847 ZeroRaven87 Comments

  • Damage activated buttons/lights 1.8 years ago

    @MrCOPTY ok so check me in case I’m misunderstanding this.

    The “Fuel>0 & Throttle>0 & Eng1Thrust=0” goes into the input section of the button/light. This means when Thrust of ENG1 is 0 and the other 2 values are above 0, the light should light.

    The Engine Output goes under the Part Variables heading Thrust as “Eng1Thrust” to match the variable in the input string, so when the engine is producing thrust, the output value is <0.

    I’ve tried this and the button/light isn’t switching. Presently they are rectangular button labeled “ENG1 ALERT” and “ENG2 ALERT”

    +2
  • settings for AI planes (question to developers) 4.3 years ago

    @Bobofboblandia
    What I find is humourous is that I've had AI planes dogfighting without me.
    I was turning to get a guns solution on an AI and watched another AI swoop down from another direction and go for a guns kill that totalled the plane I was going after.
    I'm not sure if the current AI behavior allows for this typically or if it's an automatic response to being attacked (stray bullet triggered the behavior even though it wasn't the intended target).

    +2
  • Macross Northrom VF-1A Valkyrie 1.5 years ago

    @Dracul0Anderson check out my VF-1A model. Used a combination of Thrust vector and flap controls for maneuvering instead of horizontal stabs.

    +1
  • N100ZR Raven 1.7 years ago

    @AeroSportIndustries I’m know, and normally I do. However it was a stylized choice for this build. But thank you for the advice.

    +1
  • XFA-27 -Scarface- 1.8 years ago

    @Homemade1 Would you mind if I modded this? I have some ideas to increase the detail level.

    +1
  • Damage activated buttons/lights 1.8 years ago

    @MrCOPTY So the coding for the light works (unintentionally triggers when you move the throttle forward but not above 0% lol).
    The coding for the Button does bot seem to work for me.

    Engine part variable: (Trust: Eng1Thrust)
    Input for button: Eng1Alarm
    Variable: Eng1Alarm: (code)

    I kept the Eng1Thrust part variable since your code still calls for it.

    +1
  • Speculating on the Next Update 1.8 years ago

    @Numbers2 agreed that a new game could bring a lot of new features to the table. But my main point is, I don’t think SP is dead just yet. I mean Devs have been creating new content for games from 26 years ago in the case of Jedi Knight, or longer.

    +1
  • Speculating on the Next Update 1.8 years ago

    @Numbers2 they just released SP VR. That alone should show that there’s a lot of life left in the game.
    Not to mention I don’t know if I wanna shell out another $xx.xx on a new SP game for Mobile, PC, and VR that quickly 😅

    +1
  • Dassault Rafale 1.8 years ago

    A very nice, if simple, rendition of the Rafale.
    I’m uncertain if this has been updated since all the comments about the plane being “unstable” and “easy to enter flat spin”.
    I’ve tried it on all physics modes from low to high, at various altitudes and speed levels.
    It seems like a very stable craft straight from the box. CoM is forward of the CoL, control surfaces don’t seem to produce THAT much movement (especially on pitch), and overall it’s a fun little plane.

    +1
  • Starscream 1.8 years ago

    @F8boa I had to double check, but I thought Star Scream was always an F-15.
    Except the GI Joe crossover when he was a sky striker (fake f-14)

    +1
  • Damage activated buttons/lights 1.8 years ago

    @MrCOPTY I’m assuming that’s funky tree coding. Would I then set the input for the button/light to Eng1Thrust ?

    +1
  • VF-1A Valkyrie 1.9 years ago

    @HuskyDynamics01 I look forward to your next challenges

    +1
  • Thrust Vectoring Control — Model One 2.1 years ago

    Gotta admit, it’s a nice aircraft, very well designed. Only thing is, I didn’t notice any improvement on maneuverability at higher speeds even with TV turned on. Checked my physics settings and they’re turned high.

    +1
  • SimplePlanes Island Map (redo...a bit more artsy) 2.2 years ago

    @HuskyDynamics01 awesome. I’ll have to fly to Maywar for my next SPVR video lol.

    +1
  • settings for AI planes (question to developers) 4.3 years ago

    @DeltaBravoSix so the question then becomes, if a build inadvertently targets another build for a missile lock, will the second build then begin to target the first build.
    By the simple logic of "threat response" it sounds like the most likely scenario.

    +1
  • Almost blind carrier landing 6 months ago

    Great Landing, but looks like 2nd wire. Acceptable still!

  • Open a bay door when a weapon is selected? 1.3 years ago

    @ZeroWithSlashedO it works wonderfully. I was very close, I forgot the clamp 😂😂😂

  • What XML variables are applicable to rockets? 1.5 years ago

    @HuskyDynamics01 I use that document quite frenquently, however it is clearly incomplete or at least inaccurate.
    Example, under the cannon section there’s no hint that you can use fuseInput with the Cannon weapon. It also says explosionScale only works for Boom25 and Boom50, but it also works with missiles and stuff.

  • N100ZR Raven 1.7 years ago

    @MrCOPTY if you like this one, please feel free to check on of my newest creations.

    https://www.simpleplanes.com/a/327D52/FB-113Z

  • YF-23(600P) 1.7 years ago

    @FailSafe yeah I Noticed after flight testing a bit more. Thank you.

  • YF-23(600P) 1.7 years ago

    @dhtv587 I realized that after I posted. I hadn’t seen the 200 code in the hinge input. However I find it odd the doors don’t automatically close as well at that speed.

  • YF-23(600P) 1.7 years ago

    Beautiful plane. But it seems there is a problem with Landing Gear.
    The doors are open, but the Gear are not down, they are stuck in the wheel well.

