@BYardley The rear suspension is just a common suspension component I made a while ago. It works well enough so if a car has a space to hide it, I use it. Although each car will have the suspension modified to accommodate for the behavior I desire. The front suspension is a great way to make an open-wheel suspension after you are done modeling it. I added hinges at places that need rotation and hid the spring within a fuselage block to imitate a push rod design (Pull rod does not work well here, unfortunately). This design is what I use for my Allundra F5 Evo.
@BYardley Unfortunately, Syncro was not the version that was in GT4, Nardo was. I built Syncro first because I cannot find full drawings for the Nardo variant. Now armed with knowledge on the Syncro, I think I can try the Nardo version. That one will probably not be a potato car because I want to try to build the interior and the engine. But such a build would probably take longer than I would liked.
@Rjenteissussy In my opinion, Volkswagen should have built it because it looks so production-ready. But I guess they cannot afford to let this car compete with cars from Porsche and Audi because that is not the purpose of Volkswagen brand.
No custom suspension? But I guess not everyone is as obsessed as me when it comes to driving performance. I added the rally suspension and aero to your car and managed 88 parts.
@SuperSuperTheSylph One idea is you can reduce the size of the interface and increase FOV. Then you can grip the sticks in the VR cockpit to fly this thing.
@SuperSuperTheSylph Unfortunately, this is the by-product of this thing being optimized for VR and PC. I am just unsure of the interaction of variables and flight stick base.
@SuperSuperTheSylph I think you could just flesh out the cockpit of your headhunter and submit it for the challenge (by making the entire plane a sub-assembly and attaching it to the challenge cockpit piece). Hiding the missiles will be a challenge though.
@Rjenteissussy Probably because I decided to take a low-contrast screenshot. I did this because I love the TIE fighter low pass scene from Andor. Thank you very much for the support.
@JA311M Darnit, I now feel like a moron that is just forcing my own values onto others. For that, I apologize. My selfish chase for perfection is like maggots tunneling all over my scalp whenever I see something that can be improved. It honestly turned into zealousness which unfortunately is harmful to the community.
And yes, Chinese is my native language. However, I do not like to use it because I find my autistic tendencies incompatible with such a flexible language. I would still talk in Chinese if necessary.
@JA311M It is hard to explain honestly, building replicas in SP is an art for multiple reasons. Understanding how to craft complex surfaces with limited part geometry options is such a challenge that it took me several years to master. Knowing when to reduce details to reduce part count is also an interesting part of building replicas. The recent trend in Potato cars and PEA is a good demonstration of such art.
I also understand why you want to avoid replicas. But I don't think building replicas is a bad thing. Real cars are designed by masters in the industries and carved to perfection with clay. Only by learning from masters will you achieve something greater when designing original cars. If you do not wish to build, I think drawing the side view of cars is the fastest way to understand the curves and line flows. I am looking forward to more better builds from you.
@TheSPTuner Question, are you working on Toyota Castrol Tom's Supra 97? If so, I will first focus on remaking some of my old projects so that there is no overlap.
@BoingBus The scale is what I think is wrong. Just remember, a length 2 fuselage piece is 1m. So you can work out the exact scale your plane need to be by using sources in wikipedia. Then adjust the scale of the image accordingly.
@BoingBus Real suggestion time: Find a 3 views vector image of the Jaguar online. Then use the designer suite built-in game to overlay the 3 views in your designer. Adjust the scaling so the scale matches the real one. Then build with the 3 views as reference and you will get something close. The plane should turn out to be larger and look less cursed. Do not worry about the curves, just get the outer shape correct.
See if I can push myself to plat with this one. After 8 years, finally. If I succeed, I will take a break and work on stuff in real life and other games.
@BYardley I am not sure if I should help with that. I have a Lancia to build. I am convinced that a variant of Allundra F5 Evo suspension can be used here.
@dussts Question for dussts: Do you want to build the Delta S4? Or do you wish to focus more on Group A since there are more JDM cars in that class (This also means the Delta Integrale will be yours)? Or you are just too lazy to build anything and I am free to build all of them? @Luky44
@hpgbproductions I have made some modifications to the machine so that the handling become similar to that of old Wip3out. Can I post the machine I have modified? Also, can you explain how you have achieved limited auto terrain following pitch control? It is the work of the helicopter rotor (ground effect)?
