Good craft But there is something that can be improved.
1. The connection between the backpack and weapon of the FA unicorn is too strong. When the shield on the back is destroyed, the backpack will also blow up.
2. As the vtol has no any function, I think you are better to control the left arm with vtol(if There are no auto aim function on the left arm) ,that is more easy to keep the position
Holly ——, incredible
But the walking system will let the altitude control become uncontrolable.
Also, after it is teleported, it will be berserk
Personal question, Do you think that is a good idea to let wepon be be external, not internal?
@MikeWallace 這個的飛行系統你可以參考一下
Oh my god you mother fucker.
A masterpiece level craft come into the world suddenly.
Wonderful.
Flight System is good, but the Flight System after turn off the PID is a bit easy to loss the balance and control after huge movement ( maybe the mass of this zaku is too heavy for oggo's flight system
The performance of the nozzle is really good. not, is fucking brilliant!
But there is one thing I want to say...is there too much HP on the backpack?
One question, how can I lower the "reload" time of the Bazuka? I think the reload time is a bit long
The design is not as I expected
I though it is for AI target with battle ability, You have said and showed the video in youtube( AI can't use AG
If that part need to be customised by myself, tell me the part that I need to change the data
I will send you the Assess report later
The tail is a failure, it will become berserk and fuck the Mech when you use more speed (LITERALLY). Later I might send some of the report to you by twitter.
And the more speed in AG7 is a new test version?I think that prototype design is good
After I test your lancelot... maybe the problem is your style.
Even the normal size slash harkens on your lancelot is not durable.
Maybe you need to ask that building skill from StinkyRice
@KudaOni Only the turning is a bit not enough smooth
And about Slash Harkens, not against you, I mean it's really not easy to make Slash Harkens in this game.
Even gurren from StinkyRice, he uses a more monotonous, fixed pattern and bigger size to keep the quarter and durability
Seriously, where the hell are them?
StarlightRE (Starfrost) - The master who applies simple techniques to the extreme
wybz1997, Ian_Yashima - masters from China
Pianoman - extremely relic level mech master( one of the first generation senior )
Lancelot1230
jewolf
PlanariaLab
InsertNameHere01
Forget to tell you. I really like this compact design, but too compact
.
To support this kind of design, maybe you need a larger/wider frame or a different layout for armor and weapon( such as freedom and gundam zabaniya this layout distributes weapons throughout the body
At first, I never expect you would use such a high-density weapon layout as Zi Gundam for first try.
.
Your layout is good but the frame(or the size) is not big enough to support your weapon layout
@InsertNameHere01 ok... But at least let the Stabs (gyro's) can be controlled at the AG pannel (It's really painful to switch visions frequently just to turn this on
Improvement part:
.
Still don't understand the way to active the cannon at back
.
Cancel the manual control of the gyro(stab) on the panel. Maybe set that to be on by default on AG8( It's a bit troublesome to turn on the gyroscope in the control panel every time
.
Find out a smaĺl problem of your style from this mech. The rotation sensitivity of this mech is too strong, not obvious in other mechs you made before
.
A bit design problem(maybe too strong) on the auto aim and cause unstable berserk. ( Perhaps you need to limit waist function in this part
.
Attitude control function is not enough obvious. I can't use it to move downward. And if I move forward and attitude upwardsame time, attitude control will not make me upward. It will only become the burster to strike to the ground.
.
Accurate advice: Use back the O.S. of your Gundam GPP-0118 first, this version of the O.S. still needs more improvements
.
Not important point: You didn't fill all function at all AG( such as the weapon eject
In my country, there is a joke that is very suitable for this mech, That is"Fear comes from lack of firepower" and "phobia of lack of firepower"🤣
.
Great, my favorite detachable armor
.
The appearance evaluation ends here. I will give you the usage evaluation after that.(A bit complex, need a bit time to test
@InsertNameHere01 yeah~aldnoah zero great
About the updating of the body structure, I only have one advice, make it a bit bigger if you can.
Bigger size, larger capacity, and it can hold more things
No need to care the performance. At least this level is already ok.
part count... maybe no need complex, meticulous shape and full armor, just make the shape simple and big pieces( such as the calf, chest and shoulder and outer side of the forearm
-Flight system, I give B+. Minus point is the flight system is a bit not stable. (That mass may be dragging down the flight system
-Also it takes a bit long time to recover the balance
-Durability, I like it. Continue it
-Weapon system, maybe you need to set a rotation angle limiter.
