@Graingy @Mousewithamachinegun122 When you upload a craft to SimplePlanes.com, you retain ownership over your original ideas and concepts. However, you grant Jundroo permission to use these creations for marketing and promotional purposes, which helps us highlight your incredible work and brings more visibility to it.
Jundroo owns the intellectual property related to the site's operation and presentation. This includes the technology and services that support SimplePlanes.com, but not the creative concepts of your user-submitted designs. Essentially, while you own your original ideas, the platform owns the means by which those ideas are shared and displayed.
We have no issue with you selling your original creations made using our platform, but any sales must respect copyright and trademark laws relating to the content of your creation. In addition to that, if you want to sell someone else's craft then you would need to obtain written permission from the original author.
Your builds are looking better. Everything is a bit small in the cockpit but passable for VR. If you added a throttle slider and label your switches then I could curate this.
I have updated the XML on this post to fix an issue with the wheels jittering in VR due to the lower physics timestep. I was able to fix it by reducing sideways friction on the wheels. If you are not okay with this tweak, let me know and I can revert the change, but I would also need to remove the curated status.
Target acquired. Maximum force applied. Waiting for further briefing. Very cool craft, but unfortunately it blows up on (mobile) Low Physics, which is what the Quest uses. I was able to get it running in slow-mo and check it out. Nice build.
@jamesPLANESii I have a service running that downloads all planes to calculate a "performance cost." We haven't published it yet, but the idea is that performance cost will give a better idea than part count in terms of how well a craft will perform.
@LightningTreeSavor The _ editor _.xml.bak backup file is overwritten every time you load into the level, but any other .bak file is only overwritten when saving the aircraft from the menu -> Save Aircraft dialog.
@Kittyhawk909 @scratch @CenturyAerospace @nuuuu @Suica @Hunsolo @Walvis @Power123 @EDEN971 @SpletzerAvion That's a lot of great suggestions. I made a new post here where you can add suggestions for the v1.11 update.
@AN2Felllla Thank you for making those awesome crafts. I enjoyed flying them in VR! We have some features in the works to help make it easier to build cockpits. We'll post more about it next week.
@CaptainSquadronLeaderX Yes, we are planning to release for Oculus Quest 1&2. The graphics won't be as good as the Steam version, but it's so awesome to be able to play untethered or if you don't have a PC available. You can reach out with your touch controllers and grab virtual flight sticks. It's so much fun, I can't wait for you guys to play it.
It's unlikely they can be recovered, but if you send me the .xml file and the .bak file for your craft I can take a look to see if there's anything I can do. Send them to me at games@jundroo.com.
@MTakach This mod just simply gives access to the already existing dev console that @NathanMikeska implemented ages ago. The dev console allows you to access game objects in the scene and change their properties while the game is running. It gives you a tremendous amount of power, but it can be a bit tedious especially on a mobile device.
Thanks for letting me know about this bug. I believe it should be fixed now. Let me know if you are still seeing it. @SuperSix @BlueCitrus @randomusername @TrueSlav
@CrazyCatZe @Astoundingcameron @PositivePlanes @Seanbon007 @AerialFighterSnakes @SuperSix We are hoping to get the mobile version out this year. We have been holding off on the mobile version because you can't do early access on mobile and we want the game to be solid enough that we won't run the risk of needing to make any major changes that will affect player crafts. Also, once we release on mobile, it will slow all future updates for all platforms after that point. We can release updates so quickly when we're only releasing on Steam. I do feel that the game is feeling much more solid now and I'm hoping that we can start making real progress towards the mobile version soon™. Really the last remaining task that can have a big impact on the stability of the game is campaign mode, so we want to work that first or at least simultaneously with the mobile port.
We also need to find out where SimplePlanes is looking for the new AircraftDesigns. It should also be one of those locations listed above, and it should have the new stock craft "Gator 2.xml". If you copy your AircraftDesigns into the new folder, they should show up in SimplePlanes.
If you are having this issue, I have a few questions:
What location did you find your missing airplanes?
What location was SimplePlanes looking for the new airplanes?
