@X99STRIKER Well I can't really be bothered taking the time to write out a really long comment and then spending a further amount of time trying to solve all the problems the user has.
@TRD6932 For the variables, those are actually on the control base (the bit the joystick is attached to). Also note the two setters to 0 in the global variables panel. If you are interested in learning this yourself, download the car (linked at the top of the post) and look at it yourself.
Also just in case it comes up, you can use any variable you want. I just used Pitch1 and Roll1 to show how they work.
Autopilot... complicated but explainable.
Lemme explain the basics in a p̶a̶r̶a̶g̶r̶a̶p̶h̶ short essay. I will be using the SWL-10's autopilot (wait, you can use that!) for this example. For the SWL-120 the basics will be the same.
The first thing we want to do is make a system which allows us to select a target heading, altitude, and vertical speed. You have done this. Now, we want to incorporate our current heading, vertical speed, and altitude. Then we want to find the difference between the two and then clamp that difference, so we get a number which smoothly goes to 0 as we approach all of our targets. Something important to note is Unity works in metric (meters, meters per second) instead of imperial (knots, feet).
Another good thing - A while ago, I made several YouTube videos about the development of the SWL-10, specifically focusing on the funky trees, and I think one or two were almost exclusively about the autopilot. I'm not sure if they include all the information, but I'll make a video or two when I make the SWL-120's autopilot. Here is the video about the autopilot. I'm pretty sure some info is missing, but let me know and I'll help you.
Oh, and here's the SWL-10. The autopilot is in the bottom few variables (the video will help), and some numbers might need tuning. I'd also recommend looking at the code in the four "physics wings" around the aircraft.
I'd also like to have a look at the funkyness in the cockpit of this regional airliner you're building.
One last thing - if you're really stuck, then I'd recommend waiting a month or two, until I can make a video on the SWL-120's autopilot, because in that video I'll try and make sure the entire video is dedicated to completely explaining how the autopilot works, and then coding and testing it.
It's possible, go into controls, select the joystick, and click calibrate. Then adjust the zero until the positive axis turns into the whole input. I had the same problem with mine. (Different setup, but same problem).
I might ask you (following the instructions of the forum) to make a teaser for the SWL-120. It will take about a year to finish but just informing you of my thoughts now.
Wow! I've made something similar, and a user by the name of zwen has too, but this looks like it has more functions! Good job, and I will use this in my upcoming SWL-120.
@IceCraftGaming Yes. (Mostly). It won't have the ultra advanced stuff, but most things you'd find in a flight sim (and more even) will be in this. By ultra advanced I mean things like a fully working keyboard where you can type letters. It will have a waypoint system with flight plans and an autopilot with many functions like flying to waypoints.
@IceCraftGaming Probably will never see the light of day though... I gave up modding a while ago, my strengths are in the coding side of SP, and soon, wings.
I have a massive archive of every mod ever created
(which I could download), but unfortunately the Grandmother folder is empty. However if someone provides a link, I'd like to get a copy for my archives.
@Hazerz I'm in the funky trees lab discord server, and he's completely remaking it from scratch. Yes, he did add a section on variables, but he is completely remaking the whole website.
It's not really a bug, more like something a lot of builders need: The ability for fuselage blocks to allow inputs greater than 10 (or 5 for rise and run). I'm working on a wing and while I do scale things up a bit, I keep needing to change the scale, which messes up other things.
In addition, I would like the ability to type numbers in (like 55.6432) to the fill sliders for the new fuselage slicing feature. I am always doing trial-and-error using Overload, and it gets annoying, especially when it gets laggier due to some cache, causing me to restart the game.
These two small features (which I think should be quite simple to make) would greatly improve the building experience.
What you do is make the custom controls surfaces with drag and collisions disabled. This is purely for looks. For the functional bit, just make a normal "physics wing" (a normal wing) and then scale it down.
If you are still stuck, have a look at the Lexair 300 for ideas. It was my first plane with custom control surfaces.
@FRIGGLES The speedbrakes? If you mean the flat pieces angled up just above the flaps, those are speedbrakes.
If it's not what you are talking about then tell me what number screenshot.
@FujiwaraAutoShop I've seen a lot of people complaining about the craft instructions bricking their precious project. Interesting.
+2@SemedianIndustries Ah, I see. I forgot not everyone has a nasa PC.
+2GearDown is -1 or 1 in this. Try clamp01(GearDown).
+2Very useful! I personally reference this handy documentation for my labels, as it lists every single attribute the labels allow for.
+2Nice. I also had the idea of a magnet attaching to a plane/car with a camera, I just haven't worked on this idea. I can see here it works.
+2I have access to the testing version, that can be found here for anyone wondering.
+2@X99STRIKER Well I can't really be bothered taking the time to write out a really long comment and then spending a further amount of time trying to solve all the problems the user has.
+2@X99STRIKER You ask someone else, or wait until 2050 when I release a video tutorial on simulated fuel tanks.
+2@TRD6932 For the variables, those are actually on the control base (the bit the joystick is attached to). Also note the two setters to 0 in the global variables panel. If you are interested in learning this yourself, download the car (linked at the top of the post) and look at it yourself.
+2Also just in case it comes up, you can use any variable you want. I just used Pitch1 and Roll1 to show how they work.
I know @klm747klm747 has a lot of info on this.
+2@Cereal It's for my SWL-120.
+2@BeastHunter Higher damper reduces bounce. No damper has more bounce.
+2Reduces the bounce. Spring strength increases the overall strength, and damper slows down the movement.
+2First unwritten rule: If you ask, then you don't.
+2Autopilot... complicated but explainable.
