@TrislandianAlliance not quite sure how to parse that. I have gyro stability set to 1%, if I go any lower, the gyro doesn't let me pitch or roll. By the true/false thing, did you mean something about auto-orient? To be honest, I have no idea what that does but I tried it both off and on with no noticeable change.
@Random40 By rotator, do you mean the "Rotator", or the "Hinge Rotator"? By context, I am assuming hinge. I couldn't get it to work, but then again, I'm doing something weird so I might not have enough mass if it needs it on hinge side of the rotator. The whole thing is only .8 x 2.5 ft, 78lbs.
Gonna use this technique for my next motorbike though, and if you use it on the cockpit, it looks at the cockpit instead of the CoM so I'll use it for that too.
In regards to walkers walking backward, I was able to simulate walking backward in this design. It uses throttle to control stride length, and stride length controls how the feet contact the ground. Also, that knee joint example might be just what I need to simulate a gear shifter knob.
@FlagsWorldwide If you want to look up "spaceships" and not "space" or "ships", then use quotes in your search query. "space ships" yields different results than simply searching space ships. You can use this function on most search engines.
Yooo. I was having an issue with my car exploding all the time. I went in and opened the XML file and changed every single part's partCollisionResponse to 0 (none). It does work, but when you collide with the terrain, the force transfers across the entire craft, so if you miss a part, that part becomes the weakest link and destroys the craft. You can have 0 health and be fine, just as long as you don't miss a part.
Edit: Misunderstood the question but uh... I'm trying to get the doors to break off separately and I have those set to default. It works in my application.
I don't think working boost or fuel gauges are feasible. They don't let us create variables for that or have a boost value for us to use. You can fake the fuel gauge using Time though. Tachometer and speedometer are very possible though. Probably going to make some fake gauges to represent the basic required gauges that fluctuate randomly with time.
@Pianoman The gyros are set a little too high and are causing the droid to twitch. For version 1.1, might I suggest setting the gyros to 60 strength and 60 stability?
Edit: Messing around, I did 60/60 on all three gyros and toned down the center gyros yaw power to 150%, no twitching matched with smooth animation. :thumbs-up::skin-tone-5:
@BuiltBionixInd10 added! I appreciate the spotlight. now that I've got my toes wet, I think I might as well as swim and get more mechs going in the future.
You can use clamp(GS*.025,0,1) instead of pitch, this will make it tell you your ground speed and will max the gauge out at around 90+ miles per hour. If you want it to read a higher value, try multiplying GS by 0.01, I think that maxes it out around 200+ MPH. You can use IAS instead of GS to make it more suitable for planes. You use GS if you want it for a car.
@MTakach You know, you're absolutely right. I better add the tag. I don't think there's a gizmo on there that doesn't use funky trees. Just the wobbly antennae uses raw mechanics actually. Thanks for catching that. :D
@PlaneMan21
(Reply 1/2) Nice. Also I took a screenshot when it hit 69.
(Reply 2/2) BeamNG is on my wishlist, I'm gonna get it eventually, and when I do, I'm gonna get that level. Haven't heard of that kitchen map before but it sounds pretty cool.
@MisterT I tried to apply that to the ball, but for some raisin, it wouldn't spawn when I applied the component. (p-dang sure I included it in the build when saving too) Gonna have to do more experimenting on my end to see why it didn't work, because just begs to be rammed into.
I ended up changing trim to roll on this to fit my xbox controller. It controls surprisingly well, and I enjoy taking this on the race tracks. Very impressive~
@benjiboyy06 Give this version a try. I removed the flowers and boats. I also toned down the number of trees and vehicles. If it is still slow, let me know.
@TheMachinist I'm playing on PC, so the plane files are .xml, but can be unpacked from an .splane file. All mod files are not .spmod-android, only mods compiled to android are .spmod-android. Things changed from the 1.8 to 1.9 update.
edit: olol i got beat to the explanation my b. i think i might just link people to the un-features for right now, until I can find a workaround or another update drops.
@Roswell This is one of those maps with scripting, so this one will be off the table for a while (it's the windmills). The other maps I've made are scriptless, and I do have an interest in porting those to android. Do you know where I can get the information to compile my build for Android? The tools provided for Jundroo just imply Mac/Steam/Windows.
At the least, you can see who is following you by checking your notifications. However, it's not going to be a complete list, and you have to wade through many notifications. I agree that it should be improved.
@randomusername I'd love to find out. I did try the CROSSFIRE ATNVS-2 though, and that was an amazing drive. The driver scales nicely with the rest of the level. It really gave the off-road driving enjoyment I desire.
Congratulations on gold! Let's both get to plat!
Get the board here.
Get the skatepark here.
Very awesome job on the paintjob.
So very very awesome..!
@TrislandianAlliance not quite sure how to parse that. I have gyro stability set to 1%, if I go any lower, the gyro doesn't let me pitch or roll. By the true/false thing, did you mean something about auto-orient? To be honest, I have no idea what that does but I tried it both off and on with no noticeable change.
@Random40 By rotator, do you mean the "Rotator", or the "Hinge Rotator"? By context, I am assuming hinge. I couldn't get it to work, but then again, I'm doing something weird so I might not have enough mass if it needs it on hinge side of the rotator. The whole thing is only .8 x 2.5 ft, 78lbs.
Gonna use this technique for my next motorbike though, and if you use it on the cockpit, it looks at the cockpit instead of the CoM so I'll use it for that too.
@DickBrazen yooooo i'm gonna have to watch that with the bois tomorrow
+1@Omel Dangerous and tantilizing, you got this guy's vibes.
