@TheMachinist Hey, so try to build basically like a boat, but with a large area of deck that can hold lots of weight. Try to put a hold of at least 15 cleaver missiles and that should be enough for weight testing.
@Minecraftpoweer Right now I usually can just use Overload for my needs, but some of the in detail stuff like function codes for walkers ((cos(sin-2) and stuff for rotators) I am having trouble for mobile. But, is it possible to get the tracking AI from the WW2 destroyers? They might be easier, and I know that there is a mod for the Wright Destroyers here: https://www.simpleplanes.com/Mods/View/1105825/wright-harbor-2 Amazingly, this works with 1.9 and Beta. I think that there might be something within the code of destroyer spawn and location, not sure though.
@Minecraftpoweer Hey dude, you're great! I've been trying with the turret things, it's not been working... I play on mobile, so lol. But my phone is literally a computer pizza, so it's fine. I wanted to ask if you could try to make an AI controlled ground turret to fight against? Or maybe some help with XML, I'm kind of a beginner...
Now that I am finished I realize how large this comment is.
@kakama It's called the Dragonwing, which was a concept drawing of a VTOL aircraft. A link to it can be found here: https://www.simpleplanes.com/a/Ftukut/DRAGONWING
@ShikanoinHeizou @asteroidbook345 @PlaneFlightX
Thank you for all of your comments, I am of course not planning on monetizing off of anything, just some animation experiments of my own. I would think that posting it publicly on say, Youtube, as long as it isn't monetized and that it is fully credited and of course mentioned as derived from SimplePlanes should be ok. Please correct me if I am wrong, I am awfully lacking in knowledge of this department.
Actually to add to that, I also play Ravenfield, and while playing that I have realized that a user by the name of Mr2002 is actually converting, modding and making SP aircraft into mods for the workshop, with gyros and default parts still visible inside the vehicle. I realized this recently, as xraying into the model yields parts and meshes, while usually models are completely hollow inside. I'm not sure what this constitutes as, but is an interesting side note on this topic.
@asteroidbook345 I would suppose that user-created builds only involving things like fuselages should be fine? I am not sure what constitutes as Simpleplanes, as fuselages can also be made in almost an exact fashion with modeling software. I think that maybe cockpits and other more special, detailed parts are definitely part of SP, though. If SP is regarded as say, a modeling software, then if I make a simple aircraft using only fuselages and nothing else, for example, then it should be considered free usage? Not sure as SP technically is a game and the fuselage "concept" is likely original and from SP. However I do think that at least in-game default models and models made by other players, or any model that has SP-recognizable parts should get permission first. I don't think I will be making any money, more like a hobby project, but I still greatly appreciate the feedback. Will definitely reflect on that.
@Nurb Maybe pylons/detachers are reset? this would work for custom ordinance, as they have to have some sort of pylon or detacher to work correctly, but for things like an ejection seat, where the cockpit is the actual attached point, might cause strange happenings with the rest of the aircraft... there should be some sort of setting for what parts or part selections are actually repaired/regenerated. I however do actually think that a complete reset of aircraft could also make sense, damaged aircraft landing and taking off again could also happen irl. I do think something as simple as a complete reset of just your aircraft should be in the game, as well as default locations for all the hangars.
Though that would be some sort of problem with custom missiles, maybe just a complete reset of aircraft but not other options, like weather/time and damage to enemies. Otherwise, just restoring weapons would break custom weapons, as in ones with fuselage and custom modeling. Also, this could actually provide a functional use for "ammo", which currently does not work on guns, but could in the future, allowing for reloading of projectiles.
put in a feedback message with the link, about missiles and function Multirole/MultiRole. clarification i still havent tested which one is the correct one, but i know it works for one of them.
Very nice build overall for the amount of parts. Cockpit in my opinion is a bit small - however, I have basically no experience with these kinds of planes. Dunno. I understand why the VTOL nozzles can't be turned off and on as afterburner. Still a cool effect.
@TheMachinist Hey, so try to build basically like a boat, but with a large area of deck that can hold lots of weight. Try to put a hold of at least 15 cleaver missiles and that should be enough for weight testing.
+1@Minecraftpoweer Right now I usually can just use Overload for my needs, but some of the in detail stuff like function codes for walkers ((cos(sin-2) and stuff for rotators) I am having trouble for mobile. But, is it possible to get the tracking AI from the WW2 destroyers? They might be easier, and I know that there is a mod for the Wright Destroyers here: https://www.simpleplanes.com/Mods/View/1105825/wright-harbor-2 Amazingly, this works with 1.9 and Beta. I think that there might be something within the code of destroyer spawn and location, not sure though.
