@Jmplane678 I admit my laziness got the best of me. I thought that since the default HUD element is right where the screen sits, it would just be covered up.
I am kinda curious about what you are looking for. From the driver's perspective, the only interior he can see are 3 enhanced reality screens, which are easy to add. However, the whole clam shell opening and closing to let people in is too complicated to build since there are no good references.
@Hanahany To be frank, everywhere is not right for me. The basic outline is correct but every detail is wrong. The wing has the wrong shape and size, the fuselage is too short. The tail is too short. The cockpit is too sort. etc. The moment I tried to make a detailed comparison, the moment I found those modeling errors that can be avoided. Although my previous comment contained the link to my fix. I think I will explicitly put it here
@BYardley The rear suspension is just a common suspension component I made a while ago. It works well enough so if a car has a space to hide it, I use it. Although each car will have the suspension modified to accommodate for the behavior I desire. The front suspension is a great way to make an open-wheel suspension after you are done modeling it. I added hinges at places that need rotation and hid the spring within a fuselage block to imitate a push rod design (Pull rod does not work well here, unfortunately). This design is what I use for my Allundra F5 Evo.
@Rjenteissussy In my opinion, Volkswagen should have built it because it looks so production-ready. But I guess they cannot afford to let this car compete with cars from Porsche and Audi because that is not the purpose of Volkswagen brand.
No custom suspension? But I guess not everyone is as obsessed as me when it comes to driving performance. I added the rally suspension and aero to your car and managed 88 parts.
@SuperSuperTheSylph One idea is you can reduce the size of the interface and increase FOV. Then you can grip the sticks in the VR cockpit to fly this thing.
@SuperSuperTheSylph Unfortunately, this is the by-product of this thing being optimized for VR and PC. I am just unsure of the interaction of variables and flight stick base.
@SuperSuperTheSylph I think you could just flesh out the cockpit of your headhunter and submit it for the challenge (by making the entire plane a sub-assembly and attaching it to the challenge cockpit piece). Hiding the missiles will be a challenge though.
@Rjenteissussy Probably because I decided to take a low-contrast screenshot. I did this because I love the TIE fighter low pass scene from Andor. Thank you very much for the support.
@JA311M Darnit, I now feel like a moron that is just forcing my own values onto others. For that, I apologize. My selfish chase for perfection is like maggots tunneling all over my scalp whenever I see something that can be improved. It honestly turned into zealousness which unfortunately is harmful to the community.
And yes, Chinese is my native language. However, I do not like to use it because I find my autistic tendencies incompatible with such a flexible language. I would still talk in Chinese if necessary.
@JA311M It is hard to explain honestly, building replicas in SP is an art for multiple reasons. Understanding how to craft complex surfaces with limited part geometry options is such a challenge that it took me several years to master. Knowing when to reduce details to reduce part count is also an interesting part of building replicas. The recent trend in Potato cars and PEA is a good demonstration of such art.
I also understand why you want to avoid replicas. But I don't think building replicas is a bad thing. Real cars are designed by masters in the industries and carved to perfection with clay. Only by learning from masters will you achieve something greater when designing original cars. If you do not wish to build, I think drawing the side view of cars is the fastest way to understand the curves and line flows. I am looking forward to more better builds from you.
@TheSPTuner Question, are you working on Toyota Castrol Tom's Supra 97? If so, I will first focus on remaking some of my old projects so that there is no overlap.
@BoingBus The scale is what I think is wrong. Just remember, a length 2 fuselage piece is 1m. So you can work out the exact scale your plane need to be by using sources in wikipedia. Then adjust the scale of the image accordingly.
@BoingBus Real suggestion time: Find a 3 views vector image of the Jaguar online. Then use the designer suite built-in game to overlay the 3 views in your designer. Adjust the scaling so the scale matches the real one. Then build with the 3 views as reference and you will get something close. The plane should turn out to be larger and look less cursed. Do not worry about the curves, just get the outer shape correct.
See if I can push myself to plat with this one. After 8 years, finally. If I succeed, I will take a break and work on stuff in real life and other games.