In regards to walkers walking backward, I was able to simulate walking backward in this design. It uses throttle to control stride length, and stride length controls how the feet contact the ground. Also, that knee joint example might be just what I need to simulate a gear shifter knob.
+1@FlagsWorldwide If you want to look up "spaceships" and not "space" or "ships", then use quotes in your search query. "space ships" yields different results than simply searching space ships. You can use this function on most search engines.
+4Yooo. I was having an issue with my car exploding all the time. I went in and opened the XML file and changed every single part's partCollisionResponse to 0 (none). It does work, but when you collide with the terrain, the force transfers across the entire craft, so if you miss a part, that part becomes the weakest link and destroys the craft. You can have 0 health and be fine, just as long as you don't miss a part.
Edit: Misunderstood the question but uh... I'm trying to get the doors to break off separately and I have those set to default. It works in my application.
HMS Suffolk next plzplz
I don't think working boost or fuel gauges are feasible. They don't let us create variables for that or have a boost value for us to use. You can fake the fuel gauge using Time though. Tachometer and speedometer are very possible though. Probably going to make some fake gauges to represent the basic required gauges that fluctuate randomly with time.
What controls do you prefer? I use an X-box controller, so for myself, my bindings are Pitch - Forward/Reverse and Yaw - Turn.
+2yoooo
you got some cool designs
make a boat girl next
"Bataille Decisive" Intensifies
@Pianoman The gyros are set a little too high and are causing the droid to twitch. For version 1.1, might I suggest setting the gyros to 60 strength and 60 stability?
Edit: Messing around, I did 60/60 on all three gyros and toned down the center gyros yaw power to 150%, no twitching matched with smooth animation. :thumbs-up::skin-tone-5:
+1Very cool Kanye! :thumbs-up::skin-tone-5:
@Jonathanperin Nope, just funky trees
i guess i'ma start binging this series
would really like a map modeled after a place like this
wait i can make maps...
Man, I wish somebody would show me their gratitude with chickens. The best I get are bales of hay.
+3@BuiltBionixInd10 added! I appreciate the spotlight. now that I've got my toes wet, I think I might as well as swim and get more mechs going in the future.
@Caden313 You might have to elaborate on what you mean by "tap in to the file".
Yeesssss
T
+1@Caden313 So you can download the PC version and play it on Android? Does it run slow?
Thanks for the encouragement over all this time. I appreciate you helping me reach my gold milestone. :D
You can use clamp(GS*.025,0,1) instead of pitch, this will make it tell you your ground speed and will max the gauge out at around 90+ miles per hour. If you want it to read a higher value, try multiplying GS by 0.01, I think that maxes it out around 200+ MPH. You can use IAS instead of GS to make it more suitable for planes. You use GS if you want it for a car.
Yessss the Girida-O
@Jonathanperin Nope, but we should run some laps sometime with OBS running..!
@MTakach You know, you're absolutely right. I better add the tag. I don't think there's a gizmo on there that doesn't use funky trees. Just the wobbly antennae uses raw mechanics actually. Thanks for catching that. :D
@PlaneMan21
(Reply 1/2) Nice. Also I took a screenshot when it hit 69.
(Reply 2/2) BeamNG is on my wishlist, I'm gonna get it eventually, and when I do, I'm gonna get that level. Haven't heard of that kitchen map before but it sounds pretty cool.
@MTakach heavily, yes
omg you actually did it XD
lol whups posted in the wrong place
edit: no wait i figured it out
@toxicgamer88 Airfix Dogfighter was a major source of inspiration for this map!
lolwut that didn't take long at all
that sounds waaay expensive, is that USD or Canadabux?
+3i'd invest in a cheaper and more edible skin
@TJAirDesign
The toy cars may drift and zoom
Yet there's trouble in the playroom.
Following the extinguished plume
Surely, it would end in Doom.
This made me literally lol.
+2@MisterT I tried to apply that to the ball, but for some raisin, it wouldn't spawn when I applied the component. (p-dang sure I included it in the build when saving too) Gonna have to do more experimenting on my end to see why it didn't work, because just begs to be rammed into.
+1I ended up changing trim to roll on this to fit my xbox controller. It controls surprisingly well, and I enjoy taking this on the race tracks. Very impressive~
@benjiboyy06 Give this version a try. I removed the flowers and boats. I also toned down the number of trees and vehicles. If it is still slow, let me know.
@TheMachinist I'm playing on PC, so the plane files are .xml, but can be unpacked from an .splane file. All mod files are not .spmod-android, only mods compiled to android are .spmod-android. Things changed from the 1.8 to 1.9 update.
edit: olol i got beat to the explanation my b. i think i might just link people to the un-features for right now, until I can find a workaround or another update drops.
+1@Roswell This is one of those maps with scripting, so this one will be off the table for a while (it's the windmills). The other maps I've made are scriptless, and I do have an interest in porting those to android. Do you know where I can get the information to compile my build for Android? The tools provided for Jundroo just imply Mac/Steam/Windows.
@Supergamingboy999 No, sorry. Mod support for Android was dropped in update 1.9 of SimplePlanes. When it is supported again, I will do it.
don't forget to add tags ^_^
+1At the least, you can see who is following you by checking your notifications. However, it's not going to be a complete list, and you have to wade through many notifications. I agree that it should be improved.
@pls stop im duck
@deqnq noice, i bet that SG 553 can really take those corners
@DuckMint There's an option in EasyRoads to export the mesh it makes. Once it is exported, you can use it like any other asset in Unity.
+1@randomusername I'd love to find out. I did try the CROSSFIRE ATNVS-2 though, and that was an amazing drive. The driver scales nicely with the rest of the level. It really gave the off-road driving enjoyment I desire.
+1