16.5k edensk Comments

  • Como puedo poner fotos de aviones reales en mis publicaciones?! 3.2 years ago

    @ElLocoArgento Creo que necesitas más puntos, prueba otra vez dentro de unos minutos

  • Randomusername’s Builds (ARCHIVED) 3.2 years ago

    @Aviationfilms109 sure, you can find my tag in my bio. I was planning on cleaning my builds folder this month so good timing

  • Como puedo poner fotos de aviones reales en mis publicaciones?! 3.2 years ago

    ![](enlace)
    el enlace/link tiene que acabar en .jpg .png u otro formato de imagen

  • Republic EWR AVS 3.2 years ago

    compressor stall simulator

  • None of my inputs are working even with correctly done ones? Explanaition? 3.2 years ago

    there isn't any beta currently, try switching to stable

  • SPVR - Wasp 3.2 years ago

    Blog post on the MFD part next week or so? lol

  • Catapult from Age of Empires II 3.3 years ago

    I loved this game

  • Who said it cannot be done? 3.3 years ago

    now adjust the length, rise or run and you're back to 10

  • funky command for ram jet 3.3 years ago

    @LieutenantSOT can you explain it with words? I don't get what you mean

  • funky command for ram jet 3.3 years ago

    @DwiAngkasaAeronautics If you go to the desmos link I posted earlier you'll see. The altitude thing is part of the mach code

  • funky command for ram jet 3.3 years ago

    @LieutenantSOT tell me the starting mach and the maximum thrust mach and I'll give you the code directly

  • funky command for ram jet 3.3 years ago

    Here you have it: Throttle * ((-0.4444*pow(clamp( (TAS/(340-clamp((Altitude*0.003937),0,43))) ,1.5,3.5)-3 ,2)+1) + (0.043895*pow(clamp( (TAS/(340-clamp((Altitude*0.003937),0,43))) ,3.5,8)-8,2)))

    And here's the link to the desmos graph, so you can modify it at will

  • funky command for ram jet 3.3 years ago

    @ChrisPy Not really. I'll create a realistic thrust vs mach curve, where thrust increases gradually up to a certain mach (starting from anywhere between mach 1 and 2 in this case), and then starts to decay

  • funky command for ram jet 3.3 years ago

    I can give you a much more realistic code in a day or two, but this is what you asked for: Throttle*clamp01(TAS>514.44)

  • ez use airbrake engine 3.3 years ago

    Didn't you make the code? It won't work on watercraft because of the clamp01(Altitude-50) part, which turns it completely off below 50m.
    Using something like clamp01(Altitude>1) should work just fine

  • I wonder How? i wonder why? 3.3 years ago

    planes > ships

  • How to control a mechanical helicopter rotor efficiently? 3.3 years ago

    You would use funky trees so that each blade moves differently based on Pitch/Roll input and its position

  • A rather new approach to holding a value 3.3 years ago

    @zwen smooth(RESET ? RESET_VALUE : sign(INPUT) * 999999, RESET ? 9999999 : abs(INPUT))
    RESET is the condition in which it resets, in this case Activate1. RESET_VALUE would be 0, and INPUT would be what you put inside sum()

  • A rather new approach to holding a value 3.3 years ago

    You just made a PID without the P and D. Using the pid function and setting those two parameters to 0 would do the same thing. Also, You should use a smooth function that can be reset to zero instead of sum, as the sum function will keep its last value until it's reactivated

  • Can I offer you some Landing Gears in these trying times? 3.3 years ago

    @BlunderBirb That's the thing, the real one has much more travel

  • Can I offer you some Landing Gears in these trying times? 3.3 years ago

    Why is the suspension compressed midair

  • some questions about the game: 3.3 years ago

    @WarThunderPlayer it only affects the location of the CoL and wing area

  • Fewer people visiting the site? 3.3 years ago

    The posts are getting less and less interesting, I rarely find anything that catches my eye

  • B-36D Atlan Bomber 3.3 years ago

    @ChrisPy There's no way this thing could go supersonic with that engine nacelle. Not only would the drag be extremely high, but the engine would suffer a lot of damage or a huge performance loss due to the shock waves

  • Can you stop wheels from moving. 3.3 years ago

    You can't change the input for the brakes, but you could set the rotor pitch to neutral instead

  • Why so low upvotes? 3.4 years ago

    your last ship had an extremely dark thumbnail

  • Altitude meter 3.4 years ago

    A rotator with the input clamp01(Altitude/10000), where 10000 is the altitude in meters at which the rotator will reach its maximum angle

  • New Vietnam Attacker (First build in a year) 3.4 years ago

    looks tail heavy, but nice build

  • HELP. PLEASE HELP. PLEASE I NEED HELP. 3.4 years ago

    You need to have a very good understanding and knowledge of funky trees first, it isn't simple if you want it to work well

