoredDeffy
Lemme guess, the new Lochiwan plane is one of those B'nZ flying beer kegs with a vaguely canine name?
.
TIL Nekoshima is the not!-Japan with a Nordic/Chinese defense model, aka defense in depth using littoral waters, esp. air bases built into local archipelagos .
.
Also, yeah, makes sense that Nekoshima was worse off compared to Imperial Japan, given their aviation industry would be closer to interbellum Sweden/Poland/Romania than the Axis powers. Addendum: more like interbellum France in general preparedness I guess?
.
Eh, for me the inclusion of magic just meant more things to balance and make sense of. Certain factions might favor magical shields while others would favor physical armor, certain factions may favor chemical engines while other may favor magical counterparts, certain factions may favor projectile guns while others may favor magitek blasters, etc.; one of my key ideals of speculative worldbuilding is "just because *some* laws of nature is different doesn't mean *all* of them are", so...
@BoredDeffy
Eh, as far as non-furry beastfolk go I'd personally prefer those with both animal and human ears.
.
A small nation with a tiny carrier (that pushes 25kn tops) fending off an enemy for four years? Either they got copious amount of foreign aid or Lochiwa isn't that much larger than Nekoshima.
... and which species is Lochiwa again? Using real-life biology as reference, both rodents and avians would have some serious amount of grudge against cats while both canids (esp. those of the canis genus) and avians (large birds of prey) are known to prey on cats, so...
.
..
... yes, I'm even worse of a nerd and also a worldbuilder, too bad I'm too stuck in making *everything* in my worldbuilding as logical and consistent as possible so...
@BoredDeffy
IIRC in most works involving cat-humanoids the presence - or lack thereof - of their human ears are rather Schrödinger-y, aka hidden behind their hair and tend to remain a mystery untill someone/something proves either to be true.
The joke about Nagoya dialect came from its tendency to use "-ya" sounds so Nagoya folks are often jokingly said to "speak like cats".
.
..
...
.... Tom's Overthinking Time™: the Felis as a genus are great ambush predators but rather poor pursuit predators, so Boom-and-Zoom designs may play better into their strengths than dedicated turn fighters.... granted, given the cats in question are based off *Imperial Japan* them winning might not be great for everyone else involved....
@BoredDeffy
Oh, oops, duly noted.
.... BTW, are they actually feline humanoids (colloquially "catboys/catgirls") or are they humans with Nagoya accent and weird hats?
Also... Hayabusa specs and canopy with an A6M oil cooler intake?
@Rob119 I mean, if two toothpicks are used to hold food between them without puncturing the food, they're chopsticks, and if a pair of chopsticks is used to hold the food by puncturing the food they make a fork.
I'm from a chopstick-using culture as well, but my family had been using them to stir drinks (and to pour liquids) along with their intended role since, well, forever. As the saying goes, "if it can only be used as intended, it's defective", afterall.
@JessaLeih Yet for combustion engines the added engines simply create more complexity and decreases the P/W ratio; electric engines are lightweight and simple in construction but IIRC don't scale nearly as nicely as piston/turbine engines do.
Electric aircraft? Yes. Traditional combustion-powered aircraft? Most definitely not. IIRC the improved efficiency came from the massive total propeller area... as well as the fact that limiting the prop blades to three or less meant props aren't travelling behind each other's wake nearly as much.
Sound the foghorns; the airships are back!!!
* HONK *
* HOOOOOONNNNNNK *
+1=^.^= Meow? :3
+1@SchmooveBrain
+1Ah, nvm; on that note, how's the setup?
Also, for those weird cannons on Warrior IFVs, you're probably going to be interested in this as well.
@SchmooveBrain @BOSSentinel
+1Errrrm.... anybody please explain to me what's going on again?
@SamuelHayden Thanks! How's the setup?
+1.
..
... Also, forgive me for my insolence but... "Mosquito with a RARDEN Gun", anyone?
@BlackGearCompany
+1Turns out high-caliber cannons in-game have quite a bit of recoil, and springs in-game can output its current length.... So my FT code just records the last time the spring is compressed beyond a certain threshold and will only reactivate the cannon after a set amount of time has passed. The elevation code (plus simulated recoil) is also based on the same timer.
@BlackGearCompany
+1As of now I think I've cracked the code for the fire -> recoil -> loading position -> reload -> firing position cycle, and I think I just need to mangle a few @Blyatnov hulls to work out some of the last kinks...
@BlackGearCompany
+1Kinda both? But IIRC most modern naval guns fall under the "singular guns with autoloader" category so my autoloader/clip gun setups should already cover them.... but yeah, quite a few modern (or at least Cold-War era) ships still have multiple 76+mm guns in different firing arcs so.... hmmm... Now I'll try to make the FOURTH variation of my autoloader concept, a clip/autoloader-based naval gun setup that relies on recoil instead of ammunition counters.
My curret project is indeed focused on the historical ones (from the 4"+ guns on smaller destroyers all the way to Yamato's 18" guns) to give them the correct firing sequence.
@BlackGearCompany
Same 'ere, but for naval guns... which I'm currently testing a (somewhat) plug-and-play system for if just to make historically-accurate naval guns (and 8+ gun broadsides) a reality.
+1@BlackGearCompany
+1I'm but a simple man, I see good builds, I upvote; I see good builder, I mass-upvote....
@BlackGearCompany
+1I guess the L21A1 RARDEN is indeed a bit obsolete for the BGC, I see...
@BlackGearCompany
+1Thanks! Feel free to use the setup(s) in your future projects!
@BlackGearCompany
+1Thanks! Feel free to use the setup in your future projects!
