I rather explain in depth a single one instead of all of them, so I'll describe them so you can choose one.
.
Electric propeller:
There are actually two types, one uses angled wings attached to a rotator with a specific input and the other one has wings with modded control surfaces attached to an infinite rotator.
(It's possible to combine them in one, obviously)
Pros:
Easy to make and adjust. Also offer a smooth/realistic/nice performance.
Cons: You need two of them to avoid autoroll, since they use pretty big wings they affect flight performance a lot
Piston and airbrake:
Two types, one is an airbrake with positive input attached to a piston connected to a hinge which makes the engine turn 180° when you spawn the craft.
The other type uses an airbrake with negative input attached to a piston.
Pros:
Pretty easy to make and adjust, can provide a lot of thrust, compared to the electric prop.
Cons:
Since they use a piston to push air back, it isn't always producing thrust, so you will need another one to produce thrust when the first one doesn't.
The negative airbrake can be a bit annoying sometimes.
Adjusting the hinge-piston-airbrake type for a high maximum speed will result in an insane acceleration.
Negative airbrake:
An airbrake with a negative input. This one will only produce thrust when you are already in movement, so you need another engine to start moving.
It's highly recommended to develop an input with funky trees and some algebra to achieve a nice performance, since they normally would produce more and more thrust as the speed increases, eventually crashing the game.
Pros:
Highly customizable, only uses one part.
Cons:
Will crash the game if it touches the water while active.
If you aren't good at maths... It might be pretty difficult to figure out the best code/input for it.
Needs a "starter" engine.
.
.
There's also another engine, but it's a lot more complex and outdated.
.
Now choose one of them...
Select machine gun ---> open Overload ---> go to the menu called "Gun" ---> add a new line ---> in the left box put tracerColor and in the other box put the hex code of the colour you want, for example: FFFFFF (which is white).
When you select "best of the month" (for example), the url of the site changes and ?d=30 is added to it, you can change that to ?d=365 if you want to see the best of the year.
It's not a bug as True Airspeed doesn't vary with density, which is why you have to factor altitude in.
The FT code for mach number in the ISA is this: TAS/(340-clamp((Altitude*0.003937),0,43))
head mounted cueing systems, precision guided munitions, custom weapon guidance, active suspension, better fbw, gunsights that work even with camera movement...
So many new possibilities that make this the best update by far
set the piston's speed to a very high amount (100-200%), and use the following code to adjust the actual speed: smooth(Input,1/X)
Replace Input with whatever you have as the input, and X with the desired time it takes for the piston to extend/retract fully.
@EternalDarkness that will output a negative number when pitch is 0 or quite small, and pitching up corresponds to negative numbers, meaning that it will make the plane pitch up more and more as speed increases.
A better code would be Pitch/(1+pow(IAS/150,2)), where decreasing 150 increases the stiffening
When hiding wing parts inside fuselage wings, make the wings more or less the same size as the fuselage ones and then scale them down using overload. You made the wings so small that the wing loading was extremely high and there was almost zero pitch authority. Your engine was also very overpowered so i removed most of the drag of the plane and reduced the power. here you go
@BeastHunter Get the 128 version, with the starter pack as the default headstrap is terrible. You'll be able to play it either on the headset or with pc, although the performance of the quest 2 isn't the greatest compared to mid range PCs, let alone high end. Bear in mind that you need a facebook account to use the headset
@ElLocoArgento simplemente escríbelo así ![](https://www.simpleplanes.com/Content/img/logo.png)
(El enlace puede ser cualquiera, mientras que sea una imagen)
@Falkenwut Above ~5 degrees AoA , the engines wouldn't get clean airflow irl because of the LERX blocking it, and the engines would very likely suffer a compressor stall. This is why almost no fighter jets have the air intakes on top of the fuselage and probably one of the reasons this design wasn't successful
It's horribly slow for me too
+2reason.
+2Or make the cockpit part spin very quickly.
+2Bird noises.
+2I rather explain in depth a single one instead of all of them, so I'll describe them so you can choose one.
.
Electric propeller:
There are actually two types, one uses angled wings attached to a rotator with a specific input and the other one has wings with modded control surfaces attached to an infinite rotator.
(It's possible to combine them in one, obviously)
Pros:
Easy to make and adjust. Also offer a smooth/realistic/nice performance.
Cons: You need two of them to avoid autoroll, since they use pretty big wings they affect flight performance a lot
Piston and airbrake:
Two types, one is an airbrake with positive input attached to a piston connected to a hinge which makes the engine turn 180° when you spawn the craft.
The other type uses an airbrake with negative input attached to a piston.
Pros:
Pretty easy to make and adjust, can provide a lot of thrust, compared to the electric prop.
Cons:
Since they use a piston to push air back, it isn't always producing thrust, so you will need another one to produce thrust when the first one doesn't.
The negative airbrake can be a bit annoying sometimes.
Adjusting the hinge-piston-airbrake type for a high maximum speed will result in an insane acceleration.
Negative airbrake:
An airbrake with a negative input. This one will only produce thrust when you are already in movement, so you need another engine to start moving.
