3,269 DumbPlaneMaker Comments

  • [TUTORIAL] Making Airliner Interiors 2 months ago

    Nice tutorial. You can also make the parts of the fuselage above and below the windows in 1 piece and, according to my unreliable math, do it in half the part count

    +1
  • How to increase wheels' grip 3 months ago

    @Mina88 Also, if you haven't already, enable suspension and make it really soft if you want offroading. All wheels must be in contact with the ground in rough terrain

  • AngleOfAttack Input difficulties 3 months ago

    @FlightFun No, if it's in these things " " the game should recognize it as text

  • What planes do you recommend I create? 3 months ago

    @Randomplayer I'm glad i'm not the only one who spends half their time on wt test flying top tier jets lol

  • Mobile mod support and about my idea about an update and "SP2" 3 months ago

    Jundroo didn't remove mod support. Google play did. So unless Google decides to add mod support back to apps on google play, mods aren't gonna happen.

    Plug-ins, however, don't change anything in already existing game files so they are still supported. You can still use this kind of mods on Android.

  • How to increase wheels' grip 3 months ago

    increase sideways traction. If the max value in the editor isn't enough, use overload

    +1
  • AngleOfAttack Input difficulties 3 months ago

    Firstly, dont use a piston, use the label in the cockpits tab. To write a FT code, put it in {}. To write an "if" function, write the condition, then "?", then what happens if your condition is true, then ":", then what happens if your condition isn't true. So the text in the label should look like

    {-AngleOfAttack>10?"WARNING":"-"}

    Or something other than WARNING, you decide that.
    Btw it's -AngleOfAttack because in SP an angle of attack of say 10 degrees would give -10 as an output.

  • A-2 Red Raven 3 months ago

    Yay I got upvoted by a dev!
    Thanks @AndrewGarrison

  • A-2 Red Raven 3 months ago

    @Seeras Thanks a lot

  • Teaser: RUQ-1A "Black-footed-cat" 3 months ago

    T h a t ' s
    o n e
    p r e t t y
    b i r d

  • BAC-Aerospatiale CONCORDE Pepsi 3 months ago

    @LM0418 Dude mind your life lmao, the guy said himself that this is a reupload because he was testing something in VR

  • A-2 Red Raven 3 months ago

    @Seeras Can you make this a successor to this please

  • Supermarine Attacker 4 months ago

    Excellent build. Looks and flies very well.

    Also nice to finally see someone who understands how drag points work and doesn't upload a plane with a 10:1 power to weight and 10k drag points

  • Ki-61-I-Hei 4 months ago

    I just realized i forgot to add the exhaust and supercharger intake and can't update the XML, says file is too large. Anyone know what I can do?

  • Unstable and with too much drag 4 months ago

    @elliotjuk I checked your plane out. While it flies great for a high alpha demonstrator, you can make a plane that can both turn very well and pull a lot of alpha using canards and a much simpler code. Basically when there is no pitch/roll input, the canards follow the AOA of the plane and don't generate any lift, and when there is input they turn in the correct direction. This makes a plane that is statically stable when there is no input because the CG is technically in front of the CL, and statically unstable when turning because now the CL is ahead. Then you can write a simple code to reverse the ailerons past a certain AOA to retain roll control at extreme attitudes.

  • MBT-12A 5 months ago

    l o o o n g cannon

  • M-1925 SHT [Proto] 5 months ago

    Looks like a Churchill and Mark 5 baby but fatter

  • F-84B Thunderjet 5 months ago

    @bybochka Yeah, i tried to make the handling as close to wt as possible, as that was my only source at the moment

  • Procedural fuel tanks 5 months ago

    This is a good idea. The devs are going to make a forum sometime where you write what feature you want in SP 2, write this in there.

  • I need some help with the firing order of some cleavers 5 months ago

    Missiles, bombs and rockets fire inside to outside and i don't think there is any way to change that

    +1
  • Unstable and with too much drag 5 months ago

    You need to put the center of gravity exactly on or slightly behind the center of lift and make a fly by wire system which is a bunch of coding in the input tab of control surfaces.

    Basically if you're a new player, i think trying to build your own F-16 with a realistic flight model would be too difficult, I wouldn't wanna get myself into that too.

    Start here

  • Why 5 months ago

    Browser extension that blocks images?

  • In game screenshots 5 months ago

    I dont think so but there is the free camera mod if you're on pc

    +1
  • How do I make delayed input for both activation and deactivation. 5 months ago

    I know that you don't need this anymore but can be helpful in the future

    Activate1>0?ceil(smooth(clamp01(Activate1),1)):floor(smooth(clamp01(Activate1),1))

    There may be (must be) a way simpler way to do this but i should be asleep rn and can't think of it. Basically this checks if you're activating or deactivating and runs the correct code.

