I've got a cemetery instead of neighbours.
And the very first online game i played was WOT.
Nickname was grob... something-something.
Since then i've tried to keep it same in other games.
So, Grob0s0VBRa is literally always only me. I doubt i ever encountered anyone with somewhat simillar...
Em, there are two things:
1) As far as GearDown is in input controller it should go max and zero throttle instantly.
2) Jet engines have a specific XML property called throttleResponse (it is supposed to be manually written in Engine section using Overload). It controls how fast the jet gets its thrust up or down.
Just write that throttleResponse thing with a pretty chonky numbers, like something over 9000 could be just fine.(lol)
The mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the slaughter
@ThomasRoderick Advent is more or less the Aeon from SupCom.
Njeri are former Advent, a sub-faction with mayan aesthetics on newest designs and more human-ish designs of older tech.
So, technically it is not exactly an seraphim tech.
Cougar mech? maybe...
I mave one before, you may have it. Link but maybe that's not the one you need because It's a soviet air force star actually... yes, just take the label part off the wing...
@MAHADI Yeah, for the absolute most of the time its way too chaotic, still those massive battles are pretty fun sometimes and my PC dont like running something better if we talk about graphics (the card is NVIDIA GeForce GTX 550 Ti; its kinda old (2011) but trusty)
Upd: did anyone played AC?
I mean the AC which is not AC but the one which is AC (haha, MotherWill goes Brrrrrrrt; okay, the Armored Core franchise it is, im slightly bad at riddles.)
@KingOfTypos nope.
You can still use the same technique as you did, but front fuselage can have different fill (not only 0.5).
So, it goes for all the fuselage pieces you make wings from, not just wingtips
@MAHADI Em, Octavia destroys probably anything and is almost invincible (cuz invisible).
Ember, if modded right, grills grineer.
Nidus is funny and stronk.
Loki... we dont talk about Loki.
Gara, Necros, Valkyr, Mirage, Nyx, Nezha, Equinox are cool.
Oh. And Vauban still exists...
clamp01(Throttle+ clamp01(Activate1)*0.025)
This may help.
You can additionally change the 0.025 value to whatever you see fit if this one is too low/big.
And yes, It goes into Throttle input section of propeller.
As far as nobody seem to help yet, i'll try to bring what i do know.
While making a 4-legged walker the code in legs joints needs to be made of trigonometric formulas with, for example sin(Time * Cycle Speed)* Your Input on front pair and cos(Time * Cycle Speed)* Your Input on rear.
Or
Codes may be equal for the opposite (in X way; LeftFront=RightRear and RightFront=LeftRear) legs.
While making a 6-legged walker we can:
1) Throw one the same code into 1 and 2 pairs and other on the 3rd one (1= sin(), 2=sin(), 3=cos() or the opposite 1=sin(), 2=cos(), 3=cos() );
2) Use same code on 1 and 3 pairs leaving 2nd with different code;
3) Make all pairs use one trig. function, may be messy and time-consuming, as we need to code every joint on legs to move in specific periods of function (lets say we making leg moving horizontally when sin() more than 0 and sin() less than 0.5 and then vertically on sin() more than 0.5 and sin() less than 1 )
Also: Combined pairs of legs can be smaller in size and, if so, Cycle Speed in codes should be 1.25-2 times higher than on the pair that left alone
While making a 5-or-3-legged walker: it's simmilar to how we build ones with 6 legs or 4 legs, just a single leg should have a greater Cycle Speed in the code than the rest, in most cases.
8 legs or more, same principal to 4- and 6-legged walkers.
Personally i use sin(smooth(sum(ceil(Your Input)),clamp01(Your Input>0) ) * Cycle Speed ) * Restriction as a chassis for the codes, it allows to make a lot less twitchy movement thanks to sum and Restriction (especially with smooth()) pieces.
This game is not about mechanical builds, robots and walking machines so it is not so simple to make ones.
Anyway i suggest to search for examples. Thats all for now. Have a good day.
You can tag only up to three persons with a single comment, others will not get anything.
*Inhales* Я Крокодил, крокожу и буду крокодить. Ahem, just a momentary madness...
