@TheFlightGuySP Fair enough! I saw that and it works quite well!
Maybe I'll be an easyway to implement dynamic weather in a mod...?
At least the "lore" of your build still works :)
@TheFlightGuySP Nice plan! I've been thinking about how to do dynamic aerology (thermals and soaring etc...) for a while now and it seems complicated... A simplified version could be doable though in theory but idk how to mod for SP so that's annoying... Sadly SP physics gets a bit annoying at high altitude... And it's also hard to make (quite) realistic FMs...
@SodiumIodide LOL this has gone way further than i expected!
The reason why I would call this among other things drama is not because people simply disagree, that is healthy, But because peeps are getting SO passionate about it and insults are being made (even xenophobic/almost racist).
But I admit it is quite fun to obvesrve from a distance ^-^
You put the COM way too far forward in your planes... it's a pitty coz it ruines the handling...
It needs to be just in front (or even above) the main landing gear and just in front of the COL (enough to be stable, not to much to retain control authority)
If you knew this already why do you choose not to do it?
@FishMiner It's great! I've been thinking about how to do it for a while, but never did anything...
I might do a hang glider challenge for rigid, semi rigid and paragliders... (bonus points for paragliders ;) )
@RamboJutter I had a look too and realised that I was being a bit harsh... You have made really cool builds (that one probs being my fav), but on the others you just miss out on that detail... which does lower the part count...
Being an aero student I've become somewhat of a maniac about aero accuracy... And I guess you focus more on the livery... which I am hopeless at... (collab?)
About the drag, that's fair enough. Though there still is something strange about your flight models which I cant quite pinpoint yet... Maybe you balance your builds a bit nose heavy? That's quite common in SP as using full inputs (such as keyboard) is highly unrealistic and accentuates the feeling of instability. Hence far forward COM to be 500% stable.
IDK exactly but I've always looked up at your builds, so keep going!
@RamboJutter To make a plane handle realistically, It seems like the best way is to give it real specs (empty+loaded mass, thrust, wing loading, etc) and then adjust the speed by manually changing the drag scale (even on wings) using overload, NOT the engine power.
This means that your plane has proper acceleration, climb rate and manoeuvrability, and after tinkering speed too.
Another 2 things that sadly puts me off a little with your planes:
1- you rarely seem to give your wings any di/anhedral, which a lot of planes have (even if it is very minimal on most). It would really add depth to your builds if you added that.
2 - You also rarely change the wing thickness along the span, which for a start is unrealistic but also makes your wing look like a long plank from the front, again decreasing the visual depth of the build.
I just find it a bit sad that you don't do these two things when your RJ "mashup" planes are such cool concepts with very smooth liveries and shapes...
Your builds are already quality but your best builds are the ones you did do these things.
Maybe you've thought of these and decided otherwise...
edit: I just noticed you disabled drag on all parts but 2? Why, performance?
@RamboJutter well according to some people, forward swept wings, aren't stealth coz they sorta focus the energy back...
Also, the original design has a fuselage and twin booms which really stuck out, again, supposedly not very stealth.
The thing with stealth planes is to be as smooth as possible with the shape. The angles help to reflect the energy from one specific direction to another.
For example the F117 had a flat lower surface and the angles on top reflected the waves towards the sky.
One trick for the SR 71 was to blend the fuselage and nacelles with the wings to have a smooth flat bottom with no features that would reflect the energy back to the radar.
This is partly why I'm not a fan of all the ace combat style stealth planes.
So, going by the reasoning above, the p1214 having the fuselage stick out (top+bottom) and tail booms on the bottom is probably a bad stealth design choice.
@realSavageMan Possibly? If you're ok sharing it?
@realSavageMan Would it be possible to scavange a copy? Maybe to finish it?
How close are you to finishing the starship? It looks sick!
@Dragoranos thx however if you want to be notified when they come out there is a neat button called "follow" ;)
@Shugie Nice to see the OGs are making a comeback! thx!
@TheFlightGuySP Fair enough! I saw that and it works quite well!
Maybe I'll be an easyway to implement dynamic weather in a mod...?
At least the "lore" of your build still works :)
@TheFlightGuySP Nice plan! I've been thinking about how to do dynamic aerology (thermals and soaring etc...) for a while now and it seems complicated... A simplified version could be doable though in theory but idk how to mod for SP so that's annoying... Sadly SP physics gets a bit annoying at high altitude... And it's also hard to make (quite) realistic FMs...
ever heard of the Perlan Project? The glider SOARS up to ~70,000 ft.
Perlan
@DUCKBIRD2 lol thx! There have been a few planes that be just wiiiiings ;-)
Bomb Cat XD
@AdmiralWheatman thanku!
that jag lookin' sicc!
Yes.
Congrats on the best Felon on site!
