@temporaryplanetester Thank you, kind user. Your request to have your unique user identifier typed into the comment section of the shown creation shall be fulfilled when the time for publishing of the shown creation arrives.
@IndesterSion It is possible to connect to different channels other than the usual Channel 0.
You can do this via the command console or manual file editing (which works a bit better).
Go to C:\Users\USERNAME\AppData\LocalLow\Jundroo\SimplePlanes, scroll down until you find the text document titled "MultiplayerSettings". Open this and you should see "ChannelID:0". Change the 0 to whatever channel you want to join.
Hopefully this helps. As I said previously there is a way to do this via the command console, but it has issues at times. The file editor method works much better (in my opinion).
@Red920 If someone wants to use MP, then they should simply buy a PC, as long as they can afford it.
Otherwise, they will just have to wait until they can afford it.
Nope. Google removed modding support for mobile devices. There are a few mobile compatible mods left I believe, but none are the Underwater Camera mod.
@XtarsAgency Given that the clouds are a fixed 2D texture, the only way to make them disappear without changing the weather is to cause an error so large that it stops cloud rendering (which I am pretty sure I've done). Edit: the clouds can also be moved out of render distance via the command console.
Well for one thing: flying wings by definition do not have dedicated vertical stabilizers (there are some exceptions to this, such as the YB-49), so I would get rid of those.
As far as stability goes, there are two primary options:
Hidden vertical fins inside of the aircraft (not as realistic, but it still works). Considered to be somewhat of a cheat method depending on who you ask.
Hidden airbrakes in the wingtips with auto-stabilizing inputs. Better for simulating flying wing stability (in my opinion), since it relies on adverse drag much like real flying wings do.
@Mantha Thanks! The aircraft can experience a slight/moderate stall if a hard turn is conducted when the speed is too low (or when the turn is executed very quickly).
I would recommend joystick/mouse control because movement is generally much smoother, and lowers the risk of over-maneuvering.
It's likely that you have an unwanted connection, either on the rotator or the control surface.
In that case, just disconnect and then manually reconnect everything.
If it still is not moving, I would check to make sure that there are no errors in your control input.
That being said, a cross-section editor as a mod (or in game feature) would be incredibly neat and useful (but as previously stated, might take away from the building experience in certain ways).
After taking a look at the building process and UI of FlyOut, I must say that I am impressed. But, as previous users have commented about, it definitely takes away from the effort and skill required to actually make an aircraft. Additionally, FlyOut seems to be limited to aircraft, instead of incorporating parts and processes that would allow users to create a much larger variety of builds commonly seen on SP (this is just speculation, however, and this could be incorrect). SP requires skill, time, and practice to make good aircraft, and I personally feel that this newer game (though very interesting and promising) doesn't quite live up to those same standards (this is, again, speculation). This isn't to say that this new game doesn't require any skill however, but SP (in my opinion) tends to be more rewarding due to the more complicated and time-consuming process of building a good quality aircraft. FlyOut still has a ways to go before becoming superior to SP (in my opinion).
If PitchRate is causing the aircraft to wobble, then you have to decrease the sensitivity.
In Pitch-(PitchRate*0.005), the number determines the sensitivity of the pitch correction. If the sensitivity is too high, the solution would be to just decrease the number.
It's simply a matter of aerodynamics. Not every aircraft will be affected by rudder input in the same way.
For example: I have an aircraft that can easily do a flat turn using the rudder, while some of my other airplanes are barely affected by rudder input.
The calculations needed to find the exact amount of lift and drag from fuselage blocks would have a significant performance impact on devices. It's not really necessary when fuselage blocks can be fitted over the stock wings to form fuselage wings.
@IMULAerospaceIndustries Fortunately, the aircraft itself has a very low part count.
The lag is from the cannon explosions, but the versions with bombs will be linked on the main post as a separate aircraft, meaning the bombs are an optional feature.
The aircraft is very good for its part count.
Something I noticed while fixing the aircraft was that the fuselage wings had drag and mass enabled. It's important to disable that so that the airplane is more efficient and flies better. I already disabled that while fixing it yesterday, so it's not a problem anymore.
I would move the CoM farther back towards the CoL, but not to the point that the aircraft is uncontrollable.
I would also add some code to the pitch controls to prevent flipping at higher speeds while performing aerobatic maneuvers. "Pitch-(PitchRate*number less than one)" should work, but you will need to modify the number less than one (perhaps to something around 0.005 or 0.01).
@jamesPLANEScdxxLXIX Yeah, it's quite a bit similar to a B36.
The engine layout will be significantly different however, so it won't be too similar to a B36.
Here's my advice: if you want planes, then make them.
+2If position holding is what you want, then I would simply remove the gyro and put stabilization/control inputs into the engines.
+2I haven't listened to the SimplePlanes soundtrack for a while now...
+2So nostalgic.
This would be nice to have, especially if another train scam outbreak occurs.
+2@temporaryplanetester Thank you, kind user. Your request to have your unique user identifier typed into the comment section of the shown creation shall be fulfilled when the time for publishing of the shown creation arrives.
+2Very nice. I like the window design.
+2I've been working on my own stealth helicopter design. I plan to release it soon.
Pronounce Jun and then pronounce Droo. Combine those two.
+2@IndesterSion It is possible to connect to different channels other than the usual Channel 0.
+2You can do this via the command console or manual file editing (which works a bit better).
Go to C:\Users\USERNAME\AppData\LocalLow\Jundroo\SimplePlanes, scroll down until you find the text document titled "MultiplayerSettings". Open this and you should see "ChannelID:0". Change the 0 to whatever channel you want to join.
Hopefully this helps. As I said previously there is a way to do this via the command console, but it has issues at times. The file editor method works much better (in my opinion).