    +1
  • Ai plane bug 5 months ago

    Explain.

    In my experience the planes aren't bugged but you can't lock on them even if they were spawned in "aggressive" mode

    +1
  • Dodge Charger Daytona Package 5 months ago

    T

    I tried to put a big blue T in the middle of Daytona but failed miserably lol

  • statement of a guy who only made 1 plane 5 months ago

    Don't force yourself to play. Play and upload planes when you feel like it. I have two consecutive uploads that are more than 1 year apart.

    +2
  • A very promising project 5 months ago

    @52REX Any chance for a simpler version with ~400-500 parts? I'm only gonna be able to run this after 1-2 months when i buy myself a proper PC. If you decide to make a mobile friendly version I'd greatly appreciate that, if not, then no problem, i'm just gonna have to wait a bit

  • Nuclear-powered AWACS 5 months ago

    Interesting concept

  • Audi R8 5 months ago

    I love the 4x4 R8

  • Meteor 5 months ago

    those thicc wings tho

  • A very promising project 5 months ago

    Damn. It's beautiful. Definitely one of the prettiest WW2 aircraft

    T

  • Simple Battle Tank 5 months ago

    t o n k

    Btw 12 rounds per second, not minute

  • F-84B Thunderjet 5 months ago

    Credit to @ChiChiWerx for the insignias - the best pack for USAF aircraft on SP.com!

  • SimplePlanes 2 Announcement Trailer 6 months ago

    Damn. This is fucking awesome. Thanks Jundroo!

    +2
  • T-096 Juggernaut Variant-H 10 months ago

    This is too sick, I love it

    +1
  • Focke-Wulf Fw 190 D-9 | Full Version 1.1 years ago

    Simply amazing plane, apart from a small mistake. The D version of the Fw 190 was powered by the Jumo 213 inline engine instrad of the BMW 801 radial.

  • There is no "health" attribute in XML files? 1.3 years ago

    @PlaneFlightX Thanks, didn't know that.
    I play on my phone, but I don't have it rn to send the craft so I'll just increase the health of the most important parts through the game when I can.

    +1
  • Once again... 1.3 years ago

    First, you make the necessary variables (Battery,FuelPump,Primers,Starters) and write the variable names in the input fields of the switches. You then make the rotor check if all the variables are true. If you control the rotor with throttle the code looks like this:
    Throttle*(Battery*FuelPump*Primers*Starters=1?1:0)
    If the all your switches are set to true (or 1), the second part of the code will output 1 or else 0.
    If you want the rotor to only work after a certain sequence of the switches being activated, the second switch has to check if the first is true (for example FuelPump*(Battery=1?1:0), the third one has to check if the second one is true, etc.

    I suggest reading Snowflake0s's guide on FunkyTrees (the link is in the Useful links post), it's the best way to learn to do things like this

  • Porsche Kleinerpanzer 1.3 years ago

    Yes I'm too late, but

    t u t e l

  • What happened to BogdanX? 1.5 years ago

    @CL125 @MrShenanigansSP Yeah, I understand that and hope he's doing well.
    What I don't understand tho is why did he delete his account? He could continue after his health problems are solved, or at least keep it so other user could still enjoy his creations

    +3
  • Bug thread for v1.12.128 (current version) 1.5 years ago

    In the website, when you go to the Buy or VR pages, the site says Register / Log in even when you were logged in before, but after going to another page, it still shows your username and says you're logged in

  • [TEASER] Thrust vectoring, but with a propeller 1.5 years ago

    @NARGII It's already released, here is a link

  • XF-53 1.5 years ago

    @32 Increase propeller pitch when it overspeeds

  • XF-53 1.5 years ago

    @Carbon2128 That's the catch of manually controlling the prop pitch, you have to set a value that both gives adequate acceleration and doesn't overspeed

  • XF-53 1.5 years ago

    @AnomalyYeet Thanks, didn't know that
    @FlyingPatriot
    @IceCraftGaming
    @100

    +1
  • XF-53 1.5 years ago

    Tags
    @Grob0s0VBRa
    @ToeTips
    @Bryan5
    @FlyingPatriot
    @IceCraftGaming
    @100

    +1
  • an idea of a new low-part ww2 aircraft? 1.6 years ago

    I'd like to see a P-47 or a Douglass AD (not from WW2, but still a cool plane)

  • S.A.S ALBATROSS 1.6 years ago

    Amazing build, I love it even tho my phone doesn't.

    Only thing I need to say is 712k drag points is too much and it's the main thing that makes this thing not-mobile-friendly. An airship doesn't even need any drag points at all. If drag was eliminated, I think most phones would easily handle 722 parts.

    +2