@BYardley I am not sure if I should help with that. I have a Lancia to build. I am convinced that a variant of Allundra F5 Evo suspension can be used here.
@dussts Question for dussts: Do you want to build the Delta S4? Or do you wish to focus more on Group A since there are more JDM cars in that class (This also means the Delta Integrale will be yours)? Or you are just too lazy to build anything and I am free to build all of them? @Luky44
@hpgbproductions I have made some modifications to the machine so that the handling become similar to that of old Wip3out. Can I post the machine I have modified? Also, can you explain how you have achieved limited auto terrain following pitch control? It is the work of the helicopter rotor (ground effect)?
I am also building an F-15 but with a twist.
+2I have made one a long time ago but it was no where close to this one. Thank you for not forgetting this weird plane.
+2THICC
+2That camera is sick. I think people would love it more if you have a cockpit
+2God almighty group C
+2The logo is not PLAAF. It is Vietnam Air Force
+2翻译:原作外形准确并配有矢量喷口,但原作者在飞机配平和水平尾翼的混控上没做对。所以我改善了这些问题并添加了由歼11B启发的涂装,还做了导弹挂架使它可参加空战。VTOL向上伸出加油管,VTOL向下以获得更多推力。好好玩。
+2@V Because this car is powered by bullet impact. I do not know how to remap the firing gun control with funky trees.
+1@Jmplane678 I admit my laziness got the best of me. I thought that since the default HUD element is right where the screen sits, it would just be covered up.
+1@Jmplane678
I am kinda curious about what you are looking for. From the driver's perspective, the only interior he can see are 3 enhanced reality screens, which are easy to add. However, the whole clam shell opening and closing to let people in is too complicated to build since there are no good references.
+1@keiyronelleavgeek566 No. The farthest Chevrolet Chaparral got is a rolling chassis model displayed during 2014 LA auto show.
+1@AirNK Propulsion. This thing is powered by bullet impact.
+1@Tingly06822 @KSB24 @dussts
I think you will find this build interesting
+1The suspension... Am I going to fix it again?
+1@Hanahany To be frank, everywhere is not right for me. The basic outline is correct but every detail is wrong. The wing has the wrong shape and size, the fuselage is too short. The tail is too short. The cockpit is too sort. etc. The moment I tried to make a detailed comparison, the moment I found those modeling errors that can be avoided. Although my previous comment contained the link to my fix. I think I will explicitly put it here
https://www.simpleplanes.com/a/q3FL88/sbd-fix
+1@Chazsaviation I seriously don't know because I sketched the plane before building it.
+1@Rjenteissussy Make it six.
+1I tried to fix your SBD to a degree but could not make it perfect as there are many inherent modeling errors.
+1@BYardley The rear suspension is just a common suspension component I made a while ago. It works well enough so if a car has a space to hide it, I use it. Although each car will have the suspension modified to accommodate for the behavior I desire. The front suspension is a great way to make an open-wheel suspension after you are done modeling it. I added hinges at places that need rotation and hid the spring within a fuselage block to imitate a push rod design (Pull rod does not work well here, unfortunately). This design is what I use for my Allundra F5 Evo.
+1I just took the lazy approach and locked the pitch and roll in landing mode in my TIE fighter.
+1@Rjenteissussy In my opinion, Volkswagen should have built it because it looks so production-ready. But I guess they cannot afford to let this car compete with cars from Porsche and Audi because that is not the purpose of Volkswagen brand.
+1@SuperSuperTheSylph @Zaineman I think I have created something that is not supposed to work. Yet it does.
+1No custom suspension? But I guess not everyone is as obsessed as me when it comes to driving performance. I added the rally suspension and aero to your car and managed 88 parts.
+1@SuperSuperTheSylph One idea is you can reduce the size of the interface and increase FOV. Then you can grip the sticks in the VR cockpit to fly this thing.
+1@SuperSuperTheSylph Unfortunately, this is the by-product of this thing being optimized for VR and PC. I am just unsure of the interaction of variables and flight stick base.
