114k hpgbproductions Comments

  • Energy Shield suggestions 7.9 years ago

    @Awsomur @Oski
    - sci-fi stuff: new structure parts not required, but new engines and guns (sfx) yes
    - fuel is so the devs dont need to add a new power system

    +2
  • Engine and machine gun color 7.9 years ago

    Engine:
    Under the Engine section, change the overrideExhaustColor parameter. It uses the alpha-RGB format, but the color you put is not the actual resultant color, as it is mixed with another color first.
    Gun:
    Under Gun, change the tracerColor parameter. This uses a normal RGB format. The color of the projectiles will be directly changed if you edit the tracerColor parameter.

    +2
  • VTOL RCN SUGGESTION 8.2 years ago

    XML TIP: setting input of RCN:
    1. Open the .xml file or Overload
    2. Under ReactionControlNozzle, set autoAssignType to false
    3. Edit type. This is the input that will activate it.
    4. Edit reverse. This is whether a positive or negative input will activate the RCN
    5. Profit

    Note: there is little use in changing the input type of RCN

    +2
  • Best carrier landing ever 2.0 8.3 years ago

    @MrMecha nope took less than 20 min, i write more in my plane descriptions which can take over 30 min
    And the entire story is based off the video

    +2
  • [PINNED] Markdown Formatting 8.4 years ago

    What about the big black text that are in some peoples bios?

    +2
  • Anyone ready for No Poop July? yesterday

    @Boeing727200F just switch to an all liquid diet like a boeing, it's literally that easy

    +1
  • [cognitohazard] rugged tires are literally unplayable 4 days ago

    @NotRob119 the tires just apply a force depending on the amount of slip they have. Engines and brakes change how fast the wheels rotate and the slip difference does the rest. Also, wheel load does not affect wheel force, it's just an on or off thing. That's about it

    +1
  • AAAAAAAAHHH!!!!! (Question) 5 days ago

    I also choose the FD lmao
    Honorable mention: 180E evo II

    +1
  • Automatic Altitude Control, Using Throttle and Elevators 6 days ago

    Try a PD controller on the elevator input to directly achieve the altitude. Alternatively, a 2-step system where you calculate a target pitch angle and use it as the target value of the PD controller.
    .
    Throttle/speed should be a separate automated system, unless you are replicating some weirdness

    +1
  • smth i've been working on for a while 7 days ago

    Nice tubes

    +1
  • I suddenly want to create a self propelled artillery unit 12 days ago

    Give in
    Make your offering to andrew

    +1
  • ALPACA AMALFI (KE31) 12 days ago

    @PhantomBoltSP good luck for that project :>

    +1
  • ALPACA AMALFI (KE31) 16 days ago

    @SuperSuperTheSylph actually (🤓) this is slower than my other kei truck, which has the same amount of power. This thing is much heavier

    +1
  • Minecraft but 1985! 16 days ago

    Oversized indoor pool and random megastructure pog

    +1
  • Most definitely stock ford hatchback 16 days ago

    The front section is very nice

    +1
  • ALPACA AMALFI (KE31) 17 days ago

    @YarisHatchback uhh i didn't make any other variants
    Also southeast asia is only getting the cheap body, they drive like ass (i am southeast asian so I can say that)

    +1
  • what should i major in? 19 days ago

    Me when funny graph

    +1
  • [KE-RP][AR-RP] GB-11 “Kite” — Multirole Fighter 24 days ago

    Why is the vertical stabilizer so wide, what does it do?

    +1
  • Northern Galaxy Railways 6000 Series one month ago

    I like the paint. However, I can't run it on my PC, so I can't say anything about the handling (it may be affected by lag).
    .
    Minor complaints with lore I guess:
    - Needs of speed and acceleration depend on the line, but generally, urban lines have more acceleration demands.
    - Number of doors depends on station foot traffic. Since this train has 4 openings per side, it probably won't appear on rural lines. But of course, it can if the line has a mix of densities.
    - The train formations seem to be too funky. Typically, a train with X motor(M) cars and Y trailer(T) cars will have operational units of X+Y cars long, meaning that the X+Y cars form a complete electrical system. This simplifies the logistics of construction.
    - A 1M1T-style formation splits the pantograph, motors, batteries, and control circuitry across 2 cars. Then, you can choose the cab to be on motor or trailer cars only, so you effectively only manufacture 3 kinds of cars: M, T, and (Mc or Tc).

    +1
  • Going to WASHINGTON!!! one month ago

    Watch out for helicopters

    +1
  • I will now make low part projects one month ago

    Hatsune miku but with exactly 39 parts

    +1
  • Missile trajectory one month ago

    If you change the CoM of the missile, you can alter its launch trajectory by a little. In this case, move the CoM up.

