@TTL Yep! My masters thesis was in conceptual design, using computer codes to get the gist of the aircraft’s capabilities before any detailed work is done. Fun stuff, that is actually quite a lot like SP
@TTL No projects are currently planned at the moment, since my job has sortof replaced SP at this point. It scratches the same itch, if that makes sense. I still lurk on the site every once in a while though!
Nice map! It is good that someone made a new photography map, especially since I do not have the time nor motivation to update my existing mods. Thanks for adding me as a contributor too. While not entirely necessary, I appreciate the recognition.
No problem! It’s good to see a post from you. In all honesty, my brain is too overloaded from work to really handle any SP technicalities, but the content looks good regardless
@CommanderReal Feel free to use any code as long as you provide adequate credit! Note that this code is very old, and it may be better to check out my most recent forum post for flight system code
Ty! I can't really give you a straightforward answer to that - feel free to browse the collections, and choose something that fits the exact need you have
@11qazxc Did it not work at very high altitudes? If the accuracy of altitude degrades with increasing altitude, then there’s not much that can be done about that - that issue would be the result of how SP itself is programmed, rather than my code
@SyntheticL Chances are that traveling to the moon in such a low timeframe would increase the price of the mission exponentially, which isn’t worth it given that this is not a crewed mission
@Handlewithcare Thank you! Detail comes with a lot of practice, and a little bit of design intent. Adding details that make the design look more believable, such as vents, panels, fans, etc definitely help.
As for the quotes, they come from many places. Sometimes conversations in my own life, or from media such as music, movies, etc.
@TRD6932 I think workshop should work, though I haven’t tried it myself. Though google has been troublesome for me so I won’t be able to have a direct .spmod upload anytime soon. Sorry!
@OrderlyHippo You would choose C (in both integrations) to match the aircraft’s initial conditions at time=0.
.
In other words, after your first integration, you will have an expression for velocity, plus C. C really just depends on the initial velocity, so if you plug in your initial velocity at time=0, you can solve for the correct C value.
.
When you have found C after your first integration, integrate again for position. You will get another + C. Substitute your initial position at time=0 to solve for the correct C, which will result in a correct position expression.
@OrderlyHippo In this case, the term "inertial" means that the velocity is measured by an observer that is not moving. So, "inertial" velocity is what someone on the ground would measure if they took a speed reading of the plane.
.
A navigation system that would use something like inertia (as in the physical property) would measure the acceleration of the aircraft, and integrate it twice to get a position. A good amount of guidance systems have used this principle, including some early ICBMs. I'm not sure how such a system would be implemented in SP though.
@TTL Yep! My masters thesis was in conceptual design, using computer codes to get the gist of the aircraft’s capabilities before any detailed work is done. Fun stuff, that is actually quite a lot like SP
+1@TTL No projects are currently planned at the moment, since my job has sortof replaced SP at this point. It scratches the same itch, if that makes sense. I still lurk on the site every once in a while though!
+1@TTL It’s fun to lurk every once in a while as a geriatric
+1@realSavageMan ah that explains why I was not aware. Yeah, sounds pretty petty.
+1@realSavageMan hm I was not aware of that. If that did happen to you, then I am sorry that you had to experience that.
+1Nice map! It is good that someone made a new photography map, especially since I do not have the time nor motivation to update my existing mods. Thanks for adding me as a contributor too. While not entirely necessary, I appreciate the recognition.
+1@o2o Its been over a year since I have coded in FT, but I might remember a few things haha. Feel free to ask whatever question you want!
+1No problem! Nice build
+1@MAHADI It is good to see you too!