Welcome Back!
+1Grats on Silver!
+1@TRS051 Keks; thanks for the upvotes either way.
+1@Zerkk Thanks! How's the setup?
+1@BOSinitiate
+11&3: Description updated to include construction guide.
2: Yes of course! All of my codes are free to use as long as you give credit somewhere in your build.
@TheRealGoober Thanks!
+1@Hikikomori
+1Grats on silver!
Publishing yay!
+1... apparently nobody heard of the Vultee XP-54 Swoose Goose, Curtiss-Wright XP-55 Ascender, or the Northrop XP-56 Black Bullet....
+1.
Lemme guess, the fire's caused by an improperly connected oil line?
.
Also, a tail-heavy aircraft would threaten to flip over and stall, not bury it's nose into the ground; the reason why it refused to take off is because of the disproportionately short nose gear... and it's a darn miracle that it didn't collapse under the immense power of the Merlin.
.
The sluggish yaw control on takeoff is likely due to the lack of propwash.
.
..
...
The verdict:
Henry should've made the nose gear longer.
@Subsere Yes, as the lines are actually straight now and there's no noise to speak of.
+1(also I've changed my PFP to the one you uploaded)
The fixed gears do kinda stick out like a sore thumb, ngl...
+1Great Going and Grats on Gold!
+1Gratz on Platz sharkie!
+1++Achieve your mission with all your might.++
+1++Despair not till your last breath.++
++Make your death count.++
@StraitAircraft
+1Understood.
Also, Aviatik, not Aviatak.
Long Ta-152
+1Gratz on Gold!
+1Ah, the Yak-51, greatest Rumerican fighter of its era...
+1Errr... welcome back?
+1@BoredDeffy
+1Lemme guess, the new Lochiwan plane is one of those B'nZ flying beer kegs with a vaguely canine name?
.
TIL Nekoshima is the not!-Japan with a Nordic/Chinese defense model, aka defense in depth using littoral waters, esp. air bases built into local archipelagos .
.
Also, yeah, makes sense that Nekoshima was worse off compared to Imperial Japan, given their aviation industry would be closer to interbellum Sweden/Poland/Romania than the Axis powers.
Addendum: more like interbellum France in general preparedness I guess?
.
Eh, for me the inclusion of magic just meant more things to balance and make sense of. Certain factions might favor magical shields while others would favor physical armor, certain factions may favor chemical engines while other may favor magical counterparts, certain factions may favor projectile guns while others may favor magitek blasters, etc.; one of my key ideals of speculative worldbuilding is "just because *some* laws of nature is different doesn't mean *all* of them are", so...
@BoredDeffy
+1Eh, as far as non-furry beastfolk go I'd personally prefer those with both animal and human ears.
.
A small nation with a tiny carrier (that pushes 25kn tops) fending off an enemy for four years? Either they got copious amount of foreign aid or Lochiwa isn't that much larger than Nekoshima.
... and which species is Lochiwa again? Using real-life biology as reference, both rodents and avians would have some serious amount of grudge against cats while both canids (esp. those of the canis genus) and avians (large birds of prey) are known to prey on cats, so...
.
..
... yes, I'm even worse of a nerd and also a worldbuilder, too bad I'm too stuck in making *everything* in my worldbuilding as logical and consistent as possible so...
@BoredDeffy
+1IIRC in most works involving cat-humanoids the presence - or lack thereof - of their human ears are rather Schrödinger-y, aka hidden behind their hair and tend to remain a mystery untill someone/something proves either to be true.
The joke about Nagoya dialect came from its tendency to use "-ya" sounds so Nagoya folks are often jokingly said to "speak like cats".
.
..
...
.... Tom's Overthinking Time™: the Felis as a genus are great ambush predators but rather poor pursuit predators, so Boom-and-Zoom designs may play better into their strengths than dedicated turn fighters.... granted, given the cats in question are based off *Imperial Japan* them winning might not be great for everyone else involved....
@BoredDeffy
Oh, oops, duly noted.
.... BTW, are they actually feline humanoids (colloquially "catboys/catgirls") or are they humans with Nagoya accent and weird hats?
Also... Hayabusa specs and canopy with an A6M oil cooler intake?
+1Furry Zeke?
+1@50CalChicken Thanks!
+1@Rob119 I mean, if two toothpicks are used to hold food between them without puncturing the food, they're chopsticks, and if a pair of chopsticks is used to hold the food by puncturing the food they make a fork.
+1I'm from a chopstick-using culture as well, but my family had been using them to stir drinks (and to pour liquids) along with their intended role since, well, forever. As the saying goes, "if it can only be used as intended, it's defective", afterall.
+1@Badplanesmaker Given this is WC's third account....
+1Welcome back my guy!
+1@Erionh ... or a vacuum cleaner.
+1.... pretty sure when the Mafia said someone will be "sleeping with the fishes" they didn't mean it this literally...
+1++THE SPICE MUST FLOW++
+1@JessaLeih Yet for combustion engines the added engines simply create more complexity and decreases the P/W ratio; electric engines are lightweight and simple in construction but IIRC don't scale nearly as nicely as piston/turbine engines do.
+1Electric aircraft? Yes. Traditional combustion-powered aircraft? Most definitely not. IIRC the improved efficiency came from the massive total propeller area... as well as the fact that limiting the prop blades to three or less meant props aren't travelling behind each other's wake nearly as much.
+1Common concept of spring:
+1.
Not depicted: allergies, so many fookin' alergies.
@MosquitowithaMachineGun
+1Why sudden spotlight now... thx anyways.
++ LAW ENFORCED BY TANK ++
+1