6,568 11qazxc Comments

  • SimplePlanes Builds in SimplePlanes 2!!! 2 days ago

    1:19 Is it racetrack autopilot with imported model (spawnable by player) or is it a part of map (like SP1 convoys)?

  • SimplePlanes 2: All available info about new things, but compress and sorted 3 days ago

    pause the game without opening the menu

    P hotkey by default
    Actually just read all hotkeys (settings/controls IIRC), maybe you'll find something useful

  • Ultimate Radar Jammer 7 days ago

    Piston is fixed and it's oscillation period is constant, so it also allows enemy to get accurate heading of your cockpit part.

  • MISC processor 8 days ago

    @MrCOPTY Maybe, but why?

    +1
  • Cohort MTP 17 days ago

    Maybe you can reduce cpu load if you'll use one-two triangle blocks instead of fuselage?

  • [MOD REQUEST] SubAssem Menu Overhaul - Ways to Organize/Sort 19 days ago

    IDK if you're still interested, but designer menu folders are created automatically if they're not empty.
    To put something in folder you need to change category of DesignerPart xml tag, that's used both for vanilla parts (AppData/LocalLow/Jundroo/SimplePlanes/DesignerParts.xml), mods (somewhere within mod file) and sub-assemblies (in sub-assembly file, in AppData/LocalLow/Jundroo/SimplePlanes/SubAssemblies folder)
    You can also put description there and change icon, but AFAIK you can't use external file as icon.
    Vanilla parts also use studioScale/studioRotation/studioOffset for preview, but it doesn't works for sub-assemblies.

  • Shirohana SPADe-00 22 days ago

    No brakes at all. It's okay for self-piloting, it's just that we humans need to remember about it.

  • [VR] Virtual Insanity 22 days ago

    DebugExpression tan(deltaangle(Heading,TargetHeading))*TargetDistance
    DebugExpression tan(deltaangle(PitchAngle+AngleOfAttack,TargetElevation))*TargetDistance
    Could actually hit Tiny around 20m away from center

    +2
  • Add 10 Parts Pass It Along 22 days ago

    You've got 27 successors (at the moment, 2025-01-26 22-47UTC), but that's not a line, that's tree with 12 leaf nodes, so it mostly goes around, not further.

  • Wanderndpanzer 1A2 Luchs 24 days ago

    Archeology is fun

  • V-42 Volt 24 days ago

    It seems so ancient now

  • My Personal SP2 Wishlist 26 days ago

    Nicky brewed this up in his experimental laboratory. They aren't your traditional trees, but rather an expression parser so you can write actual code that is evaluated for input controllers. Intended for XML modders, these allow you to blend inputs in any way you can imagine.

    And now you wish to turn it into local variation of unityscript?

  • Been a while, Welcome Back! one month ago

    T?

  • Ultimate Radar Jammer one month ago

    But what about flight data? GS/IAS/TAS and every thing that depends on it?

    +2
  • Sustained High AoA Demonstration (40+ degree AoA) - Simpleplanes one month ago

    I remember on one of airplanes i coded for TVC was only enabled after 30deg AoA and that was mix of symmetric and semi-symmetric wings, so perhaps with flat-bottom wings or properly linearized lift curves it'll work without hidden mechanics or magic.

  • Did you guys know you could weaponize flares? 2 months ago

    Yes, iirc Randomusername used that.

    +1
  • Community Cube 2 months ago

    Hey-hey-hey, i know there's spheres/wireframes/images, but airplane doesn't fits into block and it adds 2x more parts than there was.

  • This is some Maddening code right here... Because of how simple it bloody is. 2 months ago

    High-speed part is kind of PD with smooth(...)-smooth(...) being dampener.

