I did some years ago, even tho guns don't work, it makes for some good air chases. guns do work client side tho, so if you hit the enemy plane, it will be on fire, but only client side.
@Brields95 umm... you should know not all of us have a BUDGET to buy a GTX 970 right? I do play in a laptop btw, with all settings to max: Samsung Series 7 Chronos/ I7 3635QM (3.4Ghz), AMD Radeon R9 2GB, 12GB DDR3 RAM and 500GB SSD. this is my dad's laptop, as I dont own anything myself apart from my cheap smartphone, nerf darts and my bike.
Gotta say, your "battle Doll" is very useful for measuring interior sizes, since she's 1.7m. That way I can use her as a crew member and verify that every seat and component has the correct size (especially useful on tank turrets).
@ChiyomiAnzai I'm asking, if you trully want to make replica guns, they have to have the right rate of fire and muzzle velocity, mine uses 2x20mm MG151 and 2x30mm MK103, wich both have been modded to their irl weight (48kg and 145kg respectively) and specs, but they have default damage.
can I have a modded prop to match the Jumo 555? (2450hp at 3200rpm)? also, does anyone know the default damage of wing guns? so I can match it with an MK103 and MG151...
I'm a citizen of Simplelandia and a weapon systems supplier as M.A(Marcox Armory and Marcox Aeronautics). As for my nation, I'm the subcommander and weapons provider of the mercenary group called F.F.W.I (Freedom Fighters of the Wright Islands), which is way older than Simplelandia and has it's remains here. we still have our old units in storage but some of them have been updated for todays standards.
I shall add one that I've seen some people often forget on RP's, build your weapons on SP, so you have a basis that your weapons exist and their capabilities and flaws. also other people can test them and see if their weapon systems are competitive enough
@hopotumon maybe, but I'd prefer by power ratio/drag. I remember when testing, a few times my Ta183 climbed above 30.000ft and made unstable planes stall, so even after running out of fuel, mine just glided in a boom & zoom and scored the kill with guns xd
the ring placing is a good idea, as some tracks have rings way outside of the racing line, meaning that most vehicles crash even tho they are capable of racing on good hands. I've seen too many good vehicles crash on Gold prix due to the semi-final ring...
regarding this, there should be an overspeed range in wich the engine is safe. some engines are set for 3200rpm, but they can perfectly reach 3600rpm if needed(Ex: Fw190 BMW801), so the real over-rev would be past 3600rpm, I wish such feature existed to set a RPM extra range so it doesn't blow up for overspeeding by 10RPM...
how can I test the F-52 Juggernaut? the Dark arrow is giving me some serious headaches at close range, but it's vulnerable to interceptors at long range
@MTakach for that you could add blind spots, say, you need a blind spot at a certain angle, so you have a circle, meaning the traverse, the light-up section is the fire section and the dark one is the blind spot, so let's say, you have a turret that traverses 160° horizontal, but your tail is in the way, so you put: "Add blind spot" then a dark bar appears and you set the location and amount of degrees it covers, so the gunner won't fire while aiming at your tail... idk how that code could be implemented, but It's an Idea I just thought :3
buen diseño, pero necesita algunos arreglos, debes agrandar un poco tus alas y moverlas mas al frente, para compensar por el exceso de masa en el frente, lo otro, no pongas todo ese peso extra(ballast), trata de que tu centro de masa esté cerca de tu centro de sustentación. Fuera de eso, es un diseño prolijo y con buena velocidad punta.
@JohnnyBoythePilot the only Fw190 in reno air race to my knowledge is "What da Focke-Wulf" This Fw190 is a Flugwerk model, meaning it's a Post-production model, recreating as much of the original plane with the original blueprints and the addition of new component's or improvements (such as underwing radiators) here we can see this Fw190 with the Galloping ghost on his tail back in 2010 and here doing a lap in 2011
a small tip, make the crankshaft angles be simetrical, in short, rotate each "rotor" every 15° for a more clean and smoother run.(short math: 360/6=60 and each rotor is 4 blades so 60/4=15)
@JohnnyBoythePilot a cool alternative would be replica planes, I just want to see a Flugwerk Fw190 D run in Reno with a modern engine, it would make a decent competitor I suppose.
I did some years ago, even tho guns don't work, it makes for some good air chases. guns do work client side tho, so if you hit the enemy plane, it will be on fire, but only client side.
@Brields95 umm... you should know not all of us have a BUDGET to buy a GTX 970 right? I do play in a laptop btw, with all settings to max: Samsung Series 7 Chronos/ I7 3635QM (3.4Ghz), AMD Radeon R9 2GB, 12GB DDR3 RAM and 500GB SSD. this is my dad's laptop, as I dont own anything myself apart from my cheap smartphone, nerf darts and my bike.
+10Gotta say, your "battle Doll" is very useful for measuring interior sizes, since she's 1.7m. That way I can use her as a crew member and verify that every seat and component has the correct size (especially useful on tank turrets).
+6@belugasub me too
@ChiyomiAnzai guns is not the only variable, also agility, top speed and endurance
@ChiyomiAnzai it doesnt say no gun xml modding, just not going crazy like 9999 rate of fire, etc.
