I just pushed a small website update yesterday, so this looks like something I broke. Thanks for letting me know. It should work again now when the description is left blank.
@Chancey21 That makes me sad! I don't spend enough time on the site lately because we're crunching on SR2, but I just checked out some of your recent builds. You make great stuff.
@Conjure76 My dad owned a Stinson with his brother when I was a kid and I remember he'd have have to hand prop it occasionally. Always made me nervous watching him do that! Fortunately he still has all of his fingers. We don't have any plans for that, for the safety of Chad's fingers.
@Johnnyynf That's the one current limitation of the powertrain system is that it only supports a single engine at the root of the powertrain. We're not simulating reaction torque and gyroscopic precession.
@Thad23 Yep, the old prop engines will still be in the game for backwards compatibility so that you can load old crafts but they'll be removed from the main part list. You can always create a subassembly with them to access them quickly.
Sorry to hear you weren’t able to run the playtest. Could you share your computer specs? If you’re using integrated graphics, that might be the issue since the game requires a dedicated GPU. It could also help to update your graphics drivers, as outdated ones often cause crashes during loading.
The minimum system requirements for SP2 on Steam include a dedicated GPU. Since your system uses integrated graphics, that’s likely the cause of the crashing. You can try updating your graphics drivers to see if that helps, but the game may still have performance and stability issues without a dedicated GPU.
Let us know if updating your drivers improves the crashing.
@SimpleStudent I agree. I've actually started working on that before but had to switch gears to something else. Maybe some day I'll find time to finally implement it!
@TatsuTheOtaku Our plan is to be able to load a SP1 craft in SP2 and it should mostly work as it does in SP1. If you resave in SP2 the XML will be different and it will not load in SP1.
@Graingy @Mousewithamachinegun122 When you upload a craft to SimplePlanes.com, you retain ownership over your original ideas and concepts. However, you grant Jundroo permission to use these creations for marketing and promotional purposes, which helps us highlight your incredible work and brings more visibility to it.
Jundroo owns the intellectual property related to the site's operation and presentation. This includes the technology and services that support SimplePlanes.com, but not the creative concepts of your user-submitted designs. Essentially, while you own your original ideas, the platform owns the means by which those ideas are shared and displayed.
We have no issue with you selling your original creations made using our platform, but any sales must respect copyright and trademark laws relating to the content of your creation. In addition to that, if you want to sell someone else's craft then you would need to obtain written permission from the original author.
Your builds are looking better. Everything is a bit small in the cockpit but passable for VR. If you added a throttle slider and label your switches then I could curate this.
I have updated the XML on this post to fix an issue with the wheels jittering in VR due to the lower physics timestep. I was able to fix it by reducing sideways friction on the wheels. If you are not okay with this tweak, let me know and I can revert the change, but I would also need to remove the curated status.
Target acquired. Maximum force applied. Waiting for further briefing. Very cool craft, but unfortunately it blows up on (mobile) Low Physics, which is what the Quest uses. I was able to get it running in slow-mo and check it out. Nice build.
@jamesPLANESii I have a service running that downloads all planes to calculate a "performance cost." We haven't published it yet, but the idea is that performance cost will give a better idea than part count in terms of how well a craft will perform.
@LightningTreeSavor The _ editor _.xml.bak backup file is overwritten every time you load into the level, but any other .bak file is only overwritten when saving the aircraft from the menu -> Save Aircraft dialog.
@Kittyhawk909 @scratch @CenturyAerospace @nuuuu @Suica @Hunsolo @Walvis @Power123 @EDEN971 @SpletzerAvion That's a lot of great suggestions. I made a new post here where you can add suggestions for the v1.11 update.
@AN2Felllla Thank you for making those awesome crafts. I enjoyed flying them in VR! We have some features in the works to help make it easier to build cockpits. We'll post more about it next week.
