110k hpgbproductions Comments

  • ntnc_dry_valley 11 months ago

    @PowerRanger9604 yes but only the trunks of trees

    +1
  • Winston FF3/097 KA 11 months ago

    @idk201011323 use the variable setters menu and change the controls, it's very easy to do

    +1
  • Winston FF3/097 KA 11 months ago

    @Ownedpilot sure, you can post it
    There is no auto pitch control, except for pitch adjustment when steering to reduce unwanted pitch, which is just made through trial and error. The ground effect is disabled on the rotor. The ground following feature comes from jets, see the VerticalEngine variable.

    +1
  • Winston FF3/097 KA 11 months ago

    @ZER0G but you really only just need to change material 0 and 1
    I added one color variation (but that one also changes the label colors)

    +1
  • Winston FF3/097 KA 11 months ago

    @Ownedpilot yeah it's quite hard to copy the handling, so i just made sure it had the same controls
    Also the custom chase camera is probably quite jank

    +1
  • mario kart for drug abusers 11 months ago

    @kaokaoo if that's true then the mod tools i'm using is older

    +1
  • mario kart for drug abusers 11 months ago

    @DCSplanepro12 unity is free bruh

    +1
  • Modding question one year ago

    To handle FT, you can use input controller, but it's not a good solution since mod parts can only have one input controller (i think)

    +1
  • Anti Missile Ball one year ago

    @CrestelAeronautics2 no

    +1
  • What do you upload pictures with? one year ago

    twitter if posted previously
    discord is going to block images from being accessible outside discord soon
    can try github but there is a significant chance of getting banned from there

    +1
  • Some help how to brake automatically when going in edges, curves in a car track? one year ago

    @Rjenteissussy subtract the engine throttle input by the turning input, but this will only slow down the powered wheels
    if you want to slow down the other wheels, you must assign another engine to them

    +1
  • make it so blueprints can be seen without orthographic veiw one year ago

    @Majakalona i haven't played juno on pc yet xdd

    +1
  • make it so blueprints can be seen without orthographic veiw one year ago

    How would you do it, remembering that the blueprint is still a 3d object rendered behind the plane? I can't imagine how it would work without orthographic and axis-aligned cameras

    +1
  • A question on wheel physics one year ago

    @ToeTips the small turbojet engines make basically no sound at low inputs. You can run it at low input and increase the thrust multiplier as needed
    An open diff doesn't apply any torque, while a limited slip diff applies torque to balance the speeds of both wheels on an axle. This torque is just added to the engine torque.

    +1
  • g limiter help one year ago

    idk how to make a good one either
    One way i just thought of is to find the pull up input for your g limit at a bunch of speeds and altitudes, then you multiply the player's input by that value

    +1
  • IVE HAD ENOUGH WITH PEOPLE CHANGING THEIR NAMES! 1.1 years ago

    IA cat
    singing robot cat real

    +1
  • custom airbrakes problem 1.1 years ago

    Whatever you put into input controllers is called FT (funky trees), real and official terminology

    +1
  • Flight data streaming 1.1 years ago

    if for simpleplanes, you need to start by writing a mod for that
    You can base your communication protocol on Link2fs, which is made for MS flight sim

    +1
  • FunkyTrees Strings 1.1 years ago

    No. Labels have some number formatting options and that's about it. String addition works in labels and the debug tool, and string comparisons work everywhere.

    +1
  • is there a funky tree code when you fire a cannon.. 1.2 years ago

    You can take the time from the last shot and run it through some kind of animation curve. You need variables to do this:
    OnShot setter: rate(ammo("Cannon"))<0
    TimeSinceLastShot setter: smooth(OnShot?0:1, OnShot?999999:1)
    Note: In semi-auto mode, OnShot is true for 2 frames, but in full auto mode, it is true for 1 frame. If you are only using it for a visual animation, it's fine.
    Use this for parabolic animation curve. I set it up quickly. Make sure to clamp piston output if you set the min value to something other than 0.

