9,445 vcharng Comments

  • 1945-1950 Naval Aviation Challenge (Closed) 5.2 years ago

    Interesting, I'll try my best to make an entry.

    +1
  • Interested in another challenge? (Naval 1945-1950) 5.2 years ago

    @Mustang51 Personally I'd support something like carrier+seaplane (including flying boat)+ASW helicopter...

    +1
  • [SU1946] Focke-Wulf Fw 250Z (JG74) 5.3 years ago

    @MrVaultech
    @FranzPeterSiegfried
    @MrHoboDuck

    +1
  • Avro Lancaster B.III "Dam busters" 5.3 years ago

    @ChisP detonated with a modded rocket that doesn't have thrust but will self-destruct (=detonate) after a given time

    +1
  • Erium CAS Battle 5.5 years ago

    Just curious: Where's the laser weapon on the last mission?
    I dropped nukes and was never intercepted... or maybe it was...?

    +1
  • Need your opinion [TEASER] 5.6 years ago

    grey

    +1
  • [SU1946] Arado Ar TEW 16/43-19Z (Nachtjäger) 5.6 years ago

    @Sgtk @DPSAircraftManufacturer @Aeromen

    +1
  • [SU1946] Arado Ar TEW 16/43-19Z (Nachtjäger) 5.6 years ago

    @Adanene They were people who asked to be tagged when I released a preview earlier.

    +1
  • [SU1946] Arado Ar TEW 16/43-19Z (Nachtjäger) 5.6 years ago

    @enrikogaming @NicePlanes @Mmdben @PositivePlanes @USSR @AircraftoftheRedStar @ChiChiWerx @belugasub @aviationaiden @IStoleYourMeme @ironkid4444 @EliteArsenals24 @Chancey21 @ACEPILOT109 @ TheFantasticTyphoon @Sgtk @DPSAircraftManufacturer @Aeromen

    +1
  • Jundroo should check if you’ve downloaded the craft before letting u upvote 5.6 years ago

    There are people who upvote but don't download.
    Just because it's a good plane doesn't mean I want it.

    +1
  • Devs take note. 5.6 years ago

    @TheFantasticTyphoon Found it and killed it with my P.1107/II, thanks.

    +1
  • Close to silver... 5.6 years ago

    Yeah I'm thinking about that, too....
    been working on my (hopefully) silver-getting plane
    Until I heard about Kyoto Animation...

    +1
  • Tank Destroyer 5.6 years ago

    I think I can "translate" the description into better English...

    Tank Destroyer is a unit in the real-time strategy game "red alert 2", belonging to the Germany nation as its special unit. Tank Destroyer is essentially a self-propelled anti-tank gun, its firepower is overwhelming against armored vehicles, but is weak against structures and infantries, which greatly reduced its practical value.
    @CookieDefender

    +1
  • Weird stability issues when nudging 5.6 years ago

    you know what sounds weird to me? It's that people who didn't seem to have a problem previously suddenly started to have problems.
    Supposedly nothing changed recently in SP, and this really shouldn't happen.
    Did you update a graphic card driver or something recently?

    +1
  • New commands for XML 5.6 years ago

    yeah cockpit speed.
    Missile locking is also slaved to the cockpit, which stops you from making a useable radar...

    +1
  • [] Automatic IED 5.6 years ago

    Great, now make a cell phone that detonates it (FBI knock knock)

    +1
  • What’s ur favorite type of dog? 5.6 years ago

    Formosan mountain dog. (google it if you don't know about them)
    Healthy, loyal, intelligent, and not too big.

    +1
  • Forward Airfield DIY Kit 5.6 years ago

    @ThatOneF15Eagle The problem is that this "runway" is segmented. A 1km runway needs 10 sections and thus needs 10 precisely marked spawn points.
    I tried to spawn a 3km runway in one segment in early stages of this project and I found that it either crashes the game or destroy the runway, or both.

    +1
  • Suggestion of how to end this mod discussion and get mods on android in the future. 5.6 years ago

    Well whatever, putting both in Google or not, it is principally doable. The only problem might be the devs would probably have to make 2 versions when developing new updates.