@ChiyomiAnzai I'm asking, if you trully want to make replica guns, they have to have the right rate of fire and muzzle velocity, mine uses 2x20mm MG151 and 2x30mm MK103, wich both have been modded to their irl weight (48kg and 145kg respectively) and specs, but they have default damage.
can I have a modded prop to match the Jumo 555? (2450hp at 3200rpm)? also, does anyone know the default damage of wing guns? so I can match it with an MK103 and MG151...
@Metalsaurusnerf I see, Welcome back mate!
hmm... your nickname seems familiar did you by chance run on the tournaments in the past?
I'll send a Dragon VTOL transport to establish connections.
@AerialFighterSnakes I do have an inverted V4 for aircraft use
@0n33 oh ok, xdd
looks so cute! :3
pilot recovered to prevent reverse engineering... what?!
Oof
2nd one looks good
+1I'm a citizen of Simplelandia and a weapon systems supplier as M.A(Marcox Armory and Marcox Aeronautics). As for my nation, I'm the subcommander and weapons provider of the mercenary group called F.F.W.I (Freedom Fighters of the Wright Islands), which is way older than Simplelandia and has it's remains here. we still have our old units in storage but some of them have been updated for todays standards.
@HarrisCraft ohh, thank you!
how did you make the turret so steady on traverse? the one I have in my tank is also gyro-operated, but if on the move, it sways everywhere...
I shall add one that I've seen some people often forget on RP's, build your weapons on SP, so you have a basis that your weapons exist and their capabilities and flaws. also other people can test them and see if their weapon systems are competitive enough
@hopotumon maybe, but I'd prefer by power ratio/drag. I remember when testing, a few times my Ta183 climbed above 30.000ft and made unstable planes stall, so even after running out of fuel, mine just glided in a boom & zoom and scored the kill with guns xd
the ring placing is a good idea, as some tracks have rings way outside of the racing line, meaning that most vehicles crash even tho they are capable of racing on good hands. I've seen too many good vehicles crash on Gold prix due to the semi-final ring...
@Spikerya I'm surprised you found this old racing gem hahaah, thx for the upvote!
+1@tylerdeveneuxmusic thank you very much!
+1regarding this, there should be an overspeed range in wich the engine is safe. some engines are set for 3200rpm, but they can perfectly reach 3600rpm if needed(Ex: Fw190 BMW801), so the real over-rev would be past 3600rpm, I wish such feature existed to set a RPM extra range so it doesn't blow up for overspeeding by 10RPM...
+4@hopotumon thank you very much!
in my humble opinion, the best beverage is Mead
+3is this Mod-ception?! Congrats on your achievement @Mod
so my plane lost because lack of fuel... I wonder why AI doesn't climb to the operational height of that plane, which is above 20.000ft...
+1@TheFantasticTyphoon I meant, I can't find the F-52 on your profile, unless I overlooked...
how can I test the F-52 Juggernaut? the Dark arrow is giving me some serious headaches at close range, but it's vulnerable to interceptors at long range
+1Russian Bias
+4@MTakach for that you could add blind spots, say, you need a blind spot at a certain angle, so you have a circle, meaning the traverse, the light-up section is the fire section and the dark one is the blind spot, so let's say, you have a turret that traverses 160° horizontal, but your tail is in the way, so you put: "Add blind spot" then a dark bar appears and you set the location and amount of degrees it covers, so the gunner won't fire while aiming at your tail... idk how that code could be implemented, but It's an Idea I just thought :3
buen diseño, pero necesita algunos arreglos, debes agrandar un poco tus alas y moverlas mas al frente, para compensar por el exceso de masa en el frente, lo otro, no pongas todo ese peso extra(ballast), trata de que tu centro de masa esté cerca de tu centro de sustentación. Fuera de eso, es un diseño prolijo y con buena velocidad punta.
@JohnnyBoythePilot thank you very much, glad you like the design!
can you show us the values on Overload pls? so we can copy this setup
WarThunder, Wot, The Crew, Nier Automata, Borderlands 2, FFXIV
+1@USSR @SodiumChloride @SakuraSaku thank you very much! I hope you enjoy the aircraft and don't forget to join the race!
Congrats!
@Aerofy thank you! took quite a few days upgrading it hahaha, but I managed to achieve that curvy and armoniuos design that I wanted :3
@Aerofy I just posetd my entry :3
will this be your entry for the Light Sport air race?
@Aerofy sorry, I was busy doing stuff and working during that day oops
@Aerofy, I just found a video of the Pond racer at Reno air races! click video
@JohnnyBoythePilot the only Fw190 in reno air race to my knowledge is "What da Focke-Wulf" This Fw190 is a Flugwerk model, meaning it's a Post-production model, recreating as much of the original plane with the original blueprints and the addition of new component's or improvements (such as underwing radiators) here we can see this Fw190 with the Galloping ghost on his tail back in 2010 and here doing a lap in 2011
+1@Kitten777 ouch
a small tip, make the crankshaft angles be simetrical, in short, rotate each "rotor" every 15° for a more clean and smoother run.(short math: 360/6=60 and each rotor is 4 blades so 60/4=15)
and here we have, the first wankel engine of Simpleplanes!
@JohnnyBoythePilot a cool alternative would be replica planes, I just want to see a Flugwerk Fw190 D run in Reno with a modern engine, it would make a decent competitor I suppose.
+1