    +1
  • Add a cube pass it on... (Community Cube) 3 months ago

    Version tree at 2024-11-17T08:01Z: https://imgur.com/a/yPjfUFw
    JSON (starting at a7bta6 (here)): {"uXG6QL":{"Juqh0F":{"yUqF40":{"V7mG41":{"CAiXMf":{"rVbbR6":{"6t93Bx":{"3gzkmM":{"lK9P1j":{"Iwbo7a":{"6csf1s":{"1qS1l7":{"107i4I":{"hVNvmA":{"86gnwh":{"Wk3a92":{"yi1Fs5":{"zgO3lP":{"ReQ53F":{"BiQO9o":{"Y71Du7":{"Y03wZj":{"oKuPV3":{"HmD5Eb":{"curO5f":{"fWqxB0":{"0hE2s9":{"EEU7OU":{"d4O2lO":{}}}}},"o9Y216":{"5dGUjf":{"LVzyx7":{}}},"z07iGr":{},"vCfb0G":{}},"UChFa4":{"rY957g":{}}},"7s1zIT":{"y58pg5":{"fJvU3W":{"YA13zl":{}}}}},"YRyM8N":{},"GOVncl":{"wmONxo":{}},"74e1BJ":{}},"l15867":{},"V3d46F":{},"AVCY24":{}}},"jAffBm":{"k9nMbp":{"V9r3f3":{"iQ27gM":{}}}}}},"w2V1Jw":{"B0741s":{"DenG2i":{}}}}}}}}},"7hhqJ2":{"JMEc48":{"a9976O":{"lJ25nM":{"I83BTS":{}}}}}}},"Xd40z0":{}},"l6J2Y7":{"99Cgr1":{"ATKJa1":{"y7qaP7":{"iBz858":{}}},"250Ug3":{"zZO4s2":{}}},"JW32OA":{},"8RYxBA":{}},"66qjqO":{}}}}}}}},"P9TM0B":{}}

  • Community Cube 3 months ago

    Version tree at 2024-11-17T08:01Z: https://imgur.com/a/yPjfUFw
    JSON (starting at a7bta6): {"uXG6QL":{"Juqh0F":{"yUqF40":{"V7mG41":{"CAiXMf":{"rVbbR6":{"6t93Bx":{"3gzkmM":{"lK9P1j":{"Iwbo7a":{"6csf1s":{"1qS1l7":{"107i4I":{"hVNvmA":{"86gnwh":{"Wk3a92":{"yi1Fs5":{"zgO3lP":{"ReQ53F":{"BiQO9o":{"Y71Du7":{"Y03wZj":{"oKuPV3":{"HmD5Eb":{"curO5f":{"fWqxB0":{"0hE2s9":{"EEU7OU":{"d4O2lO":{}}}}},"o9Y216":{"5dGUjf":{"LVzyx7":{}}},"z07iGr":{},"vCfb0G":{}},"UChFa4":{"rY957g":{}}},"7s1zIT":{"y58pg5":{"fJvU3W":{"YA13zl":{}}}}},"YRyM8N":{},"GOVncl":{"wmONxo":{}},"74e1BJ":{}},"l15867":{},"V3d46F":{},"AVCY24":{}}},"jAffBm":{"k9nMbp":{"V9r3f3":{"iQ27gM":{}}}}}},"w2V1Jw":{"B0741s":{"DenG2i":{}}}}}}}}},"7hhqJ2":{"JMEc48":{"a9976O":{"lJ25nM":{"I83BTS":{}}}}}}},"Xd40z0":{}},"l6J2Y7":{"99Cgr1":{"ATKJa1":{"y7qaP7":{"iBz858":{}}},"250Ug3":{"zZO4s2":{}}},"JW32OA":{},"8RYxBA":{}},"66qjqO":{}}}}}}}},"P9TM0B":{}}

    +1
  • What do you think about Simple Planes 3 (That is not a mistake, I'm genuinely asking about SP3) 3 months ago

    Multiplayer event isn't really something that depends on tech, it more depends on humans who plan it, and that can be someone from community.
    For tech it's perhaps possible to add tooling for parametric design (that's like defining part properties with FT), and since it's build-time stuff it mustn't really affect in-level performance.

  • Flying Flying Dutchman 4 months ago

    That must be a ton of labels. XML file weights ~2mb, and that's usual weight of 2000-2500-part build.

    +1
  • Ninomae Ina'nis 4 months ago

    @RMZSPFan [un]fortunately she is the one with tentacles here.