Firstly, the conversion of many parts which form, let's say, a fuselage, wing or any other structural piece into a single sculpture is great for overall game performance, after the optimization procedure in blender of course. So after all the stuff done we can get a build that originally built from over 1000 parts go down in terms of part count to like 100-400 pieces, which, probably would run smoothly (or just smoother) on Mobile platforms and VR. Perhaps debugging the build behaviour after conversion may be somewhat problematic or just time consuming but it is better that way, right?
Secondly, when i played KSP long time ago, i saw a mod that lets to convert a number of parts into one in-game, cant remember how it was called. Still, if something like that can be made for SimplePanes, that will flood your designer with hundreds of different converted pieces (which maybe can be integrated into craft file, who knows?) and would probably allow you to play with some big crafts being on mobile.
Probably this also would have a positive impact for those who tries to make movies in SP, even though there is a need for additional manipulations in side software (hello Blender ).
"While setting firing delay of cannons extremely low, remember, next projectile can hit previous one sent by the same cannon, detonating both, and, probably, your craft."
Try this: smooth(activator,delay)
where: activator= what will activate the parachute delay= delay; the less the number here the greater the delay (e.g. 0.75 results in 1.5 seconds delay, 0.5= 2 sec. and so on)
This goes in Activation Group of Parachute part
@ThomasRoderick
Spaced armor goes brrrrrt - this is exactly about the Mantis, plus it's power core is not so compact ( for example latest variant has its core in the rear,partially exposed because of ammo storage that is right beneath the turret)
Nation goes big sometimes, the reason might be speed,overall durability, ability to carry specific equipment and weaponry. And yes, re-use of civ-tech exist for them.
Walkers and mechs usually bigger than tracked, wheeled and hover vehicles.
Tech level connected with unit size, yet there is nothing of T2 to compare with (greater tech level = greater bookshelf; that how it sounds in my head )
@ThomasRoderick Production restrictions a.k.a. Tech tier. All the machines used in armed confrontations are 3D-printed on field factory assemblies/conveyors using converted/reused materia that environment may offer. - The Art Of War, post-Empire time
(Simple things built using simple instruments, because of cost and time, so it is not THAT underarmed for T1. Predator has a support weapon system (those missiles), and Mantis (all of them) is more durable (kinda MBT), plus both chassises are actually outdated (and retired from official use) pieces of military genius.)
Hm, should i mention spoiler alert?
Ah and actually i want to practice with T1 kind of builds for a bit longer, cuz nid to git gud, again (just compare my draken and all further uploads...) and develop factions styles further, more distinctive they be must. Anyways, all i may need is... time? There is much to be done, heh, too much planned oof
Missile seem to be just fine.
+3But USS Tiny is not a destroyer carrier.
lol
Parents out of the house
+3Brings trumpet and oven
...
le profit
@HorizonFulin @Locurapuntocom @Kimfri
+3Thanks
Michael Bay approves
+3Everyone: mood
+3We:
no one expects a spanish inquisition, but its a Steve
and well...
DOOOOOOOOOOOOOOOOOOOM WHHEEEEEEEEEEELLL
oh,welp,sorry.
@theeunknown @SodiumChloride @TheBlueRobotProduct
+3Thanks for upvotes
@50CalChicken @SovietBun @FlyingPatriot
+3Thanks yo all
I've got a cemetery instead of neighbours.
+2And the very first online game i played was WOT.
Nickname was grob... something-something.
Since then i've tried to keep it same in other games.
So, Grob0s0VBRa is literally always only me. I doubt i ever encountered anyone with somewhat simillar...
i have no enemies left...
+2Em, there are two things:
1) As far as
GearDown
is in input controller it should go max and zero throttle instantly.2) Jet engines have a specific XML property called
throttleResponse
(it is supposed to be manually written inEngine
section using Overload). It controls how fast the jet gets its thrust up or down.Just write that
+2throttleResponse
thing with a pretty chonky numbers, like something over 9000 could be just fine.(lol)*thug life*
+2Smonkweeberyday
In TF2 Heavy's voice:
"Very yes."
+2
+2The mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse
behind the slaughter
Disconnect.Redact.Re-connect.
+2Profit.
