technically all aircraft is AI capable.
but the issue widens if you want the AI aircraft to spawn automatically
generally, it is easier for AI aircrafts to fly with some form of control surface stabilization, because the AI model is too simplistic to be performing any advanced maneuvers.
to make an aircraft auto-spawnable, the aircraft needs to have specifically <96 parts, and <7 wing parts (this includes structural panels). If otherwise, the aircraft won't spawn.
@Graingy
to me, it isn't about showing the appeal to the masses, but rather just a thing I enjoy making myself.
I still make replicas, it's still extremely fun to fly an aircraft I love the most. And the better part of it is I can just make my own livery without having to bother catering to other people's build style.
that's only really my main appeal, and also the fact that nobody really makes simcadey feel to aircrafts I think it's just cool
Aurum Aerial Industries honestly was supposed to be a placeholder for an old 5th gen concept I had made
the thing turned out to be pretty garbo so I decided to continue on the replica grind
it wasn't until the block war challenge that I thought "making fictional is kinda neat."
so I started making some.
here I am.
Aurum Aerial Industries is still relatively nameless, since it doesn't have a particular place to call home, but short answer about who they are is they just make planes. For god knows who
@JackWumbertson
then you should keep your speed above that threshold by inserting power.
as I said before, this aircraft is overloaded, so it is significantly heavier than it's supposed to be. The trick here is to spend your fuel first, apply airbrakes, and try to gently touch the aircraft down by paying attention to altitude and speed. Add power when speed is too slow, and add stick input when vertical speed is too fast.
@F16xl
but like...
...politics doesn't have to be endorsing a side?
I'm pretty sure you're still endorsing people to play into the real political world, so I just think that's not the biggest issue here
@JackWumbertson
then the way you're landing the plane is wrong.
~180kts is about the perfect, if not slightly faster landing speed. Perhaps the problem with your technique is that you didn't pull enough Angle Of Attack to land the aircraft smoothly, resulting in a rapid descent that made the landing gears of the aircraft give up it's structural integrity.
another point is that you might be landing with way too much mass loaded. Since I've noticed I overcompensated the fuel amount on this particular aircraft, it became significantly harder to maneuver the aircraft, thus harder to keep it in a good speed and AoA during landing.
try to land the aircraft with about 40-60% fuel, 6° of AoA, and ~160kts of IAS. If it doesn't help, try pulling up the nose until you see the rate of your descent slowing down.
@PlanerIndustries9
the thing is that same technology has already became obsolete the moment the F-16 went into production.
Swing Wings are primarily built as a way to figure out how to smoothly transition to stability at high speeds, and maneuverability at low speeds. Since no technology at the moment has that effect, the F-14 made use of the swing wing so it can dogfight as a way to defend itself.
but the thing is, swing wings are expensive, maintenance heavy and complicated. Though this very feature was beloved by fans and pilots, it wasn't the maintenance crew's favorite thing to work on.
what did the F-16 do to make swing wings obsolete? simple. Fly-by-Wire.
Fly-By-Wire is by far the safest, most advanced, and most reliable control system in all of aviation. Since all controls the pilot have inputted has to go through a computer first, the aircraft essentially controls itself with the assist of the pilot. This makes unstable aircrafts that are normally impossible for pilots to fly normally like the F-16 and the Typhoon flyable rather smoothly and easily.
and you might be wondering "why make aircrafts unstable in the first place?" well, lack of stability in an aircraft increases it's maneuverability. This isn't always true, but that is the simplest explanation on how why aircrafts such as the Viper is designed to be unstable. wow, I haven't even talked about the tomcat's capabilities compared to the eagle. Modern day fights aren't just being fast and maneuverable, hell this is the exact reason why the F-35 is the most advanced aircraft on the market. But if you weren't bored of listening to my speech about why the swing wing is not the best thing and want me to speak about more "nonsense", let me know your argument.
bold of you to assume the F-14 is an easy to use dogfighter that can kick anyone's asses it's main mission isn't even to dogfight things
anyway for me it's the F-15EX not because for it's name but because of it's ingenuity
@SuperSuperTheSylph
the problem is that that's near the limit of how much I can make it pull without breaking the PEA ruleset and I didn't really wanna bother with getting it right cause I've had too much trouble with it in the first place lmao
tbf though, I might change it, performance kinda sucked compared to other aircrafts and I do have a problem with it
@Ashdenpaw1
it does matter
not by a lot, but it does matter.
as I always say when I describe upvote points, I think of it as a review system.
high upvote count means a build is considered a good one, something people should look out for.
while a high point user is one you should also expect to have good reputation for making good builds.
