@ThomasRoderick @TylerThomason2 Hm, making a gun that chooses a bullet speed based on the target's range would be pretty cool actually. Such as having multiple guns nudged into each other, each with a unique activation group based on target distance, might work
@hpgbproductions They provide numbers relative to wind. So with TAS, you will get an expression that tells you how the aircraft is moving relative to the wind. My original expressions used GS, though, which made them spit out gibberish if it was windy.
Edit: Essentially I wanted some velocities relative to the ground, which AoA and AoS wouldn’t always give me
@SnoWFLakE0s Ditto. I did a bit of math on the plane to figure some stuff out, specifically a new way to express lateral/longitudinal/vertical velocities (all of the current expressions seem to break with wind). Got some pretty good progress, so I might make a flight system or something, idk
Tbh I’d rather those spots go to the users who are not featured. Being on the hottest page for as long as possible is the only way to get your work noticed if you do not have a large base of followers.
@MashMallow That issue is with the mod itself then. Unfortunately, I do not plan on updating the mods anytime soon. The mod may work, even with the warnings that you included.
@BaconAircraft Or the most important question:
+4Not to be political, but wtf is a casserole?
+13All of those guided weapons should be possible to make with what we have right now. Just a slightly higher part count I guess
@LobsterBisque128 I didn’t know that, thanks for letting me know!
@LobsterBisque128 Go for it!
@InternationalAircraftCompany Lmao ty
@LobsterBisque128 loaded weight
society
@CaptainXMLRenzo Thanks!
@TylerThomason2 Not sure how to do that then, maybe a similar method can be used for cannons with the same name
+1Yes
+1@ThomasRoderick @TylerThomason2 Hm, making a gun that chooses a bullet speed based on the target's range would be pretty cool actually. Such as having multiple guns nudged into each other, each with a unique activation group based on target distance, might work
Police brutality on a child for messing with a pencil
+8Spherical to Cartesian coordinate conversion moment
looks awesome. tag me when it is released please
+1@Nerfaddict I’m not very active, and I don’t have any builds planned, but I still visit the site every once in a while
+1@hpgbproductions They provide numbers relative to wind. So with TAS, you will get an expression that tells you how the aircraft is moving relative to the wind. My original expressions used GS, though, which made them spit out gibberish if it was windy.
Edit: Essentially I wanted some velocities relative to the ground, which AoA and AoS wouldn’t always give me
@Dathcha Lmao ty
+1Still simpler than real life airplanes
+1It always baffles me that the map still works well enough for screenshots. I expected it to break by now. Anyway nice job on the plane!
@SnoWFLakE0s Ditto. I did a bit of math on the plane to figure some stuff out, specifically a new way to express lateral/longitudinal/vertical velocities (all of the current expressions seem to break with wind). Got some pretty good progress, so I might make a flight system or something, idk
Variables can increment like that? Ooh nice. I haven’t had the time to mess with SP in a while, but I may give it a whirl in a week or so
@Chickendude No idea
+1@CrimsonOnigiri Evil
+1@IndesterSion Ah. It's well done!
Excellent furnace fuel.
+2Huge multicannon hardpoint from Elite Dangerous?
+3Maybe using it as an option to toggle would be nice. It is very useful for debugging (though command console would work too I guess)
+1@Zaineman Ty!
@LIQUIDconsumer ahah yes, I guess it does
@JeskoGoesVROOM Thanks! This will be good to know in the future
+1Can XML be updated on unlisted posts too? If so, that would save a decent amount of server space for y’all :)
+2@LobsterBisque128 I used engines and funky trees. The technical documentation (LUNA system) should give you a good place to start.
Anything on my profile is free-to-use so long as appropriate credit is given.
+2Tbh I’d rather those spots go to the users who are not featured. Being on the hottest page for as long as possible is the only way to get your work noticed if you do not have a large base of followers.
+4@MashMallow That issue is with the mod itself then. Unfortunately, I do not plan on updating the mods anytime soon. The mod may work, even with the warnings that you included.
@MashMallow Ah. It looks like google reset my sharing links. Hopefully it is fixed now. Please lemme know if it works!
@MashMallow You should be able to download without sharing permissions.
Ah, well that code generator was used to make functions that are built-in to funky trees now, so I don’t see a use for it tbh
Not sure what codes you are talking about, but anything that I coded with Funky Trees should still work.
@LIQUIDconsumer The XML parameter is "tracerColor" or something like that
@LIQUIDconsumer Thanks! This was a fun build to make
@PersonOfTheUniverse9YT fireRate probably, though it’s been a while. I think the other parameters changed though
@Pigeony The host removed the functionality to directly link code execution. Fortunately, this tool is obsolete
Looks pretty nice! Though I am a bit unsure of the rationale behind that big vertical stabilizer
This is very cool. Favorited so I can look at it later
+1nice. Remote drones will now be quite easy to program!
Agree, though I could see some exceptions
@Sm10684 I'm good. Waiting for that update to come out lol
+3Head hold mode on the tail is the best option. Otherwise you can add a gyro for necessary counter torque