    +1
  • How do i find the 3D Models for the USS Carriers? 1.2 years ago

    @Majakalona they see your post xdd

    +1
  • How do i find the 3D Models for the USS Carriers? 1.2 years ago

    Using it outside of sp might be illegal

    +1
  • BogdanX build preservation project: hub 1.2 years ago

    :crab:

    +1
  • Dragoranos exposed 1.2 years ago

    Literally revived an account that was inactive for 1.8 years to (re)start beef

    +1
  • What happened to BogdanX?? 1.2 years ago

    @Graingy due to being top rank for too long, there was probably a risk that he would become a false god of andrewism

    +1
  • What happened to BogdanX?? 1.2 years ago

    Unpersoned and banished for being at the top for too long, literally 1984 (jk)

    +1
  • The crew moterfest 1.3 years ago

    @INeedANewName
    Consumer reason: in case the game is bad, you don't lose money. You can always wait until it's good before you buy it.
    Economy reason: the companies get money even if the game is bad at launch --> companies make more games that are bad at launch
    Exceptions are if you really trust the devs and publishers, or if you are a content creator

    +1
  • How do you cap out sum()? 1.3 years ago

    Use the smooth alternative
    smooth(sum(1)<0.1 ? START_VALUE : (INPUT<0 ? MIN_VALUE : MAX_VALUE), abs(INPUT))

    • float START_VALUE: Value to initialize the function with, usually 0.
    • float MIN_VALUE: Minimum output value.
    • float MAX_VALUE: Maximum output value.
    • float INPUT: Input that corresponds to the argument of sum(...).
      .
      Added to ft list

    +1
  • Why Does SimplePlanes Make Everything Hard?! 1.3 years ago

    @LoneSpaceGaming you need the curly braces { }, the labels under the heli rotors do not have it. The { } tells the game that whatever inside is FT and should be evaluated. Without it, the game treats it as normal text.
    In addition, the first line has a normal braces ( ) mismatch, and the first : should be ?. I am assuming that the n is the name of the variable. If you have used { } but the FT is not replaced with a value, it's because there is a syntax error. The dev console can sometimes tell you what is wrong.
    The following is text copied from the label. If this isn't the area of concern, tell me.
    n(Time*800)/2 : 0) : 0

    WALK_X_inc (Pitch*sin(FPS_YAW)+Roll*cos(FPS_YAW))*(abs(Pitch)&amp;abs(Roll)?FPS_Speed/2:FPS_Speed)

    WALK_Z_inc (Pitch*cos(FPS_YAW)-Roll*sin(FPS_YAW))*(abs(Pitch)&amp;abs(Roll)?FPS_Speed/2:FPS_Speed)

    Offset_X clamp01(WALK)*WALK_Start_X

    Offset_Y clamp01(WALK)*WALK_Start_Y

    Offset_Z clamp01(WALK)*WALK_Start_Z
    .
    The physics is the same, or very similar, across platforms, as long as the physics quality is the same. It's possible that the builds you downloaded do not support low physics, which have very soft connections when rotators and pistons are used.

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 1.3 years ago

    @ToeTips this software is windows only due to the use of a windows-specific library. You can try to see if wine can run the exe. Or use the following:
    PlanariaLab SPLC py source code version probably works on linux
    11qazxc HTML port, there is a link to their webpage

    +1
  • Funky help 1.3 years ago

    @ToeTips afaik the distance between the CoL and control surface doesn't matter
    Generally, the further away the wing or control surface is from the CoM, the more rotation is produced. Even though the lift is the same, the rotation moment/torque around the CoM is greater.