"I used to be a tank like you. Then I took a Tomahawk in the tracks."
Cuz lol
+2@ThomasRoderick Advent is more or less the Aeon from SupCom.
+2Njeri are former Advent, a sub-faction with mayan aesthetics on newest designs and more human-ish designs of older tech.
So, technically it is not exactly an seraphim tech.
Cougar mech? maybe...
try to set the
+2partCollisionResponse
toNone
.Plus set part's
health
to a high number.The fish is a spy!
+2- random TF2 mercenary last words.
Based people DO scroll.
+2I mave one before, you may have it.
+2Link
but maybe that's not the one you need because It's a soviet air force star actually...
yes, just take the label part off the wing...
@goboygo1 @Shimamurahougetsu @Sergio666
+2Thanks for stopping by and upvoting that little piece of code.
@Panzerwaifu69 @SonsoftheMoth @Micmekox
+2Thanks for upvotes
What de rat doin'?
+2Congrats
*Mind blows*
@MAHADI Yeah, for the absolute most of the time its way too chaotic, still those massive battles are pretty fun sometimes and my PC dont like running something better if we talk about graphics (the card is NVIDIA GeForce GTX 550 Ti; its kinda old (2011) but trusty)
+2Upd: did anyone played AC?
I mean the AC which is not AC but the one which is AC (haha, MotherWill goes Brrrrrrrt; okay, the Armored Core franchise it is, im slightly bad at riddles.)
@ThomasRoderick Wish the same for you bro.
+2@KingOfTypos nope.
+2You can still use the same technique as you did, but front fuselage can have different fill (not only 0.5).
So, it goes for all the fuselage pieces you make wings from, not just wingtips
Magic numbers for fuselage with circular corners are:
0.017
0.067
0.1464
0.25
0.3705
0.5
and they just mirrors further (make 1 - number calculation)
Use them in top, left, right, bottom fill.
Experiment.
+2@MAHADI Em, Octavia destroys probably anything and is almost invincible (cuz invisible).
+2Ember, if modded right, grills grineer.
Nidus is funny and stronk.
Loki... we dont talk about Loki.
Gara, Necros, Valkyr, Mirage, Nyx, Nezha, Equinox are cool.
Oh. And Vauban still exists...
@MAHADI Get real! Amagus is real!
Revenant be like: Vroom-vroom.
And Limbo, eh, he just still here, well, somewhere...
Now imagine what do people think bout' this offtopic conversation and memery.
+2Like: do you ever wonder whats going up inside their head
@DrRichtofen360 Fixed.
+2Shame that only you decided to inform about the issue...
+2clamp01(Throttle+ clamp01(Activate1)*0.025)
This may help.
You can additionally change the
0.025
value to whatever you see fit if this one is too low/big.And yes, It goes into Throttle input section of propeller.
RATTLE ME BONES!!!
+2*Breathes in*
+2Is nice
Maybe this will help
+2Was it a Nerf Gun?
+2Or a Kitchen Gun?
Or some Gigachad just punched it with a single finger?
Or it was a pen?
Mystery no doubt it is...
As far as nobody seem to help yet, i'll try to bring what i do know.
While making a 4-legged walker the code in legs joints needs to be made of trigonometric formulas with, for example
sin(Time * Cycle Speed)* Your Input
on front pair andcos(Time * Cycle Speed)* Your Input
on rear.Or
Codes may be equal for the opposite (in X way; LeftFront=RightRear and RightFront=LeftRear) legs.
While making a 6-legged walker we can:
1) Throw one the same code into 1 and 2 pairs and other on the 3rd one (1=
sin()
, 2=sin()
, 3=cos()
or the opposite 1=sin()
, 2=cos()
, 3=cos()
);2) Use same code on 1 and 3 pairs leaving 2nd with different code;
3) Make all pairs use one trig. function, may be messy and time-consuming, as we need to code every joint on legs to move in specific periods of function (lets say we making leg moving horizontally when
sin() more than 0 and sin() less than 0.5
and then vertically onsin() more than 0.5 and sin() less than 1
)Also:
Combined pairs of legs can be smaller in size and, if so,
Cycle Speed
in codes should be 1.25-2 times higher than on the pair that left aloneWhile making a 5-or-3-legged walker: it's simmilar to how we build ones with 6 legs or 4 legs, just a single leg should have a greater
Cycle Speed
in the code than the rest, in most cases.8 legs or more, same principal to 4- and 6-legged walkers.
