massive improvement. HUD alignment with the horizon is slightly off, but your customization is awesome. My favorite part of the build is how optimized it is. Great looking and lots of features packed into something with an economy of parts.
This aircraft is very good over all. I have a few points, however. If you copy paste the variables on the original one part HUD build into your build, the HUD will actually work.
Also, the real f-16 has a much faster rate of roll than this making it more nimble. You could fix this by making the flaps and ailerons one piece like on the real plane.
missiles attempt to lock on from behind because flight computer is facing the wrong way. Also, you have to copy and paste the variables from the 1 piece hud description into the new build itself to allow it to work properly. Everything else is awesome. I like the flight characteristics and cockpit.
@LieutenantSOT I compared them and they are definitely different planes. Unfortunately @rexzion is also correct in that this one doesn't fly very well. It is very difficult to control and seems to roll unpredictably on take-off until you eventually ditch in the sea. Is the entire vertical stabalizer supposed to move like that?
Engine start is difficult to figure out without written instructions. That gif is so small I can't see what's being pressed. Also, people need to start copy pasting those variables from the HUD into their builds.
This is a really nice raptor. I like how you didn't over-complicate it with tons of detail. Only critique I have is the roll rate is so fast because you are using the flaps as ailerons which are huge compared with the tiny ailerons the f-22 actually has. None of that stops me from having a lot of fun flying this though.
Great build. Looks awesome, flies well. I don't see many people doing this but you can turn off the cockpit view now if you don't have a cockpit interior. They introduced that feature recently. Anyway, great build.
definitely worthy of an upvote for the build alone. This was a fantastic build to look at. Some constructive feedback: The flaps are the control surfaces on the main wing closest to the fuselage and should not move when the roll controls are activated. They are for take-off and landing only and should only move down when the pilot needs extra lift to avoid stalling at low speeds.
This looks pretty awesome. I like the cockpit layout and performance. One thing that I think you could look into for future builds is an all moving tail. Supersonic jets have all moving tail surfaces because they experience trailing edge stalls at trans-sonic speeds.
I'll miss flying your builds. As far as I'm concerned nobody needs to use the new features or ft if they don't want to. I'll be out there giving up votes to stuff that looks cool, is creative, and is fun to fly.
Landing gear could use a wider stance and slightly more rigidity. It's so easy to collapse it inward currently. Everything else is very good. i especially liked the elevons. That's a nice touch for something like this.
This plane is really cool. Only thing is mid-air refueling, afterburners, and guided missiles were all hallmarks of second generation jet fighters. Goose the afterburner power a little to get you over Mach 1 and you could very easily enter it in the second generation challenge.
great build. I would like it to be a teensy bit less wobbly (I don't know maybe the real aircraft was like that but I doubt it), but it is super fun and the amount of work that went into it is amazing.
Great aircraft. What does group 2 do? I could not figure out what you mean by rotate chassis.
Also the right outer flap does not descend when vtol is pulled but does not seem to affect performance.
Great job!
@Falkenwut I flew it again and honestly I think the AB is fine. I think at low altitude it could give you more accelleration from low speed but the top speeds feel fine and at higher altitudes the accelleration is good too.
slight auto-roll to the right for me which I couldn't immediately identify a cause for, but beautifully built and flies fairly well. I have to admit though that my samsung galaxy s9 did not handle this build very well so I don't know if I'd say mobile friendly. Still, giving upvote because it doesn't need to be mobile friendly to be good.
I think this is some of your best work. Super fun to fly. Only nit I can find to pick is the roll rate feels a bit touchy. That's so minor though. Love this plane.
I have to say, this one disappointed me a little bit in the details. For such an intricate model, I was hoping for trim controls. I was also hoping that you would move the cockpit block out of the center of the plane so that it has a view. It's always jarring to be switching through cameras and wind up inside other blocks. Lastly, the cockpit view camera seems to be angled down toward the nose making the plane hard to judge from first person.
This is the first Chinese jet I've flown in this game that is not so vastly over performing that it explodes my suspension of disbelief. Excellent job.
Trim controls would be helpful
+3massive improvement. HUD alignment with the horizon is slightly off, but your customization is awesome. My favorite part of the build is how optimized it is. Great looking and lots of features packed into something with an economy of parts.
+2This aircraft is very good over all. I have a few points, however. If you copy paste the variables on the original one part HUD build into your build, the HUD will actually work.
+2Also, the real f-16 has a much faster rate of roll than this making it more nimble. You could fix this by making the flaps and ailerons one piece like on the real plane.
So I like the plane. I guess I'm just wondering why the 2018 style canopy.
+2Cool build. If I fire the gun while under G load of any kind though I blow up.
+2missiles attempt to lock on from behind because flight computer is facing the wrong way. Also, you have to copy and paste the variables from the 1 piece hud description into the new build itself to allow it to work properly. Everything else is awesome. I like the flight characteristics and cockpit.
+2@LieutenantSOT I compared them and they are definitely different planes. Unfortunately @rexzion is also correct in that this one doesn't fly very well. It is very difficult to control and seems to roll unpredictably on take-off until you eventually ditch in the sea. Is the entire vertical stabalizer supposed to move like that?
+2Not bad but needs elevator trim.
+1Lemoose is back!