@CaptainSquadronLeaderX Yes, we are planning to release for Oculus Quest 1&2. The graphics won't be as good as the Steam version, but it's so awesome to be able to play untethered or if you don't have a PC available. You can reach out with your touch controllers and grab virtual flight sticks. It's so much fun, I can't wait for you guys to play it.
It's unlikely they can be recovered, but if you send me the .xml file and the .bak file for your craft I can take a look to see if there's anything I can do. Send them to me at games@jundroo.com.
@Jetliner101 The @Jundroo is run by all of us and none of us. Some of us. Sometimes.
+5@flyingsteve88 You can build anything in SR2, just like in SP. Several people have made airplanes and rovers already. Also a flying pencil and a boat.
+5I just pushed a small website update yesterday, so this looks like something I broke. Thanks for letting me know. It should work again now when the description is left blank.
+5@RailfanEthan Yes, that's Philip.
+5@Chancey21 That makes me sad! I don't spend enough time on the site lately because we're crunching on SR2, but I just checked out some of your recent builds. You make great stuff.
+5@F4f879 You have to click Load More Comments at the bottom and then it will show up.
+5Wow, you found that fast! :) It was a last minute addition, thanks to Kevin, William, and Nathan for making it happen.
+5@Conjure76 My dad owned a Stinson with his brother when I was a kid and I remember he'd have have to hand prop it occasionally. Always made me nervous watching him do that! Fortunately he still has all of his fingers. We don't have any plans for that, for the safety of Chad's fingers.
+4@StockPlanesRemastered Still shooting for March 2026 for our initial early access launch.
+4@Johnnyynf That's the one current limitation of the powertrain system is that it only supports a single engine at the root of the powertrain. We're not simulating reaction torque and gyroscopic precession.
+4@Thad23 Yep, the old prop engines will still be in the game for backwards compatibility so that you can load old crafts but they'll be removed from the main part list. You can always create a subassembly with them to access them quickly.
+4@ThatRandomCouchPotato We don't have an electric engine yet, but we do plan to add one at some point.
+4@Zero0Two2 Kevin hasn't finished modeling the hub styles yet, I'll pass that on to him.
+4@Boeing727200F I suppose you could do 16 rows of 7 via xml, but that's going to be a lot of polys.
+4Sorry to hear you weren’t able to run the playtest. Could you share your computer specs? If you’re using integrated graphics, that might be the issue since the game requires a dedicated GPU. It could also help to update your graphics drivers, as outdated ones often cause crashes during loading.
+4The minimum system requirements for SP2 on Steam include a dedicated GPU. Since your system uses integrated graphics, that’s likely the cause of the crashing. You can try updating your graphics drivers to see if that helps, but the game may still have performance and stability issues without a dedicated GPU.
Let us know if updating your drivers improves the crashing.
+4SP2 photo shoot
+4@StrikerUreka22 next month we plan to release another player content video in SP2.
+4@PlaneFlightX @YarisSedan I added d=0 back to allow searching for all time best posts, but you'll need to manually enter the param into the URL.
+4@RestlessGalaxies Thanks for the kind words! SimplePlanes and Juno: New Origins are free for educators.
+4@SimpleStudent I agree. I've actually started working on that before but had to switch gears to something else. Maybe some day I'll find time to finally implement it!
+4@DatFiat126Guy19 We do plan to add other characters to the game. We have so many ideas, our only limit is just time and energy.
+4@TatsuTheOtaku Our plan is to be able to load a SP1 craft in SP2 and it should mostly work as it does in SP1. If you resave in SP2 the XML will be different and it will not load in SP1.
+4@Graingy @Mousewithamachinegun122 When you upload a craft to SimplePlanes.com, you retain ownership over your original ideas and concepts. However, you grant Jundroo permission to use these creations for marketing and promotional purposes, which helps us highlight your incredible work and brings more visibility to it.
