@realSavageMan Thanks, video production itself took about 11 days (though in reality it can be done in about a week but i was lazy lol), including filming the scenes and editing, though with planning the cinematics and making the planes themselves it took about a month
@Highbraker I made it using Canva, for the background I just took a screenshot of a random spot on the map, put it into the background, crop, and just blurred it, for the planes I spawned them into this mod map called Greenscreen Map, took a picture of them, remove the green screen background, and then put it into the picture with the blurred background.
If I recall, it's ![](link)
Replace "link" with the link of the image, if you're using Google images, open the image in a new tab and copy the link from that tab, if you're using an image uploading site, just copy the link of the image from that site.
@TankerWithATankard it was on the old versions (prior to fuselage block), now it has been replaced with the red seaplane once fuselage blocks were added
activationGroup and activationGroupLocksInput
set activationGroup to the AG you want to set it to, activationGroupLocksInput should be set to true so that the control surface can lock and unlock
If you want to know more about funky trees watch the video below ⬇
Here are my guesses :
Wing gun : 7,62mm M1919 Browning
Minigun : 7,62mm M134
Rocket Pod : 7 Shot Hydra 70 Rocket Pod
Rocket : S-24
Boom 25 : FAB-250-M54 / FAB-250-M62
Boom 50 : Mk 82 General Purpose Bomb
Torpedo : Mk 13 Aerial Torpedo
Interceptor : AiM-120 (unsure since the missile is shorter than the actual AiM-120)
Cleaver : Tomahawk but with MBDA Meteor's inlet design
Well, with XML modding there's MaxHeadingAngleAdjustmentRate and MaxVelocityAngleAdjustmentRate, the first one changes it's turning speed, the second changes the speed of it's direction of travel, so basically if the Heading is greater than the Velocity, the missile would drift, if Velocity is greater than Heading, the missile would "drag itself", if you put high number on both of these the missile would be very maneuverable, for example, say giving it 570 would make the missile comparable to the R-73E missile, while giving it 10-20 would make it comparable to the R-40TD or the AiM-54, to make it maneuverable give both a high number.
@rorrE most of them aren't fully finished yet, the Su-57 for example still has no weapons bay or cockpit, same as with the other planes (like say the Su-30SM or Tornado GR.1). I will finish them later when I got the
time and motivation, so they will be uploaded... eventually.
Planes will be released after they are fully completed, however most of them wouldn't have a cockpit built in, except for maybe the KF-21. Planes would be released in a period from now to late August, although most likely it'll be into September or even October.
Planes to be released (in order)
• K5Y1
• P-51D
• MiG-17PF
• MiG-21F-13
• A-4E Skyhawk
• F-5E Tiger II
• F-16C Block 52ID
• Su-30MKK
• Rafale F.3
• F-15IDN
• KF-21
Edit : nvm lmao, lost motivation immediately after posting this video, planes will be completed eventually but not in the near future probably, sorry for the inconvenience
@pawpatrol02 @USSArizona yea this was due to the gyros on the boosters (possibly), there really isn't any way to fix it other than making the gyros super stable which stiffens the missile launch, sorry about that.
@SpecialScientificSearch The missiles are like that in real life, it's less maneuverable than the S-75 as it is way heavier (2,3 tons vs 7,1 tons). The minimum distance of this missile is 17km from the target
@DatRoadTrainGuy19 Yeah I was away for more important things irl (in fact I kinda still am rn) but I just happen to have spare time recently. Well, hopefully I can return with some build or something later.
If you're curious about how I filmed the "rocket-launching-behind-pixy's-plane" scene, I've uploaded the unedited version here : https://youtu.be/9M1NOrKiIDs
Edit : if Pixy's voice sounds bad that's because it is, I tried copying his voice with AI but I don't have the funds for the paid services so I have to use a free one, it's not extraordinary but it works.
@HMSIllustriousMyBeloved Yea I know, I forgot to say this but the supermaneuvrability has a limit, it's only good below about 435 mph (700km/h), on high speed it does that wobble thing, pretty sure it has something to do with the sensitivity on the FBW code, I've tried to divide it by some number but me being a noob at FT it ends up not working, so at those speeds I advise to turn off supermaneuvrability, sorry for the inconvenience
@Pepopi I'm sorry about that, but I didn't block you, that post comments' were nuked and no one can comment on it, not even me, I believe someone tagged a mod.
