138 llFLMTll Comments

  • CH-4 UAV 1.5 years ago

    Which carrier did you make the screenshots on?

    +1
  • B-2 Spirit (Update v2) 1.6 years ago

    @RX9115S Very appreciated, thanks!

    +1
  • FT missile fins 1.6 years ago

    @Brandon182003 Look for ft missile aim 9. @Ku already made it. You could use the codes for future projects. i don't think that they have anything against that.

    +1
  • FT Air-To-Air Missile, Aim-7M 1.6 years ago

    With those methods you're using.. Wouldn't it also be possible to make an kind of Ai wingman? for example, You could use the outputs of different flight computers to "let the wingman know ts direction and distance from the main plane" and use the variables to calculate accordingly. This again could be used for keeping the distance between the planes and the ground too. My knowledge in this is kinda basic, but if my line of thinking is correct, it should be possible, thanks to your codes.

    +1
  • Funky Trees guided bomb? 2.3 years ago

    @LobsterBisque128 Could you explain in more detail maybe? I'm an complete idiot when it comes to funkytrees guided weapons. do you have an examle Variable/code maybe?

    +1
  • Autopilot AI bomber teaser (Yet another one!) 2.3 years ago

    Can't wait to to get the new one

    +1
  • [AI-K] A6M Zero 27 days ago

    @Hyperr I made a carrier Ai. It's a modern one however. still working on stuff but should be good to start.

  • SimplePlanes 2: All available info about new things, but compress and sorted one month ago

    I think the oil factory was actually from Variterra Archipelago map, if i'm not mistaken.

  • SimplePlanes - Weapon Display Demo one month ago

    Really nice. That's a follow!

  • ACO-1011 Stardust Class Helicopter Carrier 2 months ago

    @ZooxTark oh haha, totally forgot about that

  • [AI] A.S.C Liberty CVN-94 V1.0.0 2 months ago

    @TemporaryReplacement also. If you haven't tried it yet,since you used the f35. The arresting cables actually work good and you don't need a custom arresting hook. Just change collision to true. And you can more or less change the responsiveness in the settings of the springs. Though,it's a long process since ther are about 30 per cable...Actually, would be nice if we could make it a joint project with others, for the other features i mentioned in instructions. My knowledge of FT is limited afterall.

  • [AI] A.S.C Liberty CVN-94 V1.0.0 2 months ago

    @TemporaryReplacement thx! "...into the ground" yeah, unless you install the original gss system i mentioned in instructions and tweak it for that specific plane,it doesn't work. I think i also shoud've mentioned, that you need custom landing gear and gear bay with collisions ON, so that your aircraft doesn't do... weird things... try testing it with the AEW of the original CVN Infinity.

  • FLIGHT COMPUTER (Altitude, Heading, Speed) 2 months ago

    @VargasSoldierT Sorry, i misspelled. I meant if I Want A word or a letter like "Waypoint", "A", e.t.c. as a value for the variable and not a numeric one. since i need that functionality for an upcoming project.

  • FLIGHT COMPUTER (Altitude, Heading, Speed) 2 months ago

    @VargasSoldierT But what if i want a string type input variable?

  • [F] Project 11-2 (D-20) 3 months ago

    This is seriusely fine work. Especially being able to perfom PSM and Cobra is GOAT

  • [AI] A.S.C Liberty CVN-94 V1.0.0 3 months ago

    The History was actually longer, but got cut off for some reason while uploading. gonna upload full history in a different post for those who like stories :-)
    Read in the in the craft instructions for usage.

    Pls upvote if u like it.

    Fully functional AI Carrier !!!

  • ACO-1011 Stardust Class Helicopter Carrier 3 months ago

    @ZooxTark How did you make it, so that the control bases for the elevators move straight instead of circular?

  • [solved] how to replace the standard 'AI-Refuel tanker' ? 3 months ago

    @Blueshift when should i run the file?

  • Kaboom 3 months ago

    @Gestour @Kenneth how'd you make the ground target marker? I'd like to incorporate this function into a new mod i'm working on.

  • OBJModelPart 3 months ago

    @JP11 Mine had always one part black and the rest transparant...

  • OBJModelPart 3 months ago

    @PlanariaLab Witch unity version do i need for creating mods/maps ?

  • Mikeska Airport 3 months ago

    @TheFlightGuySP how do u model this? I want to get into that stuff to. Any advice?

  • OBJModelPart 3 months ago

    @PlanariaLab OK, but what if I, let's say, build something in sp and export it? Wouldn't that solve that issue, since it's created by myself?

