@IceCraftGaming Probably will never see the light of day though... I gave up modding a while ago, my strengths are in the coding side of SP, and soon, wings.
I have a massive archive of every mod ever created
(which I could download), but unfortunately the Grandmother folder is empty. However if someone provides a link, I'd like to get a copy for my archives.
@Hazerz I'm in the funky trees lab discord server, and he's completely remaking it from scratch. Yes, he did add a section on variables, but he is completely remaking the whole website.
It's not really a bug, more like something a lot of builders need: The ability for fuselage blocks to allow inputs greater than 10 (or 5 for rise and run). I'm working on a wing and while I do scale things up a bit, I keep needing to change the scale, which messes up other things.
In addition, I would like the ability to type numbers in (like 55.6432) to the fill sliders for the new fuselage slicing feature. I am always doing trial-and-error using Overload, and it gets annoying, especially when it gets laggier due to some cache, causing me to restart the game.
These two small features (which I think should be quite simple to make) would greatly improve the building experience.
What you do is make the custom controls surfaces with drag and collisions disabled. This is purely for looks. For the functional bit, just make a normal "physics wing" (a normal wing) and then scale it down.
If you are still stuck, have a look at the Lexair 300 for ideas. It was my first plane with custom control surfaces.
@FRIGGLES The speedbrakes? If you mean the flat pieces angled up just above the flaps, those are speedbrakes.
If it's not what you are talking about then tell me what number screenshot.
@jamesPLANESii So for a boost pump, just put whatever you want in the inputId, and then use that in the input of the other part.
For the purposes of a custom cockpit, this time in this video is about a sequence, not just extra AGs.
@BeastHunter @X99STRIKER Remember to set the interactionType of the switches. I mention that in this video
.
In the case of the mentioned post which can be found fixed here, you want it set to Toggle. If the switch/button is controlling a default AG, then interactionType does not need to be added. However if you set the input to something other than an AG, interactionType needs to be set or the switch/button will act like it is set to Continuous.
Open the plane's xml file in a text editor, find the part with the attribute of scale="0,0,0", and change it to something else, like scale="1,1,1". Save the file, and load the plane in the designer.
Bug Report: Cylinder Grips cannot be interacted with at all. No highlight, nothing. Video of behaviour. Note the time it seemed to move with the cursor is when I throttled up normally. Craft for inspection. Device used.
@Hazerz Good question. I just... started understanding it.
+2@ColonelCanada I've heard the Andrew Care clinic actually specialises in removing hearing so you have to keep coming back, making them more money.
+2@IceCraftGaming Probably will never see the light of day though... I gave up modding a while ago, my strengths are in the coding side of SP, and soon, wings.
+2@Hazerz What I meant is it doesn't show people your (the account of Hazerz) favorites.
+2@Hazerz Yes, however that link takes you to your own favorites, for example I see my own favorites.
+2@Hazerz That doesn't work. It takes you to your own list.
+2I have a massive archive of every mod ever created
+2(which I could download), but unfortunately the Grandmother folder is empty. However if someone provides a link, I'd like to get a copy for my archives.
@Hazerz I'm in the funky trees lab discord server, and he's completely remaking it from scratch. Yes, he did add a section on variables, but he is completely remaking the whole website.
+2@Hazerz Watch my three variables tutorial videos. Filter my posts by videos, and find them.
+2Issue
It's not really a bug, more like something a lot of builders need: The ability for fuselage blocks to allow inputs greater than 10 (or 5 for rise and run). I'm working on a wing and while I do scale things up a bit, I keep needing to change the scale, which messes up other things.
+2In addition, I would like the ability to type numbers in (like 55.6432) to the fill sliders for the new fuselage slicing feature. I am always doing trial-and-error using Overload, and it gets annoying, especially when it gets laggier due to some cache, causing me to restart the game.
These two small features (which I think should be quite simple to make) would greatly improve the building experience.
ReinMcDeer literally said Activate6, not 7
+2Also I would say sum(clamp01(Activate6)), to stop it going backwards.
@BeastHunter Actually this one explicitly talks about using it for extra AGs.
+2T
+2What you do is make the custom controls surfaces with drag and collisions disabled. This is purely for looks. For the functional bit, just make a normal "physics wing" (a normal wing) and then scale it down.
+2If you are still stuck, have a look at the Lexair 300 for ideas. It was my first plane with custom control surfaces.
@Korzalerke ... and the wording in the bio...
+2..where both the parties
wat
@FRIGGLES Yes, those are speedbrakes.
+2@FRIGGLES The speedbrakes? If you mean the flat pieces angled up just above the flaps, those are speedbrakes.
+2If it's not what you are talking about then tell me what number screenshot.
@Almost @BeastHunter Here are the bots. All of the bots
+2@Korzalerke hmmmm
+2@Korzalerke I guess it does.
+2AAAAA IT HAS UPVOTES
+2existence
+2I approach Jundroo with the variables system, and they hired me. That's how I know it so much, because I created it.
+2I accidentally use it all the time. I also use it sometimes.
+2Example of accidentally
no
+2@Korzalerke Idea: Delete the comments relating to editing locked posts, so noone knows.
+2@Korzalerke How did you do that?
+2@Almost Prop engines are weird. It works the same, they just don't shut off in the expected way. Jet engines have a predictable pattern of thrust.
+2Question 1 - This video
+2Question 2 - Use the name LandingGear in codes.
@jamesPLANESii So for a boost pump, just put whatever you want in the inputId, and then use that in the input of the other part.
+2For the purposes of a custom cockpit, this time in this video is about a sequence, not just extra AGs.
@MTindustries Yes, flying cockpit, probably should mention this in the forum posts.
+2@FRIGGLES It's already > 2000. I estimate the full version to be around 4000.
+2@FRIGGLES Fictional, however it takes inspiration from the 787 and 737. Mainly so I include all the correct systems.
+2I heard Friday afternoon in America is the best time.
+2Wait.... this had NO upvotes or downloads?
+2@Thorne It took around three months.
+2@BeastHunter maybe
+2In other news, you seem to be racing me to platinum.
+2This is a pretty interesting design.
+2@Juno Yes.
+2@T8flight Same, like all my let's plays.
+2Test comment.
+2This tutorial is better than mine.
+2@Rsouissi Oh yeah...
+2.
Still thinking about the actual FT, but you take the code rate(Fuel) and divide it by the number of engines.
@BeastHunter @X99STRIKER Remember to set the interactionType of the switches. I mention that in this video
+2.
In the case of the mentioned post which can be found fixed here, you want it set to Toggle. If the switch/button is controlling a default AG, then interactionType does not need to be added. However if you set the input to something other than an AG, interactionType needs to be set or the switch/button will act like it is set to Continuous.
@BeastHunter Hmmmm...
+2Open the plane's xml file in a text editor, find the part with the attribute of scale="0,0,0", and change it to something else, like scale="1,1,1". Save the file, and load the plane in the designer.
+2Bug Report: Cylinder Grips cannot be interacted with at all. No highlight, nothing. Video of behaviour. Note the time it seemed to move with the cursor is when I throttled up normally.
+2Craft for inspection.
Device used.
If you want a FA-18C, check out this post.
+2It needs to be a boolean.
+2EjectionAct > 0