Personally i use
sin(smooth(sum(ceil(Your Input)),clamp01(Your Input>0) ) * Cycle Speed ) * Restriction
as a chassis for the codes, it allows to make a lot less twitchy movement thanks tosum
andRestriction
(especially withsmooth()
) pieces.This game is not about mechanical builds, robots and walking machines so it is not so simple to make ones.
+2Anyway i suggest to search for examples.
Thats all for now. Have a good day.
You can tag only up to three persons with a single comment, others will not get anything.
+2*Inhales*
Я Крокодил, крокожу и буду крокодить.
Ahem, just a momentary madness...
Firstly, the conversion of many parts which form, let's say, a fuselage, wing or any other structural piece into a single sculpture is great for overall game performance, after the optimization procedure in blender of course. So after all the stuff done we can get a build that originally built from over 1000 parts go down in terms of part count to like 100-400 pieces, which, probably would run smoothly (or just smoother) on Mobile platforms and VR. Perhaps debugging the build behaviour after conversion may be somewhat problematic or just time consuming but it is better that way, right?
Secondly, when i played KSP long time ago, i saw a mod that lets to convert a number of parts into one in-game, cant remember how it was called. Still, if something like that can be made for SimplePanes, that will flood your designer with hundreds of different converted pieces (which maybe can be integrated into craft file, who knows?) and would probably allow you to play with some big crafts being on mobile.
Probably this also would have a positive impact for those who tries to make movies in SP, even though there is a need for additional manipulations in side software (hello Blender ).
*Inhales*
+2Nah, I'm done
My brain is smoother...
+2@ManManTheWeaponsMan @Bryan5 @KirilGrenadir
+2Hi, thanks for upvotes
@NARGII @BeastHunter @soldier289
+2Hey, thanks
@BeastHunter
+2@X99STRIKER
Get yo a...
*Cough*
I mean you asked to be tagged on the release, which is now...
@Inuyasha8215 Sounds like a Carte blanche for me.
+2"While setting firing delay of cannons extremely low, remember, next projectile can hit previous one sent by the same cannon, detonating both, and, probably, your craft."
+2I came from one place that hasn't been corrupted by capitalism...
+2SPACE!
Try this:
+2smooth(activator,delay)
where:
activator
= what will activate the parachutedelay
= delay; the less the number here the greater the delay (e.g. 0.75 results in 1.5 seconds delay, 0.5= 2 sec. and so on)This goes in
Activation Group
ofParachute
partNo musik
No build.
+2@ThomasRoderick
+2Spaced armor goes brrrrrt - this is exactly about the Mantis, plus it's power core is not so compact ( for example latest variant has its core in the rear,partially exposed because of ammo storage that is right beneath the turret)
Nation goes big sometimes, the reason might be speed,overall durability, ability to carry specific equipment and weaponry. And yes, re-use of civ-tech exist for them.
Walkers and mechs usually bigger than tracked, wheeled and hover vehicles.
Tech level connected with unit size, yet there is nothing of T2 to compare with (greater tech level = greater bookshelf; that how it sounds in my head )
@ThomasRoderick Production restrictions a.k.a. Tech tier.
All the machines used in armed confrontations are 3D-printed on field factory assemblies/conveyors using converted/reused materia that environment may offer. - The Art Of War, post-Empire time
(Simple things built using simple instruments, because of cost and time, so it is not THAT underarmed for T1. Predator has a support weapon system (those missiles), and Mantis (all of them) is more durable (kinda MBT), plus both chassises are actually outdated (and retired from official use) pieces of military genius.)
Hm, should i mention spoiler alert?
Ah and actually i want to practice with T1 kind of builds for a bit longer, cuz nid to git gud, again (just compare my draken and all further uploads...) and develop factions styles further, more distinctive they be must.
+2Anyways, all i may need is... time? There is much to be done, heh, too much planned
oof
@ThomasRoderick
+2Moar Dakka?