when i had a computer i open the xml file with wordpad (not notepad) and i search the health line, and i replace the points for the entire build, exatly replace the health="100" to health="XXXXX" then save, in case if you want just some parts but not everything, save the desired parts as a new file, and then do the wordpad thing
you may set the calculateDrag to false in all blocks except one, this will help you a lot to reduce the lag in big builds (part count doesnt care too much)
also create a ramp in the end of the runway helps to land for that grip thing
is a bit hard, my method is from the start that your plane cannot exceed your desired G's at its corner speed, for example, if you want to replicate a F-16 this one have to reach 9G's at 320-400 knots without stores and half internal fuel, is easier if your plane has high AoA manuevering, ingame your corner speed must be reached with around 20-30 degrees of alpha with flat bottom airfoil, when you have all of this done limit your control surfaces with a pitchRate or a G force input.
if you dont have one of this adjustements in your plane this will make a lot of weird things, for example the horrible pitch movement at high speeds, or just ridicously exceed the desired G in your plane if it use a low alpha when your wing clearly can have more angle without stall.
i recently made a F-14 that can make 7-9G turns and dont exceed this numbers (except if i do some ridiculous dive or something) but in a biplane that im creating is much harder to limit that because at low speeds dont turn, but at high speed turns like a damn fly, or starts woobling for the controls delay
the input that i generally use is Pitch - PitchRate/100 in a rotator or a wing block with a maximun angle of 20 degrees, but is not the same for all models, for big elevators or if you have your CoM too forward it may not work (in that case is useful add an AngleOfAttack/20 or 50
@Kerbango i have in mind to search and transform some damage textures from the gta san andreas, because that are actually low detailed and transparent, i have to transform that from txd to png
i have a request if you should make some rust and scratches textures, something like for being put in rusty or damaged cars, im actually unable to create it by myself
@LunarEclipseSP thanks, im still adjusting some things in inputs and weapons, i have to install the hud and tune the vulcan canon, after that i may change the livery or something, also i consider to change the wings to automatic ones
@GrFrog is a little complex to calibrate it, for example when a made it i have the strict weight of 3000lbs, because more or less weight changes the suspension and grip performance, also is very very important the Center of mass, because if its too high or too low the vehicle does weird things and flip over, also find the best wheel size is important, if you put a very low suspension spring reachs a point that the height drops, if i increase the size i increase the useful zone, but also it makes a big drop zone, without mention that wheel size changes a lot the mass, acceleration, grip and everything
@GrFrog 5 size resizable wheels, with scale at 0.1,0.1,0.1, if you put the wheels close to the center of gravity from all directions you reduce suspension problems. the grip is custom, i put a high asymptote (100) to soften the grip loss but with 2 or 3 grip scale (to avoid the woobling at turning) the extremum just makes the sliding sound, so i put it to 99999.
the steering is gyro operated (Yaw + Roll + YawRate/10)
for the flying mode i used 2 engines, one pointing forward, the other backward, both with around 10-20 degrees pointing up, the vtol engine is just decorative and i put it to balance the fuel consumption
in any case the "Fiat Uno Plus" has just the wheels if you want to dissect it
allende's favourite plen
+1THANKS, NOW I KNOW THAT YOUR HOUSE IS ALONE
(just never reveal personal info on internet, specially to strangers)
when i had a computer i open the xml file with wordpad (not notepad) and i search the health line, and i replace the points for the entire build, exatly replace the health="100" to health="XXXXX" then save, in case if you want just some parts but not everything, save the desired parts as a new file, and then do the wordpad thing
you may set the calculateDrag to false in all blocks except one, this will help you a lot to reduce the lag in big builds (part count doesnt care too much)
also create a ramp in the end of the runway helps to land for that grip thing
+1is a bit hard, my method is from the start that your plane cannot exceed your desired G's at its corner speed, for example, if you want to replicate a F-16 this one have to reach 9G's at 320-400 knots without stores and half internal fuel, is easier if your plane has high AoA manuevering, ingame your corner speed must be reached with around 20-30 degrees of alpha with flat bottom airfoil, when you have all of this done limit your control surfaces with a pitchRate or a G force input.
