If you wanted a rotator to be controlled by Pitch and Roll, you could type in Pitch+Roll as the input. Should work for all input types—so you could do Activate1+VTOL or Trim+LaunchCountermeasures, or something.
There's definitely more advanced ways, but this is the basics.
Hope this helps :)
RCNs are a nightmare in terms of customization. None of this is really possible–you can only change the input to Yaw, Roll, or Pitch.
.
However, the answer lies in the beauty of VTOL nozzles! If you set the VTOL engine's max to a value over 1, the exhaust from the nozzle will appear spaced at full throttle. Then, you can set the exhaust colour to grey or white.
It's not the best, but it can be further improved by clustering multiple nozzles together, which overlaps their exhaust patterns. If you do something along these lines, you could probably get a pretty decent exhaust pattern going.
Hope this helps. :)
@WiiMini Airs (and Macs in general I guess) aren't really meant for gaming or heavy use. There's numerous cooling issues on the 2020 models, and their processing has limited ability to handle something like SP.
.
Try quitting other apps when playing, and maybe reduce terrain and water quality. If that still doesn't work, maybe (gag) reduce physics and graphic settings.
@MikoyanGorevich21
For android, I think it's something with Unity version conflict, or Google policy conflict relating to 32-bit vs 64-bit. Probably both combined, but I don't wholly remember. Try checking through Andrew's forums and the dev blog.
As for iOS, it's Apple user policy that disallows mods. Plugins, however, like the Superfleet, are still viable through the iOS Files app.
.
TL;DR, Apple doesn't allow mods, and Android has implemented a system that doesn't support mods.
Either way it's out of the devs' hands, and they can't do anything about it. I'm sorry, but that's how it is.
It seems like a weird thing to fixate on, but I really love the flare pattern.
Yet another amazing build! Nice work. AzureCorp got one-upped on size lol
Check this out. It uses a secondary flight system based on negative mass.
I'm unaware of the full possibilities of negative mass, so my advice would be to experiment a little!
@CreeperOfTheFortress hmm, that's a new one.
You could probably try and narrow it down, but given the gifting circumstance it's less likely to work. You may have to (dreaded words) repurchase at some point, unless someone more intelligent than me knows something. Sorry for the unhelpful advice :/
If they all upvoted a blog post the poster would have zero points
Crazy how sh*t works out
@AWESOMENESS360 dear god my eyes
epic plane but like why
@winterro np, glad I could help!
uh quick note—if it doesn't work try & instead of +
If you wanted a rotator to be controlled by Pitch and Roll, you could type in
Pitch+Roll
as the input. Should work for all input types—so you could doActivate1+VTOL
orTrim+LaunchCountermeasures
, or something.There's definitely more advanced ways, but this is the basics.
Hope this helps :)
@NexusGaming yes
Just add a new XML tab, write in
name
for the attribute and the weapon name for the input.Simple as that.
yes please
immense satisfy
@Ferrari301 np!
RCNs are a nightmare in terms of customization. None of this is really possible–you can only change the input to Yaw, Roll, or Pitch.
.
However, the answer lies in the beauty of VTOL nozzles! If you set the VTOL engine's
max
to a value over 1, the exhaust from the nozzle will appear spaced at full throttle. Then, you can set the exhaust colour to grey or white.It's not the best, but it can be further improved by clustering multiple nozzles together, which overlaps their exhaust patterns. If you do something along these lines, you could probably get a pretty decent exhaust pattern going.
Hope this helps. :)
@WiiMini Airs (and Macs in general I guess) aren't really meant for gaming or heavy use. There's numerous cooling issues on the 2020 models, and their processing has limited ability to handle something like SP.
.
Try quitting other apps when playing, and maybe reduce terrain and water quality. If that still doesn't work, maybe (gag) reduce physics and graphic settings.
What model is it?
@NojusGindrenas Nah, January's fine. I'll probably be able to get something done. Thanks for telling me about it!
@NojusGindrenas
sad to say, nope.
As for the challenge, I'm working on a different one right now—however the deadline's in December, so I'll try to find time for yours!
@TheHandBurgler np!
I believe autoDispenseDelay is what you're looking for
@OfficialOfficialTheRyan aight!
@OfficialOfficialTheRyan
Alright, thanks. Rip 15 realism points lol. Sorry for being "that guy".
Might enter, are spaceships allowed?
Spaceship
let me appreciate a perfect 100 points before I give you bronze
@BadmanSalam it works for iOS, just enable the Overload mod.
@JKudasai
Yup. Sad to see so many help posts left unanswered. Wish people would lend a hand a little more often.
@KnightOfRen
Found it a minute after it was posted, it's just funny seeing drama bait before people descend on it
Lmao I was waiting for this time bomb to go off
GluGluTheCk just sounds wrong
Thanks :)
@MrTurtleNuggets94
@MikoyanGorevich21
For android, I think it's something with Unity version conflict, or Google policy conflict relating to 32-bit vs 64-bit. Probably both combined, but I don't wholly remember. Try checking through Andrew's forums and the dev blog.
As for iOS, it's Apple user policy that disallows mods. Plugins, however, like the Superfleet, are still viable through the iOS Files app.
.
TL;DR, Apple doesn't allow mods, and Android has implemented a system that doesn't support mods.
Either way it's out of the devs' hands, and they can't do anything about it. I'm sorry, but that's how it is.
@Weebsruinedthiswebsite Np!
@spefyjerbf Thanks :)
@SheriffHackdogMCPE Deadweight, though massScale works too.
yay, razor crest! Definitely tag me on that.
Congrats on 4 months
spaceship
Four years later you got half your wish lmao
Cyberpunk pizza delivery car
I've seen that actually, before the beta.
It seems like a weird thing to fixate on, but I really love the flare pattern.
Yet another amazing build! Nice work. AzureCorp got one-upped on size lol
partCollisionResponse = None
disconnectOnly also works
Yes I need this
@Dakl np!
Nice build!
Here. I find that I can typically solve most of my problems with this. Also, try taking a look at some other users' codes.
fu-
Damn. Looks awesome
@Xx24reminder I wish :)
@AtlasAviation ty!
@Demogorgon very epic
Check this out. It uses a secondary flight system based on negative mass.
I'm unaware of the full possibilities of negative mass, so my advice would be to experiment a little!
@AzureCorp thanks :)
@pura thanks
appreciate the spotlight btw
Ah yes, Donnager
Cool to see another expanse fan!
@CreeperOfTheFortress hmm, that's a new one.
You could probably try and narrow it down, but given the gifting circumstance it's less likely to work. You may have to (dreaded words) repurchase at some point, unless someone more intelligent than me knows something. Sorry for the unhelpful advice :/
@CreeperOfTheFortress That's probably the issue. If so, what's stopping you from updating?