@squideater56 depending on how many track links you want, expect over 200 parts each track. Sum to that the propulsion and you'll have nearly 500 parts in just the drivetrain and tracks. With a chassis. I tried it a long time ago, but the thing barely reached 5mph. Maybe with limitless spin you can make it go faster. Make sure to put friction pads on each link to provide traction and precent breaking.
fun to drive!, next time make the Audi from the movie! little tip: maybe put some additional rollers a bit lower than mid, so the spheres wont go away after hitting a bump ;)
the less weight your car has, the less bouncy it gets. try to reduce as much drag as you can, this way you can have lots of top speed without a huge amount of HP. Look for real life blueprints and tutorials of F1 building, suspension, etc. many of those things apply here in SP.
There's just no other game like SP. I can build whatever I want, sure it will be laggy or parts will snap off from time to time, but the freedom of building whatever comes to the imagination is unbelievable. Thanks to this game I searched deeper into car engineering just to build the most accurate and functional car suspensions that I could create!
Advice for the future crew chief, pls have some experience playing driving games or simulators, as this skill will be required to visualise the track map and define the best and fastest route. I, as a driver, will try to stream via Twitch if it's possible for real time chat support.
@KingHandspider high physics and maxed out graphics. It's just that my car is at barely 3cm from the ground xd, also I'm driving at +230mph on the straights.
@KingHandspider it is smooth, but only on the right side. This is most present on the straight before the zig-Zag. My Aurora mkVIII lost traction and went doing donuts. I had to set my suspension on high to be able to drive there xd
@KingHandspider on the straight part, it is recommended to drive on the right lane, as the left lane has bumps and can perfectly send a low profile car flying
Congrats mate!
@KingHandspider yay!
Even if by shape it doesn't look like an F-15, the plane looks really cool!
@KingHandspider and still, 17° was way too much for the sensitivity it had, I had to reduce steering to nearly 13° to maneuver it properly xd
@KingHandspider I use a steering wheel and pedals...
I have to rant: set the min steering angle to 10°. 15° is too much if you like precision steering. I personally use between 11-13° for tight corners.
@Caveman999 sure!
pikes peak hillclimb! I'd love to try my BMW M3 out there!
@squideater56 depending on how many track links you want, expect over 200 parts each track. Sum to that the propulsion and you'll have nearly 500 parts in just the drivetrain and tracks. With a chassis. I tried it a long time ago, but the thing barely reached 5mph. Maybe with limitless spin you can make it go faster. Make sure to put friction pads on each link to provide traction and precent breaking.
@DeezDucks is it the Fenec?
@Exosuit this is the Raven I'm talking about
Time for a nice V12, or a W12 hehehe
I want a BMW 801(the one on the Fw190). Daimler Benz 605 would be cool also.
Amazing, long time ago I tried to do that, but failed. Xd wish you the best!
@ErvenDynamics thx
000047, vote for WaffleCakes
fun to drive!, next time make the Audi from the movie! little tip: maybe put some additional rollers a bit lower than mid, so the spheres wont go away after hitting a bump ;)
Can you guys at least provide a link for the Discord server? Also, pls put the Roleplay tag.
Vector W8 and Lamborghini Forsenatto
@Treadmill103 @EternalDarkness @Serkonda thank you very much!
@EnderSharky @BaconRoll @Sgtk thank you very much guys!
@mikoyanster thank you very much for the Spotlight! Omg. I hope you enjoy this aircraft!
@BogdanX thank you very much! I hope you enjoy flying this aircraft!
would like to add pre-programmed manueuvers, like the loop or scissors, etc.
the less weight your car has, the less bouncy it gets. try to reduce as much drag as you can, this way you can have lots of top speed without a huge amount of HP. Look for real life blueprints and tutorials of F1 building, suspension, etc. many of those things apply here in SP.
+3@Delphinos ohh, ok. thank you very much!
@Delphinos what trick did you use to get the tires get friction with fuselages?
interesting gearbox design! migh be useful for tanks or realistic cars!
@Cajunking13 this was the truck
somehow this truck reminds me of an old lego set back in 2009...
There's just no other game like SP. I can build whatever I want, sure it will be laggy or parts will snap off from time to time, but the freedom of building whatever comes to the imagination is unbelievable. Thanks to this game I searched deeper into car engineering just to build the most accurate and functional car suspensions that I could create!
+2feels just like the one I own in WarThunder! amazing work mate!
is there any actual dimensions limit on this thing? like the real life dimensions or something like that?
the mavericks are barely reaching 3 miles...and they are supposed to aquire target at 15 miles u.u
Advice for the future crew chief, pls have some experience playing driving games or simulators, as this skill will be required to visualise the track map and define the best and fastest route. I, as a driver, will try to stream via Twitch if it's possible for real time chat support.
@DemonSniper8 robocop pls
it's a nice design, but...why is the engine in the cockpit?! deos my engine work as a pilot too?
@Spikerya it has nothing to do with the 600, it's a joint proyect for an F1 car from the Aurora racing team(me and LotusEngineering).
@KingHandspider high physics and maxed out graphics. It's just that my car is at barely 3cm from the ground xd, also I'm driving at +230mph on the straights.
@KingHandspider it is smooth, but only on the right side. This is most present on the straight before the zig-Zag. My Aurora mkVIII lost traction and went doing donuts. I had to set my suspension on high to be able to drive there xd
@KingHandspider on the straight part, it is recommended to drive on the right lane, as the left lane has bumps and can perfectly send a low profile car flying
@Dexa I get it.
@Dexa it could be too...
honestly, the hardest parts are the zig-zag and the U-turns. in the tightest U-turn I had to go at 60-90mph to not get out of the track xd.
I knew him both in posts and the Multiplayer. rest in peace my friend. I'd like to dedicate this song for him
+1@Hawkeye156 thank you very much!
Didn't know Mattangi had died T-T. I used to fly with him on the multiplayer.
maybe add a pits lane in parallel with one of the straigh sections. also add some trees and walls to add more realism.
will the trial run be onthis track?
link not working