Beautiful craft and I would love to curate but none of the controls can be grabbed in VR. In order to make a custom control grabbable in VR, you need to use Joystick Base part instead of rotators. You can basically swap out your current rotators for Joystick Base parts and just set the input rotation axes to what you want them to control. Also, for the yoke, it might be good to use the Cylinder Grips where you want the player's hands to grip.
If you need any help, just let me know. I'd love to help get this awesome airplane ready for VR.
@ren64 We just pushed out an update that should fix the issue on your Mac. After you try the update (v1.12.118.2), let us know if it works or not. Sorry for the inconvenience!
Finally, a gyro that I can take the whole family on vacation with! I would love to curate this for VR, but the camera position is so low on the seat. If you can move the camera up a bit, let me know and I'll check it out again for curation. Also, the flight stick is very low too. If it was just a little higher that would also help.
@Hedero @PapaKernels That was my addition, sorry for the UI annoyance. I have fixed this so that it won't select the other part if you tap and hold on mobile. Sadly, it is very unlikely to make it in for the release on Friday, but it will be in the next update.
I fixed the yoke setup so it would work in VR and uploaded here. If you want to take the tweaks and update your XML, you are welcome to do so and I can take my post down. I just really want VR players to be able to fly this amazing plane. Very nice work!
We added a new feature that hasn't been released yet that makes engine/wind/etc audio quieter when flying from the cockpit camera. I tweaked the XML of your camera part to disable that so when the update goes live your audio won't be quiet since this is an open cockpit.
Nice build. One thing that could improve the VR immersion is to add a fighter throttle part so VR players can adjust throttle without needing to use the analog stick on their controllers.
@Default4 It performs okay, except I have trouble taking off because it wants to veer to the right on the runway. That might an issue with low-quality (mobile) physics messing with the wheels. Other small suggestions: A trim lever and a switch/lever for landing gear would be nice. The airspeed gauge isn't working. I think you may have selected Airspeed Face Type instead of the Airspeed Preset. I know it's confusing and we want to improve that. The airspeed gauge is also a little small and the fuel gauge is much bigger, which makes me think their sizes could be switched since airspeed is a little more important to be able to read quickly than fuel. Overall it's a nice build.
Very cool idea and execution. I checked this out in VR and the grab points on the sail and rudder are too large and when I grab them my hand sinks inside of them, making them disappear. Other than that it's really cool.
@EdamCheese6 The VR view will work from any view, but on planes that aren't optimized for VR the cockpit view is very close to the fuselage and doesn't always look the best.
Check and see if there is also a file with the same name that ends in .bak. If there is, then make a copy of that file and rename it to Recovered.xml. Then open SimplePlanes and try to load Recovered.
@Dllama4 Let's not get too worked up about this. I mean, it's true we do want more money from you and we're not really adding anything of value, but once you look past that and realize that we have our own demands that we need to take care of. For example, I'm really hoping to put in a new, underground pool this summer but I just don't have enough money and the old pool is getting nasty and has some mildew problems, I mean, of course, we're going to ask our players to pay for that. Well, not that, I mean players should pay for the new awesome service we are adding.
@Hedero I would recommend restarting your device and see if that helps. If not, you should try re-installing. Be sure to upload any airplanes you want to keep before uninstalling.
For the 1.8 update, I've added a UI Size slider to the main menu settings. Changing the UI Size to 90% fixes the issue. Here's a screenshot.
@Awsomur @ColonelStriker @DemonSniper8 @RailfanEthan @CRJ900Pilot @Rodrigo110
@TatsuTheOtaku That's great! I'm looking forward to checking that out in VR!
+3You are a wizard of the funk! So cool!
+3Beautiful craft and I would love to curate but none of the controls can be grabbed in VR. In order to make a custom control grabbable in VR, you need to use Joystick Base part instead of rotators. You can basically swap out your current rotators for Joystick Base parts and just set the input rotation axes to what you want them to control. Also, for the yoke, it might be good to use the Cylinder Grips where you want the player's hands to grip.
If you need any help, just let me know. I'd love to help get this awesome airplane ready for VR.
+3@ren64 We just pushed out an update that should fix the issue on your Mac. After you try the update (v1.12.118.2), let us know if it works or not. Sorry for the inconvenience!
+3@Kangy nah, you don’t need all that. All you need is a $299 Oculus Quest 2!
+3@Hayhayjam664 if you play in VR in the original SimplePlanes, then yes the multiplayer mod should work while you are in VR mode.
+3Finally, a gyro that I can take the whole family on vacation with! I would love to curate this for VR, but the camera position is so low on the seat. If you can move the camera up a bit, let me know and I'll check it out again for curation. Also, the flight stick is very low too. If it was just a little higher that would also help.
+3@Hedero @PapaKernels That was my addition, sorry for the UI annoyance. I have fixed this so that it won't select the other part if you tap and hold on mobile. Sadly, it is very unlikely to make it in for the release on Friday, but it will be in the next update.