if you dont have one of this adjustements in your plane this will make a lot of weird things, for example the horrible pitch movement at high speeds, or just ridicously exceed the desired G in your plane if it use a low alpha when your wing clearly can have more angle without stall.
i recently made a F-14 that can make 7-9G turns and dont exceed this numbers (except if i do some ridiculous dive or something) but in a biplane that im creating is much harder to limit that because at low speeds dont turn, but at high speed turns like a damn fly, or starts woobling for the controls delay
the input that i generally use is Pitch - PitchRate/100 in a rotator or a wing block with a maximun angle of 20 degrees, but is not the same for all models, for big elevators or if you have your CoM too forward it may not work (in that case is useful add an AngleOfAttack/20 or 50
nice try feds
+2i love this tiny creations
the only problem is that looks weird a giant sidewinder working as a LRM
@KPLBall if you want a semi active guidance you should try the guardian missile, i remember that i made one a long ago from that one
the delay in the missiles is a nice feature, maybe i try something with that
@KPLBall we got Laser equipped Phantom before GTA VI
@KPLBall XD
@AWESOMENESS360 maybe i upload a R60 loadout later
@Trainzo @MomoDesigns thanks guys
this is wild
He-162 if germany won the war
@upperflat thanks
+1probaste lo de incrementar el peso o el tamaño del cockpit?
@Kerbango i have in mind to search and transform some damage textures from the gta san andreas, because that are actually low detailed and transparent, i have to transform that from txd to png
+1i have a request if you should make some rust and scratches textures, something like for being put in rusty or damaged cars, im actually unable to create it by myself
@LunarEclipseSP thanks, im still adjusting some things in inputs and weapons, i have to install the hud and tune the vulcan canon, after that i may change the livery or something, also i consider to change the wings to automatic ones
+1breakin bad or ben10?
+1@GrFrog is a little complex to calibrate it, for example when a made it i have the strict weight of 3000lbs, because more or less weight changes the suspension and grip performance, also is very very important the Center of mass, because if its too high or too low the vehicle does weird things and flip over, also find the best wheel size is important, if you put a very low suspension spring reachs a point that the height drops, if i increase the size i increase the useful zone, but also it makes a big drop zone, without mention that wheel size changes a lot the mass, acceleration, grip and everything
+1in any case i gonna create a hover car kit, because is a little hard to create it
@GrFrog 5 size resizable wheels, with scale at 0.1,0.1,0.1, if you put the wheels close to the center of gravity from all directions you reduce suspension problems. the grip is custom, i put a high asymptote (100) to soften the grip loss but with 2 or 3 grip scale (to avoid the woobling at turning) the extremum just makes the sliding sound, so i put it to 99999.
the steering is gyro operated (Yaw + Roll + YawRate/10)
for the flying mode i used 2 engines, one pointing forward, the other backward, both with around 10-20 degrees pointing up, the vtol engine is just decorative and i put it to balance the fuel consumption
in any case the "Fiat Uno Plus" has just the wheels if you want to dissect it
+1The previous version was deleted
ok i need a jar
WEBOS
from the creators of "Onda vital" or Don "pepe y los globos" it comes "Matador"
+1ahhh !!!
+1literally SR-71 from hawx
+1when you mix a HiMAT, and VF-1 and a mig-29
+1@TheMouse yeah this one, it have inspiration between Mexican culture mythology and thomas memes
+1if i could get a pc i should remake God
+1@Zaineman i think i no longer upload builds in some months, my pc died for an electrical problem
Avion de Cartón
+1@Zaineman i know that you will love this
damn dude, thats a really nice one
+1Nice one buddy
+1awebo chichotas
C A P Y B A R A
W E B O S
Nice Coc... Hen
+7smoothest ryanair landing
What kind of remora is this
+2L A D A
@Mattheww no hay de que compadre
AAAAAAAAAUUUUÑIGAAAAA !!!!
+1guys is any server avaiable? im checking all the ip's (old ones too) and practically nothing works
+1que bueno ver alguien que hable español