Dude
+7What have I smked
@SmokeyNagato It can't
+5Can you make a version for AI ?(Most of the old auto aim have malfunction after the new version of game is updated
How to use the Riffle?
+4Good craft But there is something that can be improved.
+41. The connection between the backpack and weapon of the FA unicorn is too strong. When the shield on the back is destroyed, the backpack will also blow up.
2. As the vtol has no any function, I think you are better to control the left arm with vtol(if There are no auto aim function on the left arm) ,that is more easy to keep the position
Holly ——, incredible
+3But the walking system will let the altitude control become uncontrolable.
Also, after it is teleported, it will be berserk
Personal question, Do you think that is a good idea to let wepon be be external, not internal?
@MikeWallace 這個的飛行系統你可以參考一下
started well but still has room to improve
Arm will twist into weird shape
https://upload.cc/i1/2023/01/20/DXgmHh.jpg
https://upload.cc/i1/2023/01/20/iXj67x.jpg
Auto and manual aiming system doesn't complete yet. Simply not accurate enough. Need to do adjustment on altitude
Separate the flying system and the walking system
And you reverse the control the walking system
Also the flying systemis a bit weird, the flying speed will extremely slow down after fly for few seconds
+3Oh my god you mother fucker.
+3A masterpiece level craft come into the world suddenly.
Wonderful.
Flight System is good, but the Flight System after turn off the PID is a bit easy to loss the balance and control after huge movement ( maybe the mass of this zaku is too heavy for oggo's flight system
The performance of the nozzle is really good. not, is fucking brilliant!
But there is one thing I want to say...is there too much HP on the backpack?
One question, how can I lower the "reload" time of the Bazuka? I think the reload time is a bit long
Can it be used in AI?
+3Fuck, can't be played in phone
+3I can only say...this is a great toy but not suitable for battle
+3Still can improve
@StinkyRice I apology but never feel sorry 😆(mean might happen again XD
+2Happy to test your things
Finally, another detachable armor again!
And then talk about the problem
Thrusters behind right thighs and the right arm doesn't move
And an advice about DON'T USE BODY MOUNTED WEAPON WITH ARMOR ON UNIT, then please add armed group limitation on the body mounted weapon
+2Holy shit
+2Better to lower the Delay time of the air to air missle
+2Never forget
+2Add tag "air defence"
+2The design is not as I expected
+2I though it is for AI target with battle ability, You have said and showed the video in youtube( AI can't use AG
If that part need to be customised by myself, tell me the part that I need to change the data
I will send you the Assess report later
Only talk about the new part
The tail is a failure, it will become berserk and fuck the Mech when you use more speed (LITERALLY). Later I might send some of the report to you by twitter.
And the more speed in AG7 is a new test version?I think that prototype design is good
+2It is good, but the fire power is a bit weak
+2And it is too big, I remember the size of it is same as the aaa wunder.
優秀的機體, 可以做到自動瞄準. 行走雖然有點慢但很穩定. 操作os也很良好(參考了starlight的強襲魔女?) . 而且浮游炮展開非常有趣
但仍有好幾個硬傷(第一個估計你的特色,暫時解決不了
1. 飛行模式下機體的制御仍然是遲鈍(主要是前進和後退, 旋轉沒有問題) , 仍然有點飄移
2. 自動瞄準的技術,你在使用上尚未成熱,準繩度有待改善
3. 導彈發射的間隔有點長, 而且導彈不能做到同時可以對地和空有點小失望。另外,我建議要做到全彈發射
4. 自動瞄準能用 AG切換, 並不是使用武器的時候就切換可能會比較好?
另外兩個自私的建議, 可以的話請無視
+2最好能做到導彈倉脫離!(你究竟對爆甲有多大的執著!?
裝甲不要完全防子彈!不要求防導彈
Can you make it not bulletproof
+2@Starlight oh, you like the 00 series more. Then I have nothing to talk.
+2Also, I love 00 too.
Great things
+1After I test your lancelot... maybe the problem is your style.
+1Even the normal size slash harkens on your lancelot is not durable.