    +1
  • Suggestion of how to end this mod discussion and get mods on android in the future. 5.6 years ago

    @Minecraftpoweer uh pretty sure that's not gonna work, AFAIK google asks "ALL games should be 64 bit" not "all games should have a 64 bit version...

    +1
  • Suggestion of how to end this mod discussion and get mods on android in the future. 5.6 years ago

    Yeah it's just like what Nekopara did when Steam still forbids sexual contents.
    Put a platform-compatible version on that platform and put everything else somewhere else.

    +1
  • What Should the Launch Paint Scheme be for the Grizzly MPAT-V? 5.6 years ago

    I like the Grey Ghost more, perhaps you can even make it into a Urban camo.

    +1
  • Is there a way to FORCE fixing one part to another? 5.6 years ago

    @JamesBoA I was making a landing gear lever/switch.
    @jamesPLANESii yeah I did just that. The attaching was soooo easy.

    +1
  • Is there a way to FORCE fixing one part to another? 5.6 years ago

    @jamesPLANESii will try next time...

    BTW the problem was... solved in a bad way. I attached the switch outside of my plane and then nudged it all the way until in place. The attach relationship is wrong but at least I get what I want... until my cockpit is destroyed I guess...

    +1
  • Akagi aircraft carrier 5.6 years ago

    @MegaFox Azur Lane is a game about personified WWII ships.

    I think the reason why this crashes on mobile is the size plus the parts count. If I remember correctly, the threshold for a mobile-friendly build would be <150 parts or less.

    Also this is actually about 1/3~1/4 of the actual size, so you would probably need a scaled down plane to successfully land on it.

    +1
  • What causes the “drifting” when stopped on the tarmac? 5.7 years ago

    Do you mean when stoppING or stoppED?
    having too soft suspensions could cause drifting left and right during braking action, but it shouldn't happen when the plane is stationary.

    +1
  • XML request list 5.7 years ago

    @XxDannehxX Check this
    https://www.simpleplanes.com/a/Hk81PR/XxDannehxXs-Request

    +1
  • XxDannehxX's Request 5.7 years ago

    @XxDannehxX check if these are what you want.

    +1
  • Glitch in Sandbox mode (iOS) 5.7 years ago

    @BlueCitrus If they are to retain this as a feature I hope there's a way to control it, such as adding a visual lock switch and a reset button.

    +1
  • MikoTestScripts 5.7 years ago

    @mikoyanster Well at least your answer shows that it was NOT supposed to not attack me... I've noticed that it is sometimes possible to block enemy attack for some reason, perhaps by damaging the weapons module... Though I know it's not really reasonable to think that I disabled both the missile launcher and the AAA in one strafing run...

    +1
  • MikoTestScripts 5.7 years ago

    Hmm, is it normal for the Tropical Fear (4th mission) to not attack me at all?
    I didn't expect there to be a 3rd wave of enemy ships, so I had no choice but to engage with guns, and for some reason I never received any returning fire...

    +1
  • Replicas or Fiction? 5.7 years ago

    I'm always thinking that there should be a third kind of them... semi-fiction, semi-historical.
    For instance, there are some blueprint planes who basically NEEDs some fiction to just complete them. Or some designs that just doesn't work in SP's physics and had to be modified. Or, some designs that exist but failed both in reality and in-game, and had to be modified.

    +1
  • A super rudimentary guide on how to make the basic gauges (will be updated) 4.1 years ago

    @ollielebananiaCFSP This FT line was designed before we have calculus. This FT command uses aircraft speed to "calculate" (instead of directly measure) the vertical speed/climb rate (they ARE the same thing).
    As such, there will be errors due to not being able to eliminate all the factors (for example, AoA works on the aircraft's coordinate system, not on the absolute coordinate system, so unless you are perfectly level on the roll axis there WILL be an error).

    After the introduction of calculus, a simpler and more accurate way will be to use "rate(Altitude)" instead

  • A super rudimentary guide on how to make the basic gauges (will be updated) 4.1 years ago

    @ollielebananiaCFSP Climb rate and vertical speed is the same thing.

  • A super rudimentary guide on how to make the basic gauges (will be updated) 4.1 years ago

    @ollielebananiaCFSP Now we have rate and sum (i.e. calculus), simply doing "rate(Altitude)" would be simpler.

