1,432 ndfr623 Comments

  • F-413B Orca 4.6 years ago

    It annoys me that I only just found out about the existence of the KAI T-50. I immediately saw it and went- hey, I've seen this before!

    Good job!

    +7
  • Designer Button 5.6 years ago

    Simple but very nice. Thanks!

    +4
  • Beta 1.9.204 4.6 years ago

    Right, while we're begging:
    Can you add glass so you can make canopies that aren't single shapes that are actually see through from the inside? I really can't think of much more other than adding FT support to more parts (that, and the tank tracks people obviously want)

    +2
  • Flag of Spain 4.7 years ago

    ¡Olé!

    +2
  • CASA C-101 5.3 years ago

    @mikoyanster Francamente no tenía ni idea. Obviamente hay españoles jugando, pero no me esperaba que fuera alguien muy conocido como tú.

    Ya me están dando ganas de replicar algún avión español...

    +2
  • KSP-Logo 4.6 years ago

    @DickBrazen GeForce Now. You should go on the subreddit :D

    +1
  • Beta 1.9.202 4.6 years ago

    Since the major 1.9 update added stuff like AngleOfAttack and now we're getting G-forces and such, can you make a readout window so we can actually know these stats and calibrate control systems and instruments properly? It would certainly be nicer than doing everything by feel, let's say.

    +1
  • Nihil 4.8 years ago

    Oh my! This is ingenious. Best carpet bomb I've seen!

    +1
  • McDonnell Douglas F-4 Phantom II [V1] 4.8 years ago

    Wow, this is really really good! I haven't tried it yet but don't worry too much about maneuverability, the F-4 was after all made with two key principles in mind:
    1. Since it's an interceptor meant to launch missiles from far away, it doesn't need to be very maneuverable.
    2. Given enough thrust, even a brick could fly.
    The cockpit looks amazing and it externally looks to be very true to the real thing.
    Apparently you have a newer version coming so keep it up!

    +1
  • LH2-N1T «Carrier pigeon»Transport aircraft 4.8 years ago

    I find it a bit odd that you did not give the wing any dihedral, but it's still a really, really nice airplane!

    +1
  • NABEL Naval Attack Behind Enemy Lines 4.8 years ago

    @davygravy10 Aaah that's a good fear to have :)
    If they are young enough that you still watch over them online then they will have almost certainly not picked up the "internet sense" to avoid malware.

    Regardless, calling Dropbox a "Russian hacker site" is quite the hyperbole. 😆

    +1
  • Sukhoi su-25TM Frogfoot(Area88-Challenge) 4.8 years ago

    One of the rules is to paint it in a desert camo. You've still got plenty of time though. Otherwise, this is absolutely stunning!

    +1
  • Area 88 Challenge - Coming soon! 4.8 years ago

    I wonder how well your missions can be flown with an over the top setup by using stuff like head tracking...

    +1
  • How to adjust my AoA Indicator 4.9 years ago

    Very interesting! A variation of this kind of thing will be very useful for carrier landings. Now if only we could bang our heads together to see if a flight path vector is possible...

    +1
  • ESD-A3G-B (Naval Attack) 4.9 years ago

    @freedompilot98 ¡Sí, soy Madrileño! ¿Quieres unirte al Discord de SP en castellano? Tengo la invitación en mi descripción.

    +1
  • Naval Attack Challenge 2019 - Action video 4.9 years ago

    @mikoyanster La escarapela se la pongo a casi todo. Son otras 10 o 20 partes en un detallito fácil de poner... Estoy haciendo una versión C, debería estar interesante. Le meteré cabina detallada y movimiento realista de cabeza. Eso es relativamente simple pero me quedé tó Loki cuando lo vi en el F-413B.
    Y las armas... Es pasarse mucho pero tampoco quería quedarme corto. Hay bastantes creaciones decentes que se han quedado sin hacer nada por no tener suficientes partes.

    +1
  • Angle of Attack Indicator 4.9 years ago

    Oh my... I'm getting too inspired. Next I'll have to add cockpits with instruments and (this particularly) AoA indexers to my fighters...