You can say what you want about it, I'm not going to stop you, I don't have an agenda posting that plane, I didn't have that plane to shade on Russians nor to praise Ukrainians, it was simply a plane I think is cool, just as cool as any fighter jet really, be it the Su-35, Su-57, F-22, F-35, etc
Never thought I'd see one of, if not the first plane I've ever downloaded from the SP website be modernized with up-to-date features, it's like seeing a P-51 be armed with AiM-9X or something, very cool! Here's an upvote 👍
@AcePlayer yeah they're meant to be like that lmao, it's only effective against far out targets and even then it's only accurate on large targets (as the S-75 is designed to intercept)
I accidentally built this a little too big so I've downsized it a little using overload, if there's anything strange regarding the physics of this build that's probably why.
Just a quick notice, due to life stuff I would be less active than during June-August, this goes for both playing and posting, I will still post from time to time just less frequently (as if it was to begin with), but no worries I will stay here for the foreseeable future.
@realSavageMan Thanks, video production itself took about 11 days (though in reality it can be done in about a week but i was lazy lol), including filming the scenes and editing, though with planning the cinematics and making the planes themselves it took about a month
+1@JakeTheAviationTeen That's cool, thanks!
+1@SELWYN101 I basically just connected them together to a single F-16 using a bunch of detachers and gyros and detach them in a sequence
+1Yea same, sometimes I make them into actual videos if I got enough will to do it
+1@Battleofmidway665 there's this simplified variant, it uses wheels
+1The real life counterpart of this bird may have, unfortunately, ceased to exist.
+1@Highbraker I made it using Canva, for the background I just took a screenshot of a random spot on the map, put it into the background, crop, and just blurred it, for the planes I spawned them into this mod map called Greenscreen Map, took a picture of them, remove the green screen background, and then put it into the picture with the blurred background.
+1If I recall, it's
+1![](link)
Replace "link" with the link of the image, if you're using Google images, open the image in a new tab and copy the link from that tab, if you're using an image uploading site, just copy the link of the image from that site.
@TankerWithATankard it was on the old versions (prior to fuselage block), now it has been replaced with the red seaplane once fuselage blocks were added
+1Found it
+1activationGroup and activationGroupLocksInput
+1set activationGroup to the AG you want to set it to, activationGroupLocksInput should be set to true so that the control surface can lock and unlock
If you want to know more about funky trees watch the video below ⬇
Here are my guesses :
Wing gun : 7,62mm M1919 Browning
Minigun : 7,62mm M134
Rocket Pod : 7 Shot Hydra 70 Rocket Pod
Rocket : S-24
Boom 25 : FAB-250-M54 / FAB-250-M62
Boom 50 : Mk 82 General Purpose Bomb
Torpedo : Mk 13 Aerial Torpedo
Interceptor : AiM-120 (unsure since the missile is shorter than the actual AiM-120)
Cleaver : Tomahawk but with MBDA Meteor's inlet design
Hope this helps
+1Well, with XML modding there's MaxHeadingAngleAdjustmentRate and MaxVelocityAngleAdjustmentRate, the first one changes it's turning speed, the second changes the speed of it's direction of travel, so basically if the Heading is greater than the Velocity, the missile would drift, if Velocity is greater than Heading, the missile would "drag itself", if you put high number on both of these the missile would be very maneuverable, for example, say giving it 570 would make the missile comparable to the R-73E missile, while giving it 10-20 would make it comparable to the R-40TD or the AiM-54, to make it maneuverable give both a high number.
Source, the explanation is in the comments
+1Requested tags :
@MIGFOXHOUND31BSM26
The cinematic I teased yesterday, enjoy.
@YarisSedan It's my own original universe
Teaser for a cinematic I'm making, hopefully its epic
@Toyotakijang1978 finally someone got the joke
@rorrE most of them aren't fully finished yet, the Su-57 for example still has no weapons bay or cockpit, same as with the other planes (like say the Su-30SM or Tornado GR.1). I will finish them later when I got the
time and motivation, so they will be uploaded... eventually.
@WinsWings I made the main MiG into a subassembly and put 4 of them into the build, then all of them are connected with a "formation connector" contraption based on this YouTube video
Planes will be released after they are fully completed, however most of them wouldn't have a cockpit built in, except for maybe the KF-21. Planes would be released in a period from now to late August, although most likely it'll be into September or even October.