Did this happen again, or was this the previous incident?
+2@Red920 If someone wants to use MP, then they should simply buy a PC, as long as they can afford it.
+2Otherwise, they will just have to wait until they can afford it.
Nope. Google removed modding support for mobile devices. There are a few mobile compatible mods left I believe, but none are the Underwater Camera mod.
+2@temporaryplanetester Absolutely. It could use an update as well.
+2@XtarsAgency Given that the clouds are a fixed 2D texture, the only way to make them disappear without changing the weather is to cause an error so large that it stops cloud rendering (which I am pretty sure I've done).
+2Edit: the clouds can also be moved out of render distance via the command console.
@airlinerbuilder No problem! I've used this:
You may have to adjust some of the values depending on how the aircraft performs, since this was used in a sailplane and not a high-speed aircraft.
+2Well for one thing: flying wings by definition do not have dedicated vertical stabilizers (there are some exceptions to this, such as the YB-49), so I would get rid of those.
As far as stability goes, there are two primary options:
@Mantha Thanks! The aircraft can experience a slight/moderate stall if a hard turn is conducted when the speed is too low (or when the turn is executed very quickly).
+2I would recommend joystick/mouse control because movement is generally much smoother, and lowers the risk of over-maneuvering.
Congrats!
+2Ah, I remember this one.
+2Nice job.
@ReinMcDeer
+2Invalid expression on part 116: Click for details.
@MrCOPTY Sure!
+2I'll need a few hours, but I can do it.
@MrCOPTY Yep! It's essentially an X-31 with X-29 wings, and a slightly different thrust-vectoring design.
+2T
+2This looks pretty good!
+2If you would like, I can take screenshots with photo-effects.
The missile might be going too fast.
+2Try decreasing the speed or the acceleration of the missile.
@DatRoadTrainGuy19 Thanks! It's nothing seriously complex, but it works quite well.
+2Ah, hello there.
+2It's likely that you have an unwanted connection, either on the rotator or the control surface.
In that case, just disconnect and then manually reconnect everything.
If it still is not moving, I would check to make sure that there are no errors in your control input.
+2@MRM19 @dogooman1 @AdmiraLucky
+2Much appreciated, I'm glad you like it!
This is probably the best glider I've ever seen with such a low part count.
+2Amazing!
Ooh, essa é uma escolha interessante de libré. Eu gosto disso!
+2T
Hmm, the images aren't visible.
+2Aside from that, T.
Para criar links clicáveis, basta colocar
+2[texto do titulo](link)
.That being said, a cross-section editor as a mod (or in game feature) would be incredibly neat and useful (but as previously stated, might take away from the building experience in certain ways).
+2After taking a look at the building process and UI of FlyOut, I must say that I am impressed. But, as previous users have commented about, it definitely takes away from the effort and skill required to actually make an aircraft. Additionally, FlyOut seems to be limited to aircraft, instead of incorporating parts and processes that would allow users to create a much larger variety of builds commonly seen on SP (this is just speculation, however, and this could be incorrect). SP requires skill, time, and practice to make good aircraft, and I personally feel that this newer game (though very interesting and promising) doesn't quite live up to those same standards (this is, again, speculation). This isn't to say that this new game doesn't require any skill however, but SP (in my opinion) tends to be more rewarding due to the more complicated and time-consuming process of building a good quality aircraft. FlyOut still has a ways to go before becoming superior to SP (in my opinion).
+2@PPLLAANNEE Ooh. That's something you don't see too often on the website.
+2@Jiju20 So far, it's taken about 10 days to build the sailplane, but I built the winch yesterday.
+2If
+2PitchRate
is causing the aircraft to wobble, then you have to decrease the sensitivity.In
Pitch-(PitchRate*0.005)
, the number determines the sensitivity of the pitch correction. If the sensitivity is too high, the solution would be to just decrease the number.Setting the part type to
+2Wing-2
on the internal wings will stop them from wobbling.T
+2Very nice!
You can not install external mods on mobile.
+2That being said, SimplePlanes still probably won't simulate rudder/yaw input as realistically as it could be.
+2It's simply a matter of aerodynamics. Not every aircraft will be affected by rudder input in the same way.
+2For example: I have an aircraft that can easily do a flat turn using the rudder, while some of my other airplanes are barely affected by rudder input.
The calculations needed to find the exact amount of lift and drag from fuselage blocks would have a significant performance impact on devices. It's not really necessary when fuselage blocks can be fitted over the stock wings to form fuselage wings.
+2@IMULAerospaceIndustries Fortunately, the aircraft itself has a very low part count.
+2The lag is from the cannon explosions, but the versions with bombs will be linked on the main post as a separate aircraft, meaning the bombs are an optional feature.
@MrCOPTY Yeah. The main reason I don't really use
+2Infinity
is because it can cause issues in certain scenarios, so I just use a very large number.I'm pretty sure you can't.
+2The aircraft is very good for its part count.
+2Something I noticed while fixing the aircraft was that the fuselage wings had drag and mass enabled. It's important to disable that so that the airplane is more efficient and flies better. I already disabled that while fixing it yesterday, so it's not a problem anymore.
I would move the CoM farther back towards the CoL, but not to the point that the aircraft is uncontrollable.
+2I would also add some code to the pitch controls to prevent flipping at higher speeds while performing aerobatic maneuvers. "Pitch-(PitchRate*
number less than one
)" should work, but you will need to modify thenumber less than one
(perhaps to something around 0.005 or 0.01).@jamesPLANEScdxxLXIX Yeah, it's quite a bit similar to a B36.
+2The engine layout will be significantly different however, so it won't be too similar to a B36.
@IICXLVIICDLXXXIIIDCXLVII No idea, other than you can use it to make custom propellers.
+2