  • How do we make input delays? 4.2 years ago

    Oh by the way, if your landing gear "will stop at halfway" then you definitely set the wrong zero.
    landing gears have always been a 0-1 stuff (either by setting the max as 1 and min as 0, or by using clamp functions), if any one of your component requires a full 1~-1 to work ,that can only mean on thing: that component is zeroed at halfways, which nobody does.

  • How do we make input delays? 4.2 years ago

    @FeiWu No, my original post was coded with LandingGear command and if it works with GearDown that'll be a miracle.
    The article was written right before GearDown even existed, and they have only barely changed the old LandingGear command back to give it some backward compatibility (at my request!).
    There is no guarantee that they didn't make further changes afterwards and I will not make changes to my (possibly outdated) post for this.

  • How do we make input delays? 4.2 years ago

    @FeiWu GearDown and LandingGear is different.
    GearDown is 1 when gear is down, LandingGear is -1.
    in my post I was using LandingGear, if you use GearDown it will be reversed, though after a few adjustment you should be able to make it work.

  • OK this is like the last straw. 4.2 years ago

    @KnightOfRen Yup, and I'm going with what I enjoy.

  • bomb with fuselage shell penetrating terrain without exploding 4.2 years ago

    @hpgbproductions Yeah, directly dropping default bombs doesn't seem to be problematic, but when you're making custom bombs there are cosmetic as well as functional reasons that require you to add a fuselage shell to it.

    In my case I made a "skip bomb" (a bomb that skids above water, can hit ships from 10km away) which require buoyancy, which in turn requires fuselage part.

    I think I'm gonna try hiding the fuselage INSIDE the bomb then (I think the problem is caused by the fuselage shell somehow "shielding" the bomb part from impact, so supposedly making the bomb part entirely exposed should work).
    Luckily I'm making an American plane and chances are I can find a default bomb more or less similar to it.

  • OK this is like the last straw. 4.2 years ago

    @KnightOfRen Which is why this original post existed.
    I cannot agree with the community's standard for the upvote system so I announce that I will no longer pursue it. Legit.

  • bomb with fuselage shell penetrating terrain without exploding 4.2 years ago

    @DerpTheSoyacfartala Enemy units also didn't take damage, it's not "not rendered" it's simply "didn't explode".

  • bomb with fuselage shell penetrating terrain without exploding 4.2 years ago

    @hpgbproductions But I only encountered this bug after a small patch after 1.10 IIRC...

  • bomb with fuselage shell penetrating terrain without exploding 4.2 years ago

    @DerpTheSoyacfartala in my case the bomb doesn't explode. You can see a tiny explosion, which is the shell (fuselage parts) being destroyed on impact, but the bomb just continues going down.

  • OK this is like the last straw. 4.2 years ago

    @KnightOfRen I still respectfully disagree turning my thumbnail into a big-head photo.
    I prefer showing my plane WITH CONTEXT. Like when dropping bombs or otherwise interacting with the environment (perhaps when pulling a post-stall maneuver).
    For contrast I noticed that I'm struggling with the contrast of SP's in-game screen. They are too bright this instance and too dark the next...I hope it's a screen config issue and not my eyes.

    Good note on the discord though.

  • Planes that look good in thumbnail but look like potato in cross section 4.2 years ago

    Perhaps I need to make thumbnails from cockpits then.
    (I have been making 100% working cockpits since just before FT existed...)

  • (Weird and annoying game bug) Suicidal/Drunk Traffic AI 4.2 years ago

    Some planes are not AI friendly, and AI normally don't land successfully. When they land, they crash.

  • Something Ancient Has Been Awoken... 4.2 years ago

    Do you have to hover inside it? can I just land in it? (like, by crashing the first time, mark a spawn point and spawn in a new plane)

    Also about how much HP does those engines have?

  • v1.10 Radar/Targeting Technology Demonstrator 4.3 years ago

    @rexrexThezion Feel free to use any parts on this plane, just remember to credit.

  • v1.10 demonstrator is up & question 4.3 years ago

    @marcox43 I've always have problem programming lights. In this Radar I simply used a dot and hide it in the sweep axle when not activated.