What version of macOS are you using?
Where did you originally get SimplePlanes? Steam, Mac App Store, or Gumroad?
Do you currently play SimplePlanes through Steam or the Mac App Store?
If you are using Steam, do you have Steam Cloud Sync enabled?
We adjust the buttons in the designer to hide some when they can't fit. It might be hidden under the rotate button now. You can also try reducing your UI size in the main menu to get it back.
I was unable to get this to work in SP 1.7, but I was happy to see that it loads fine in the SP 1.8 alpha build that I'm testing today. This thing is amazing! Nice work!
@Tully2001 When this was uploaded, there was a bug in the game when taking pictures on Android devices. This upload will serve as a memorial of said bug. Let's have a moment of silence.
@Graingy @Mousewithamachinegun122 When you upload a craft to SimplePlanes.com, you retain ownership over your original ideas and concepts. However, you grant Jundroo permission to use these creations for marketing and promotional purposes, which helps us highlight your incredible work and brings more visibility to it.
Jundroo owns the intellectual property related to the site's operation and presentation. This includes the technology and services that support SimplePlanes.com, but not the creative concepts of your user-submitted designs. Essentially, while you own your original ideas, the platform owns the means by which those ideas are shared and displayed.
We have no issue with you selling your original creations made using our platform, but any sales must respect copyright and trademark laws relating to the content of your creation. In addition to that, if you want to sell someone else's craft then you would need to obtain written permission from the original author.
+4@XAircraftManufacturer Thanks for the link, that is helpful information for taming komodo dragons.
+4Nice suit!
+4Merry Christmas!
+4Your builds are looking better. Everything is a bit small in the cockpit but passable for VR. If you added a throttle slider and label your switches then I could curate this.
+4@JaySto That's great! Glad to hear you are enjoying the game! Love that positive energy!
+4I have updated the XML on this post to fix an issue with the wheels jittering in VR due to the lower physics timestep. I was able to fix it by reducing sideways friction on the wheels. If you are not okay with this tweak, let me know and I can revert the change, but I would also need to remove the curated status.
+4@X4JB That's fine to still make a separate post for minor improvements as that is how the community has always worked in the past.
+4Works well in VR. Only suggestion is it would be nice to have a throttle somewhere in the cockpit.
+4Target acquired. Maximum force applied. Waiting for further briefing. Very cool craft, but unfortunately it blows up on (mobile) Low Physics, which is what the Quest uses. I was able to get it running in slow-mo and check it out. Nice build.
+4@jamesPLANESii I have a service running that downloads all planes to calculate a "performance cost." We haven't published it yet, but the idea is that performance cost will give a better idea than part count in terms of how well a craft will perform.
+4@jamesPLANESii I was able to confirm this was an error with our publish job. Sorry for the inconvenience. I'll think about how we can improve this.
+4lol, @pedro16797 you still have white flair here.
+4@LightningTreeSavor The _ editor _.xml.bak backup file is overwritten every time you load into the level, but any other .bak file is only overwritten when saving the aircraft from the menu -> Save Aircraft dialog.
+4@Kittyhawk909 @scratch @CenturyAerospace @nuuuu @Suica @Hunsolo @Walvis @Power123 @EDEN971 @SpletzerAvion That's a lot of great suggestions. I made a new post here where you can add suggestions for the v1.11 update.
+4@AN2Felllla Thank you for making those awesome crafts. I enjoyed flying them in VR! We have some features in the works to help make it easier to build cockpits. We'll post more about it next week.
+4@CaptainSquadronLeaderX Yes, we are planning to release for Oculus Quest 1&2. The graphics won't be as good as the Steam version, but it's so awesome to be able to play untethered or if you don't have a PC available. You can reach out with your touch controllers and grab virtual flight sticks. It's so much fun, I can't wait for you guys to play it.
+4@GeneralPatrick2 @UraniumOxide @Urya @Bishobe It should be available on Amazon now.
+4@Kakhikotchauri1 I believe the trees become 2D sprites from a distance but turn into 3D models when you get close. Is that not what you are seeing?