  • Okratovsk-5 3 months ago

    @liuzehao Yeah, that's normal. you can press the button regardless. the missiles should fire.

  • Complete Autoland 3 months ago

    @UltraLight how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?

    Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?

  • Autoland Lightning II [Open Beta Test] 3 months ago

    @NewWorldAerospace how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?

    Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?

  • [LHI] Atlanta class '43 3 months ago

    @TemporaryReplacement nice, looking forward to it.

  • Variterra Archipelago 3 months ago

    @TunderTunder nice, can't wait. do u think there will be different/better/more enemy ai? would be neat...

  • Variterra Archipelago 3 months ago

    @TunderTunder When r u gonna upload Combat module ?

  • Funky Trees Missile - KADM MK.4 3 months ago

    @Ku I assume with an autopilot for planes it is the same then?

  • Funky Trees Missile - KADM MK.4 3 months ago

    @Ku is such a guidance system possible without aoa and aos/some way around it? Need that for something i wanna try.

  • Useful FT Codes 2.0 3 months ago

    I'm sure someone already did that, but for the simplicity of things i'll post it anyway. Here's an Estimated AoA using Speed vectors and pitch: (PitchAngle - atan(rate(Altitude) / sqrt(pow(Speed_ms, 2) - pow(rate(Altitude), 2))))*-1

  • [VR] HELIMASTER CGH-10X 2024 COAST GUARD 3 months ago

    please take military attack/utility helicopters into your list of future builds as welll. especially AH-64 would be cool. love this build.

  • Regarding FT Guided Weapon Systems 4 months ago

    @OpenHere I'm working on a solution for that at the moment. If I've calculated correctly I might have just what you're looking for.

  • Useful FT Codes 2.0 4 months ago

    @KSB24 and you make repeat(..., 360) for normalization, right?

    Also, could you help me with something?
    I wanna make Waypoint system where my plane does pylon turns around a selected target at specific Altitude. It's for my upcoming modification on AC-130...

  • SACLOS Test 4 months ago

    @Matuoka443 hey, could you explain the FT to me in formulas? Also nice build

  • SimplePlanes 2 FAQ 4 months ago

    @zTestPilot ah okay

  • I make music (music for a potential teaser video?) 4 months ago

    @GalaxiesDontSlleep what's your Bandlab name?

  • Funky-Trees Missile Instruction Package 4 months ago

    @Ku still waitin' for the paper... Would be really helpful. (-:

  • I make music (music for a potential teaser video?) 4 months ago

    @GalaxiesDontSlleep hey, I make music too... Cool theme man, keep it up. Wanna collab sometime? I use bandlab too sometimes (-:

  • [AI Heli] Mi-2 5 months ago

    @Ku What was your DC again?

  • [PEA] Nakajima A6M2-N 5 months ago

    @Monarchii could you do the normal carrier based version too?

  • [FT AAM] Spear MK.1 9 months ago

    @Ku sorry to bug you again, but i just recently started, building a missile like the ones you build and I have trouble with the wings. I don't know how I can make it fly smooth or more specifically when I release the missile, it pitches over immediately and gets out of control. The fins and the ft codes aren't the problem, rather I think it's how the wings are aligned. I used your spear mk1 for reference, but I don't know how to solve it. For reference, the missile I built is the RIM-162 ESSM.

  • Funky Tree Professionals Wanted! Multi-Stage Automatic Cluster Munitions? 9 months ago

    @AWESOMENESS360 ok, so could you maybe upload the missile or send me the xml plane file? I think I just know how to do it. And how many stages do you want?

  • [FT AAM] Spear MK.1 9 months ago

    @Ku Ah, now I understand thx

  • Aircraft carrier shenanigans (2) 9 months ago

    @TemporaryReplacement hm... OK. Well, maybe there will be a way in sp2

  • Aircraft carrier shenanigans (2) 9 months ago

    @TemporaryReplacement Could you try implementing the autopilot from the bush plane from @KSB24 for like, an ai Version of the carrier? I think I could manage the start sequence of the planes, but that's about it...

  • Aircraft carrier shenanigans (2) 9 months ago

    @TemporaryReplacement are you good with the funkytrees? If yes I'd have an idea about your project that I'd like to share.

  • Aircraft carrier shenanigans (2) 9 months ago

    @TemporaryReplacement when will you releas that? pretty neat!

  • Boeing 707-320B lufthansa cargo 10 months ago

    @Erc90F4RU ah OK thx