I...
...purposefully made it that way.
just so you know I made it that way because real aircrafts do that too, I'm just adding that detail in why would anyone mash the gear button anyway?
the site constitutes mobile friendly as being below 300 parts, so honestly it's not essential, given how you can also save part counts with being conservative with your glass fuselage.
imho, you should only really use 1 block canopy parts when you're pushing part efficiency to it's near limit or when you're really lazy.
technically all aircraft is AI capable.
+2but the issue widens if you want the AI aircraft to spawn automatically
generally, it is easier for AI aircrafts to fly with some form of control surface stabilization, because the AI model is too simplistic to be performing any advanced maneuvers.
to make an aircraft auto-spawnable, the aircraft needs to have specifically <96 parts, and <7 wing parts (this includes structural panels). If otherwise, the aircraft won't spawn.
Having trouble in reading what's on the HUD and HMD? Click onto these two links down below to look at the symbology!
HUD Symbology
HMD Symbology
Oh yeah, forgot to credit.
@Kikikokikomarumaru15000
thanks for the fix bud lmao
@TheMouse
@MIGFOXHOUND31BSM26
@ImAcarperson
@rorrE
@GuardianAerospace
@SPsidearm
@126
@SuperSuperTheSylph
@PrussianAirlines
@SPAirForce
@Vikram123
@calli3
@TheUltimatePlaneLover
@Graingy
that also brings up another point
I just don't download people's stuff lol.
@Graingy
to me, it isn't about showing the appeal to the masses, but rather just a thing I enjoy making myself.
I still make replicas, it's still extremely fun to fly an aircraft I love the most. And the better part of it is I can just make my own livery without having to bother catering to other people's build style.
that's only really my main appeal, and also the fact that nobody really makes simcadey feel to aircrafts I think it's just cool
@Graingy
yeah
Aurum Aerial Industries honestly was supposed to be a placeholder for an old 5th gen concept I had made
the thing turned out to be pretty garbo so I decided to continue on the replica grind
it wasn't until the block war challenge that I thought "making fictional is kinda neat."
so I started making some.
here I am.
Aurum Aerial Industries is still relatively nameless, since it doesn't have a particular place to call home, but short answer about who they are is they just make planes. For god knows who
front looks good
+1backside not so much
specifically the engine compartment being too small
I'm not gonna lie I wish it has more motif than just マウスちゃん on the maus-tank
+1other than that, epique
@Cadvalto
that's fair.
I will agree, it's way too blurry
also as a general rule of thumb, it's a much better result to only blur the background, if you plan on putting the blur effect on your pics.
@IQinventory
+1see for yourself. it's better to explain it in images.
how is this 700 parts already
wrong wing pylon placement
+1though it's kinda hard to do one so I'll let it pass Ig
@JackWumbertson
then you should keep your speed above that threshold by inserting power.
as I said before, this aircraft is overloaded, so it is significantly heavier than it's supposed to be. The trick here is to spend your fuel first, apply airbrakes, and try to gently touch the aircraft down by paying attention to altitude and speed. Add power when speed is too slow, and add stick input when vertical speed is too fast.
this somehow pains my heart
I don't know why
@F16xl
+1but like...
...politics doesn't have to be endorsing a side?
I'm pretty sure you're still endorsing people to play into the real political world, so I just think that's not the biggest issue here
sir this is a site for plane game not for politics
Fox 2.
+5@JackWumbertson
then the way you're landing the plane is wrong.