+4It's unlikely they can be recovered, but if you send me the .xml file and the .bak file for your craft I can take a look to see if there's anything I can do. Send them to me at games@jundroo.com.
+4@GenrichTitov We have not forgotten about SimpleWheels and have been secretly working on it in all spare moments of the day.
+4@RailfanEthan That was the best video I've ever watched. Thank you for enlightening me.
+4@SuperSix We will see how it goes, but microtransactions are something else we are strongly considering.
+4Your username has been changed. Please log out and log back in with the new username 'Urya'.
+4@CrashFighter05 This is true, but often I feel like my "boss" is the players. There are so many requests! Players are relentless!
+4I just did a validation check. If your aircraft was in violation, you will have received a notification. No news is good news.
+4Try adding an exception for DEP. Here are instructions. You can find the SimplePlanes.exe here (assuming default Steam installation paths):
+4C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\SimplePlanes.exe
@MTakach This mod just simply gives access to the already existing dev console that @NathanMikeska implemented ages ago. The dev console allows you to access game objects in the scene and change their properties while the game is running. It gives you a tremendous amount of power, but it can be a bit tedious especially on a mobile device.
+4@Gameboi14 I did an honest lol when I saw this video. You even captured how he ducks away from the mic. Brilliant!
+4This was suggested a while back and it is currently on the web todo list. I agree it would be nice.
+4Thanks for letting me know about this bug. I believe it should be fixed now. Let me know if you are still seeing it. @SuperSix @BlueCitrus @randomusername @TrueSlav
+4@BlackhattAircraft Contact us at games@jundroo.com and we will see what we can work out.
+4No, it's not possible to recover your password. You will need to reset it here:
+4https://www.simpleplanes.com/Account/ForgotPassword
@CrazyCatZe @Astoundingcameron @PositivePlanes @Seanbon007 @AerialFighterSnakes @SuperSix We are hoping to get the mobile version out this year. We have been holding off on the mobile version because you can't do early access on mobile and we want the game to be solid enough that we won't run the risk of needing to make any major changes that will affect player crafts. Also, once we release on mobile, it will slow all future updates for all platforms after that point. We can release updates so quickly when we're only releasing on Steam. I do feel that the game is feeling much more solid now and I'm hoping that we can start making real progress towards the mobile version soon™. Really the last remaining task that can have a big impact on the stability of the game is campaign mode, so we want to work that first or at least simultaneously with the mobile port.
+4That appears to be correct, SimplePlanes is looking in the wrong place for them.
Your missing AircraftDesigns folder should be at one of the following places:
We also need to find out where SimplePlanes is looking for the new AircraftDesigns. It should also be one of those locations listed above, and it should have the new stock craft "Gator 2.xml". If you copy your AircraftDesigns into the new folder, they should show up in SimplePlanes.
If you are having this issue, I have a few questions:
We adjust the buttons in the designer to hide some when they can't fit. It might be hidden under the rotate button now. You can also try reducing your UI size in the main menu to get it back.
+4I agree
+4I was unable to get this to work in SP 1.7, but I was happy to see that it loads fine in the SP 1.8 alpha build that I'm testing today. This thing is amazing! Nice work!
+4It is done :)
+4Can you send us your log file the next time it crashes? You can find it here (assuming Windows):
+4C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\SimplePlanes_Data\output_log.txt
@Spectre2520 I agree! This is the lamest beta ever! But, also really important.
+4Absolutely stunning work, @suzutuki65.
+4😂
+4@MajesticAerospace We plan to do the final release next year on all platforms at the same time.
+4It should be fixed now. Let me know if you're still seeing the issue.
+4Something like this?
+4I agree it would be nice. I'll put it on the list. Hopefully someday I'll actually have time to implement it.
+4@Supercraft888 We're slowly picking up speed, but it'll be a while before we reach orbit.
+4@kikasshes I thought so too, so I just added it, but you have to Show All Comments before it shows up.
+4@Tully2001 When this was uploaded, there was a bug in the game when taking pictures on Android devices. This upload will serve as a memorial of said bug. Let's have a moment of silence.
+4