+1@SuperSuperTheSylph Well, I am unsure since digging through the variables is hard. All I would suggest is to use gyro and see if it feels better.
+1@SuperSuperTheSylph I think you could just flesh out the cockpit of your headhunter and submit it for the challenge (by making the entire plane a sub-assembly and attaching it to the challenge cockpit piece). Hiding the missiles will be a challenge though.
+1@Rjenteissussy Probably because I decided to take a low-contrast screenshot. I did this because I love the TIE fighter low pass scene from Andor. Thank you very much for the support.
+1@JA311M Darnit, I now feel like a moron that is just forcing my own values onto others. For that, I apologize. My selfish chase for perfection is like maggots tunneling all over my scalp whenever I see something that can be improved. It honestly turned into zealousness which unfortunately is harmful to the community.
And yes, Chinese is my native language. However, I do not like to use it because I find my autistic tendencies incompatible with such a flexible language. I would still talk in Chinese if necessary.
+1@JA311M It is hard to explain honestly, building replicas in SP is an art for multiple reasons. Understanding how to craft complex surfaces with limited part geometry options is such a challenge that it took me several years to master. Knowing when to reduce details to reduce part count is also an interesting part of building replicas. The recent trend in Potato cars and PEA is a good demonstration of such art.
I also understand why you want to avoid replicas. But I don't think building replicas is a bad thing. Real cars are designed by masters in the industries and carved to perfection with clay. Only by learning from masters will you achieve something greater when designing original cars. If you do not wish to build, I think drawing the side view of cars is the fastest way to understand the curves and line flows. I am looking forward to more better builds from you.
+1@TheSPTuner Question, are you working on Toyota Castrol Tom's Supra 97? If so, I will first focus on remaking some of my old projects so that there is no overlap.
+1Make the deadline a little tighter so people are more eager to build
+1@Jmplane678 I am unsure since I have other things to build at the moment.
+1@KSB24 I am just wondering how your AI would interact with this car since it does require a specific driving technique to work.
+1@ShirasagiSora The model is Solare, and the team racing it is RT Solvalou.
+1@BoingBus The scale is what I think is wrong. Just remember, a length 2 fuselage piece is 1m. So you can work out the exact scale your plane need to be by using sources in wikipedia. Then adjust the scale of the image accordingly.
+1@BoingBus Real suggestion time: Find a 3 views vector image of the Jaguar online. Then use the designer suite built-in game to overlay the 3 views in your designer. Adjust the scaling so the scale matches the real one. Then build with the 3 views as reference and you will get something close. The plane should turn out to be larger and look less cursed. Do not worry about the curves, just get the outer shape correct.
+1@ShirasagiSora Thanks, I hope you can improve on your build. I may talk to @Zaineman to see if it is possible to recreate Ridge Racer physics in SP.
+1@ThomasRoderick Thanks!
+1@Rjenteissussy Well thanks.
+1See if I can push myself to plat with this one. After 8 years, finally. If I succeed, I will take a break and work on stuff in real life and other games.
+1@KSB24, is there any documentation for your AI? If not, could you please create a github project so we can all improve on it?
+1@BYardley I am not sure if I should help with that. I have a Lancia to build. I am convinced that a variant of Allundra F5 Evo suspension can be used here.
+1I vineboomed myself when I realized there is no suspension on this car.
+1@Rjenteissussy I think we all have a flying wing in the back of our head. After all, it is the simplest possible configuration.
+1@dussts Question for dussts: Do you want to build the Delta S4? Or do you wish to focus more on Group A since there are more JDM cars in that class (This also means the Delta Integrale will be yours)? Or you are just too lazy to build anything and I am free to build all of them? @Luky44
+1@JP11 Or rather, convergent evolution of all LMP 1 cars.
+1720 GT3 queue up
+11100 yards. If you participate in long range shooting, this distance should be familiar.
+1@hpgbproductions I have made some modifications to the machine so that the handling become similar to that of old Wip3out. Can I post the machine I have modified? Also, can you explain how you have achieved limited auto terrain following pitch control? It is the work of the helicopter rotor (ground effect)?
+1