~180kts is about the perfect, if not slightly faster landing speed. Perhaps the problem with your technique is that you didn't pull enough Angle Of Attack to land the aircraft smoothly, resulting in a rapid descent that made the landing gears of the aircraft give up it's structural integrity.
another point is that you might be landing with way too much mass loaded. Since I've noticed I overcompensated the fuel amount on this particular aircraft, it became significantly harder to maneuver the aircraft, thus harder to keep it in a good speed and AoA during landing.
try to land the aircraft with about 40-60% fuel, 6° of AoA, and ~160kts of IAS. If it doesn't help, try pulling up the nose until you see the rate of your descent slowing down.
make za bread frezh
bob za bubbles
@SuperSuperTheSylph
+1yeah I found out that a while ago
not to hate or anything, in fact I think it's pretty cool
HOWEVER.
bro looks like he was built in ksp
gonna compare this to my own block 10's control system later
@Graingy
loads fine for me.
might be imgbb doing goofy shit
here comes the LCA hype train
+2@MolotokSP
both are vipers.
"Viper" is a nickname the pilots gave the F-16, while "Fighting Falcon" is the name that General Dynamics gave the F-16.
wah
+1@PlanerIndustries9
the thing is
that same technology has already became obsolete the moment the F-16 went into production.
Swing Wings are primarily built as a way to figure out how to smoothly transition to stability at high speeds, and maneuverability at low speeds. Since no technology at the moment has that effect, the F-14 made use of the swing wing so it can dogfight as a way to defend itself.
but the thing is, swing wings are expensive, maintenance heavy and complicated. Though this very feature was beloved by fans and pilots, it wasn't the maintenance crew's favorite thing to work on.
what did the F-16 do to make swing wings obsolete? simple. Fly-by-Wire.
Fly-By-Wire is by far the safest, most advanced, and most reliable control system in all of aviation. Since all controls the pilot have inputted has to go through a computer first, the aircraft essentially controls itself with the assist of the pilot. This makes unstable aircrafts that are normally impossible for pilots to fly normally like the F-16 and the Typhoon flyable rather smoothly and easily.
and you might be wondering "why make aircrafts unstable in the first place?" well, lack of stability in an aircraft increases it's maneuverability. This isn't always true, but that is the simplest explanation on how why aircrafts such as the Viper is designed to be unstable.
wow, I haven't even talked about the tomcat's capabilities compared to the eagle. Modern day fights aren't just being fast and maneuverable, hell this is the exact reason why the F-35 is the most advanced aircraft on the market. But if you weren't bored of listening to my speech about why the swing wing is not the best thing and want me to speak about more "nonsense", let me know your argument.
bold of you to assume the F-14 is an easy to use dogfighter that can kick anyone's asses
+2it's main mission isn't even to dogfight things
anyway for me it's the F-15EX not because for it's name but because of it's ingenuity
@SuperSuperTheSylph
the problem is that that's near the limit of how much I can make it pull without breaking the PEA ruleset and I didn't really wanna bother with getting it right cause I've had too much trouble with it in the first place lmao
tbf though, I might change it, performance kinda sucked compared to other aircrafts and I do have a problem with it
@SuperSuperTheSylph
+1I for my life cannot find any specifications about any of the rockets or the bombs lmao
the blurred text concerns me
+1soooo
+1where's the archiver dude again?
@Ashdenpaw1
+1here's a question
why are you looking for money in the sp site anyway?
maybe try not to be so money-eyed when you think of upvotes
@Ashdenpaw1
+2it does matter
not by a lot, but it does matter.
as I always say when I describe upvote points, I think of it as a review system.
high upvote count means a build is considered a good one, something people should look out for.
while a high point user is one you should also expect to have good reputation for making good builds.
woe
+5might steal it.
I...
...purposefully made it that way.
just so you know I made it that way because real aircrafts do that too, I'm just adding that detail in
why would anyone mash the gear button anyway?
@Vikram123
oh, alright, sad.
guess I was just one moment late.
@PrussianAirlines
@SPAirForce
@calli3
@TheUltimatePlaneLover
@SuperSuperTheSylph
@Vikram123
Sorry I'm a bit late! Hope this could qualify.
Let me know if there's anything else to worry about.
This aircraft is ultimately an Early Access Work In Progress.
It is subject to change, so don't be afraid to comment and help me improve the finalized work.
the site constitutes mobile friendly as being below 300 parts, so honestly it's not essential, given how you can also save part counts with being conservative with your glass fuselage.
+1imho, you should only really use 1 block canopy parts when you're pushing part efficiency to it's near limit or when you're really lazy.
6 hours ago