  • Need XML help 3.4 years ago

    false is the default value

  • B1_Centauro 3.4 years ago

    you should use chaff for smoke

  • Question about tags: 3.4 years ago

    isn't there a mechanical tag or something. Besides, you can ask a moderator for the tag

  • Aircraft Configuration: Part 2 (Wing Stability) 3.4 years ago

    @AN2Felllla Both explanations are correct though. The AoA of a wing with (positive) dihedral will increase by AoS*sin(Dihedral_angle), thus the wing inside a non-coordinated turn will produce more lift than the other (unless you use the ailerons of course)

  • Cessna 204 Skygoose 3.4 years ago

    @DRpotato pretty much

  • Funky trees missile 3.4 years ago

    nope

  • VF-213 3.4 years ago

    Tomcats!

  • Why the cri-cri is a better plane than the Rafale 3.4 years ago

    @CharlesDeGaulle The B-52 can carry more than 1.6 times it's own weight, so say fighter jet instead of plane next time lol

  • Wiggly pitch, bad pitch 3.4 years ago

    reduce the deflection of the pitch surfaces, you're stalling the airplane

  • Atlantine Aircraft Industries M.04 Cyclone 3.4 years ago

    @ChiChiWerx
    Setting calculateDrag to false or dragScale to 0 on a wing part eliminates both induced drag and parasite drag.
    .
    For simulating induced drag I convert to Funky Trees the fomula for induced drag, which is Drag(Newtons) = Drag_coefficient * 0.5 * EAS^2 * wing_area, where EAS is the equivalent of IAS in SimplePlanes and in m/s, and wing area is in m^2. Converted to FT the base code would be Drag_coefficient_code * 0.5 * pow(IAS,2) * Area, where Dragcoefficientcode would be a function of AoA, which can be either simple like a quadratic function or a more complex polynomial (so that it matches a specific real airfoil/wing).
    This engine would have a very low max value, to make its fuel consumption practically null, and a powerMultiplier adjusted so that when the input is 1 the output will be 1 newton, as well as IAS>5 as its activation group since the AngleOfAttack variable tends to freak out when the speed is near 0.
    This engine would be attached to a rotator with AoA as input to keep the induced drag force vector where it should be, and it would also have the same activation group code as the engine.
    .
    This method, while being very complex, especially for people with reduced aerodynamics and funky trees knowledge, allows to recreate induced drag very realistically
    .
    I personally believe the stall AoA / stall characteristics tradeoff is definitely worth it, as the high angle of attack is a distinctive characteristic of highly swept wings and delta wings (for example, the F2Y Sea Dart would land/take-off at nearly 30 degrees AoA to produce enough lift)
    .
    Regarding the fuel consumption, though I believe efficiency would be a more appropriate word, you are correct, with drag enabled the symmetric airfoil is by far the most efficient at higher speeds due its low parasite drag. However, by disabling drag the wings parts will no longer create any kind of drag so the plane's fuel efficiency will be higher with flat bottom (more lift, less thrust/speed needed to fly).
    .
    While you're mostly right about pilots not often using the entire AoA capacity of their aircraft, as energy retention is an important aspect of air to air combat, it is certainly useful, since, as you have seen in the image I linked above, the high AoA is necessary to generate as much lift as a straight wing.
    .
    I'd

  • Rafale VS F35, F15, F18 and F16 3.4 years ago

    You should at least specify the variants and sources

  • Atlantine Aircraft Industries M.04 Cyclone 3.4 years ago

    @ChiChiWerx I personally prefer to get rid of the drag of the stock wings and simulate it with an engine on a rotator. This allows for much easier induced drag modelling without affecting the parasite drag of the wing part
    Furthermore, the symmetric airfoil stalls at 13.5 degrees (compared to the 27.5 of the flat bottom), which is too low in comparison with the stall angle of most delta wing jets with canards (30° - 50° range)

  • Triple the speed! 3.4 years ago

    where does the middle engine get its air from?

  • It's a Fokker. 3.4 years ago

    @brians1209 IXII is not a valid numeral, you're gonna have to find another designation

  • A bad guy 3.4 years ago

    lol

  • Need help 3.4 years ago

    If it's an activation group, sum(clamp01(Activate1)), change 1 to whatever AG it is

  • Northrop YF-17 Cobra 3.4 years ago

    @NINJ4PRO lol, that's a usermade livery for DCS' F/A-18C, and it's a nav light

  • Northrop YF-17 Cobra 3.4 years ago

    @NINJ4PRO Yeah, I rather not talk about the flight model either. Anyways, I can't see anything