    +1
  • Aermacchi Dark Falcon 2 4.9 years ago

    Wha- there's SimplePlanes squadrons? What?!

    On the flipside, there's a Discord I recently joined for the Castillian speaking community within SP. Do you wanna join?

    +1
  • PADC C-1 Magwayen (220th Airlift Wing Livery) 4.9 years ago

    Is this based on a CASA C-295/235? I looks very reminiscent of it. Maybe it's just that the wing design seems very similar for these kinds of small turboprop transport aircraft, as it also reminds me of the C-212...

    +1
  • F/A-18 - Ejército del Aire 5.0 years ago

    De nada! Yo soy de Madrid.

    +1
  • Boeing 747-100 Pan Am Clipper Wild Fire 5.3 years ago

    Beautifully done!

    @dawson123 Can't be done.

    +1
  • DesignerSuite 5.3 years ago

    @Laurentjames123 I don't know. You can only see the images when the view is exact. It's made that way.

    +1
  • IL86 5.4 years ago

    Awesome! I am a bit sad that you didn't include anything in the description like the history of the aircraft (like the fact that it's one of the few, if no the only large jetliner to include its own boarding stairs). But this is amazing!

    +1
  • Bomber v2 5.4 years ago

    @DPSAircraftManufacturer This one didn't have much effort put into it, thanks for offering. What I am going to do is to put flaps on another replica, and I would appreciate your help with that.

    +1
  • McDonnel Douglas MD-12 5.4 years ago

    Extra notes: I noticed that the engines are rather small compared to the rest of the aircraft, and since they're so long, they look like turbojets, reminiscent of the Boeing 707 or other large quad-jet airliners. This plane never existed so im going to take a few liberties, but I will make a version with larger, more up to date engines.

    Also I didn't get the shape of the wings quite right, but it's not the end of the world.

    +1
  • The Crimson Sky 5.4 years ago

    Wait is this actually the Stratolauncher

    +1
  • CRJ 200 5.4 years ago

    @DPSAircraftManufacturer I'll look into it tomorrow. It was actually rather hard to find good, high res blueprints and designs, too.
    @Blueskies you're welcome!

    +1
  • CRJ 200 5.4 years ago

    Okay... the vertical stabilizer seems large enough as it is, and I'm trying to get the main gear as far apart as possible without it showing through the body when it's retracted.

    +1
  • A320 M v5 5.4 years ago

    @DPSAircraftManufacturer It would not be amiss... How do you make your flaps, for example? I would probably not integrate fuselage wings and flaps into this particular model, since it's made to be very simple and mobile friendly, but flaps giving more speed instead of just drag is something that I'm still struggling with.

    +1
  • 737MAX ULTIMATE alpha0.06 5.4 years ago

    Looks nice! Also props for the actually hollow fuselage, doing it with "panels" is a pain. Let's see how much of a nose-up tendency this ends up having, ;)

    +1
  • Concorde ( version 1.0 ) 5.5 years ago

    Very very nice! Not the most agile (you have to really lead into the approach for a good landing that won't crush the nose gear) but otherwise very good! Performance is also a little lacking. A little over Mach 1 at 32000 feet is not as fast as I was expecting.

    +1
  • Basic 737 v5 5.5 years ago

    @DPSAircraftManufacturer Yeah, I changed the design of the wings when I added the fuselage. I didn't have the blueprint side by side (I was away from my PC for a while). They're a bit big now that I look at them, and not swept enough. An easy enough change.

    Out of curiosity, how would you design the wings?

    +1
  • K-S {[595 7X]} w. Instrumentation 5.5 years ago

    @what1do2you3think Thanks! I was thinking that it was a bit barren but I think that throttle levers, artificial horizons, airspeed, vertical speed, altimeter, gear lever and fuel gauge is enough. Since I've only run it on my phone, I am now excited to see how it runs on my PC.

    +1
  • K-S {[595 7X]} w. Instrumentation 5.5 years ago

    Made by @what1do2you3think ! All credit goes to him.

    +1
  • Port Island Map Mod 5.6 years ago

    Made with old mod tools? Probably doesn't matter since it's a map, but still weird.

