@FOXHOUND26
I strongly suggest you delay your attack until after Skypark makes it's action. It will be easier after our strike(watch for the next update on Friday).
@TheUltimatePlaneLover
I mostly mean cut the flares down to a logical number, down to a total that it could realistically hold. The Gyges, for example, has a lot, only because it is a large plane.
@TheUltimatePlaneLover
That plane woefully overpowered, and has, for all intensive purposes, infinite countermeasures. I thought such aircraft where agreed to be no longer used. >:(
Am I going to have to bring back missile invulnerablity?
@windshifter1
I'm going to make a more balanced version of my Gleipnir, which will have the following new traits:
1. no stealth (no aircraft that big could ever have stealth.)
2. Increased vulnerability (the plane in-game had weaknesses, as do real aircraft).
3. greatly increased Shock Cannon load time(again, in-game, the cannon took considerably time to charge, so now mine will.)
All other aerial warships will have similar traits: balanced weapons, and limited high health, and no unfair advantages.
@windshifter1
Basically everyone seems to want more balanced weapons, and I while I still want my really big planes, I don't want to be rude and still use overpowered stuff.
.......Although Skypark as not ratified this treaty(and won't), we do believe in limited restraint, plus the upkeep of such weapons that are classified as "overpowered" or "meme" is an unacceptably expensive process. As such, while we will still produce and develop such things as aerial warships, they shall not unbalanced in their capabilities.
Example A: Gleipnir type AW shall no longer be equipped with the costly stealth technology. Gleipnirs in existence will have their stealth systems removed.
@Noname918181
I don't seem to remember taking part in that treaty......... oh wait, I didn't.
(Ok for real, I'm planning on making the next aerial warships more balanced, not the mention Gleipnir is still vulnerable to explosions, and, like in the game, it's a sitting duck in close-range combat)
@TheUltimatePlaneLover
Just let me know when you're about to make the next official update, and I'll tell you if anything of note is happening on my part as regards the war.
I'll also tag you whenever I make my independent updates.
@TheUltimatePlaneLover
So much for your "super weapon".
@FOXHOUND26
We are in need of Air defense like 1, 2, and 3.
@FOXHOUND26 We have already attacked the MGLA base.
@windshifter1
The captured sub appears to be a liberator. Skypark scientists are still studying it.
@LM0418
:)
@TheUltimatePlaneLover
I like your weekly strategy.
Utilities the Wernster Damge Model for realistic performance.
Utilities the Wernster Damge Model for realistic performance.
@windshifter1
This may be of concern for you, and your new submarines.
@TheUltimatePlaneLover
@MonarchiiwithastolenMG
I think. The second image isn't working.
@MonarchiiwithastolenMG
I take it you didn't see this comment?
@FOXHOUND26
I strongly suggest you delay your attack until after Skypark makes it's action. It will be easier after our strike(watch for the next update on Friday).
Skupark could give assistance dealing with these sirens. Our aerial fleet has some particularly powerful aerial warships.
@MonarchiiwithastolenMG
You mean the anti-tank system?
I didn't even put a comment on that post, let alone a tag request. But I appreciate the thought, anyway.
Also, I recommend showing this damage model system by Wernster to everyone. It should help with realism.
This should be a little bit of a challenge to my water based fleet.
@Graingy
They work just fine actually.
@TheUltimatePlaneLover
Also, do you know which island each side of the war has as their base?
@TheUltimatePlaneLover
I mostly mean cut the flares down to a logical number, down to a total that it could realistically hold. The Gyges, for example, has a lot, only because it is a large plane.
@windshifter1
Termination of Skypark neutrality is imminent.
@TheUltimatePlaneLover
Termination of Skypark neutrality is imminent
Includes AoG missile and custom Triple pylon.
@FOXHOUND26
Probably, yes.
@TheUltimatePlaneLover
I can overlook the absurd amount of weapons if you give it more reasonable countermeasures.
@TheUltimatePlaneLover
That plane woefully overpowered, and has, for all intensive purposes, infinite countermeasures. I thought such aircraft where agreed to be no longer used. >:(
Am I going to have to bring back missile invulnerablity?
@TheUltimatePlaneLover
Which?
@windshifter1
I'm still deciding who I'll be fighting.
@windshifter1
I'm going to make a more balanced version of my Gleipnir, which will have the following new traits:
1. no stealth (no aircraft that big could ever have stealth.)
2. Increased vulnerability (the plane in-game had weaknesses, as do real aircraft).
3. greatly increased Shock Cannon load time(again, in-game, the cannon took considerably time to charge, so now mine will.)
All other aerial warships will have similar traits: balanced weapons, and limited high health, and no unfair advantages.
@windshifter1
Basically everyone seems to want more balanced weapons, and I while I still want my really big planes, I don't want to be rude and still use overpowered stuff.
.......Although Skypark as not ratified this treaty(and won't), we do believe in limited restraint, plus the upkeep of such weapons that are classified as "overpowered" or "meme" is an unacceptably expensive process. As such, while we will still produce and develop such things as aerial warships, they shall not unbalanced in their capabilities.
Example A: Gleipnir type AW shall no longer be equipped with the costly stealth technology. Gleipnirs in existence will have their stealth systems removed.
@Noname918181
I don't seem to remember taking part in that treaty......... oh wait, I didn't.
(Ok for real, I'm planning on making the next aerial warships more balanced, not the mention Gleipnir is still vulnerable to explosions, and, like in the game, it's a sitting duck in close-range combat)
I hope you don't intend to escalate things, sir. Otherwise we may need to finally enter this conflict.
@DatTrainAndCarGuy19 is the WAEC Navy really that big a danger?
Luckily for you, good sir, we at Skypark are actively preparing for war, so you may just get your war.
Well, I've made my own update that's somewhat tied to the official one(s).
@TheUltimatePlaneLover
@TheUltimatePlaneLover
Just let me know when you're about to make the next official update, and I'll tell you if anything of note is happening on my part as regards the war.
I'll also tag you whenever I make my independent updates.
Mind if I give input for this war? Both in your official updates, and My own independent posts? As an active observer, I am involved to a degree.
Let me know of any issues.
You may want to check out my latest teaser(hint: it's related to that shock cannon)...
What fun, I too am planning something.
Skypark is planning on sending reconnaissance YB-60s over the battlefields at high altitude to monitor the events taking place there.
@TheUltimatePlaneLover
I can build a base, if that will give my nation legitimacy
"no military presence", ha >:(...
@CrestelAeronautics
And just WHO do you think you're invading?
@TheUltimatePlaneLover
@plane634 😮
Maybe I can get involved in an SP conflict! I've been without a combat challenge for too long now.
This, little conflict, is it only in this video, or is it an ongoing project?
👍😮👍
My fictional country based on the skypark island South of Wright Island.
I'm in.
@Graingy
Oh!
For a minute there I was worried.