    +1
  • Honest opinion about "my first plane" post's one month ago

    If it has more than like 3 rows of fuselage, it's probably fake lol (or maybe that was the new player standard in the v1.4 days)

    +1
  • [off-topic] the funky fairy simulator one month ago

    @SuperSuperTheSylph glad you enjoyed it :D

    +1
  • Unrealistic replica or Realistic fictional? one month ago

    Realistic fictional

    +1
  • [off-topic] the funky fairy simulator one month ago

    @keiyronelleavgeek566 praise to the almighty ice fairy

    +1
  • Suggestion for SP2: File Flight Hours 2 months ago

    You can store the flight hours in the aircraft file, similar to how the url is stored

    +1
  • how to remove drag and mass from entire aircraft (ft. regex) 2 months ago

    @DDVC i found the problem with my regex, it depends on the "flavor" of regex used by the editor. I wrote the original forum post using the style in Notepad++, where \1 means the stuff matched in the first (...). If all the part IDs are replaced with \1, it means that your editor is using a different flavor of regex. In Visual Studio, you must use $1. I added this notice to the forum post.
    .
    Your suggested regex works for me, but maybe your aircraft uses more features. You still need to dump the old calculateDrag attributes before the main substitution.

    +1
  • For the thumbnail 2 months ago

    Be careful to make sure it does not count as misleading

    +1
  • [BUG] What Is This And Why 2 months ago

    I always found the max file size thing weird since the game is allowed to push larger files

    +1
  • FREE CAM [BETA] 2 months ago

    Why is bruv using my thumbnail data (i made it in a very short time but still)

    +1
  • Part 1: How to make a MDCU [BETA] 2 months ago

    @Someguywhomakesmods you cannot, you have to move the camera with a piston or control base

    +1
  • What is the optimal time between posts? 2 months ago

    whenever you finish something
    but it's good to let a finished build sit for a few days in case you have new ideas or find bugs

    +1
  • Part 1: How to make a MDCU [BETA] 2 months ago

    Interesting

    +1
  • (question) What is used to measure the 'spread' on machine guns 2 months ago

    Spread is achieved by adding a random velocity to the muzzle velocity. I tried building a gun with muzzleVelocity = 0, and I guess that the random velocity is in world space and unique for each component, i.e., x,y,z = random(-spread, spread), as using the build at Wright will produce a diamond pattern.

    +1
  • What music you listen while building a plane? 2 months ago

    Touhou mentioned
    Usually, I only listen to archives of gaming livestreams when building

    +1
  • What is the image size that fits in the screenshot frame when uploading a build? 2 months ago

    The thumbnail window is 16:9. Maybe narrower screens don't show the boundary? On wider screens, the game will add black bars on both sides to show the screenshot edges.

    +1
  • Challenge Series 1 2 months ago

    @Rb2h you cannot run source code directly as a mod

    +1
  • [yapping] animation approach to landing gear 2 months ago

    @Graingy you mean people don't memorize the standard variables and functions?

    +1
  • Interpolation model 2 months ago

    i can't believe that the pre-preparation instructions are just "git gud"

    +1
  • What is the average position (X) of the custom wheel? 2 months ago

    The wheel part positions seem arbitrary to me
    The origin of the wheel part is exactly 0.10 m away from the attachment point, and is not exactly at the center of the ball-shaped hub. The ResizableWheelCollider is about 0.18*size*width m away from the origin. I cannot get a precise value. I expect the mass and drag to act from the origin, and the wheel force to act from the collider x-position, but I didn't test it

    +1
  • What is the average position (X) of the custom wheel? 2 months ago

    The origin of the wheel is the ball-shaped thing on the inner side of the wheel. Idk where the collider is, can't check it now

    +1
  • Simple question 2 months ago

    Definitely the last one
    But the first one is close because he is fr*nch

    +1
  • Graingy's Order: Sandwich 2 months ago

    unrelated question, who is in your pfp and are her skin/hair/eye colors defined (i am unlikely to use this information... at least in the near future)

    +1
  • Graingy Survey: When Giving Feedback, How Harsh Are You? 2 months ago

    Only if the creator does something that warrants it, like clickbaiting

    +1
  • How do you make a good aircraft description? 3 months ago

    @blt it is good since unlike me, you actually bother to hook players into reading the description, and make it interesting for random people to read xdd
    It's just a different style. I don't see anything wrong in the description

    +1
  • [yapping] techniques to control fuselage surface normals, and how to build sausage 3 months ago

    @ShinyGemsBro this is a guide on how to make the fuselage fuselage even more

    +1
  • [yapping] techniques to control fuselage surface normals, and how to build sausage 3 months ago

    @Graingy i added info to the post but now the first paragraph is massive

    +1
  • [yapping] animation approach to landing gear 3 months ago

    @Graingy The constants thing comes from actual programming languages, not FT. I use the same style to show that players must replace it with a number.
    .
    Sorry for the accidental misinformation

    +1