    +1
  • 707/727/737 cockpit 5.6 years ago

    Hi! I don't know if you noticed but I made a plane out of this cockpit. Pretty much a 737, which is kinda funny considering this was "lifted" from an existing 737 build.

    +1
  • Trislander 5.6 years ago

    Very nice! Something the original probably had was another gear at the back, or better balance, to avoid tailstrikes. It's a bit goofy to see it like that, even if in-game it's perfectly fine. Kudos!

    +1
  • Nick Jet Q v1 5.6 years ago

    @DPSAircraftManufacturer Backwards, you mean? This plane was just made in a few hours on my phone, a low effort kinda thing. I sure could make more complicated wings with more complicated dihedral and fuselage covering, but I daren't do so on my phone.

    +1
  • Bounce 404 Reeealiner 5.6 years ago

    Hi! Rather nice plane! It does fly quite well, and my engine seems to fit it quite nicely 😎
    Good job!

    +1
  • ESD-J1R 5.6 years ago

    @Mobius1Cyka Hi! No, it should work mighty fine. The only moving part is the exhaust for the "reverser" (not an actual reverse thrust mechanism!)
    The only "secret" to this is that I "discovered" that engines will thrust just fine when inside fuselage. You can change the inlet as you please, but the fan thingy is actually an engine itself. As long as that's there, it should operate exactly the same.

    +1
  • Update 1.9.205 4.6 years ago

    @Lizardman06 It seems like you are increasing the max input to infinity which gives an infinite rotation target. When you lower the desired input, it goes backwards to the value you have just set. Maybe you should try something that adds input when the throttle or whatever is above a certain position.

  • Beta 1.9.202 4.6 years ago

    @SnoWFLakE0s Oh, that is very, very nice! Is there a way to distinguish negative and positive G?
    Also, could more parts be made compatible with Funky Trees (namely, the VTOL RCNs)?

  • FG-85A 4.7 years ago

    Wow. Wow. Simply stellar. There are so many great things in this build... Custom landing gear that actually goes into compartments, detailed wings with custom airfoils, DOUBLE SLOTTED FOWLERS, custom nozzles, extremely detailed cockpit... You are a SimplePlanes God.
    I see the inspiration as well. Very nice!

  • Sharing this video hoping someone will be inspired to make a Papua-style Mountain Flying map ;) 4.7 years ago

    @Tessemi SP does have wind, what do you mean? But Flyout does look good.

  • 777X FunkyTrees Wing Flex Demonstration 4.7 years ago

    @TheMachinist The same way you do on PC. You enable Overload and plug your formula into the input.

  • ESD-A3L 4.8 years ago

    @RicardoAs1515 Te ganó locura, estamos hablando lol
    Pero bien hecho

  • Asteroid Industries As-20 Puma 4.8 years ago

    This is a very nice plane! I see some F-4 inspiration 👀
    One thing though: in my opinion, it is nowhere near maneuverable enough. I'm not saying it should be able to turn on a dime, but terrain evasion like in this challenge is going to be very hard to pull off in this. Best of luck!

  • Funky Trees! 4.8 years ago

    Hey @WNP78 my question is not about Funky Trees but you did write the guide. I'm having an issue where I can't get Overload to accept my custom missile functions. All the other options I'm trying to customize on the Cleaver work, but it's not taking "AirToAir" with or without quotes.

    Edit: never mind, got it to work. I think I just typed it in with the first A being lowercase and then it worked. It even corrected it for it to be all first letters to be uppercase.

  • Funky Trees! 4.8 years ago

    @DPSAircraft Helmet Mounted Cueing System. You use it to slave your IR missile and radar lock to where you're looking. Skim through this: https://www.youtube.com/watch?v=OoWOGsER29Q
    If we had access to view angles, we could make gimballing guns (so no black magic with activation groups and flight controls), we could expand the capabilities of dogfights... At what point does SP become too serious? Maybe I'm setting my expectations a bit too high.

  • Funky Trees! 4.8 years ago

    It would be pretty cool if we had some way to get data from the view. Like an HMCS sort of thing. Love your stuff!