    +1
  • Funky help 1.3 years ago

    @ToeTips abs converts negative numbers to positive. It's not a condition statement
    Just find some good values that you can replace 90 with at different speeds, try to fit a curve to it, and write it in FT

    +1
  • MRC FLEX-V (M50C) 1.4 years ago

    @LunarEclipseSP interesting, maybe i should read it
    no anime version sadge

    +1
  • MRC FLEX-V (M50C) 1.4 years ago

    @CR929thenewSPplayer the front references AE86 but is curved like AW11, and the rear brake lights are based on R30

    +1
  • [Solved] Funky Trees - evaluating specific values 1.4 years ago

    Try to make a feature one step at a time:

    1. Build knob with range 0 to 2. Use a variable for the knob position. In this case 0 is stop, 1 is idle/start, 2 is normal. Make sure that as the knob turns, the value changes.
    2. Optionally, you can use a setter to round the knob position value when the knob is not moving. This will provide a notching effect to your knob (I have code for this).
    3. Add a setter for each variable you want to get out of the knob position. You should use the round function in the comparison. Example setters (your variable names may be different:

      • LeftEngStop is round(LeftEngSelect)=0

      • LeftEngStartIdle is round(LeftEngSelect)=1

      • etc.

    +1
  • [Solved] Funky Trees - evaluating specific values 1.4 years ago

    No, you cannot set variables inside of an input, including label { } inputs. The = operator in FT compares two values. If LeftEngineMode is currently 1, then LeftEngineMode=1 becomes true.
    .
    If you want to convert a single numeric variable to multiple true/false variables, you must use one variable setter for each new variable. For example:
    Setter of LEngIdle is LeftEngineMode=1

    +1
  • [Solved] Funky Trees - evaluating specific values 1.4 years ago

    Currently, you can't make string variables, but you can make enumerators by choosing a set of values for your variable, like normal is 1, idle is 2, and stop is 3. You can check against each value in the ternary structure like:
    EngineMode=1 ? ... : (EngineMode=2 ? ... : ...)

    +1
  • Simple Coupé 1.9 Accelerando 1.5 years ago

    Body and animations are very nice
    Not sure if I'm doing something wrong (no control list) but engine curve feels extremely peaky, so it's impossible to drive normally. For example, you can't do a second gear start. Also, negative stability on straights.
    Finally, needs control list. Like what does UI Slider 2 do?

    +1
  • Angle of Attack air break 1.5 years ago

    @Mustang51 I can't help unless you have a graph of airbrake over AoA

    +1
  • ALPACA (KT10-A) 1.5 years ago

    @SheriffHackdogMCPE maybe, the trucks and vans are more different than they look though

    +1
  • ALPACA (KT10-A) 1.5 years ago

    @CR929thenewSPplayer thanks! I'm not Japanese, I researched to make this

    +1
  • Are you allowed to link a YouTube video on your aircraft post? 1.6 years ago

    yeah as long as it's family friendly

    +1
  • Angle of Attack air break 1.6 years ago

    Makes a step increase in input
    AngleOfAttack > TRIGGER_VALUE ? 1 : 0
    .
    AngleOfAttack<LOW | AngleOfAttack>HIGH ? 1 : 0

    +1
  • Angle of Attack air break 1.6 years ago

    Only if you have a formula for it
    If you can express the airbrake input as a formula, it's easy to convert to FT

    +1
  • Storing data 1.6 years ago

    I have this method that doesn't need storing data
    .
    Target XYZ world coordinates
    Longitude + TargetDistance * sin(TargetHeading)
    Altitude + TargetDistance * sin(TargetElevation)
    Latitude + TargetDistance * cos(TargetHeading)
    .
    Target GS (use above FT without the player coordinates components)
    sqrt(pow(rate(TargetX),2) + pow(rate(TargetY),2) + pow(rate(TargetZ),2))
    .
    Also "storing data" is not descriptive enough to get FT help

    +1
  • HMDS and HUDS 1.6 years ago

    Look at the TextMeshPro reference, try to find those useful functions that can move text around

    +1
  • Car Races 1.6 years ago

    @Quercon i think there are no more races

    +1
  • Car Races 1.6 years ago

    There is the one on the funny racetrack island

    +1
  • AI Plane Replacer 1.6 years ago

    @Graingy it's either ww2 dogfight enemy, or i made a mistake and downloaded someone's repaint of the p-51

    +1