maxVelocityAngleAdjustmentRate=800 to 1000 ish
maxHeadingAngleAdjustmentRate=70 to 90
that is an inaccurate missile performance at least for my taste, you gonna tweak the number to suit your taste
Please add this code shortestAngle=Truein JointRotator XML using overload. The current turret can only rotate in one way. This code enables to use the shortest angle to aim the target
@Cyberostrich try to run the mod by "open" it. Usually it automatically opens the sp app. If not, try to use "open with" and search sp app. After that, usually after you open the app and go to the "build and fly" the mp button is on the left of "play" button
@Somewhere112 i use different input on each rotator. You could use overload mod to see the code. The code itself i just salvage it from forum and stuff like that and modify the variable (in this case bullet speed and engagement distance) to my likings. You are free to salvage this code to but keep in mind its only works for miniguns with bullet velocity of 1700m/s only. For the cannon code you could find it in forums. For AI capability, i have commented down below that explains how it work. The code is called funky trees and i aint no master for this. Theres lot of forum about that funky trees and its pretty helpful. Overload is also useful to change part variables like size or miniguns bullet velocity/rpm, how fast your missile go, etc
@UsualPioneer Ok thanks for that! Btw it's gonna be 2 seaters and I haven't built the backside. For no 3, one for flaps and the other for throttle and yeah I agree with you about the big head, Thanks for the feedbacks!
@Jefftheneef im sorry its late but i mistake your intentions. To do manual targetting, change the input of rotator inside the craft to input of your likings
wait wha...how....
+1maxVelocityAngleAdjustmentRate=800 to 1000 ish
+3maxHeadingAngleAdjustmentRate=70 to 90
that is an inaccurate missile performance at least for my taste, you gonna tweak the number to suit your taste
Thanks for using my parts. Btw its unguided rocket that happens as big as a bomb
+1Please add this code
shortestAngle=True
in JointRotator XML using overload. The current turret can only rotate in one way. This code enables to use the shortest angle to aim the targetSexy
nice
+1Top-notch detail. I like this
@Cyberostrich try to run the mod by "open" it. Usually it automatically opens the sp app. If not, try to use "open with" and search sp app. After that, usually after you open the app and go to the "build and fly" the mp button is on the left of "play" button
@Cyberostrich Using Multiplayer Mod
Cool name and cool plane
+1@idk201011323 actually you are not wrong, i tried to detach the wing and it still managed to fly
Niceee
+1@MrShenanigans kinda like 104 harrier something
@Falkenwut thanks!
+1@Falkenwut
+1@MIAW26PERSIAN udah kok dari kemaren, baru download aje
Nice!!
Dope
+1@Somewhere112 i use different input on each rotator. You could use overload mod to see the code. The code itself i just salvage it from forum and stuff like that and modify the variable (in this case bullet speed and engagement distance) to my likings. You are free to salvage this code to but keep in mind its only works for miniguns with bullet velocity of 1700m/s only. For the cannon code you could find it in forums. For AI capability, i have commented down below that explains how it work. The code is called funky trees and i aint no master for this. Theres lot of forum about that funky trees and its pretty helpful. Overload is also useful to change part variables like size or miniguns bullet velocity/rpm, how fast your missile go, etc
@MrShenanigans sure, its free to use
+1Dope
+4cool
Guaranteed half-day delivery.
Dope
congrats!
nice!
+1@MAHADI Thanks!
It's my first custom wing that uses a triangle technique
@UsualPioneer oh thanks for that
@UsualPioneer Ok thanks for that! Btw it's gonna be 2 seaters and I haven't built the backside. For no 3, one for flaps and the other for throttle and yeah I agree with you about the big head, Thanks for the feedbacks!
@Jefftheneef im sorry its late but i mistake your intentions. To do manual targetting, change the input of rotator inside the craft to input of your likings
it's beautiful and fun to fly. Such a quality build
@PTRDefense go ahead it's free to use. Just credit me
Helpful post
@Jefftheneef try to locate the detacher (below BMW shaped radar) and change the activation group. That should do the trick
13-ton heavy ballerina. Fly great, looks great. Fun to fly!
+1This might help
EDIT: Variant C (click here) has been fixed.
Imagine boom and missile are targettable entities, it would change the game and CIWS would be more relevant
Thanks! @AlmostMobileFriendly @MIAW26PERSIAN
very usefull. Thanks!
Nice 31 upvote for mig 31
@MIAW26PERSIAN I understood that reference
@DameTheNewbie makasiii
+1Btw, is this mobile-friendly enough?
@Grogu Thanks for the correction!
Sorry :(
@BigBigTheMac alright I have edited the "begging" part
@AltmzTrn_39 gw udah main agak lama sih, tapi baru mulai upload2
@AzureCorp thanks!