+2Lemme explain the basics in a p̶a̶r̶a̶g̶r̶a̶p̶h̶ short essay. I will be using the SWL-10's autopilot (wait, you can use that!) for this example. For the SWL-120 the basics will be the same.
The first thing we want to do is make a system which allows us to select a target heading, altitude, and vertical speed. You have done this. Now, we want to incorporate our current heading, vertical speed, and altitude. Then we want to find the difference between the two and then clamp that difference, so we get a number which smoothly goes to 0 as we approach all of our targets. Something important to note is Unity works in metric (meters, meters per second) instead of imperial (knots, feet).
Another good thing - A while ago, I made several YouTube videos about the development of the SWL-10, specifically focusing on the funky trees, and I think one or two were almost exclusively about the autopilot. I'm not sure if they include all the information, but I'll make a video or two when I make the SWL-120's autopilot.
Here is the video about the autopilot. I'm pretty sure some info is missing, but let me know and I'll help you.
Oh, and here's the SWL-10. The autopilot is in the bottom few variables (the video will help), and some numbers might need tuning. I'd also recommend looking at the code in the four "physics wings" around the aircraft.
I'd also like to have a look at the funkyness in the cockpit of this regional airliner you're building.
One last thing - if you're really stuck, then I'd recommend waiting a month or two, until I can make a video on the SWL-120's autopilot, because in that video I'll try and make sure the entire video is dedicated to completely explaining how the autopilot works, and then coding and testing it.
It's possible, go into controls, select the joystick, and click calibrate. Then adjust the zero until the positive axis turns into the whole input. I had the same problem with mine. (Different setup, but same problem).
+2ayo point 1 is now a thing
+2Please tag me on thisss.
+2Also about the actual problem, it's not because of the variables. The SWL-120 has over 200, and there are never problems.
clamp01(IAS > 800 & Throttle > 0.96)
+2replace 800 with whatever value.
I might ask you (following the instructions of the forum) to make a teaser for the SWL-120. It will take about a year to finish but just informing you of my thoughts now.
+2@jamesPLANESii Yes it is.... but that wing tho... where airfoil
+2@TRD6932 No, I only archive PC mods. Sorry.
+2True. It's not a game anymore. It's a creative modelling and coding program. Also known as a flight simulator.
+2Wow! I've made something similar, and a user by the name of zwen has too, but this looks like it has more functions! Good job, and I will use this in my upcoming SWL-120.
+2@jamesPLANESii Do you happen to have a copy of this mod? @Mekomara (and other users) is trying to get a copy.
+2@DeveloperKorzalerke How about paint and a whole ton of ray tracing and shaders.
+2Mine's probably airliner white with a bit of everything else for smaller things.
+2@IceCraftGaming Yes. (Mostly). It won't have the ultra advanced stuff, but most things you'd find in a flight sim (and more even) will be in this. By ultra advanced I mean things like a fully working keyboard where you can type letters. It will have a waypoint system with flight plans and an autopilot with many functions like flying to waypoints.
+2My SWL-10 has one of the best cockpits on the website, and the upcoming SWL-120 will be the most detailed and realistic plane ever.
+2@IceCraftGaming @jamesPLANESii Probably.
+2I got one of the best PCs on the website, as well as all the other required things, except for VR.
+2@Hazerz We are each good at both.
+2@Hazerz Good question. I just... started understanding it.
+2@ColonelCanada I've heard the Andrew Care clinic actually specialises in removing hearing so you have to keep coming back, making them more money.
+2@IceCraftGaming Probably will never see the light of day though... I gave up modding a while ago, my strengths are in the coding side of SP, and soon, wings.
+2@Hazerz What I meant is it doesn't show people your (the account of Hazerz) favorites.
+2@Hazerz Yes, however that link takes you to your own favorites, for example I see my own favorites.
+2@Hazerz That doesn't work. It takes you to your own list.
+2I have a massive archive of every mod ever created
+2(which I could download), but unfortunately the Grandmother folder is empty. However if someone provides a link, I'd like to get a copy for my archives.
@Hazerz I'm in the funky trees lab discord server, and he's completely remaking it from scratch. Yes, he did add a section on variables, but he is completely remaking the whole website.
+2@Hazerz Watch my three variables tutorial videos. Filter my posts by videos, and find them.
+2Issue
It's not really a bug, more like something a lot of builders need: The ability for fuselage blocks to allow inputs greater than 10 (or 5 for rise and run). I'm working on a wing and while I do scale things up a bit, I keep needing to change the scale, which messes up other things.
+2In addition, I would like the ability to type numbers in (like 55.6432) to the fill sliders for the new fuselage slicing feature. I am always doing trial-and-error using Overload, and it gets annoying, especially when it gets laggier due to some cache, causing me to restart the game.
These two small features (which I think should be quite simple to make) would greatly improve the building experience.
ReinMcDeer literally said Activate6, not 7
+2Also I would say sum(clamp01(Activate6)), to stop it going backwards.
@BeastHunter Actually this one explicitly talks about using it for extra AGs.
+2T
+2What you do is make the custom controls surfaces with drag and collisions disabled. This is purely for looks. For the functional bit, just make a normal "physics wing" (a normal wing) and then scale it down.
+2If you are still stuck, have a look at the Lexair 300 for ideas. It was my first plane with custom control surfaces.
@Korzalerke ... and the wording in the bio...
+2..where both the parties
wat
@FRIGGLES Yes, those are speedbrakes.
+2@FRIGGLES The speedbrakes? If you mean the flat pieces angled up just above the flaps, those are speedbrakes.
+2If it's not what you are talking about then tell me what number screenshot.
@Almost @BeastHunter Here are the bots. All of the bots
+2