+1I think comparison operators such as =,<,> evaluate to True or False. It’s been a bit since I have coded in FT tho
+1@ThomasRoderick oops I forgot lol. Brain no worky
+1No problem! It’s good to see a post from you. In all honesty, my brain is too overloaded from work to really handle any SP technicalities, but the content looks good regardless
+1@CommanderReal There is, but it requires a little bit of coding, since I haven’t made the flight system itself. This forum post will hopefully help
+1@CommanderReal Feel free to use any code as long as you provide adequate credit! Note that this code is very old, and it may be better to check out my most recent forum post for flight system code
+1Ty! I can't really give you a straightforward answer to that - feel free to browse the collections, and choose something that fits the exact need you have
+1@ToeTips Go for it! Just give credit where it is appropriate
+1@TheTomatoLover This aircraft is quite old, though even when I made it, the parachute armor exploit had been known
+1@AvalonIndustries ah I didn’t know that. Thanks!
+11738
+1@Bonk21474 setting lockTime to zero on guardians ensures that a lock can be re-established, even in flight
+1@Grob0s0VBRa
+1No problem :)
@11qazxc Did it not work at very high altitudes? If the accuracy of altitude degrades with increasing altitude, then there’s not much that can be done about that - that issue would be the result of how SP itself is programmed, rather than my code
+1It's been a fun ride. Feel free to lurk a bit ;)
+1@Ian_Yashima Understandable, thank you! Feel free to keep doing what you are doing - I like the stuff that you make.
+1@SyntheticL Chances are that traveling to the moon in such a low timeframe would increase the price of the mission exponentially, which isn’t worth it given that this is not a crewed mission
+1I appreciate the tag. Looks great :)
+1Ight I'm gonna become a wikipedia contributor brb
+1@Handlewithcare Thank you! Detail comes with a lot of practice, and a little bit of design intent. Adding details that make the design look more believable, such as vents, panels, fans, etc definitely help.
+1As for the quotes, they come from many places. Sometimes conversations in my own life, or from media such as music, movies, etc.
@AriVex Thanks! Most notably the vehicle has been edited to have a very low mass, which accounts for a lot of its flight characteristics
+1@TRD6932 I think workshop should work, though I haven’t tried it myself. Though google has been troublesome for me so I won’t be able to have a direct .spmod upload anytime soon. Sorry!
+1@Spamton Thank you! Means a lot that a build of mine got you to dive into SP
+1I deleted my original comment because it did not answer the given question 💀
+1multiply the input by -1 in funky trees. i.e., -1*pitch
+1@Grob0s0VBRa Ah, that was probably a while ago then!
+1Looks great! I forgot what codes I provided but thanks for the credit
+1@OrderlyHippo You would choose C (in both integrations) to match the aircraft’s initial conditions at time=0.
+1.
In other words, after your first integration, you will have an expression for velocity, plus C. C really just depends on the initial velocity, so if you plug in your initial velocity at time=0, you can solve for the correct C value.
.
When you have found C after your first integration, integrate again for position. You will get another + C. Substitute your initial position at time=0 to solve for the correct C, which will result in a correct position expression.
@OrderlyHippo In this case, the term "inertial" means that the velocity is measured by an observer that is not moving. So, "inertial" velocity is what someone on the ground would measure if they took a speed reading of the plane.
+1.
A navigation system that would use something like inertia (as in the physical property) would measure the acceleration of the aircraft, and integrate it twice to get a position. A good amount of guidance systems have used this principle, including some early ICBMs. I'm not sure how such a system would be implemented in SP though.
@Grroro Ty!
+1lmao what
+1@TylerThomason2 Not sure how to do that then, maybe a similar method can be used for cannons with the same name
+1Yes
+1looks awesome. tag me when it is released please
+1@Nerfaddict I’m not very active, and I don’t have any builds planned, but I still visit the site every once in a while
+1@Dathcha Lmao ty
+1Still simpler than real life airplanes
+1@Chickendude No idea
+1@CrimsonOnigiri Evil
+1Maybe using it as an option to toggle would be nice. It is very useful for debugging (though command console would work too I guess)
+1@JeskoGoesVROOM Thanks! This will be good to know in the future
+1This is very cool. Favorited so I can look at it later
+1