+1@Minecraftpoweer Hey dude, you're great! I've been trying with the turret things, it's not been working... I play on mobile, so lol. But my phone is literally a computer pizza, so it's fine. I wanted to ask if you could try to make an AI controlled ground turret to fight against? Or maybe some help with XML, I'm kind of a beginner...
Now that I am finished I realize how large this comment is.
+1@kakama It's called the Dragonwing, which was a concept drawing of a VTOL aircraft. A link to it can be found here: https://www.simpleplanes.com/a/Ftukut/DRAGONWING
@UmbrellaCorporation I think it's been unlisted, not sure. Should be somewhere on SimpleWing's mod page if not.
wow
bro gg on this but even you have more points than me ._.
@Ren Will check the account, thanks for that tip - I remembered it to be player-made, but I completely forgot lol
Likely won't be using the model as WolfHunter9111 has graciously provided me with permission to use AI ASAP models
@ShikanoinHeizou @asteroidbook345 @PlaneFlightX
Thank you for all of your comments, I am of course not planning on monetizing off of anything, just some animation experiments of my own. I would think that posting it publicly on say, Youtube, as long as it isn't monetized and that it is fully credited and of course mentioned as derived from SimplePlanes should be ok. Please correct me if I am wrong, I am awfully lacking in knowledge of this department.
Actually to add to that, I also play Ravenfield, and while playing that I have realized that a user by the name of Mr2002 is actually converting, modding and making SP aircraft into mods for the workshop, with gyros and default parts still visible inside the vehicle. I realized this recently, as xraying into the model yields parts and meshes, while usually models are completely hollow inside. I'm not sure what this constitutes as, but is an interesting side note on this topic.
@asteroidbook345 I would suppose that user-created builds only involving things like fuselages should be fine? I am not sure what constitutes as Simpleplanes, as fuselages can also be made in almost an exact fashion with modeling software. I think that maybe cockpits and other more special, detailed parts are definitely part of SP, though. If SP is regarded as say, a modeling software, then if I make a simple aircraft using only fuselages and nothing else, for example, then it should be considered free usage? Not sure as SP technically is a game and the fuselage "concept" is likely original and from SP. However I do think that at least in-game default models and models made by other players, or any model that has SP-recognizable parts should get permission first. I don't think I will be making any money, more like a hobby project, but I still greatly appreciate the feedback. Will definitely reflect on that.
boat
@rizkiwidiyantoro30 @CheeseTruffles could be a difference in the effects of physics quality, what settings are y'all using?
boat
hot
ayy i found myself at 0:06
T
flippy thingy go brrrrrr
@LeaveUsAlone uau
That's a pretty god level iPad, bro
@Nurb Maybe pylons/detachers are reset? this would work for custom ordinance, as they have to have some sort of pylon or detacher to work correctly, but for things like an ejection seat, where the cockpit is the actual attached point, might cause strange happenings with the rest of the aircraft... there should be some sort of setting for what parts or part selections are actually repaired/regenerated. I however do actually think that a complete reset of aircraft could also make sense, damaged aircraft landing and taking off again could also happen irl. I do think something as simple as a complete reset of just your aircraft should be in the game, as well as default locations for all the hangars.
@LeaveUsAlone tee hee...
I know though, I used to play on mobile and could run 500 parts, but for specific potato mobile and pc users they might have some issues
T
Though that would be some sort of problem with custom missiles, maybe just a complete reset of aircraft but not other options, like weather/time and damage to enemies. Otherwise, just restoring weapons would break custom weapons, as in ones with fuselage and custom modeling. Also, this could actually provide a functional use for "ammo", which currently does not work on guns, but could in the future, allowing for reloading of projectiles.
bruh moment, religion? i believe in pidgeons
rip
delicious and made with android
yummy
beautiful, T
T
T
put in a feedback message with the link, about missiles and function Multirole/MultiRole. clarification i still havent tested which one is the correct one, but i know it works for one of them.
gg
oe
amongooseprofen
yes
hmmmmmmmmmmmm
@Mriedb @mrshmney15 Spawn the tank as aggressive... lol
.-.
hmmmmm
Suggestion: Complete revamp of the radar and targeting system. Realistic flares, missile and combat behavior. Better explosions.
Very nice build overall for the amount of parts. Cockpit in my opinion is a bit small - however, I have basically no experience with these kinds of planes. Dunno. I understand why the VTOL nozzles can't be turned off and on as afterburner. Still a cool effect.
@Kipo I'm confused lol
@Kipo
.
Huh? Why'd you tag me?
T
@LoafOfBread Nom
@LoafOfBread Are you edible I'm hungry
@KnightOfRen I won't, I promise! Just got a couple of things I got to do, and also to lay out the format - I might get it done tomorrow
Draco
@Brendorkus Wat
A well written paragraph that deservers to be pinned.