+1If you really stop posting new builds I'll be sad because you are someone who I look forward to seeing in my jet stream.
+1Engine start is difficult to figure out without written instructions. That gif is so small I can't see what's being pressed. Also, people need to start copy pasting those variables from the HUD into their builds.
+1This is a really nice raptor. I like how you didn't over-complicate it with tons of detail. Only critique I have is the roll rate is so fast because you are using the flaps as ailerons which are huge compared with the tiny ailerons the f-22 actually has. None of that stops me from having a lot of fun flying this though.
+1Great build. Looks awesome, flies well. I don't see many people doing this but you can turn off the cockpit view now if you don't have a cockpit interior. They introduced that feature recently. Anyway, great build.
+1definitely worthy of an upvote for the build alone. This was a fantastic build to look at. Some constructive feedback: The flaps are the control surfaces on the main wing closest to the fuselage and should not move when the roll controls are activated. They are for take-off and landing only and should only move down when the pilot needs extra lift to avoid stalling at low speeds.
+1This looks pretty awesome. I like the cockpit layout and performance. One thing that I think you could look into for future builds is an all moving tail. Supersonic jets have all moving tail surfaces because they experience trailing edge stalls at trans-sonic speeds.
+1this is so amazing. I frickin' love every one of the variants of this so much.
+1I feel like it would take a while but once I got used to it, the soviet style HUD geometry would grow on me.
+1I'll miss flying your builds. As far as I'm concerned nobody needs to use the new features or ft if they don't want to. I'll be out there giving up votes to stuff that looks cool, is creative, and is fun to fly.
+1I like this a lot. It could use a bit more oomph from the afterburner I think, but it's really well made and the controls feel good.
+1Landing gear could use a wider stance and slightly more rigidity. It's so easy to collapse it inward currently. Everything else is very good. i especially liked the elevons. That's a nice touch for something like this.
+1This thing flies like a dream. I loved it.
+1the model on this is great. A little bit of auto-roll that I couldn't track down but it was fun to fly. Great model!
+1This is some of your best work. Super fun to fly. I love it.
+1The star of the show in this model is the cockpit. Very very cool.
+1I like this plane a lot but was it intentional that the gun would jettison on the first missile launch?
+1This plane is really cool. Only thing is mid-air refueling, afterburners, and guided missiles were all hallmarks of second generation jet fighters. Goose the afterburner power a little to get you over Mach 1 and you could very easily enter it in the second generation challenge.
+1I love this strange animal from the weird cable / antenna to the weird hybrid of weapons. The livery is also pretty cool.
right in your wheelhouse. I love the handling. Great job.
I enjoy this viper. It is relatively permanent and also looks amazing in those desert colors. Flies well, and performs semi realistic.
Copy and paste the variables from the original 1 part HUD to get it working. Other than that, it's nice.
It would be nice to be able to configure air traffic in future releases. Which planes (or ships) will spawn and if they are neutral or hostile.
The air to air missiles only arm when the canopy is open. Other than that this is fun to fly.
I have no problem with creators on here making multiples of the same plane. Wish more people would actually. Awesome as always.
great build. I would like it to be a teensy bit less wobbly (I don't know maybe the real aircraft was like that but I doubt it), but it is super fun and the amount of work that went into it is amazing.
What was the change to the takeoff and landing? Was it just changing the speeds? I can't really tell.
This is a fun mobile friendly build. I whole heartedly enjoyed it.
Great aircraft. What does group 2 do? I could not figure out what you mean by rotate chassis.
Also the right outer flap does not descend when vtol is pulled but does not seem to affect performance.
Great job!
To fix the HUD you need to copy and paste the variables from the original HUD file into your new build.
@Falkenwut I flew it again and honestly I think the AB is fine. I think at low altitude it could give you more accelleration from low speed but the top speeds feel fine and at higher altitudes the accelleration is good too.
it gets the upvote. It's a masterpiece. My only complaint is manual wing sweep.
This thing is fun. It's so hard to fly but that adds to the challenge. The gun feels good to fire and the roll rate is super high. Very fun.
I love the G tolerance. Very fun to fly.
Now I want to practice pitching deck landings! Excellently done.
slight auto-roll to the right for me which I couldn't immediately identify a cause for, but beautifully built and flies fairly well. I have to admit though that my samsung galaxy s9 did not handle this build very well so I don't know if I'd say mobile friendly. Still, giving upvote because it doesn't need to be mobile friendly to be good.
I am extremely impressed with this. It flies almost too well. (please take that as a compliment)
I think this is some of your best work. Super fun to fly. Only nit I can find to pick is the roll rate feels a bit touchy. That's so minor though. Love this plane.
I have to say, this one disappointed me a little bit in the details. For such an intricate model, I was hoping for trim controls. I was also hoping that you would move the cockpit block out of the center of the plane so that it has a view. It's always jarring to be switching through cameras and wind up inside other blocks. Lastly, the cockpit view camera seems to be angled down toward the nose making the plane hard to judge from first person.
the super-accelleration is unfortunate but over-all it's fun.
This is the first Chinese jet I've flown in this game that is not so vastly over performing that it explodes my suspension of disbelief. Excellent job.
This plane like awesome. Still seems like it turns too fast. Acceleration is really high as well. But overall I enjoyed it.