Because:
- great FM
- low part count
- livery
- weapon bays
The only problem i have is the build quality. But that's fine, because it keeps the part count low.
:D
@SodiumIodide :D
pretty sure it's been done already
@SodiumIodide LOL this has gone way further than i expected!
The reason why I would call this among other things drama is not because people simply disagree, that is healthy, But because peeps are getting SO passionate about it and insults are being made (even xenophobic/almost racist).
But I admit it is quite fun to obvesrve from a distance ^-^
You put the COM way too far forward in your planes... it's a pitty coz it ruines the handling...
It needs to be just in front (or even above) the main landing gear and just in front of the COL (enough to be stable, not to much to retain control authority)
If you knew this already why do you choose not to do it?
Nice twin boom warthog!
Of course it had to be done ;P
@THEYE thx!
J'ai l'impression que le TWR est un peut surestime...
T'as biens mis le bon empty weight, gross weight et thrust?
SP soon to dominate SR2?!?!
Hell to the Yes!
@WarHawk95 mirki ;P
@WarHawk95 TY 4 spot ;p
@Vukasin123king thanki man!
Get Flexy Get Sexy!
"Built up wing with dihedral and taper"
:D
Lookin good!
Yes! That is almost the kind of challenge that I wanted to do!
I am VERY interested!
@FishMiner It's great! I've been thinking about how to do it for a while, but never did anything...
I might do a hang glider challenge for rigid, semi rigid and paragliders... (bonus points for paragliders ;) )
Very cool!!! This is the first successful paramotor! I think it can also be improved, I'll try something...
@RamboJutter And that is why I'm planning to make Complex Planes.
I'm also getting into RC. Though it wasn't included when calculating my budget...
@RamboJutter I had a look too and realised that I was being a bit harsh... You have made really cool builds (that one probs being my fav), but on the others you just miss out on that detail... which does lower the part count...
Being an aero student I've become somewhat of a maniac about aero accuracy... And I guess you focus more on the livery... which I am hopeless at... (collab?)
About the drag, that's fair enough. Though there still is something strange about your flight models which I cant quite pinpoint yet... Maybe you balance your builds a bit nose heavy? That's quite common in SP as using full inputs (such as keyboard) is highly unrealistic and accentuates the feeling of instability. Hence far forward COM to be 500% stable.
IDK exactly but I've always looked up at your builds, so keep going!
@RamboJutter To make a plane handle realistically, It seems like the best way is to give it real specs (empty+loaded mass, thrust, wing loading, etc) and then adjust the speed by manually changing the drag scale (even on wings) using overload, NOT the engine power.
This means that your plane has proper acceleration, climb rate and manoeuvrability, and after tinkering speed too.
Another 2 things that sadly puts me off a little with your planes:
1- you rarely seem to give your wings any di/anhedral, which a lot of planes have (even if it is very minimal on most). It would really add depth to your builds if you added that.
2 - You also rarely change the wing thickness along the span, which for a start is unrealistic but also makes your wing look like a long plank from the front, again decreasing the visual depth of the build.
I just find it a bit sad that you don't do these two things when your RJ "mashup" planes are such cool concepts with very smooth liveries and shapes...
Your builds are already quality but your best builds are the ones you did do these things.
Maybe you've thought of these and decided otherwise...
edit: I just noticed you disabled drag on all parts but 2? Why, performance?
@RamboJutter Yeah, it's a can of worms which I think no one can answer to (coz they are not allowed to). The build looks cool anyway so who cares :D
@RamboJutter well according to some people, forward swept wings, aren't stealth coz they sorta focus the energy back...
Also, the original design has a fuselage and twin booms which really stuck out, again, supposedly not very stealth.
The thing with stealth planes is to be as smooth as possible with the shape. The angles help to reflect the energy from one specific direction to another.
For example the F117 had a flat lower surface and the angles on top reflected the waves towards the sky.
One trick for the SR 71 was to blend the fuselage and nacelles with the wings to have a smooth flat bottom with no features that would reflect the energy back to the radar.
This is partly why I'm not a fan of all the ace combat style stealth planes.
So, going by the reasoning above, the p1214 having the fuselage stick out (top+bottom) and tail booms on the bottom is probably a bad stealth design choice.
the p1214 has probably the worst "stealth configuration possible", so lets make stealth no?
Looks really cool though, good job!
@Himinambob tanks!
@SupremeDorian Wait What the fk?!
interesting...
well this was quick
@ollielebananiaCFSP I'm not disappointed. Just angry...
Not perfect but very good
@JumpingJack no the texture
Kiev
You can edit this yourself in overload...
I'd love to record tutorials and other helpful/fun vids for SP.com but for some reason I can't seem to record SP at more than 10fps...
Indeed looks a lot like this...
An ajar jar in an ajar jar
L O L
Savana?