It's highly recommended to develop an input with funky trees and some algebra to achieve a nice performance, since they normally would produce more and more thrust as the speed increases, eventually crashing the game.
Pros:
Highly customizable, only uses one part.
Cons:
Will crash the game if it touches the water while active.
If you aren't good at maths... It might be pretty difficult to figure out the best code/input for it.
Needs a "starter" engine.
.
+2.
There's also another engine, but it's a lot more complex and outdated.
.
Now choose one of them...
Hey, I actually have this set, very nice.
+2
+2clamp01(Throttle - 0.89) * 10
orThrottle * sign(Throttle - 0.89)
should work.The user you are wanting to credit is Tessemi.
+2.
Nice plane.
Select machine gun ---> open Overload ---> go to the menu called "Gun" ---> add a new line ---> in the left box put
+2tracerColor
and in the other box put the hex code of the colour you want, for example: FFFFFF (which is white).I prefer owo, to be honest...
+2@ChisP Thank you! It actually took less than 2 weeks, not that much (for me), lol.
@UnguidedCylinder Thanks!
+2When you select "best of the month" (for example), the url of the site changes and
+2?d=30
is added to it, you can change that to?d=365
if you want to see the best of the year.Bye
+2@Brayden1981 I haven't played for a year and I doubt I'll do it anytime soon as I simply don't have the patience anymore
+1you have to use rotators and pistons to move the helmet
+1It's not a bug as True Airspeed doesn't vary with density, which is why you have to factor altitude in.
+1The FT code for mach number in the ISA is this:
TAS/(340-clamp((Altitude*0.003937),0,43))
no
+1@Formula350 Oh I see, edited it so it works like yours
+1L:
+1Roll - (Roll=0 ? clamp01(Yaw)*0.055 : 0)
R:
Roll + (Roll=0 ? clamp01(-Yaw)*0.055 : 0)
definitely a bug, it happens to me too
+1There's literally a slider for vibration damping
+1The bank angle and vertical speed are reduced too early when approaching the target heading and altitude, but you did a really good job
+1the burner flame needs some work but the rest looks gorgeous. Will it have an accurate startup procedure?
+1head mounted cueing systems, precision guided munitions, custom weapon guidance, active suspension, better fbw, gunsights that work even with camera movement...
+1So many new possibilities that make this the best update by far
5 days late
+1set the piston's speed to a very high amount (100-200%), and use the following code to adjust the actual speed:
+1smooth(Input,1/X)
Replace Input with whatever you have as the input, and X with the desired time it takes for the piston to extend/retract fully.
Hollow fuselages already have smoothing, both inside and outside. I'm using the beta too...
+1@RamboJutter you can click on "Funky" and a text editor tab will open
+1@arata clicky
+1Everything is going to be in the normal SP since spvr doesn't have a designer
@EternalDarkness that will output a negative number when pitch is 0 or quite small, and pitching up corresponds to negative numbers, meaning that it will make the plane pitch up more and more as speed increases.
+1A better code would be
Pitch/(1+pow(IAS/150,2))
, where decreasing 150 increases the stiffeningWhen hiding wing parts inside fuselage wings, make the wings more or less the same size as the fuselage ones and then scale them down using overload. You made the wings so small that the wing loading was extremely high and there was almost zero pitch authority. Your engine was also very overpowered so i removed most of the drag of the plane and reduced the power. here you go
+1I made one but the prop either didn't produce enough thrust or it would make the entire aircraft shake due to unstable rpms
+1@jamesPLANESii you might wanna rephrase that lol
+1@BeastHunter Get the 128 version, with the starter pack as the default headstrap is terrible. You'll be able to play it either on the headset or with pc, although the performance of the quest 2 isn't the greatest compared to mid range PCs, let alone high end. Bear in mind that you need a facebook account to use the headset
+1That's clearly the tunnel under fort zancudo
+1@ElLocoArgento simplemente escríbelo así
+1![](https://www.simpleplanes.com/Content/img/logo.png)
(El enlace puede ser cualquiera, mientras que sea una imagen)
only for pc
+1@Falkenwut Above ~5 degrees AoA , the engines wouldn't get clean airflow irl because of the LERX blocking it, and the engines would very likely suffer a compressor stall. This is why almost no fighter jets have the air intakes on top of the fuselage and probably one of the reasons this design wasn't successful
+1@ReturningShu just play sp then
+1@LieutenantSOT I already added a 0.5s delay, it's the 2
+1@LieutenantSOT floor(smooth(clamp01(GS>A & GS<B),2))*Pitch
+1reduce the angle of the elevator
+1ceil(1.75-sum(clamp01(ammo(“MunitionName”)<x)))
+1@Sergio666 Thanks!
+1Remove the "just like the real thing" lol, you know very well there are multiple more flap settings
+1another legacy hornet with super hornet wings
+1my eyes
+1you spawned it on approach and can't lock missiles onto it
+1@VibingSovietCat that's turboprop
+1it's 9.814453 m/s², which is correct
+1