Jundroo owns the intellectual property related to the site's operation and presentation. This includes the technology and services that support SimplePlanes.com, but not the creative concepts of your user-submitted designs. Essentially, while you own your original ideas, the platform owns the means by which those ideas are shared and displayed.
We have no issue with you selling your original creations made using our platform, but any sales must respect copyright and trademark laws relating to the content of your creation. In addition to that, if you want to sell someone else's craft then you would need to obtain written permission from the original author.
+4@XAircraftManufacturer Thanks for the link, that is helpful information for taming komodo dragons.
+4Nice suit!
+4Merry Christmas!
+4Your builds are looking better. Everything is a bit small in the cockpit but passable for VR. If you added a throttle slider and label your switches then I could curate this.
+4@JaySto That's great! Glad to hear you are enjoying the game! Love that positive energy!
+4I have updated the XML on this post to fix an issue with the wheels jittering in VR due to the lower physics timestep. I was able to fix it by reducing sideways friction on the wheels. If you are not okay with this tweak, let me know and I can revert the change, but I would also need to remove the curated status.
+4@X4JB That's fine to still make a separate post for minor improvements as that is how the community has always worked in the past.
+4Works well in VR. Only suggestion is it would be nice to have a throttle somewhere in the cockpit.
+4Target acquired. Maximum force applied. Waiting for further briefing. Very cool craft, but unfortunately it blows up on (mobile) Low Physics, which is what the Quest uses. I was able to get it running in slow-mo and check it out. Nice build.
+4@jamesPLANESii I have a service running that downloads all planes to calculate a "performance cost." We haven't published it yet, but the idea is that performance cost will give a better idea than part count in terms of how well a craft will perform.
+4@jamesPLANESii I was able to confirm this was an error with our publish job. Sorry for the inconvenience. I'll think about how we can improve this.
+4lol, @pedro16797 you still have white flair here.
+4@LightningTreeSavor The _ editor _.xml.bak backup file is overwritten every time you load into the level, but any other .bak file is only overwritten when saving the aircraft from the menu -> Save Aircraft dialog.
+4@Kittyhawk909 @scratch @CenturyAerospace @nuuuu @Suica @Hunsolo @Walvis @Power123 @EDEN971 @SpletzerAvion That's a lot of great suggestions. I made a new post here where you can add suggestions for the v1.11 update.
+4@AN2Felllla Thank you for making those awesome crafts. I enjoyed flying them in VR! We have some features in the works to help make it easier to build cockpits. We'll post more about it next week.
+4@CaptainSquadronLeaderX Yes, we are planning to release for Oculus Quest 1&2. The graphics won't be as good as the Steam version, but it's so awesome to be able to play untethered or if you don't have a PC available. You can reach out with your touch controllers and grab virtual flight sticks. It's so much fun, I can't wait for you guys to play it.
+4@GeneralPatrick2 @UraniumOxide @Urya @Bishobe It should be available on Amazon now.
+4@Kakhikotchauri1 I believe the trees become 2D sprites from a distance but turn into 3D models when you get close. Is that not what you are seeing?
+4It's unlikely they can be recovered, but if you send me the .xml file and the .bak file for your craft I can take a look to see if there's anything I can do. Send them to me at games@jundroo.com.
+4@GenrichTitov We have not forgotten about SimpleWheels and have been secretly working on it in all spare moments of the day.
+4@RailfanEthan That was the best video I've ever watched. Thank you for enlightening me.
+4@SuperSix We will see how it goes, but microtransactions are something else we are strongly considering.
+4Your username has been changed. Please log out and log back in with the new username 'Urya'.
+4@CrashFighter05 This is true, but often I feel like my "boss" is the players. There are so many requests! Players are relentless!
+4I just did a validation check. If your aircraft was in violation, you will have received a notification. No news is good news.
+4Try adding an exception for DEP. Here are instructions. You can find the SimplePlanes.exe here (assuming default Steam installation paths):
+4C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\SimplePlanes.exe