  • Z's F-22 Teaser # 2 1.7 years ago

    T

  • The new fighter jet in progress 1.7 years ago

    @Builder12345 it’s one of my favorite names. I’m also using it for a fighter build of mine.

  • (TEASER) Condor: 1.7 years ago

    @TheFlightGuySP interesting. I may use that idea on some of my other builds.

  • (TEASER) Condor: 1.7 years ago

    @TheFlightGuySP if you change the wings to partType wing-2 (if you have actually wings inside the fuselage wings), it will strengthen the wings and prevent wing flutter (I’m assuming high speed?)

  • The new fighter jet in progress 1.7 years ago

    @Builder12345 how about F/A-42 “Shrike”

  • Starscream 1.7 years ago

    @F8boa any chance you could provide a link or something?
    I’ve been looking myself, from G1 Takara toys up until now, and the only time StarScream was an F-14 (knockoff) was when he was disguised as a GI Joe Skystriker.

  • F-14 A early Topgun Liveries 1.8 years ago

    Now you have to make it in VF-84/VF-103 Livery lol.

  • Can we make middle doors? 1.8 years ago

    @Whatamievendoing yes, as long as the input is set to “FireWeapons”, it will pop open all doors with that input until the button is released.
    I only use the AG commands because I want certain doors to pop for certain missiles.

  • Can we make middle doors? 1.8 years ago

    @TheFlightGuySP so I actually found a work around. With the Activate group of the hinge set to the same as the missile, with an input of “FireWeapons” if you press (and hold for a second) the launch button, it pops open the bay, launch’s the missile AB’s closes bay when you let the button go.

    Ideally I set the ignitionDelay to 1.5 or so on the missiles.

  • Damage activated buttons/lights 1.8 years ago

    @HuskyDynamics01 well that’s a shame. Seems like it would be something relatively easy to add to the game since it’s basically comparing the value of a part and triggering a function based on that.

    Oh well. 🤷🏼‍♂️

  • New VR Plane 1.8 years ago

    @Magnavox20MS233S new updates.

  • Is there's a a way to turn on/off an HUD text or flight instruments hud text using Funky Trees? 1.8 years ago

    I’ve used buttons and labels to make LCD style data screens. Simply set the off depth of the screen (button) to 1 value higher than the on depth. I also tie it to an AG such as AG1. I also have a switch (label display or similar) also set to AG1. The Label is moved to just behind the edge of the button.
    When switch/button is activated, the button drops down and lights up, effectively turning on your screen.

  • New VR Plane 1.8 years ago

    @Bellcat I had tried that once before. Apparently Imgur doesn’t like that particular direct URL format lol.

  • Using a switch to activate multiple AG 1.9 years ago

    @ZeroWithSlashedO so even though we can have multiple input formats for things like rotators (pitch + trim as an example), we can’t do that with switch’s. Bummer.

    Though a thought has occurred to me. Could we make the activation of AG 1 and 2 dependent on the state of another button via funky tree?
    Example when pressing AG1, AG8=1, AG1=1 else AG1=0?

  • Landing gear doors 1.9 years ago

    Ooo I actually know this one.
    On the XML editor for the hinge, under the InputController drop down, you’ll see a section that says “input” change the input (default is usually VTOL”) to Activate1 (or 2-8, or even LandingGear if you want it to be LG dependent).
    Also the min and max values. Min=0 Max=1 would be ideal for landing gear doors as it would start in the “Open” position and then close when you deactivated the LG.

  • RESULTS: Swing Wing Challenge 1.9 years ago

    @HuskyDynamics01 I’d love a break down of my score please.

  • Thrust Vectoring Control — Model One 1.9 years ago

    @temporaryplanetester interesting. Most of the planes I’ve made with TV become pretty near supermanuverable, particularly at low speeds with TV. Then again I like highly maneuverable planes in general so I keep my CoM closer to my CoL anyway lol.

  • [CLOSED] Swing Wing Challenge 2.0 years ago

    @HuskyDynamics01
    Plane 1 submitted

  • VF-1A Valkyrie 2.0 years ago

    @Vincent
    Any chance you could make this a successor to the following challenge?

    https://www.simpleplanes.com/a/Hrpj7U/OPEN-Swing-Wing-Challenge?showAllComments=true#comment-4156652

  • [CLOSED] Swing Wing Challenge 2.0 years ago

    How does one go about entering exactly?

  • SimplePlanes Island Map (redo...a bit more artsy) 2.2 years ago

    Are these locations. SimplePlanes VR also?

  • Wing Gundam (bird mode) 2.3 years ago

    @realluochen9999 wave rider was the Zetas alternate mode. Wing Gundam was officially called “Bird Mode” and the Zero was “Neo Bird Mode”

  • I’m making a cockpit. 2.3 years ago

    @G2 nope lol. Good guess though.

  • X-37SU 2.5 years ago

    @Bellcat I was orginally going to mount the rear gear to the lower bulge on the intake sections how ever that produced too much of a nose down orientation on the ramp.

  • Vought F-8 Crusaider 3.1 years ago

    Looks like a good attempt. The F-8 ( and it's smaller cousin, the A-7) are 2 of my favorite planes.
    Small note though, the F-8 didn't carry the AIM-54 Phoenix missile. The Crusader normally only carried the 2 sidewinder's, though it probably was compatible with the AIM-7.

  • 1.11 Beta is now available 3.1 years ago

    Looking forward to the Beta Update on a mobile. Already have SP on Steam and Mobile, and will be purchasing for my Oculus as well (provided FB gets it's stuff fixed).

  • UCAV-EX 3.4 years ago

    @Sergio666 I've actually built an even smaller one last night. It's 11ft Wing and 14ft Length lol. None of the parts on these planes, except maybe the engines and missiles, have been scaled, it's all natural built.