Planes to be released (in order)
• K5Y1
• P-51D
• MiG-17PF
• MiG-21F-13
• A-4E Skyhawk
• F-5E Tiger II
• F-16C Block 52ID
• Su-30MKK
• Rafale F.3
• F-15IDN
• KF-21
Edit : nvm lmao, lost motivation immediately after posting this video, planes will be completed eventually but not in the near future probably, sorry for the inconvenience
Update : forgot wing spar :(
Fixed, now part count is 112
Notes :
Be sure to spawn on flat ground
Man I wish someone would make a simple plane
2 :
@DasAbhinab it's my MiG-29 but with a North Korean camo, here's the main one
@Dracul0Anderson stay tuned :)
Disclaimer, I'm not trying to go against anything here okay? Just wanting to test out a story concept.
Now, I wanna ask just one question.
is it cringe? Or not?
@Brayden1981 Hehe don't worry, I won't be leaving anytime soon 😊
Tags :
@ToeTips
@Brayden1981
Tags :
@ToeTips
@Brayden1981
F-22 and the F-18E-ANM possibly uploaded some time this week (maybe) (if I remembered)
I forogr
Code for the auto-aim comes from mahardika's AK-850 CEPTOR
@pawpatrol02 @USSArizona yea this was due to the gyros on the boosters (possibly), there really isn't any way to fix it other than making the gyros super stable which stiffens the missile launch, sorry about that.
Pretend this is the second thumbnail I couldn't get the picture to show up in the editor (fat finger moment)
@SpecialScientificSearch The missiles are like that in real life, it's less maneuverable than the S-75 as it is way heavier (2,3 tons vs 7,1 tons). The minimum distance of this missile is 17km from the target
@Yourlocalhuman @UmbrellaCorporation they're both planned, but not in the near future though
@DatRoadTrainGuy19 Yeah I was away for more important things irl (in fact I kinda still am rn) but I just happen to have spare time recently. Well, hopefully I can return with some build or something later.
If you're curious about how I filmed the "rocket-launching-behind-pixy's-plane" scene, I've uploaded the unedited version here : https://youtu.be/9M1NOrKiIDs
Edit : if Pixy's voice sounds bad that's because it is, I tried copying his voice with AI but I don't have the funds for the paid services so I have to use a free one, it's not extraordinary but it works.
Ah yes I definitely agree with the rule that says
@HMSIllustriousMyBeloved Yea I know, I forgot to say this but the supermaneuvrability has a limit, it's only good below about 435 mph (700km/h), on high speed it does that wobble thing, pretty sure it has something to do with the sensitivity on the FBW code, I've tried to divide it by some number but me being a noob at FT it ends up not working, so at those speeds I advise to turn off supermaneuvrability, sorry for the inconvenience
@Pepopi I'm sorry about that, but I didn't block you, that post comments' were nuked and no one can comment on it, not even me, I believe someone tagged a mod.
You can say what you want about it, I'm not going to stop you, I don't have an agenda posting that plane, I didn't have that plane to shade on Russians nor to praise Ukrainians, it was simply a plane I think is cool, just as cool as any fighter jet really, be it the Su-35, Su-57, F-22, F-35, etc
@UmbrellaCorporation I don't take video request, sorry man
SURELY someone would notice something by now
@HigginsBlackBird Ok but no promises though, life got in the way most of the time but I'd try to get to it if I can.
I know only one guy that can do it.
Edit : nvm someone mentioned YY already
Never thought I'd see one of, if not the first plane I've ever downloaded from the SP website be modernized with up-to-date features, it's like seeing a P-51 be armed with AiM-9X or something, very cool! Here's an upvote 👍
@JustWingIt ayy man thanks for the kind words back then, I wish you the best of luck for SP and whatever you're trying to achieve in life 💯💯
@AcePlayer yeah they're meant to be like that lmao, it's only effective against far out targets and even then it's only accurate on large targets (as the S-75 is designed to intercept)
I accidentally built this a little too big so I've downsized it a little using overload, if there's anything strange regarding the physics of this build that's probably why.
Just a quick notice, due to life stuff I would be less active than during June-August, this goes for both playing and posting, I will still post from time to time just less frequently (as if it was to begin with), but no worries I will stay here for the foreseeable future.