Maybe you need to ask that building skill from StinkyRice
The PID(Float) flight mode. But at the normal plane mode, roll ok, pitch is a bit not enough than the roll
+1@KudaOni Only the turning is a bit not enough smooth
+1And about Slash Harkens, not against you, I mean it's really not easy to make Slash Harkens in this game.
Even gurren from StinkyRice, he uses a more monotonous, fixed pattern and bigger size to keep the quarter and durability
Good work but a bit hard to control
+1And I need to say, Slash Harkens controled by vtol is not a very good idea
Seriously, where the hell are them?
+1StarlightRE (Starfrost) - The master who applies simple techniques to the extreme
wybz1997, Ian_Yashima - masters from China
Pianoman - extremely relic level mech master( one of the first generation senior )
Lancelot1230
jewolf
PlanariaLab
InsertNameHere01
Wah
+1Where is cockpit control instruction?
+1@RYAviation I mean the whole thing need to be bigger, even the human
+1@Tohu yeah, the one at the back
+1Not the cannon on the head
This gun will interfere with the body and damage itself.
+1Forget to tell you. I really like this compact design, but too compact
+1.
To support this kind of design, maybe you need a larger/wider frame or a different layout for armor and weapon( such as freedom and gundam zabaniya this layout distributes weapons throughout the body
At first, I never expect you would use such a high-density weapon layout as Zi Gundam for first try.
.
Your layout is good but the frame(or the size) is not big enough to support your weapon layout
@InsertNameHere01 ok... But at least let the Stabs (gyro's) can be controlled at the AG pannel (It's really painful to switch visions frequently just to turn this on
+1Improvement part:
+1.
Still don't understand the way to active the cannon at back
.
Cancel the manual control of the gyro(stab) on the panel. Maybe set that to be on by default on AG8( It's a bit troublesome to turn on the gyroscope in the control panel every time
.
Find out a smaĺl problem of your style from this mech. The rotation sensitivity of this mech is too strong, not obvious in other mechs you made before
.
A bit design problem(maybe too strong) on the auto aim and cause unstable berserk. ( Perhaps you need to limit waist function in this part
.
Attitude control function is not enough obvious. I can't use it to move downward. And if I move forward and attitude upwardsame time, attitude control will not make me upward. It will only become the burster to strike to the ground.
.
Accurate advice: Use back the O.S. of your Gundam GPP-0118 first, this version of the O.S. still needs more improvements
.
Not important point: You didn't fill all function at all AG( such as the weapon eject
@SETSUNA0414 對呀就是這個XD
+1In my country, there is a joke that is very suitable for this mech, That is"Fear comes from lack of firepower" and "phobia of lack of firepower"🤣
+1.
Great, my favorite detachable armor
.
The appearance evaluation ends here. I will give you the usage evaluation after that.(A bit complex, need a bit time to test
Great design but few problem
1. Thrust power in MS mode is a bit weak
2. The delay between missile launches in hand missle version is a bit long
Also an advice
+1Integrate transformation and gyro switches into one AG
In addition, you also need to improve the eject force of the shoulder and leg armor.(Positional issues make it difficult to be ejected
+1Or you can do this atypical large arm
+1https://ibb.co/hfd64X4
@InsertNameHere01 yeah~aldnoah zero great
+1About the updating of the body structure, I only have one advice, make it a bit bigger if you can.
Bigger size, larger capacity, and it can hold more things
No need to care the performance. At least this level is already ok.
+1part count... maybe no need complex, meticulous shape and full armor, just make the shape simple and big pieces( such as the calf, chest and shoulder and outer side of the forearm
Next time can try to make equipment with smaller size and 'delicate" structure
+1-Flight system, I give B+. Minus point is the flight system is a bit not stable. (That mass may be dragging down the flight system
+1-Also it takes a bit long time to recover the balance
-Durability, I like it. Continue it
-Weapon system, maybe you need to set a rotation angle limiter.
Do you use any detacher on it?( just interested, I hear the sound of it when the plain is disintegrating
+1What is AOA limiter?
+1Interesting, Display of the cockpit can change activation.
+1You should add the "funky tree" tag
A bit sad that it can't be damaged by bullet
Nice craft
+1But sometime there is bug on right hand when it hold the riffle
And that is brilliant that the pilot can fly indipandent
Nice
+1But it is better to be bigger