    +1
  • Automatic gift delivery 4 months ago

    @126 some variables are lists in index=a?xa:(index=b?xb:... form. to make them shorter i omitted closing parenthesis. it works fine with ft interpreter, but variable editor widget has it's own checker that says that such code isn't correct. to pass it you need to add those parenthesis back, e.g. turn
    p_tgt.i=1?6020:(p_tgt.i=2?5885:(p_tgt.i=3?5805:(p_tgt.i=4?5805:(p_tgt.i=5?5805:(p_tgt.i=6?5805:(p_tgt.i=7?5805:(p_tgt.i=8?5805:(p_tgt.i=9?5805:(p_tgt.i=10?5805:(p_tgt.i=11?5885:(p_tgt.i=12?6020:(p_tgt.i=13?6020:(p_tgt.i=14?6020:(p_tgt.i=15?6020:(p_tgt.i=16?5880:(p_tgt.i=17?5670:(p_tgt.i=18?5670:(p_tgt.i=19?5670:(p_tgt.i=20?5685:(p_tgt.i=21?5600:(p_tgt.i=22?5600:(p_tgt.i=23?5635:0
    into
    p_tgt.i=1?6020:(p_tgt.i=2?5885:(p_tgt.i=3?5805:(p_tgt.i=4?5805:(p_tgt.i=5?5805:(p_tgt.i=6?5805:(p_tgt.i=7?5805:(p_tgt.i=8?5805:(p_tgt.i=9?5805:(p_tgt.i=10?5805:(p_tgt.i=11?5885:(p_tgt.i=12?6020:(p_tgt.i=13?6020:(p_tgt.i=14?6020:(p_tgt.i=15?6020:(p_tgt.i=16?5880:(p_tgt.i=17?5670:(p_tgt.i=18?5670:(p_tgt.i=19?5670:(p_tgt.i=20?5685:(p_tgt.i=21?5600:(p_tgt.i=22?5600:(p_tgt.i=23?5635:0))))))))))))))))))))))

  • Summer Steam Sale 7 months ago

    Well, history tends to repeat itself.
    It's sale again and i ask again: Who's this girl on banner?

  • 1-part custom images: easier, larger, lighter 7 months ago

    (for debug purposes)
    print(re.sub(r"\<#(?:([A-F0-9])([A-F0-9])([A-F0-9])[A-F0-9]?|([A-F0-9][A-F0-9])([A-F0-9][A-F0-9])([A-F0-9][A-F0-9])(?:[A-F0-9][A-F0-9])?)>",lambda m:"\x1b[48;2;"+str(int(m[1] or m[4],16))+";"+str(int(m[2] or m[5],16))+";"+str(int(m[3] or m[6],16))+"m",s).replace("<br>","\n").replace("."," "))
    Replaces color tags with ANSI ones.

  • SimplePlanes 2 FAQ 9 months ago

    Idk if you guys will answer this, but:
    Q: Will you use SP xml format but with higher xmlVersion and new sections or will you make new one?
    Q: Perhaps it's too early to ask, but will you keep format of DesignerParts and setting files?

    Q: Not related, but how do i download crafts from SR2 with curl?

    +1
  • P-2 Stork Maritime Patrol Aircraft 9 months ago

    Maritime Patrol Patrol

  • 1-part custom images: easier, larger, lighter 10 months ago

    @TRS051
    If code's generated but doesn't shows in SP, try to:
    - increase label's width and height;
    - set label's alignment to top-left;

    if image's displayed but is cut off, try to decrease image's size and generate code again. apparently label's limited to 100k dots and it's not something i can change

    If it doesn't generates label's code, try to:
    - make sure image isn't svg;
    - if you're using image link, make sure that hosting allows cross-origin resource sharing (or download image and try again);
    - check browser's dev console (usually F12) to see what's wrong

  • 1-part custom images: easier, larger, lighter 10 months ago

    @Mousewithamachinegun122 Yes, it is possible to switch frames to get animation ({T=1?&quot;frame&quot;:&quot;&quot;}{T=2?&quot;frame&quot;:&quot;&quot;}...), but the program won't do it and idk if it'll be possible to run resulting craft at reasonable fps..

    +1
  • 1-part custom images: easier, larger, lighter 11 months ago

    @TheAviator77 Can you please send image you used and result you got?

  • 1-part custom images: easier, larger, lighter 11 months ago

    @Mousewithamachinegun123 IDK. Try to increase size of label and set it's alignment to top-left.

    +1
  • Jet Engine Music Player one year ago

    I remember spectrogram of jet engine, it was very wide and noisy, so it's a wonder you can play music with it.

  • 1-part custom images: easier, larger, lighter one year ago

    @Matteosiufromfifakit
    Just raise your hand
    And reach out for the spell
    Find the door to the promised land
    Just believe in yourself
    Close your eyes and your will find
    The way out of the dark

    ...Or read the post again, there's two links to github.

  • 1-part custom images: easier, larger, lighter one year ago

    @UnidentifiedStapler that's sad, but i can't (and i don't wish to) fix GBoard, so perhaps it's not my business.

  • Simple RWR 1.1 years ago

    @Yish42 TargetSelected, so it's about you having target, not about target locking you.

