i recommend deep frying them as i prefer my rounds to be crunchy. however, if your rounds have a lower explosive content, they will be too hard to bite. i recommend stewing such rounds
One of the devs answered the first one before, roll reverses when the wing rolling "up" stalls as aoa becomes too high, so it now has less lift than the other wing, and goes "down" instead
Probably, the aoa during pitch only is already close to critical aoa
You can create your own variable, and have the button write to that variable. For example, make a new variable altacq with a blank value. Use labels or debugExpression to see how buttons interact with the new variable. Also try different interactionType for buttons, which you can change with Overload.
If you haven't taken a look at SimpleCheats yet, go search it up, it lists the options in all parts
There is a way to make rotators that appear to toggle between floppy and non-floppy, and it works by feeding the input of a floppy rotator to a non-floppy one. I've never used it before so I don't know the specifics
@Mousewithamachinegun123 @ARMAGEDONGeneral
SPLC actually gets updated sometimes, so just go to PlanariaLab's account page to find the latest one. I just updated the link to ver 2
11qazxc links to their program on their forum post
(non-american pov)
I like kei cars, unfortunately there is literally no reason to get one in most places outside of japan because you can get a normal compact car/truck for about the same price
if you live in the usa you can also blame the corruption- uhh, lobbying
@Sparks365 i never considered making a cockpit for this
maybe when i eventually make the next one, it will have a cockpit, and will not be vr compatible as i can only put airbrakes on foot pedals
@ToeTips i don't know what is synced in mp. If all ships and enemy missiles can be synced, it should be possible to play any ground attack mission in mp
Good for updating xml too
+1literally just use your sp profile page, otherwise you have no reason to use hits
+1the irl weeb planes (Su-47 and F-15S/MTD), and the soviet turbo brick because funny
+1@TheMouse using regular expressions for search and replace
+1i recommend deep frying them as i prefer my rounds to be crunchy. however, if your rounds have a lower explosive content, they will be too hard to bite. i recommend stewing such rounds
+1nah this is normal, it could be much worse
+1InputEngineActive:
+1- SETTER: Throttle>0
- note: change trigger input as required
.
EngineActive:
- SETTER: 1
- ACTIVATOR: InputEngineActive & EngineTimer=0
.
EngineActive:
- SETTER: 0
- ACTIVATOR: EngineTimer>=15
.
EngineTimer:
- SETTER: smooth(EngineActive?15:0,1)
uma players when there is no ssr honse:
+1(i don't play)
The press kit says it's Glen Carbon, IL but everyone knows that jundroo is from area 51
+1@TheMouse maybe, not sure if it's exactly what you mean
+1But i think that if [PEA] doesn't look better than "my first plane", than why [PEA]?
One of the devs answered the first one before, roll reverses when the wing rolling "up" stalls as aoa becomes too high, so it now has less lift than the other wing, and goes "down" instead
+1Probably, the aoa during pitch only is already close to critical aoa
Sorry to hear that, you have to use a trapezium-shaped blade to cut it off, that's the only way
+1Probably gonna abuse procedural parts first
+1I watch Calliope very little tbh
+1Put some low poly angled panels on it, legend has it they reflect government spy waves
+1Me who loads into the aircraft page by default: :troll:
+1no, it only means sp2 can load sp1 planes
+1gotta be WAHluigi due to some kind of well-known eldritch horror octopus
+1You can create your own variable, and have the button write to that variable. For example, make a new variable altacq with a blank value. Use labels or debugExpression to see how buttons interact with the new variable. Also try different interactionType for buttons, which you can change with Overload.
+1If you haven't taken a look at SimpleCheats yet, go search it up, it lists the options in all parts
Also the birthday of Otonose Kanade from hololive DEV-IS unit ReGLOSS
+1Maybe some ships that can shoot down large attacks if they are hard to dodge, also spacecraft carrier
+1yep the crunchy pixels move around a lot
+1click on the "take another screenshot" button as soon as it appears
+1idk if it still works
imagine needing 3 days (?) to respawn, couldn't be me, an epic gamer
+1There is a way to make rotators that appear to toggle between floppy and non-floppy, and it works by feeding the input of a floppy rotator to a non-floppy one. I've never used it before so I don't know the specifics
+1@Mousewithamachinegun122 ok i tried something
+1Sorry to devs if the database breaks, it's been a good run
draw an anime girl (hopefully)
+1counterpoint, back end of the 600LT lineup sucks ngl (but most mclarens are nice)
+1I build on mobile but run the sim on pc, so i sometimes just push the limit on my phone, which is like 5k
+1fuel is stored as float))))))
+1you know what to do
the earth is a square-base right pyramid with a slant angle of approximately 45 degrees
+1More anime art on sp nice
+1Also she is l o n g rn, I think the main thing right now is to get the body proportions
ark royal (azur lane) is definitely questionable
+1@Mousewithamachinegun123 @ARMAGEDONGeneral
+1SPLC actually gets updated sometimes, so just go to PlanariaLab's account page to find the latest one. I just updated the link to ver 2
11qazxc links to their program on their forum post
Try to use the repeat function and compare the result against a constant
+1I am building a train using a forbidden propulsion system, fortunately for everyone the project is going very slowly
+1record some acting or voice lines above the sp footage or something idk
+1the nintendo assassination squad is rapidly approaching your location
+1what side dishes does it pair with?
+1(non-american pov)
+1I like kei cars, unfortunately there is literally no reason to get one in most places outside of japan because you can get a normal compact car/truck for about the same price
if you live in the usa you can also blame the corruption- uhh, lobbying
@Crums that's the problem, you made a mid plane and not a crappy one
+1@BARREND what do you mean
+1also, i'm probably not going to update this program anymore, use 11qazxc's or PlanariaLab's generators instead
adjust weight balance or add a small value to elevators
+1Comparison operators return true or false, which are converted to +1 or -1 respectively. Iirc beacon lights turn on if the input is nonzero
+1Nikola trucks 💀
+1(it already exists and has exactly zero power)
@Sparks365 i never considered making a cockpit for this
+1maybe when i eventually make the next one, it will have a cockpit, and will not be vr compatible as i can only put airbrakes on foot pedals
@ToeTips i don't know what is synced in mp. If all ships and enemy missiles can be synced, it should be possible to play any ground attack mission in mp
+1Imagine still being stuck in 2023, couldn't be me
+1They don't work, probably just a sp spaghetti code moment or devs forgor
+1@Fshd1103 i didn't
+1you can tune accel and top speed by adjusting thrust and drag multipliers, works for planes as well