@ReinMcDeer Then I suggest you try my method of using F/A-18E/F tail stablizers as canard. In that way, you can make the plane even more maneuverable since they are very large.
@FluffyWaffle45 The size has been much more accurate (Although still a bit too large) but you still have to work on proportions. The car appear to be too long, narrow and tall like a sub-sandwich. The wheel wells also need to be improved. Wheel wells are the first thing you draw when you draft a car since it would determine most of things of your car. Your car would not run if the wheels are not fitted properly.
@ShiroNyan
To be honest, I would be happier if you stop spam posting for a while and really devote effort into making a car that is much better than what you have already built. I would treat the down time as "Cooking Time" in that regard.
Also, here is the link to the tutorial for creating custom rim. I think it is a good skill to have for a car builder. You can also disassemble the wheel of my Aquila CR1 challenge car to see how custom wheel is built. It is surprisingly simple once you get the hang of it.
Well, you should study the suspension of little bugger. This suspension is also not working as intended. I am not sure what you are trying to achieve here now.
@Chazsaviation I seriously don't know because I sketched the plane before building it.
+1@Rjenteissussy Make it six.
+1I tried to fix your SBD to a degree but could not make it perfect as there are many inherent modeling errors.
+1@BYardley The rear suspension is just a common suspension component I made a while ago. It works well enough so if a car has a space to hide it, I use it. Although each car will have the suspension modified to accommodate for the behavior I desire. The front suspension is a great way to make an open-wheel suspension after you are done modeling it. I added hinges at places that need rotation and hid the spring within a fuselage block to imitate a push rod design (Pull rod does not work well here, unfortunately). This design is what I use for my Allundra F5 Evo.
+1I just took the lazy approach and locked the pitch and roll in landing mode in my TIE fighter.
+1@BYardley Unfortunately, Syncro was not the version that was in GT4, Nardo was. I built Syncro first because I cannot find full drawings for the Nardo variant. Now armed with knowledge on the Syncro, I think I can try the Nardo version. That one will probably not be a potato car because I want to try to build the interior and the engine. But such a build would probably take longer than I would liked.
+1@Rjenteissussy In my opinion, Volkswagen should have built it because it looks so production-ready. But I guess they cannot afford to let this car compete with cars from Porsche and Audi because that is not the purpose of Volkswagen brand.
+1@SuperSuperTheSylph @Zaineman I think I have created something that is not supposed to work. Yet it does.
+1No custom suspension? But I guess not everyone is as obsessed as me when it comes to driving performance. I added the rally suspension and aero to your car and managed 88 parts.
+1@SuperSuperTheSylph One idea is you can reduce the size of the interface and increase FOV. Then you can grip the sticks in the VR cockpit to fly this thing.
+1@SuperSuperTheSylph Unfortunately, this is the by-product of this thing being optimized for VR and PC. I am just unsure of the interaction of variables and flight stick base.
+1@SuperSuperTheSylph Well, I am unsure since digging through the variables is hard. All I would suggest is to use gyro and see if it feels better.
+1@SuperSuperTheSylph I think you could just flesh out the cockpit of your headhunter and submit it for the challenge (by making the entire plane a sub-assembly and attaching it to the challenge cockpit piece). Hiding the missiles will be a challenge though.
+1@Rjenteissussy Probably because I decided to take a low-contrast screenshot. I did this because I love the TIE fighter low pass scene from Andor. Thank you very much for the support.
+1@JA311M Darnit, I now feel like a moron that is just forcing my own values onto others. For that, I apologize. My selfish chase for perfection is like maggots tunneling all over my scalp whenever I see something that can be improved. It honestly turned into zealousness which unfortunately is harmful to the community.
And yes, Chinese is my native language. However, I do not like to use it because I find my autistic tendencies incompatible with such a flexible language. I would still talk in Chinese if necessary.
+1@JA311M It is hard to explain honestly, building replicas in SP is an art for multiple reasons. Understanding how to craft complex surfaces with limited part geometry options is such a challenge that it took me several years to master. Knowing when to reduce details to reduce part count is also an interesting part of building replicas. The recent trend in Potato cars and PEA is a good demonstration of such art.
I also understand why you want to avoid replicas. But I don't think building replicas is a bad thing. Real cars are designed by masters in the industries and carved to perfection with clay. Only by learning from masters will you achieve something greater when designing original cars. If you do not wish to build, I think drawing the side view of cars is the fastest way to understand the curves and line flows. I am looking forward to more better builds from you.
