162k spefyjerbf Comments

  • Halo 5 Guardian 4.8 years ago

    Looks great, and its pretty part efficient. Spotlight-worthy IMO

    +1
  • Futuristic Weapons 4.8 years ago

    It’s been already said, but definitely railguns. They are the most feasible, (arguably) have the most research behind them, and have many benefits aside from “oooh future stuff”.

  • Hover AutoPilot 4.8 years ago

    @SnoWFLakE0s Ah. Yeah I suppose that’s true. For acceleration rate(speed) seems to not work very well at times. With angular rates for example, I learned that I need to use rate(rate(PitchAngle)) instead of rate(PitchRate).

  • Hover AutoPilot 4.8 years ago

    Ooh. rate(Latitude) is a pretty nice way to express velocity components. What advantages does this method have over using trig to get your velocity components? It does look simpler code-wise, which I suppose is a pretty nice advantage.

    +1
  • How do you disable upvotes on a post 4.8 years ago

    If you don’t want to receive (too many) points from a build, your best option to to upload it as unlisted, and post the link publicly in a forum post. Of course, your followers won’t receive a notification, but thats a relatively small sacrifice to make anyway.

  • Automatic Leading Edge Slats 4.8 years ago

    Yep. I haven’t seen Lerp/inverselerp used too much. Inverselerp is definitely a powerful function though. To be honest I’m surprised that lerp and inverselerp are so rare. I guess me and snowflake have been using funky trees for systems that don’t really call for lerp or inverselerp.

  • Automatic Leading Edge Slats 4.8 years ago

    @SnoWFLakE0s beat me to the comment about the inverselerp. Great work!

  • Funky Trees Question Because I’m Dumb 4.8 years ago

    Most likely replace the 1/10 with 1/60 for that delay.

  • Funky Trees Question Because I’m Dumb 4.8 years ago

    Multiply the bolded function with your throttle input: floor(smooth(clamp01(ceil(Throttle)), Throttle ? 1 / 10 : pow(10,10)))
    .
    The 1/10 value should make a delay of 10 seconds. Feel free to edit this value if it doesn't give the proper delay.
    .
    The pow(10,10) is just a large number to make the smooth function return to zero instantaneously (so the delay only goes one way).
    .
    This is a fairly new technique that I have yet to post!
    .
    IMPORTANT EDIT: I added a ceil() to the throttle to make the delay uniform between all throttle inputs. Please use the updated expression as is currently displayed in this comment!

    +9
  • THE NEXT... 4.8 years ago

    Absolutely gorgeous. Its great to see another build from you! I have always admired your style.

  • Publish Unlisted Airplanes 4.8 years ago

    Absolutely love this feature. It will make my uploading process a lot easier!

  • The Fall of Jundroo 4.8 years ago

    Meta

  • Anisoptera I 4.8 years ago

    @aghasttable267 Ah. Must be a balance thing.

  • Dllama4 4.8 years ago

    Please privately contact people via unlisted post in the future. If you have been blocked by the user, then email them.

  • Anisoptera I 4.8 years ago

    @aghasttable267 Nice! Was the performance better with the two wings?

  • Cannon Casing Generator Script v. 1.0 4.8 years ago

    Awesome! Nice work.

  • Cannon Casing Generator Script v. 1.0 4.8 years ago

    Very nice. If you want to hide your code, and link players directly to the program execution, then run your repl in a new tab, and use that URL for the link. Also note that people must have python installed to run a python program (when downloaded). Anyway, nice work! It makes the XML file to copy/paste?

  • Generation Gamma | Weapons Collection 4.8 years ago

    @Gluck The lock time is set to zero, and since guardians are not fire-and-forget, they will keep traveling to the target as the lock is constantly re-established.

  • Amplified Mobility Platform from Avatar 4.8 years ago

    Very nice. I feel like it could use some detailing though.

    +1
  • All forms of propulsion 4.8 years ago

    That’s all I got for now. I’ll let you know if I remember anything else.

  • All forms of propulsion 4.8 years ago

    Feel free to add rotator-based propulsion, piston-based propulsion, and gun-based propulsion, too.
    .
    Edit: VTOL RCNS are great propulsion too, especially in a vacuum!

  • The Funky Guide v. 1.0 - Now Online 4.8 years ago

    Beautiful! I’m flattered that my flight system is an example.

  • Funky Trees Challenge 4.8 years ago

    Perfect timing, since my current project is loaded with funky trees expressions. Is there a due date? Also, would a single aircraft (with multiple systems) be acceptable, as long as I explain the systems in the desc?