+3I fixed the yoke setup so it would work in VR and uploaded here. If you want to take the tweaks and update your XML, you are welcome to do so and I can take my post down. I just really want VR players to be able to fly this amazing plane. Very nice work!
+3The plan was to put a button in the flyout to toggle it on/off.
+3We added a new feature that hasn't been released yet that makes engine/wind/etc audio quieter when flying from the cockpit camera. I tweaked the XML of your camera part to disable that so when the update goes live your audio won't be quiet since this is an open cockpit.
+3Nice build. One thing that could improve the VR immersion is to add a fighter throttle part so VR players can adjust throttle without needing to use the analog stick on their controllers.
+3Really cool craft. Only issue in VR is the camera is a bit too low in the seat.
+3@JohnnyBoythePilot no, it doesn’t need the mobile friendly tag, but it should have the VR tag, otherwise we might not see it.
+3Green flair is for the Curator role that I added today.
+3Cool design. Unfortunately, the flight stick doesn't work in VR. Other than that, it's a nice build.
+3@Default4 It performs okay, except I have trouble taking off because it wants to veer to the right on the runway. That might an issue with low-quality (mobile) physics messing with the wheels. Other small suggestions: A trim lever and a switch/lever for landing gear would be nice. The airspeed gauge isn't working. I think you may have selected Airspeed Face Type instead of the Airspeed Preset. I know it's confusing and we want to improve that. The airspeed gauge is also a little small and the fuel gauge is much bigger, which makes me think their sizes could be switched since airspeed is a little more important to be able to read quickly than fuel. Overall it's a nice build.
+3Very cool idea and execution. I checked this out in VR and the grab points on the sail and rudder are too large and when I grab them my hand sinks inside of them, making them disappear. Other than that it's really cool.
+3Great photos! What camera and lens(es) are you shooting with?
+3@monke123456765456765 hi!
+3@JuanNotAnAlt if things go well, we might release this update as early as next week.
+3I'll fix it for you.
+3@Nofferston Sorry, no plans for Google cardboard support.
+3@poenix yes, mods should work with SPVR on Steam (not Oculus Quest).
+3@EdamCheese6 The VR view will work from any view, but on planes that aren't optimized for VR the cockpit view is very close to the fuselage and doesn't always look the best.
+3@Belloaka We kinda did. The game looks completely different now and the update is available now.
+3No, unfortunately, that's not possible.
+3@Grogu You can just email it to use at games@jundroo.com
+3You can check here for the XML file:
android/data/com.jundroo.simpleplanes/files/AircraftDesigns
Check and see if there is also a file with the same name that ends in
+3.bak
. If there is, then make a copy of that file and rename it to Recovered.xml. Then open SimplePlanes and try to load Recovered.@Dllama4 Also, I really want a new Tesla this summer. I hear they pay for themselves.
+3@Dllama4 Let's not get too worked up about this. I mean, it's true we do want more money from you and we're not really adding anything of value, but once you look past that and realize that we have our own demands that we need to take care of. For example, I'm really hoping to put in a new, underground pool this summer but I just don't have enough money and the old pool is getting nasty and has some mildew problems, I mean, of course, we're going to ask our players to pay for that. Well, not that, I mean players should pay for the new awesome service we are adding.
+3@AceOfSpade iOS should be available now for beta testing via TestFlight for those already on the beta testing list.
+3@RailfanEthan lol
+3@jamesPLANESii Sure. I'll add it to the list.
+3The tournament is live! May the AI be merciful on your designs!
+3@Nerfaddict Yep, that's where the name for the Pigpen aircraft came from.
+3If your wing with fuel is damaged, it can leak fuel.
+3@belugasub Yep, I linked it.
+3@Mattangi2 hehe! You are correct we never did specify September of which year....
+3@CRJ900Pilot @Nerfenthusiast We are now actively working on the mobile version. You can follow our progress here.
+3@jamesPLANESii You have to verify that you own your YouTube channel before your posts can be counted as OC.
+3@Hedero I would recommend restarting your device and see if that helps. If not, you should try re-installing. Be sure to upload any airplanes you want to keep before uninstalling.
+3@Chancey21 :D Actually, it was Kevin who took the screenshot with your plane. He didn't upvote it either!
+3We removed SP from Amazon Underground quite a while ago, however it is still available on the Amazon App Store.
+3For the 1.8 update, I've added a UI Size slider to the main menu settings. Changing the UI Size to 90% fixes the issue. Here's a screenshot.
+3@Awsomur @ColonelStriker @DemonSniper8 @RailfanEthan @CRJ900Pilot @Rodrigo110
This will be fixed in 1.8
+3@Notaleopard Okay, let me know if you can log in tomorrow (say....after 7AM CST).
+3@DerekSP Right after we finish the SimpleWheels MMORPG enhancements.
+3@Awsomur Not likely. That would require me to look at the BridgeBasher code again and I'm not sure I could stomach that.
+3@KidKromosone Kevin made the shuttle in SimpleRockets 2.
+3