+1@TheSPTuner Question, are you working on Toyota Castrol Tom's Supra 97? If so, I will first focus on remaking some of my old projects so that there is no overlap.
+1Make the deadline a little tighter so people are more eager to build
+1@Jmplane678 I am unsure since I have other things to build at the moment.
+1@KSB24 I am just wondering how your AI would interact with this car since it does require a specific driving technique to work.
+1@ShirasagiSora The model is Solare, and the team racing it is RT Solvalou.
+1@BoingBus The scale is what I think is wrong. Just remember, a length 2 fuselage piece is 1m. So you can work out the exact scale your plane need to be by using sources in wikipedia. Then adjust the scale of the image accordingly.
+1@BoingBus Real suggestion time: Find a 3 views vector image of the Jaguar online. Then use the designer suite built-in game to overlay the 3 views in your designer. Adjust the scaling so the scale matches the real one. Then build with the 3 views as reference and you will get something close. The plane should turn out to be larger and look less cursed. Do not worry about the curves, just get the outer shape correct.
+1@ShirasagiSora Thanks, I hope you can improve on your build. I may talk to @Zaineman to see if it is possible to recreate Ridge Racer physics in SP.
+1@ThomasRoderick Thanks!
+1@Rjenteissussy Well thanks.
+1See if I can push myself to plat with this one. After 8 years, finally. If I succeed, I will take a break and work on stuff in real life and other games.
+1@KSB24, is there any documentation for your AI? If not, could you please create a github project so we can all improve on it?
+1@BYardley I am not sure if I should help with that. I have a Lancia to build. I am convinced that a variant of Allundra F5 Evo suspension can be used here.
+1I vineboomed myself when I realized there is no suspension on this car.
+1@Rjenteissussy I think we all have a flying wing in the back of our head. After all, it is the simplest possible configuration.
+1@dussts Question for dussts: Do you want to build the Delta S4? Or do you wish to focus more on Group A since there are more JDM cars in that class (This also means the Delta Integrale will be yours)? Or you are just too lazy to build anything and I am free to build all of them? @Luky44
+1@JP11 Or rather, convergent evolution of all LMP 1 cars.
+1720 GT3 queue up
+11100 yards. If you participate in long range shooting, this distance should be familiar.
+1@hpgbproductions I have made some modifications to the machine so that the handling become similar to that of old Wip3out. Can I post the machine I have modified? Also, can you explain how you have achieved limited auto terrain following pitch control? It is the work of the helicopter rotor (ground effect)?
+1@ReinMcDeer Then I suggest you try my method of using F/A-18E/F tail stablizers as canard. In that way, you can make the plane even more maneuverable since they are very large.
+1@FluffyWaffle45 The size has been much more accurate (Although still a bit too large) but you still have to work on proportions. The car appear to be too long, narrow and tall like a sub-sandwich. The wheel wells also need to be improved. Wheel wells are the first thing you draw when you draft a car since it would determine most of things of your car. Your car would not run if the wheels are not fitted properly.
+1There has been improvements.
+1@ShiroNyan
+1To be honest, I would be happier if you stop spam posting for a while and really devote effort into making a car that is much better than what you have already built. I would treat the down time as "Cooking Time" in that regard.
Also, here is the link to the tutorial for creating custom rim. I think it is a good skill to have for a car builder. You can also disassemble the wheel of my Aquila CR1 challenge car to see how custom wheel is built. It is surprisingly simple once you get the hang of it.
哎,我要是Rich Text技术好一些,我就用label做皇牌空战3的HUD了。我还是自己研究一下之后再找大佬请教。
+1Much too square and lacks elegance.
+1@LunarEclipseSP If only, and if only the F/E-15 is a thing. It would be a ground attack power house.
+1I cannot imagine potential intellegence of your police stuff if we have proximity sensors in SP
+1@Rocketguy2079 But it does not grip the upvotes on the car itself. :(
+1@FluffyWaffle45 If your cars are a bit smaller, it can probably beat this record.
+1Link to car
+1@GrFrog Okay, After some careful inspection, I think it will take a while before I can get the suspension to work.
+1Well, you should study the suspension of little bugger. This suspension is also not working as intended. I am not sure what you are trying to achieve here now.
+1@GrFrog @LunarEclipseSP @KSB24 @Tingly06822 I think this car may be interesting to you.
+1