    +1
  • Need some decals made using the Labels. 1.1 years ago

    @Speedhunter
    https://www.simpleplanes.com/Forums/View/1683931
    https://www.simpleplanes.com/Forums/View/1454422

    +2
  • FT With ChatGPT? 1.2 years ago

    Perhaps it can be better if you'll say it's unity's C# and miss some parts of description but tell it basic info about flight dynamics and geometry instead.
    And as Redrocktumbler said you'll perhaps need to repeat your description once in a while, because ANN itself is stateless and "memory" of that one is just last ~3k of tokens glued to your message.

    And no, you must not overestimate ANN, it's more like polynomial approximation than AI you wish to see.

  • SimpleDoom High Graphics 1.2 years ago

    Well, you're right that label will be recalculated every SP frame, but it will select one (very long) string instead of checking (and sometimes recalculating) hundreds of separate pixels. I don't really know if ternary with floats is equivalent to ternary with (very long) string at runtime, but either way i think there's more pixels than frames.

    +1
  • SimpleDoom High Graphics 1.2 years ago

    Is it really faster to use a variable and format string for each pixel (<#{!pixel?"0000":pixel}>...) instead of using an expression for each frame ({t=0?frame:""}{t=1?frame:""}...)?

  • Label Image of Mari Setogaya 1.3 years ago

    source?
    I mean, i didn't saw her with cat ears, and style seems wrong (although maybe it's because of low resolution).

    +1
  • Automatic gift delivery 1.3 years ago

    @DatMaluchGuy19
    Try to add 22 closing parentheses in the end of p_tgt.next.z,p_tgt.next.x,p_tgt.links.z,p_tgt.links.x and 3 closing parentheses in the end of p_tgt.next

    +1
  • Automatic gift delivery 1.3 years ago

    @DatMaluchGuy19 VC variable, it's in meters per second, and it's signed i.e. negative value means it must go backwards.
    TC controls engine directly, you can set it to 1 if you want to go as fast as possible.

  • Ai Gold Prix Racer 1.3 years ago

    Ehm, you do know there's (builtin) atan function for angle and pythagorian addition for distance, right?

  • How is your plane handled?Old plane 1.3 years ago

    Husky's right, SP build files aren't that large.
    If you want, you can upload them as hidden ("Visibility" button in uploading widget), they'll be saved on SP site but will only be visible for you.

  • Automatic gift delivery 1.3 years ago

    @winterro
    p_tgt.i stores id of currently selected point

    p_tgt.x, p_tgt.z are coords of currently selected point
    p_tgt.links.x, p_tgt.links.z are ids of points where it can go from currently selected one.

    p_tgt.i switches to one of p_tgt.links.x%100, p_tgt.links.x//100, p_tgt.links.y%100, and p_tgt.links.y//100 every time car gets close-enough to currently selected point

    Other variables aren't significant for routing, they're used to tame car itself, to make it unable to go to previous point, to make it not headbutt others, to make it stop at dead ends, to make it remember gifts without leaving too much inside label...

  • Automatic gift delivery 1.3 years ago

    @DatMaluchGuy19 Yes, you can.

    +1
  • Parallax-free sights 1.4 years ago

    Link to txt file
    CameraPosX variable must be camera's horizontal offset in meters
    IDK if it'll work, but if it will it must be 5cm orange circle clamped by two vertical edges located 10cm away from label's left edge.

  • Sea-skimming Missile (Like the JASSM missile,I'm pretty sure) 1.4 years ago

    FCLongitude,FCAltitude,FCLatitude are coords of missile

    TD=sqrt( pow(Longitude-FCLongitude+TargetDistance*cos(TargetElevation)*sin(TargetHeading),2) + pow(Latitude-FCLatitude+TargetDistance*cos(TargetElevation)*cos(TargetHeading),2) )

    TAlt=Altitude+TargetDistance*sin(TargetElevation)

    h=5+195*(.5+.5*cos(clamp(0.1*TD+20,0,340)))+1800*(.5+.5*cos(clamp(.01*(TD-45000),0,180)))

    __D is dampener, __P is gain
    PCi=(lerp(TAlt,h,pow(TD/200,2))-FCAltitude+rate(lerp(TAlt,h,pow(TD/200,2))-FCAltitude)*__D)*__P

    40 here is some distance after which missile surely can't damage airplane
    Missile's pitch angle=smooth((abs(Longitude-FCLongitude)+abs(Latitude-FCLatitude))&lt;40|(PCi!=PCi)?0:sign(PCi)*90,(PCi!=PCi)?0:abs(PCi))

    Be carefull, SP forum might not display full expressions

    +1