  • How to make a rotator rotate infinitely (Heading) 4.8 years ago

    There is a small chance that sum(rate(heading)) / 180 might work.

  • Time zones. 4.8 years ago

    Another option would be to include your timezone in your bio, in the form of a link to a clock with your local time.

    +1
  • Type Yi Frigther 2.0 4.8 years ago

    Certainly a unique aircraft. Thanks for making my jetstream more interesting! You earned a new follower.

    +1
  • AXIS Flight System 4.8 years ago

    @robloxweponco Thanks! I’ll mess with wings a bit to see how it flies.

  • AXIS Flight System 4.8 years ago

    @Tarquez Thanks! This is a fun flight system. It works wonderfully in my upcoming build.

  • AXIS Flight System 4.8 years ago

    @Diloph No wings are needed.

  • AXIS Flight System 4.8 years ago

    @Randomdoggo If you go high enough, then you will get to a vacuum, where the air is extremely thin. However, if you want a nice VTOL system, 2D AUTOTOL will work nicely. I can link you to a build that uses it, if you want.

  • AXIS Flight System 4.8 years ago

    @Diloph Are you using throttle, pitch, roll, and yaw? Those should work. Note that you will need to angle your nose up a bit to gain altitude.

  • AXIS Flight System 4.8 years ago

    @Randomdoggo Cannon recoil is, at the moment, the most consistent way to produce thrust in a vacuum.

  • AXIS Flight System 4.8 years ago

    @Randomdoggo I have a few concepts for space flight systems, but all of them are really cumbersome. Your best bet is to use cannon recoil as your thrust.

  • AXIS Flight System 4.8 years ago

    @Diloph Controls are standard. You must start in the air though!

  • IDK Why But... 4.9 years ago

    Or... Follow your passions. Build something fictional, if that’s what you want to do!

  • I once had a sideshow attraction as a classmate 4.9 years ago

    Imagine unironically posting garbage like this on the SP forums, instead of tolerating the existence of a classmate who is different from you.
    .
    Please think before you post. This isn’t productive, just like 99% of the rest of your post history.

    +1
  • Irreversible Boolean Activation System 4.9 years ago

    Sounds about right. I would have done it myself, but I don’t have much time to play SP. Thanks!

  • Irreversible Boolean Activation System 4.9 years ago

    Very nice. I was actually thinking about trying to do something like this. Another possibility with the smooth function may be adding a delay to a Boolean input. Perhaps you could look into that for me?

  • NoGo YaHei 4.9 years ago

    The font is also in PowerPoint. I use that font a ton when I make graphics for sp. Tbh it might be my favorite!

  • Elapsed Time - Working Stopwatches 4.9 years ago

    Wonderful! That’s one heck of a function. Now clamp01 Booleans are actually quite useless

  • Elapsed Time - Working Stopwatches 4.9 years ago

    Nice. I never really understood smooth. How is it used in this application?

    +1
  • I hate to admit it, I hate to accept it... But I'm at the brink of ending it all and I have no one to turn to.. 4.9 years ago

    These kinds of things are hard to fight through. I’ve definitely had my battles with depression, so I know where you are coming from. Thankfully, you have a lot of people here that want to talk to you. Remember that there is always a way to overcome depression, whether it is a life/habit change, seeking professional help, or embracing another solution. Stay strong man (or woman - I don’t want to assume).

    +5
  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.9 years ago

    Ah. Also the clamp01 functions can vary between 1 and 0, which helps smooth things out.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.9 years ago

    RIP clamp01(y-x) expressions. You will be forever missed.

  • [1.9.202 Beta] New Features Explained + Impressions 4.9 years ago

    Hold up. I must have missed the selection operator._ Ah, that’s hot. That’s hot._

  • Beta 1.9.202 4.9 years ago

    @SnoWFLakE0s That’s ok. I’m really thankful that we finally have a way to express angular velocity.
    .
    And a question for @AndrewGarrison : does the rate function stack? In other words, can I do a derivative with an order higher than one?

  • Ethos of Settlement 4.9 years ago

    @BogdanX Thanks! I’ll let you know.

  • Beta 1.9.202 4.9 years ago

    Awesome! This will make funky trees accessible for many more users.

    +1
  • PROJECT: Empress 4.9 years ago

    @Minecraftpoweer Thank you! The part efficiency of the star shape is really quite surprising - I even surprised myself with this part count.