since the introduction of this new gearbox, I want to suggest a gearbox that works with mechanical rotation. for example, many of us build piston and magnetic engines that produce some significant torque and useful centrifugal force, but SP physics most of the time cannot nadle those forces and break apart. so what I suggest is a gearbox that takes that centrifugal force as Input, and then with a selected number of gears, have an output with augmented or reduced rotational speed with the inverse in Torque (basically how an actual gearbox works), we already have mechanical clutches, so it is not so needed, but always apreciated. another part request is a 90° driveshaft joint, what this will do is transfer the rotation from one axis to another without having meachanical ones (hundreds of parts) ripping themselves apart due to high speed.
@MephilesTheDark there's a difference between knowing the game physics and exploiting them, I go for realistic designs, not exploiting every physic rule that can be found.
also I'm entering a group A rally car :3
@Jetpackturtle I've done car tournaments before, it's just that I'm bored of being slammed on first round by a super modded bunch of wings... so I'm not sure if to enter my BMW E30 or something a bit faster. (yes exactly the BMW you see on my pfp)
@Leehopard that's true, I researched suspensions for my SP cars before I actually passed such themes on the uni xd. Youtube and Wikipedia are the best for this, also schematics of cars do help a lot to set the desired suspension.
didn't expect my aircraft to win a race lol, I had already proven that it could only complete half the race because AI can't react in time to keep the aircraft on the racing line... this is a nice surprise, yay!
@MrVaultech thank you very much, sorry if I didn't end up using your racer, but I'm just done with SP air races for now, the aircraft itself flies very well, but the AI canno't handle such a beautiful aircraft as it seems...
@Stormfur hmm... weight is 25-26 tons, decoration wheels are mass 0 and no collisions, while main ones are mass scale 1 and collisions enabled, Physiscs on high (basically the whole game on max)
very cool Centauro mate!
@calmanly thank you very much! enjoy your flight!
very amazing vehicle, tho it lacks traction, and a bit of power, making it unable to climb hills, but overall a very comfy ride on bumpy roads.
@うりゃああ can the "Name" edit work on tank cannons? I'd like to rename the cannon so I don't lose track of the type og cannon that I'm using.
LOLOLOLOLOL
Awesome! altho... why do flaps not work?...
could a higher range tolerance prevent the plane from flapping around every half a second?
@Spikerya thx! I hope you can get a PC soon!
I'm having serious truble with the turret ring, it just spins nonstop!
this is the BMW E30 btw
I'm curious, does this law the U.S is imposing, affect the content creators on the whole planet?
@RailfanEthan I noticed that, both PhlyDaily and other youtuber I follow got into a copyright strike because of this...
@Johnnyynf thank you very much!
@Johnnyynf thank you very much! I hope you enjoy the aircraft!
by no reuploads, does it mean it has to be a completely new aircraft or can I use an existing model and equip it according to the mission?
@diegoavion84
welcome back mate!
tow this tank
we could do this a Multiplayer event! something like a rally around the island
how did you make the engine sound? it sounds really cool!
since the introduction of this new gearbox, I want to suggest a gearbox that works with mechanical rotation. for example, many of us build piston and magnetic engines that produce some significant torque and useful centrifugal force, but SP physics most of the time cannot nadle those forces and break apart. so what I suggest is a gearbox that takes that centrifugal force as Input, and then with a selected number of gears, have an output with augmented or reduced rotational speed with the inverse in Torque (basically how an actual gearbox works), we already have mechanical clutches, so it is not so needed, but always apreciated. another part request is a 90° driveshaft joint, what this will do is transfer the rotation from one axis to another without having meachanical ones (hundreds of parts) ripping themselves apart due to high speed.
saw you with this tank on the Multiplayer ;)
@CruzerBlade Oof
so, when do players get online on the MP? most times I enter it's completely empty or just 2 players...
@MephilesTheDark there's a difference between knowing the game physics and exploiting them, I go for realistic designs, not exploiting every physic rule that can be found.
also I'm entering a group A rally car :3
@UltimatePlayer123 yup
@Jetpackturtle then I'll enter this :)
@Jetpackturtle it performs ok with these ones, besides offroad ones look ugly on this car...
@Jetpackturtle this is my current Tournament BMW E30
@Jetpackturtle thank you very much!
@Jetpackturtle I've done car tournaments before, it's just that I'm bored of being slammed on first round by a super modded bunch of wings... so I'm not sure if to enter my BMW E30 or something a bit faster. (yes exactly the BMW you see on my pfp)
@Jetpackturtle is 1:50 a good time for this race?
@Nerfaddict I've ran modded paint before and there's no problem on it, paint it's just a hexadecimal code, so it should't show as not allowed.
@Leehopard that's true, I researched suspensions for my SP cars before I actually passed such themes on the uni xd. Youtube and Wikipedia are the best for this, also schematics of cars do help a lot to set the desired suspension.
@Baldovino I want a mod car class, so I can bring my Multiplayer league BMW M3 (around 250 parts)
amazing plane mate, love the effects and the details it has!
@ZHUAREVONI yup
@TheOwlAce Congrats on that! I hope next one is car race, so I can bring back my BMW E30 huehuehue
didn't expect my aircraft to win a race lol, I had already proven that it could only complete half the race because AI can't react in time to keep the aircraft on the racing line... this is a nice surprise, yay!
@MrVaultech thank you very much, sorry if I didn't end up using your racer, but I'm just done with SP air races for now, the aircraft itself flies very well, but the AI canno't handle such a beautiful aircraft as it seems...
when you make your aircraft subsonic and the AI still crashes it...
interesting system! maybe experiment with more rounds? :3
Hrmm
@Gameboi14 Mars mission 2030?
@Minecraftpoweer this solution worked, thank you very much!
@Stormfur hmm... weight is 25-26 tons, decoration wheels are mass 0 and no collisions, while main ones are mass scale 1 and collisions enabled, Physiscs on high (basically the whole game on max)
@Fartspoppop It's an 8x8 truck
@L3dg3ndary hehehe, thx! lots of engineering and research :3
felicidades por ganarme en la carrera!
@Delta74 glad I'm not alone on this uwu